导出data文件夹进行统一小写处理
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145
Assets/Scripts/Editor/LowercaseFileRenamer.cs
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145
Assets/Scripts/Editor/LowercaseFileRenamer.cs
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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using System.IO;
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using System;
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public class WindowsLowercaseRenamer : EditorWindow
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{
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[MenuItem("Assets/Windows安全重命名")]
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private static void SafeRenameAll()
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{
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string dataPath = Global.dataPath;
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// 新增:处理根目录名称
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ProcessRootDirectory(dataPath);
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// 处理子目录和文件
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ProcessDirectoriesRecursive(dataPath);
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ProcessFilesRecursive(dataPath);
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AssetDatabase.Refresh();
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Debug.Log("安全重命名完成!");
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}
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// 新增方法:处理根目录
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private static void ProcessRootDirectory(string originalPath)
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{
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try
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{
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DirectoryInfo rootInfo = new DirectoryInfo(originalPath);
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string targetRootName = rootInfo.Name.ToLowerInvariant();
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// 如果根目录名称不符合规范
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if (rootInfo.Name != targetRootName)
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{
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string parentPath = rootInfo.Parent.FullName;
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string newRootPath = Path.Combine(parentPath, targetRootName);
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// 特殊处理:根目录重命名需要额外权限
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if (Directory.Exists(newRootPath))
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{
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string tempPath = Path.Combine(parentPath, Guid.NewGuid().ToString());
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Directory.Move(originalPath, tempPath);
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Directory.Move(tempPath, newRootPath);
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}
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else
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{
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Directory.Move(originalPath, newRootPath);
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}
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Debug.Log($"根目录重命名成功: {originalPath} → {newRootPath}");
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// 更新全局路径(如果需要)
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Global.dataPath = newRootPath; // 根据实际Global类的实现可能需要调整
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}
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}
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catch (Exception ex)
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{
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Debug.LogError($"根目录重命名失败: {ex.Message}");
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}
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}
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private static void ProcessDirectoriesRecursive(string path)
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{
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foreach (var dirPath in Directory.GetDirectories(path))
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{
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// 递归处理子目录
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ProcessDirectoriesRecursive(dirPath);
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DirectoryInfo dirInfo = new DirectoryInfo(dirPath);
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string targetName = dirInfo.Name.ToLowerInvariant();
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// 仅当实际目录名不符合规范时才重命名
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if (dirInfo.Name != targetName)
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{
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string parentPath = dirInfo.Parent.FullName;
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string newPath = Path.Combine(parentPath, targetName);
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try
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{
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// 特殊处理:Windows需要先重命名到临时名称
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//if (Directory.Exists(newPath))
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//{
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// string tempPath = Path.Combine(parentPath, Guid.NewGuid().ToString());
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// Directory.Move(dirPath, tempPath);
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// Directory.Move(tempPath, newPath);
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//}
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//else
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//{
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Directory.Move(dirPath, newPath);
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//}
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Debug.Log($"目录重命名成功: {dirPath} → {newPath}");
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}
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catch (Exception ex)
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{
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Debug.LogError($"目录重命名失败: {dirPath}\n{ex.Message}");
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}
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}
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}
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}
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private static void ProcessFilesRecursive(string path)
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{
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foreach (var filePath in Directory.GetFiles(path))
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{
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FileInfo fileInfo = new FileInfo(filePath);
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string targetName = Path.GetFileNameWithoutExtension(fileInfo.Name).ToLowerInvariant();
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string targetExt = fileInfo.Extension.ToLowerInvariant();
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string newFileName = $"{targetName}{targetExt}";
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// 比较实际文件名
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if (fileInfo.Name != newFileName)
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{
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string newPath = Path.Combine(fileInfo.DirectoryName, newFileName);
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try
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{
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// Windows特殊处理:如果目标存在但大小写不同
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if (File.Exists(newPath))
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{
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string tempPath = Path.Combine(fileInfo.DirectoryName, Guid.NewGuid().ToString() + fileInfo.Extension);
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File.Move(filePath, tempPath);
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File.Move(tempPath, newPath);
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}
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else
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{
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File.Move(filePath, newPath);
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}
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Debug.Log($"文件重命名成功: {filePath} → {newPath}");
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}
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catch (Exception ex)
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{
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Debug.LogError($"文件重命名失败: {filePath}\n{ex.Message}");
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}
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}
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}
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// 递归子目录
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foreach (var dirPath in Directory.GetDirectories(path))
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{
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ProcessFilesRecursive(dirPath);
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}
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}
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}
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#endif
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11
Assets/Scripts/Editor/LowercaseFileRenamer.cs.meta
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11
Assets/Scripts/Editor/LowercaseFileRenamer.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3fc1a350612ff074eb9880438ed8d526
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -7,60 +7,72 @@ using UnityEngine;
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public class VirtualFPostProcess : IPostprocessBuildWithReport
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{
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// 定义回调优先级(越低越先执行)
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public int callbackOrder => 0;
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// 在打包完成后执行
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public void OnPostprocessBuild(BuildReport report)
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{
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// 获取项目根目录路径
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string projectPath = Application.dataPath;
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// 获取Data文件夹的路径
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string dataFolderPath = Path.Combine(projectPath, "../Data");
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string buildOutputPath = GetValidBuildPath(report);
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// 获取打包后的输出目录
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string buildOutputPath = report.summary.outputPath;
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if (buildOutputPath.Contains(".exe"))
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{
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var paths = buildOutputPath.Split('/');
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buildOutputPath = buildOutputPath.Replace(paths[paths.Length - 1], "");
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}
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// 检查Data文件夹是否存在
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if (Directory.Exists(dataFolderPath))
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{
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// 将Data文件夹复制到打包后的目标目录
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string targetDataPath = Path.Combine(buildOutputPath, "Data");
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CopyDirectory(dataFolderPath, targetDataPath);
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Debug.Log($"Data folder copied to build output directory: {targetDataPath}");
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// 目标目录强制小写
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string targetDataPath = Path.Combine(buildOutputPath, "data");
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CopyDirectoryWithLowerCaseNames(dataFolderPath, targetDataPath);
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Debug.Log($"数据目录已复制到: {targetDataPath}");
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}
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else
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{
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Debug.LogWarning("Data folder not found at: " + dataFolderPath);
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Debug.LogWarning("未找到数据目录: " + dataFolderPath);
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}
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}
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// 递归复制文件夹的辅助方法,覆盖已有文件和文件夹
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private void CopyDirectory(string sourceDir, string destinationDir)
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private string GetValidBuildPath(BuildReport report)
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{
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// 确保目标目录存在
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if (!Directory.Exists(destinationDir))
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string path = report.summary.outputPath;
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if (path.Contains(".exe"))
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{
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Directory.CreateDirectory(destinationDir);
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return Path.GetDirectoryName(path);
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}
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return path;
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}
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private void CopyDirectoryWithLowerCaseNames(string sourceDir, string targetDir)
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{
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// 创建小写目标目录
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var lowerTargetDir = ConvertToLowerPath(targetDir);
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Directory.CreateDirectory(lowerTargetDir);
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// 复制文件(带小写转换)
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foreach (var file in Directory.GetFiles(sourceDir))
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{
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string fileName = Path.GetFileName(file);
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string lowerName = ConvertToLowerPath(fileName);
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File.Copy(file, Path.Combine(lowerTargetDir, lowerName), true);
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}
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// 遍历源目录中的文件
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foreach (string file in Directory.GetFiles(sourceDir))
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// 递归处理子目录(带小写转换)
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foreach (var dir in Directory.GetDirectories(sourceDir))
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{
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string destFile = Path.Combine(destinationDir, Path.GetFileName(file));
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File.Copy(file, destFile, true); // 覆盖已有文件
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}
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// 遍历源目录中的子文件夹
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foreach (string subDir in Directory.GetDirectories(sourceDir))
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{
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string destSubDir = Path.Combine(destinationDir, Path.GetFileName(subDir));
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CopyDirectory(subDir, destSubDir); // 递归复制子文件夹
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string dirName = Path.GetFileName(dir);
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string lowerDirName = ConvertToLowerPath(dirName);
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CopyDirectoryWithLowerCaseNames(dir, Path.Combine(lowerTargetDir, lowerDirName));
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}
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}
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}
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// 中英文混合路径转小写
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private string ConvertToLowerPath(string input)
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{
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char[] chars = input.ToCharArray();
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for (int i = 0; i < chars.Length; i++)
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{
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// 只处理ASCII字母字符(中文等Unicode字符保持不变)
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if (chars[i] >= 'A' && chars[i] <= 'Z')
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{
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chars[i] = (char)(chars[i] | 0x20); // 快速转小写
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}
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}
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return new string(chars);
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}
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}
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