Merge remote-tracking branch 'origin/master' into LouDi_Pig
This commit is contained in:
commit
728ba2b6bd
@ -63,7 +63,10 @@ namespace QFramework
|
||||
data.normalPos = Utility.GetVector3FromStrArray(datas["normalPos"]);
|
||||
data.normalRot = Utility.GetVector3FromStrArray(datas["normalRot"]);
|
||||
}
|
||||
|
||||
if (datas.ContainsKey("isOn"))
|
||||
{
|
||||
data.isOn = datas["isOn"];
|
||||
}
|
||||
float.TryParse(datas["nearTime"], out data.nearTime);
|
||||
float.TryParse(datas["normalTime"], out data.normalTime);
|
||||
|
||||
|
||||
11
Assets/Scripts/Editor/SetReadWrite.cs.meta
Normal file
11
Assets/Scripts/Editor/SetReadWrite.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1465669937f2bd41bb9445a4ad56e2b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -46,7 +46,10 @@ public class DeviceItem : MonoBehaviour
|
||||
{
|
||||
bool isActive = true;
|
||||
bool.TryParse(obj[0], out isActive);
|
||||
gameObject.GetComponent<HighlightTrigger>().enabled = isActive;
|
||||
if (obj.Length == 1 || (obj.Length > 1 && obj[1] == device.Name))
|
||||
{
|
||||
gameObject.GetComponent<HighlightTrigger>().enabled = isActive;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -18,7 +18,6 @@ namespace QFramework.Example
|
||||
{
|
||||
mData = uiData as UIBtnsData ?? new UIBtnsData();
|
||||
// please add init code here
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
}
|
||||
|
||||
@ -29,6 +28,7 @@ namespace QFramework.Example
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
|
||||
mData = uiData as UIBtnsData ?? new UIBtnsData();
|
||||
BtnContent.RemoveAllChildren();
|
||||
foreach (var item in mData.btns)
|
||||
|
||||
@ -16,6 +16,7 @@ namespace QFramework.Example
|
||||
public Vector3 normalRot;
|
||||
public float nearTime;
|
||||
public float normalTime;
|
||||
public string isOn;
|
||||
|
||||
}
|
||||
public partial class UICameraSwitch : UIPanel
|
||||
@ -58,14 +59,28 @@ namespace QFramework.Example
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UICameraSwitchData ?? new UICameraSwitchData();
|
||||
|
||||
if (Near.isOn)
|
||||
if (string.IsNullOrEmpty(mData.isOn))
|
||||
{
|
||||
SetNear();
|
||||
if (Near.isOn)
|
||||
{
|
||||
SetNear();
|
||||
}
|
||||
if (Far.isOn)
|
||||
{
|
||||
SetNormal();
|
||||
}
|
||||
}
|
||||
if (Far.isOn)
|
||||
else
|
||||
{
|
||||
SetNormal();
|
||||
switch (mData.isOn)
|
||||
{
|
||||
case "near":
|
||||
SetNear();
|
||||
break;
|
||||
case "normal":
|
||||
SetNormal();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -22,7 +22,6 @@ namespace QFramework.Example
|
||||
{
|
||||
mData = uiData as UIHintData ?? new UIHintData();
|
||||
SetItem(0);
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
}
|
||||
|
||||
@ -32,6 +31,7 @@ namespace QFramework.Example
|
||||
}
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
|
||||
mData = uiData as UIHintData ?? new UIHintData();
|
||||
if (curAction != null)
|
||||
{
|
||||
|
||||
@ -142,7 +142,6 @@ namespace QFramework.Example
|
||||
}
|
||||
protected override void OnClose()
|
||||
{
|
||||
TypeEventSystem.Global.UnRegister<StepStatusOnChange>(OnStepChanged);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -17,7 +17,6 @@ namespace QFramework.Example
|
||||
{
|
||||
mData = uiData as UIPointQuestionData ?? new UIPointQuestionData();
|
||||
// please add init code here
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
}
|
||||
|
||||
@ -28,6 +27,7 @@ namespace QFramework.Example
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
|
||||
mData = uiData as UIPointQuestionData ?? new UIPointQuestionData();
|
||||
|
||||
Content.RemoveAllChildren();
|
||||
|
||||
@ -20,7 +20,6 @@ namespace QFramework.Example
|
||||
mData = uiData as UIResultTipData ?? new UIResultTipData();
|
||||
Right.gameObject.SetActive(false);
|
||||
Wrong.gameObject.SetActive(false);
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
}
|
||||
|
||||
@ -30,6 +29,7 @@ namespace QFramework.Example
|
||||
}
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
|
||||
Right.gameObject.SetActive(false);
|
||||
Wrong.gameObject.SetActive(false);
|
||||
mData = uiData as UIResultTipData ?? new UIResultTipData();
|
||||
|
||||
@ -34,7 +34,6 @@ namespace QFramework.Example
|
||||
{
|
||||
mData = uiData as UITextQuestionData ?? new UITextQuestionData();
|
||||
// please add init code here
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
}
|
||||
|
||||
@ -44,6 +43,7 @@ namespace QFramework.Example
|
||||
}
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
|
||||
mData = uiData as UITextQuestionData ?? new UITextQuestionData();
|
||||
Title.text = mData.title;
|
||||
OptionContent.transform.RemoveAllChildren();
|
||||
|
||||
@ -22,8 +22,6 @@ namespace QFramework.Example
|
||||
{
|
||||
|
||||
mData = uiData as UITextTipData ?? new UITextTipData();
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenGameObjectDestroyed(this);
|
||||
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
}
|
||||
|
||||
@ -34,6 +32,7 @@ namespace QFramework.Example
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
|
||||
mData = uiData as UITextTipData ?? new UITextTipData();
|
||||
Des.text = Regex.Replace(mData.text, @"\\n", "\n");
|
||||
BtnContent.RemoveAllChildren();
|
||||
|
||||
@ -27,7 +27,6 @@ namespace QFramework.Example
|
||||
mData = uiData as UITipWindowData ?? new UITipWindowData();
|
||||
// please add init code here
|
||||
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
}
|
||||
|
||||
@ -39,6 +38,7 @@ namespace QFramework.Example
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UITipWindowData ?? new UITipWindowData();
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
|
||||
Label.text = mData.txt;
|
||||
BtnContent.RemoveAllChildren();
|
||||
if (mData != null)
|
||||
|
||||
@ -30,7 +30,6 @@ namespace QFramework.Example
|
||||
{
|
||||
mData = uiData as UIToolsData ?? new UIToolsData();
|
||||
// please add init code here
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuit).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
}
|
||||
|
||||
@ -41,6 +40,7 @@ namespace QFramework.Example
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
|
||||
mResLoader = ResLoader.Allocate();
|
||||
mData = uiData as UIToolsData ?? new UIToolsData();
|
||||
if (string.IsNullOrEmpty(mData.answer) == false)
|
||||
|
||||
@ -666,6 +666,11 @@ namespace XMLTool
|
||||
{
|
||||
act.args.Add("normalTime", "0");
|
||||
}
|
||||
XAttribute isOn = action.Attribute("isOn");
|
||||
if (isOn != null)
|
||||
{
|
||||
act.args.Add("isOn", isOn.Value);
|
||||
}
|
||||
newAction = act;
|
||||
}
|
||||
break;
|
||||
|
||||
@ -51,8 +51,9 @@
|
||||
<Action type="SetScore" name="步骤名字" value="1"></Action>
|
||||
<!--镜头切换 近距离和默认 如果有了nearDevice就可以不用nearPos和nearRot了 按照device的坐标和旋转来处理镜头 normalDevice同理
|
||||
只设置坐标 不执行镜头切换 是否执行要根据UI的按钮操作来
|
||||
isOn: near或者normal 作为强制选择一个镜头
|
||||
-->
|
||||
<Action type="CameraSwitch" nearDevice="肠钳" normalDevice="组织钳" nearPos="-3.942,3.24,-4.319" nearRot="16.42331,180,0" nearTime="1" normalPos="-3.942,3.24,-3.946" normalRot="16.42331,180,-5.305351E-14" normalTime="1"></Action>
|
||||
<Action type="CameraSwitch" nearDevice="肠钳" normalDevice="组织钳" nearPos="-3.942,3.24,-4.319" nearRot="16.42331,180,0" nearTime="1" normalPos="-3.942,3.24,-3.946" normalRot="16.42331,180,-5.305351E-14" normalTime="1" isOn="near"></Action>
|
||||
<!--文字弹窗 按钮可以多个 点击事件使用UIClick-->
|
||||
<Action type="TextTip" value="这里是文字描述" audio="q001.mp3" btns="确定,取消"/>
|
||||
<!--锁定镜头 value为是否锁定-->
|
||||
@ -127,7 +128,7 @@
|
||||
|
||||
<!--通用事件通知
|
||||
|
||||
HighLightTrigger:value=false 关闭device悬浮高亮 value=true 开启
|
||||
HighLightTrigger:value=false 关闭device悬浮高亮 value=true 开启 false value=false,deviceName 后面的参数是可以写设备名字 不写就是全部设备
|
||||
|
||||
-->
|
||||
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user