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compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Art/UITextures/UIBody3D/默认背景-画笔 (2).png b/Assets/Art/UITextures/UIBody3D/默认背景-画笔 (2).png new file mode 100644 index 00000000..0ca526d6 Binary files /dev/null and b/Assets/Art/UITextures/UIBody3D/默认背景-画笔 (2).png differ diff --git a/Assets/Art/UITextures/UIBody3D/默认背景-画笔 (2).png.meta b/Assets/Art/UITextures/UIBody3D/默认背景-画笔 (2).png.meta new file mode 100644 index 00000000..a8ee436d --- /dev/null +++ b/Assets/Art/UITextures/UIBody3D/默认背景-画笔 (2).png.meta @@ -0,0 +1,179 @@ +fileFormatVersion: 2 +guid: ef389b27307b04b479aa4ae5751bf280 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 2 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Event/EventEx.cs b/Assets/Scripts/Event/EventEx.cs new file mode 100644 index 00000000..3bbfecf8 --- /dev/null +++ b/Assets/Scripts/Event/EventEx.cs @@ -0,0 +1,7 @@ + +using UnityEngine; + +struct OnChangeMat +{ + public Shader shader; +} \ No newline at end of file diff --git a/Assets/Scripts/Event/EventEx.cs.meta b/Assets/Scripts/Event/EventEx.cs.meta new file mode 100644 index 00000000..159a5d5d --- /dev/null +++ b/Assets/Scripts/Event/EventEx.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7595f0735f6fa6d4a9cac8929c33d68f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Item/Body3DOjbItem.cs b/Assets/Scripts/Item/Body3DOjbItem.cs index c69b0511..6787e4b2 100644 --- a/Assets/Scripts/Item/Body3DOjbItem.cs +++ b/Assets/Scripts/Item/Body3DOjbItem.cs @@ -16,8 +16,27 @@ public class Body3DOjbItem : MonoBehaviour private float lastClickTime; // ˫ʱֵ private const float doubleClickTimeThreshold = 0.3f; + Shader shader; + private void Awake() { + shader = GetComponent()?.material.shader; + TypeEventSystem.Global.Register(OnChangeMatEvent).UnRegisterWhenGameObjectDestroyed(this); + } + + private void OnChangeMatEvent(OnChangeMat t) + { + + if (t.shader != null) + { + GetComponent().material.shader = t.shader; + } + else + { + + GetComponent().material.shader = this.shader; + } + } public void Init(Body3D.Body body) diff --git a/Assets/Scripts/Item/Show3DCamera.cs b/Assets/Scripts/Item/Show3DCamera.cs index 0f7f8670..9b66e3d5 100644 --- a/Assets/Scripts/Item/Show3DCamera.cs +++ b/Assets/Scripts/Item/Show3DCamera.cs @@ -1,15 +1,17 @@ using DG.Tweening; +using System.Drawing; +using UnityEditor.Tilemaps; using UnityEngine; using UnityEngine.EventSystems; public class Show3DCamera : MonoBehaviour { public Vector3 targetPos; // ΧתĿ - public float rotateSpeed ; // תٶ + public float rotateSpeed; // תٶ public float moveSpeed; // ƶٶ public float distance; // Ŀľ - public float distanceMin ; - public float distanceMax ; + public float distanceMin; + public float distanceMax; public Vector2 pitchMinMax/* = new Vector2(-20, 80)*/; // ǷΧ private Vector3 offset; // Ŀƫ @@ -29,6 +31,18 @@ public class Show3DCamera : MonoBehaviour private Vector2 mouseDownPosition; // ¼갴ʱλ + + public enum RotationType + { + Orbit, // ԭʽת + Spherical // ת + } + + public RotationType type = RotationType.Orbit; + + Transform target; + Vector3 targetPosition; + Vector3 targetRotate; private void Awake() { instance = this; @@ -46,6 +60,9 @@ public class Show3DCamera : MonoBehaviour return; } + this.target = target; + this.targetPosition = target.position; + this.targetRotate = target.eulerAngles; yaw = 0; pitch = 0; // ʼλ @@ -80,7 +97,9 @@ public class Show3DCamera : MonoBehaviour Debug.LogError("Target is not assigned!"); return; } - + this.target = target; + this.targetPosition = target.position; + this.targetRotate = target.eulerAngles; yaw = 0; pitch = 0; // ʼλ @@ -104,6 +123,8 @@ public class Show3DCamera : MonoBehaviour { if (targetPos != null && lockMove == false && EventSystem.current.IsPointerOverGameObject() == false) { + + if (Input.GetMouseButtonDown(0)) { // ¼갴ʱλ @@ -250,14 +271,33 @@ public class Show3DCamera : MonoBehaviour // ȡƶ float mouseX = Input.GetAxis("Mouse X") * rotateSpeed; float mouseY = Input.GetAxis("Mouse Y") * rotateSpeed; + switch (type) + { + case RotationType.Orbit: - // ƫǺ͸ - yaw += mouseX; - pitch -= mouseY; // ע⣺ Y ƶ븩෴ - pitch = Mathf.Clamp(pitch, pitchMinMax.x, pitchMinMax.y); // ƸǷΧ + // ƫǺ͸ + yaw += mouseX; + pitch -= mouseY; // ע⣺ Y ƶ븩෴ + pitch = Mathf.Clamp(pitch, pitchMinMax.x, pitchMinMax.y); // ƸǷΧ - // λ - UpdateCameraPosition(); + // λ + UpdateCameraPosition(); + break; + case RotationType.Spherical: + // ȫɵתX/Y/Z + target.Rotate(Vector3.up, mouseX, Space.World); // ˮƽYת + target.Rotate(Vector3.right, -mouseY, Space.Self); // ֱ򱾵Xת + break; + } + + } + + public void ChangeMode(RotationType type) + { + this.type = type; + target.position = targetPosition; + target.eulerAngles = targetRotate; + ResetCamera(this.target); } // λúͳ diff --git a/Assets/Scripts/UI/UIBody3D.Designer.cs b/Assets/Scripts/UI/UIBody3D.Designer.cs index e0555bc9..33e054a4 100644 --- a/Assets/Scripts/UI/UIBody3D.Designer.cs +++ b/Assets/Scripts/UI/UIBody3D.Designer.cs @@ -5,7 +5,7 @@ using QFramework; namespace QFramework.Example { - // Generate Id:02ae1444-f283-44b0-aeac-19aacd352911 + // Generate Id:5dbe3af5-c287-41dc-8c44-cd3a0021b910 public partial class UIBody3D { public const string Name = "UIBody3D"; @@ -45,6 +45,14 @@ namespace QFramework.Example [SerializeField] public UnityEngine.UI.Button CloseBtn; [SerializeField] + public UnityEngine.UI.Toggle RotMode; + [SerializeField] + public UnityEngine.UI.Toggle LineMode; + [SerializeField] + public UnityEngine.UI.Toggle LockMode; + [SerializeField] + public UnityEngine.UI.Button help; + [SerializeField] public UnityEngine.UI.Button BodyBtn; [SerializeField] public UnityEngine.UI.Toggle BodyItem; @@ -70,6 +78,10 @@ namespace QFramework.Example BodyContent = null; MenuBtn = null; CloseBtn = null; + RotMode = null; + LineMode = null; + LockMode = null; + help = null; BodyBtn = null; BodyItem = null; diff --git a/Assets/Scripts/UI/UIBody3D.cs b/Assets/Scripts/UI/UIBody3D.cs index fa336fc8..d2421f3d 100644 --- a/Assets/Scripts/UI/UIBody3D.cs +++ b/Assets/Scripts/UI/UIBody3D.cs @@ -57,6 +57,7 @@ namespace QFramework.Example Dictionary bodyListIndex = new Dictionary(); float leftBgOriginalY = 0; ResLoader loader; + Shader shader; protected override void OnInit(IUIData uiData = null) { TypeEventSystem.Global.Register(OnModuleQuithandler).UnRegisterWhenGameObjectDestroyed(this); @@ -170,6 +171,70 @@ namespace QFramework.Example }); + + RotMode.onValueChanged.AddListener(isOn => + { + if (isOn) + { + RotMode.transform.Find("Normal").gameObject.SetActive(false); + RotMode.transform.Find("High").gameObject.SetActive(true); + RotMode.transform.Find("Label").GetComponent().text = "ת"; + + RotMode.transform.Find("Label").GetComponent().color = Color.white; + Show3DCamera.instance.ChangeMode(Show3DCamera.RotationType.Spherical); + } + else + { + RotMode.transform.Find("Normal").gameObject.SetActive(true); + RotMode.transform.Find("High").gameObject.SetActive(false); + RotMode.transform.Find("Label").GetComponent().text = "ֱת"; + RotMode.transform.Find("Label").GetComponent().color = new Color(74f / 255f, 91f / 255f, 116f / 255f); + Show3DCamera.instance.ChangeMode(Show3DCamera.RotationType.Orbit); + + } + }); + + + LineMode.onValueChanged.AddListener(isOn => + { + if (isOn) + { + LineMode.transform.Find("Label").GetComponent().text = "ȡ߿"; + LineMode.transform.Find("Label").GetComponent().color = Color.white; + if (shader == null) + { + shader = Shader.Find("URP/WhiteOutline"); + } + TypeEventSystem.Global.Send(new OnChangeMat() { shader = shader }); + } + else + { + LineMode.transform.Find("Label").GetComponent().text = "߿ģʽ"; + LineMode.transform.Find("Label").GetComponent().color = new Color(74f / 255f, 91f / 255f, 116f / 255f); + TypeEventSystem.Global.Send(new OnChangeMat() { shader = null }); + } + }); + + + LockMode.onValueChanged.AddListener(isOn => + { + if (isOn) + { + LockMode.transform.Find("Normal").gameObject.SetActive(false); + LockMode.transform.Find("High").gameObject.SetActive(true); + LockMode.transform.Find("Label").GetComponent().text = "Ļ"; + LockMode.transform.Find("Label").GetComponent().color = Color.white; + } + else + { + LockMode.transform.Find("Normal").gameObject.SetActive(true); + LockMode.transform.Find("High").gameObject.SetActive(false); + LockMode.transform.Find("Label").GetComponent().text = "Ļ"; + LockMode.transform.Find("Label").GetComponent().color = new Color(74f / 255f, 91f / 255f, 116f / 255f); + } + Show3DCamera.instance.lockMove = isOn; + }); + TypeEventSystem.Global.Register((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject); } diff --git a/Assets/Scripts/UI/UIBody3DInfo.cs b/Assets/Scripts/UI/UIBody3DInfo.cs index a62f0a4d..64e3117e 100644 --- a/Assets/Scripts/UI/UIBody3DInfo.cs +++ b/Assets/Scripts/UI/UIBody3DInfo.cs @@ -144,6 +144,8 @@ namespace QFramework.Example Des.fontSize--; } }); + + } private void OnModuleQuithandler(OnModuleQuit quit) diff --git a/Assets/Shader.meta b/Assets/Shader.meta new file mode 100644 index 00000000..f4e29a3a --- /dev/null +++ b/Assets/Shader.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e8e2bce62a2225d478c0a2054f6f4d08 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Shader/WhiteOutline.shader b/Assets/Shader/WhiteOutline.shader new file mode 100644 index 00000000..bc18664e --- /dev/null +++ b/Assets/Shader/WhiteOutline.shader @@ -0,0 +1,110 @@ +Shader "URP/WhiteOutline" +{ + Properties + { + _OutlineWidth("Outline Width", Range(0, 0.1)) = 0.00003 + _OutlineColor("Outline Color", Color) = (0, 0, 0, 1) + _Color("Base Color", Color) = (1, 1, 1, 1) + } + + SubShader + { + Tags + { + "RenderType" = "Opaque" + "RenderPipeline" = "UniversalPipeline" + } + + // Pass + Pass + { + Name "Outline" + Tags { "LightMode" = "SRPDefaultUnlit" } + + Cull Front + + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + + struct Attributes + { + float4 positionOS : POSITION; + float3 normalOS : NORMAL; + }; + + struct Varyings + { + float4 positionHCS : SV_POSITION; + }; + + CBUFFER_START(UnityPerMaterial) + float _OutlineWidth; + float4 _OutlineColor; + CBUFFER_END + + Varyings vert(Attributes IN) + { + Varyings OUT; + + // չ + float3 normalOS = normalize(IN.normalOS); + float3 positionOS = IN.positionOS.xyz + normalOS * _OutlineWidth; + + // תüռ + OUT.positionHCS = TransformObjectToHClip(positionOS); + return OUT; + } + + half4 frag(Varyings IN) : SV_Target + { + return _OutlineColor; + } + ENDHLSL + } + + // ɫPass + Pass + { + Name "ForwardLit" + Tags { "LightMode" = "UniversalForward" } + + Cull Back + + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + + struct Attributes + { + float4 positionOS : POSITION; + }; + + struct Varyings + { + float4 positionHCS : SV_POSITION; + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + CBUFFER_END + + Varyings vert(Attributes IN) + { + Varyings OUT; + OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz); + return OUT; + } + + half4 frag(Varyings IN) : SV_Target + { + return _Color; + } + ENDHLSL + } + } +} \ No newline at end of file diff --git a/Assets/Shader/WhiteOutline.shader.meta b/Assets/Shader/WhiteOutline.shader.meta new file mode 100644 index 00000000..be9ba8d9 --- /dev/null +++ b/Assets/Shader/WhiteOutline.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c8b5bc66eaa9c574cb2bfefd127c88b9 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Shader/WireframeWhiteSurface.shader b/Assets/Shader/WireframeWhiteSurface.shader new file mode 100644 index 00000000..a3728a31 --- /dev/null +++ b/Assets/Shader/WireframeWhiteSurface.shader @@ -0,0 +1,71 @@ +Shader "Custom/WireframeWhiteSurface" { + Properties { + _WireColor ("Wire Color", Color) = (0,0,0,1) // ߿ɫ + _SurfaceColor ("Surface Color", Color) = (1,1,1,1) // ɫ + _Thickness ("Thickness", Range(0, 0.5)) = 0.05 + } + SubShader { + Tags { "RenderType"="Opaque" } + LOD 100 + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma geometry geom + #include "UnityCG.cginc" + + struct appdata { + float4 vertex : POSITION; + }; + + struct v2g { + float4 vertex : POSITION; + }; + + struct g2f { + float4 pos : SV_POSITION; + float3 bary : TEXCOORD0; + }; + + float _Thickness; + fixed4 _WireColor; + fixed4 _SurfaceColor; + + v2g vert (appdata v) { + v2g o; + o.vertex = v.vertex; + return o; + } + + [maxvertexcount(3)] + void geom(triangle v2g IN[3], inout TriangleStream stream) { + g2f o; + o.bary = float3(1, 0, 0); + o.pos = UnityObjectToClipPos(IN[0].vertex); + stream.Append(o); + + o.bary = float3(0, 1, 0); + o.pos = UnityObjectToClipPos(IN[1].vertex); + stream.Append(o); + + o.bary = float3(0, 0, 1); + o.pos = UnityObjectToClipPos(IN[2].vertex); + stream.Append(o); + } + + fixed4 frag (g2f i) : SV_Target { + // Ե + float minBary = min(min(i.bary.x, i.bary.y), i.bary.z); + + // ߿򲿷֣ɫ + if (minBary < _Thickness) { + return _WireColor; + } + // 沿֣ɫ + return _SurfaceColor; + } + ENDCG + } + } +} \ No newline at end of file diff --git a/Assets/Shader/WireframeWhiteSurface.shader.meta b/Assets/Shader/WireframeWhiteSurface.shader.meta new file mode 100644 index 00000000..5767acca --- /dev/null +++ b/Assets/Shader/WireframeWhiteSurface.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 3b492bad089154c4a892f7a7e9daedfb +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: