开发模块3的内容
2699
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Assets/Projects/Scripts/InputAnswerChecker.cs
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections.Generic;
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using QFramework;
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using QFramework.Example;
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/// <summary>
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/// 管理输入验证、尝试次数和解析显示的核心组件
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/// </summary>
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public class InputAnswerChecker : MonoBehaviour
|
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{
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// 配置字段 - 可在Inspector中设置
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[SerializeField] private List<InputField> inputFields = new List<InputField>();
|
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[SerializeField] private GameObject explanationObject;
|
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[SerializeField] private List<string> correctAnswers = new List<string>();
|
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[SerializeField] private Text codeExplanationText;
|
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[SerializeField] private string[] codeExplanations;
|
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[SerializeField] private bool caseSensitive = false;
|
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// 状态字段
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private const int MAX_ATTEMPTS = 3; // 每个输入框允许的最大尝试次数
|
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private bool hasAnsweredCorrectly = false; // 是否已正确回答所有问题
|
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private List<int> fieldAttempts; // 每个输入框的尝试次数跟踪
|
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private List<bool> fieldCorrect; // 每个输入框的正确状态跟踪
|
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private void Start()
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{
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if (explanationObject != null)
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explanationObject.SetActive(false);
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InitializeTrackingLists();
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RegisterInputEvents();
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HideAllExplanations();
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}
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private void InitializeTrackingLists()
|
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{
|
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fieldAttempts = new List<int>(new int[inputFields.Count]);
|
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fieldCorrect = new List<bool>(new bool[inputFields.Count]);
|
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}
|
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private void RegisterInputEvents()
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{
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for (int i = 0; i < inputFields.Count; i++)
|
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{
|
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int fieldIndex = i;
|
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inputFields[i].onEndEdit.AddListener(delegate { CheckField(fieldIndex); });
|
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}
|
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}
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private void CheckField(int fieldIndex)
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{
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// 如果已完成答题或该字段已正确,则跳过检查
|
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if (hasAnsweredCorrectly || fieldCorrect[fieldIndex])
|
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return;
|
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|
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// 检查单个输入框尝试次数是否超限
|
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if (fieldAttempts[fieldIndex] >= MAX_ATTEMPTS)
|
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{
|
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ShowAllAnswersAndExplanation();
|
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return;
|
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}
|
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string currentValue = ProcessInput(inputFields[fieldIndex].text);
|
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string correctValue = ProcessInput(correctAnswers[fieldIndex]);
|
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|
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fieldAttempts[fieldIndex]++;
|
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|
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if (currentValue == correctValue)
|
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{
|
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fieldCorrect[fieldIndex] = true;
|
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inputFields[fieldIndex].interactable = false;
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ShowFieldExplanation(fieldIndex);
|
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CheckAllFieldsCompleted();
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}
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else
|
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{
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inputFields[fieldIndex].text = "";
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|
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// 显示错误提示
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ShowErrorTip(fieldIndex);
|
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}
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}
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private string ProcessInput(string input)
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{
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return caseSensitive ? input : input.ToLower();
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}
|
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private void ShowErrorTip(int fieldIndex)
|
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{
|
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var data = new UIResultTipData();
|
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data.label = $"输入错误,请重新输入";
|
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data.isRight = false;
|
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data.autoHideTime = 1.5f;
|
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UIKit.OpenPanelAsync<UIResultTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().Start(this);
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}
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private void CheckAllFieldsCompleted()
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{
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foreach (bool correct in fieldCorrect)
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{
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if (!correct) return;
|
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}
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hasAnsweredCorrectly = true;
|
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ShowExplanation();
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}
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private void ShowAllAnswersAndExplanation()
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{
|
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hasAnsweredCorrectly = true;
|
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for (int i = 0; i < inputFields.Count; i++)
|
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{
|
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if (!fieldCorrect[i])
|
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{
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inputFields[i].text = correctAnswers[i];
|
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inputFields[i].interactable = false;
|
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ShowFieldExplanation(i);
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}
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}
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ShowExplanation();
|
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}
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private void ShowExplanation()
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{
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if (explanationObject != null)
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explanationObject.SetActive(true);
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}
|
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private void HideAllExplanations()
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{
|
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if (codeExplanationText != null)
|
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codeExplanationText.text = "";
|
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}
|
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private void ShowFieldExplanation(int fieldIndex)
|
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{
|
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if (codeExplanationText != null && codeExplanations.Length > fieldIndex)
|
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{
|
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codeExplanationText.text = codeExplanations[fieldIndex];
|
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}
|
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}
|
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public void ResetAttempts()
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{
|
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hasAnsweredCorrectly = false;
|
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InitializeTrackingLists();
|
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|
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if (explanationObject != null)
|
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explanationObject.SetActive(false);
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|
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for (int i = 0; i < inputFields.Count; i++)
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{
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inputFields[i].text = "";
|
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inputFields[i].interactable = true;
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}
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HideAllExplanations();
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}
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}
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swizzle: 50462976
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cookieLightType: 0
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androidETC2FallbackOverride: 0
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androidETC2FallbackOverride: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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androidETC2FallbackOverride: 0
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buildTarget: Server
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androidETC2FallbackOverride: 0
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bones: []
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spriteID:
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BIN
Assets/WebGLTemplates.rar
Normal file
7
Assets/WebGLTemplates.rar.meta
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@ -0,0 +1,7 @@
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -79,7 +79,6 @@
|
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<Action type="Sequence">
|
||||
<Action type="Log" value="进入 实训模式初始状态"></Action>
|
||||
|
||||
|
||||
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
|
||||
random="false"
|
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scrollSpeed="25" position="left"
|
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@ -93,10 +92,21 @@
|
||||
<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆锥" isShow="false" isDevice="false"></Action>
|
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<Action type="Show" value="Canvas/DaTiUI/公式Bg/球" isShow="false" isDevice="false"></Action>
|
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|
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|
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<Action type="Show" value="Canvas/DaTiUI/交互练习" isShow="false" isDevice="false"></Action>
|
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<Action type="Show" value="Canvas/DaTiUI/交互练习/正四棱柱计算" isShow="false" isDevice="false"></Action>
|
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<Action type="Show" value="Canvas/DaTiUI/交互练习/正三棱锥计算" isShow="false" isDevice="false"></Action>
|
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<Action type="Show" value="Canvas/DaTiUI/交互练习/圆锥计算" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="Canvas/DaTiUI/交互练习/球计算" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="Canvas/DaTiUI/交互练习/组合体计算" isShow="false" isDevice="false"></Action>
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<Action type="Greatbtns" name="公式推导|交互练习" HieraName="公式推导|交互练习" pos="-889,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1" size="125,70|125,70|125,70|125,70|125,70|125,70" />
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<Action type="Var" name="进入棱柱公式推导" value="1"></Action>
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</Action>
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@ -114,7 +124,7 @@
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<Enter>
|
||||
<Action type="Sequence">
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<Action type="Log" value="进入 棱柱公式推导"></Action>
|
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<Action type="Hint" value="点击“棱柱”推导棱柱表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
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<Action type="Hint" value="点击“棱柱”推导棱柱表面积、体积计算公式" time="-1" icon="false" audio=""></Action>
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<Action type="Var" name="进入棱柱公式推导" value="2"></Action>
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@ -142,7 +152,7 @@
|
||||
<Enter>
|
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<Action type="Sequence">
|
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<Action type="Log" value="进入 棱锥公式推导"></Action>
|
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<Action type="Hint" value="点击“棱锥”推导棱锥表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
|
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<Action type="Hint" value="点击“棱锥”推导棱锥表面积、体积计算公式" time="-1" icon="false" audio=""></Action>
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|
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<Action type="Var" name="进入棱锥公式推导" value="2"></Action>
|
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|
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@ -172,7 +182,7 @@
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="进入 球体公式推导"></Action>
|
||||
|
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<Action type="Hint" value="点击“球”推导球表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
|
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<Action type="Hint" value="点击“球”推导球表面积、体积计算公式" time="-1" icon="false" audio=""></Action>
|
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|
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<Action type="Var" name="进入球体公式推导" value="2"></Action>
|
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|
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@ -200,7 +210,7 @@
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
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<Action type="Log" value="进入 圆锥公式推导"></Action>
|
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<Action type="Hint" value="点击“圆锥”推导圆锥表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
|
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<Action type="Hint" value="点击“圆锥”推导圆锥表面积、体积计算公式" time="-1" icon="false" audio=""></Action>
|
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|
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<Action type="Var" name="进入圆锥公式推导" value="2"></Action>
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|
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@ -229,7 +239,7 @@
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
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<Action type="Log" value="进入 圆柱公式推导"></Action>
|
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<Action type="Hint" value="点击“圆柱”推导圆柱表面积、体积计算公式" time="-1" icon="false" audio="音频.mp3"></Action>
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<Action type="Hint" value="点击“圆柱”推导圆柱表面积、体积计算公式" time="-1" icon="false" audio=""></Action>
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<Action type="Var" name="进入圆柱公式推导" value="2"></Action>
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@ -255,9 +265,274 @@
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</Exit>
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</State>
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<State name="公式推导">
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<Enter>
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<Action type="Sequence">
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<Action type="Log" value="进入 公式推导"></Action>
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<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
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random="false"
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></Action>
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<Action type="Show" value="Canvas/DaTiUI" isShow="true" isDevice="false"></Action>
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<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
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<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱柱" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱锥" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆柱" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="Canvas/DaTiUI/公式Bg/圆锥" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="Canvas/DaTiUI/交互练习/正三棱锥计算" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="Canvas/DaTiUI/交互练习/圆锥计算" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="Canvas/DaTiUI/交互练习/球计算" isShow="false" isDevice="false"></Action>
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<Action type="Show" value="Canvas/DaTiUI/交互练习/组合体计算" isShow="false" isDevice="false"></Action>
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<Action type="Greatbtns" name="公式推导|交互练习" HieraName="公式推导|交互练习" pos="-889,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1" size="125,70|125,70|125,70|125,70|125,70|125,70" />
|
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|
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|
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|
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|
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<Action type="Var" name="进入棱柱公式推导" value="1"></Action>
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</Action>
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</Enter>
|
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<Exit>
|
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<Action type="Sequence">
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<Action type="Log" value="退出 公式推导"></Action>
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</Action>
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</Exit>
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<Enter>
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</Exit>
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<Enter>
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<Action type="Sequence">
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<Action type="Var" name="正四棱柱计算" value="2"></Action>
|
||||
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|
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<Action type="Show" value="Canvas/DaTiUI/交互练习" isShow="true" isDevice="false"></Action>
|
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<Action type="Show" value="Canvas/DaTiUI/交互练习/正四棱柱计算" isShow="true" isDevice="false"></Action>
|
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</Action>
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</Enter>
|
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<Exit>
|
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<Action type="Sequence">
|
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<Action type="Log" value="退出 正四棱柱计算"></Action>
|
||||
|
||||
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/交互练习/正四棱柱计算" isShow="false" isDevice="false"></Action>
|
||||
|
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|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
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<State name="正三棱锥计算">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="进入 正三棱锥计算"></Action>
|
||||
|
||||
<Action type="Var" name="正三棱锥计算" value="2"></Action>
|
||||
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/交互练习" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/交互练习/正三棱锥计算" isShow="true" isDevice="false"></Action>
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="退出 正三棱锥计算"></Action>
|
||||
|
||||
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/交互练习/正三棱锥计算" isShow="false" isDevice="false"></Action>
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
<State name="圆锥计算">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="进入 圆锥计算"></Action>
|
||||
|
||||
<Action type="Var" name="圆锥计算" value="2"></Action>
|
||||
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/交互练习" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/交互练习/圆锥计算" isShow="true" isDevice="false"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="退出 圆锥计算"></Action>
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/交互练习/圆锥计算" isShow="false" isDevice="false"></Action>
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
<State name="球计算">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="进入 球计算"></Action>
|
||||
|
||||
|
||||
<Action type="Var" name="球计算" value="2"></Action>
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/交互练习" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/交互练习/球计算" isShow="true" isDevice="false"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="退出 球计算"></Action>
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/交互练习/球计算" isShow="false" isDevice="false"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
<State name="组合体计算">
|
||||
<Enter>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="进入 组合体计算"></Action>
|
||||
|
||||
<Action type="Var" name="组合体计算" value="2"></Action>
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/交互练习" isShow="true" isDevice="false"></Action>
|
||||
<Action type="Show" value="Canvas/DaTiUI/交互练习/组合体计算" isShow="true" isDevice="false"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
<Exit>
|
||||
<Action type="Sequence">
|
||||
<Action type="Log" value="退出 组合体计算"></Action>
|
||||
|
||||
<Action type="Show" value="Canvas/DaTiUI/交互练习/组合体计算" isShow="false" isDevice="false"></Action>
|
||||
|
||||
|
||||
</Action>
|
||||
</Exit>
|
||||
</State>
|
||||
|
||||
|
||||
<!--自动进入-->
|
||||
<Transision from="any" to="正四棱柱计算">
|
||||
|
||||
<Condition type="Var" name="正四棱柱计算" value="1"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="正三棱锥计算">
|
||||
|
||||
<Condition type="Var" name="正三棱锥计算" value="1"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="圆锥计算">
|
||||
<Condition type="Var" name="圆锥计算" value="1"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="球计算">
|
||||
<Condition type="Var" name="球计算" value="1"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="组合体计算">
|
||||
<Condition type="Var" name="组合体计算" value="1"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="正四棱柱计算">
|
||||
<Condition type="Var" name="正四棱柱计算" value="1"></Condition>
|
||||
</Transision>
|
||||
|
||||
<!--点击按钮进入-->
|
||||
<Transision from="any" to="正四棱柱计算">
|
||||
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/正四棱柱计算"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="正三棱锥计算">
|
||||
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/正三棱锥计算"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="圆锥计算">
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/圆锥计算"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="球计算">
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/球计算"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="组合体计算">
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/组合体计算"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="正四棱柱计算">
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/正四棱柱计算"></Condition>
|
||||
</Transision>
|
||||
|
||||
<!--模式点击 进入-->
|
||||
<Transision from="any" to="公式推导">
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/公式推导"></Condition>
|
||||
</Transision>
|
||||
|
||||
<Transision from="any" to="交互练习">
|
||||
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/交互练习"></Condition>
|
||||
</Transision>
|
||||
<!--自动进入-->
|
||||
<Transision from="any" to="棱柱公式推导">
|
||||
<Condition type="Var" name="进入棱柱公式推导" value="1"></Condition>
|
||||
</Transision>
|
||||
|
||||