导出data文件夹进行统一小写处理

This commit is contained in:
shenjianxing 2025-03-25 17:34:51 +08:00
parent a1f29f328b
commit 739dd53e02
3 changed files with 203 additions and 35 deletions

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@ -0,0 +1,145 @@
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using System.IO;
using System;
public class WindowsLowercaseRenamer : EditorWindow
{
[MenuItem("Assets/Windows安全重命名")]
private static void SafeRenameAll()
{
string dataPath = Global.dataPath;
// 新增:处理根目录名称
ProcessRootDirectory(dataPath);
// 处理子目录和文件
ProcessDirectoriesRecursive(dataPath);
ProcessFilesRecursive(dataPath);
AssetDatabase.Refresh();
Debug.Log("安全重命名完成!");
}
// 新增方法:处理根目录
private static void ProcessRootDirectory(string originalPath)
{
try
{
DirectoryInfo rootInfo = new DirectoryInfo(originalPath);
string targetRootName = rootInfo.Name.ToLowerInvariant();
// 如果根目录名称不符合规范
if (rootInfo.Name != targetRootName)
{
string parentPath = rootInfo.Parent.FullName;
string newRootPath = Path.Combine(parentPath, targetRootName);
// 特殊处理:根目录重命名需要额外权限
if (Directory.Exists(newRootPath))
{
string tempPath = Path.Combine(parentPath, Guid.NewGuid().ToString());
Directory.Move(originalPath, tempPath);
Directory.Move(tempPath, newRootPath);
}
else
{
Directory.Move(originalPath, newRootPath);
}
Debug.Log($"根目录重命名成功: {originalPath} → {newRootPath}");
// 更新全局路径(如果需要)
Global.dataPath = newRootPath; // 根据实际Global类的实现可能需要调整
}
}
catch (Exception ex)
{
Debug.LogError($"根目录重命名失败: {ex.Message}");
}
}
private static void ProcessDirectoriesRecursive(string path)
{
foreach (var dirPath in Directory.GetDirectories(path))
{
// 递归处理子目录
ProcessDirectoriesRecursive(dirPath);
DirectoryInfo dirInfo = new DirectoryInfo(dirPath);
string targetName = dirInfo.Name.ToLowerInvariant();
// 仅当实际目录名不符合规范时才重命名
if (dirInfo.Name != targetName)
{
string parentPath = dirInfo.Parent.FullName;
string newPath = Path.Combine(parentPath, targetName);
try
{
// 特殊处理Windows需要先重命名到临时名称
//if (Directory.Exists(newPath))
//{
// string tempPath = Path.Combine(parentPath, Guid.NewGuid().ToString());
// Directory.Move(dirPath, tempPath);
// Directory.Move(tempPath, newPath);
//}
//else
//{
Directory.Move(dirPath, newPath);
//}
Debug.Log($"目录重命名成功: {dirPath} → {newPath}");
}
catch (Exception ex)
{
Debug.LogError($"目录重命名失败: {dirPath}\n{ex.Message}");
}
}
}
}
private static void ProcessFilesRecursive(string path)
{
foreach (var filePath in Directory.GetFiles(path))
{
FileInfo fileInfo = new FileInfo(filePath);
string targetName = Path.GetFileNameWithoutExtension(fileInfo.Name).ToLowerInvariant();
string targetExt = fileInfo.Extension.ToLowerInvariant();
string newFileName = $"{targetName}{targetExt}";
// 比较实际文件名
if (fileInfo.Name != newFileName)
{
string newPath = Path.Combine(fileInfo.DirectoryName, newFileName);
try
{
// Windows特殊处理如果目标存在但大小写不同
if (File.Exists(newPath))
{
string tempPath = Path.Combine(fileInfo.DirectoryName, Guid.NewGuid().ToString() + fileInfo.Extension);
File.Move(filePath, tempPath);
File.Move(tempPath, newPath);
}
else
{
File.Move(filePath, newPath);
}
Debug.Log($"文件重命名成功: {filePath} → {newPath}");
}
catch (Exception ex)
{
Debug.LogError($"文件重命名失败: {filePath}\n{ex.Message}");
}
}
}
// 递归子目录
foreach (var dirPath in Directory.GetDirectories(path))
{
ProcessFilesRecursive(dirPath);
}
}
}
#endif

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@ -7,60 +7,72 @@ using UnityEngine;
public class VirtualFPostProcess : IPostprocessBuildWithReport public class VirtualFPostProcess : IPostprocessBuildWithReport
{ {
// 定义回调优先级(越低越先执行)
public int callbackOrder => 0; public int callbackOrder => 0;
// 在打包完成后执行
public void OnPostprocessBuild(BuildReport report) public void OnPostprocessBuild(BuildReport report)
{ {
// 获取项目根目录路径
string projectPath = Application.dataPath; string projectPath = Application.dataPath;
// 获取Data文件夹的路径
string dataFolderPath = Path.Combine(projectPath, "../Data"); string dataFolderPath = Path.Combine(projectPath, "../Data");
string buildOutputPath = GetValidBuildPath(report);
// 获取打包后的输出目录
string buildOutputPath = report.summary.outputPath;
if (buildOutputPath.Contains(".exe"))
{
var paths = buildOutputPath.Split('/');
buildOutputPath = buildOutputPath.Replace(paths[paths.Length - 1], "");
}
// 检查Data文件夹是否存在
if (Directory.Exists(dataFolderPath)) if (Directory.Exists(dataFolderPath))
{ {
// 将Data文件夹复制到打包后的目标目录 // 目标目录强制小写
string targetDataPath = Path.Combine(buildOutputPath, "Data"); string targetDataPath = Path.Combine(buildOutputPath, "data");
CopyDirectory(dataFolderPath, targetDataPath); CopyDirectoryWithLowerCaseNames(dataFolderPath, targetDataPath);
Debug.Log($"Data folder copied to build output directory: {targetDataPath}"); Debug.Log($"数据目录已复制到: {targetDataPath}");
} }
else else
{ {
Debug.LogWarning("Data folder not found at: " + dataFolderPath); Debug.LogWarning("未找到数据目录: " + dataFolderPath);
} }
} }
// 递归复制文件夹的辅助方法,覆盖已有文件和文件夹 private string GetValidBuildPath(BuildReport report)
private void CopyDirectory(string sourceDir, string destinationDir)
{ {
// 确保目标目录存在 string path = report.summary.outputPath;
if (!Directory.Exists(destinationDir)) if (path.Contains(".exe"))
{ {
Directory.CreateDirectory(destinationDir); return Path.GetDirectoryName(path);
}
return path;
}
private void CopyDirectoryWithLowerCaseNames(string sourceDir, string targetDir)
{
// 创建小写目标目录
var lowerTargetDir = ConvertToLowerPath(targetDir);
Directory.CreateDirectory(lowerTargetDir);
// 复制文件(带小写转换)
foreach (var file in Directory.GetFiles(sourceDir))
{
string fileName = Path.GetFileName(file);
string lowerName = ConvertToLowerPath(fileName);
File.Copy(file, Path.Combine(lowerTargetDir, lowerName), true);
} }
// 遍历源目录中的文件 // 递归处理子目录(带小写转换)
foreach (string file in Directory.GetFiles(sourceDir)) foreach (var dir in Directory.GetDirectories(sourceDir))
{ {
string destFile = Path.Combine(destinationDir, Path.GetFileName(file)); string dirName = Path.GetFileName(dir);
File.Copy(file, destFile, true); // 覆盖已有文件 string lowerDirName = ConvertToLowerPath(dirName);
CopyDirectoryWithLowerCaseNames(dir, Path.Combine(lowerTargetDir, lowerDirName));
} }
}
// 遍历源目录中的子文件夹 // 中英文混合路径转小写
foreach (string subDir in Directory.GetDirectories(sourceDir)) private string ConvertToLowerPath(string input)
{
char[] chars = input.ToCharArray();
for (int i = 0; i < chars.Length; i++)
{ {
string destSubDir = Path.Combine(destinationDir, Path.GetFileName(subDir)); // 只处理ASCII字母字符中文等Unicode字符保持不变
CopyDirectory(subDir, destSubDir); // 递归复制子文件夹 if (chars[i] >= 'A' && chars[i] <= 'Z')
{
chars[i] = (char)(chars[i] | 0x20); // 快速转小写
}
} }
return new string(chars);
} }
} }