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- _Color: {r: 0.93962264, g: 0.8568403, b: 0.6861018, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &4985896578283335665
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 7
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 5cd59e2053838784eb7850a2aaf5f774
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
@ -721,7 +721,7 @@
|
|||||||
|
|
||||||
<Action type="CameraSwitch" nearPos="3.50, 1.34, 0.05" nearRot="10.02, 138.50, 0.00" nearTime="0" normalPos="1.77, 1.84, -0.59" normalRot="20.12, 90.55, 0.00" normalTime="0" isNear="false"></Action>
|
<Action type="CameraSwitch" nearPos="3.50, 1.34, 0.05" nearRot="10.02, 138.50, 0.00" nearTime="0" normalPos="1.77, 1.84, -0.59" normalRot="20.12, 90.55, 0.00" normalTime="0" isNear="false"></Action>
|
||||||
|
|
||||||
<Action type="Hint" value="再将仔猪身躯、四肢的羊水擦拭干净,减少仔猪的体温散失失,同时也更方便保定。" time="-1" icon="false" audio="Zhu/Z007.mp3"></Action>
|
<Action type="Hint" value="再将仔猪身躯、四肢的羊水擦拭干净,减少仔猪的体温散失,同时也更方便保定。" time="-1" icon="false" audio="Zhu/Z007.mp3"></Action>
|
||||||
|
|
||||||
<!--隐藏显示碰撞体-->
|
<!--隐藏显示碰撞体-->
|
||||||
<Action type="Collider" value="ExamPrefab/Teach_ModelChose/SM_zhu_an2/SM_ShouXiaoZhu/group3/SM_XiaoZhu_ShenTi" colliderType="Active" args="false"></Action>
|
<Action type="Collider" value="ExamPrefab/Teach_ModelChose/SM_zhu_an2/SM_ShouXiaoZhu/group3/SM_XiaoZhu_ShenTi" colliderType="Active" args="false"></Action>
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user