解决冲突,合并

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李浩 2025-02-14 15:38:18 +08:00
commit 5b7bb980cf
120 changed files with 21806 additions and 155 deletions

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}
}
// 枚举定义渲染模式
public enum RenderMode
{
Opaque,
Cutout,
Fade,
Transparent
}
// 设置材质的渲染模式
public static void SetRenderMode(Material material, RenderMode mode, float alpha = 0.2f)
{
Color color = material.color;
switch (mode)
{
case RenderMode.Opaque:
material.SetOverrideTag("RenderType", "");
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
material.SetInt("_ZWrite", 1);
material.DisableKeyword("_ALPHATEST_ON");
material.DisableKeyword("_ALPHABLEND_ON");
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.renderQueue = -1;
color.a = 1;
material.color = color;
break;
case RenderMode.Cutout:
material.SetOverrideTag("RenderType", "TransparentCutout");
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
material.SetInt("_ZWrite", 1);
material.EnableKeyword("_ALPHATEST_ON");
material.DisableKeyword("_ALPHABLEND_ON");
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.AlphaTest;
break;
case RenderMode.Fade:
material.SetOverrideTag("RenderType", "Transparent");
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.SetInt("_ZWrite", 0);
material.DisableKeyword("_ALPHATEST_ON");
material.EnableKeyword("_ALPHABLEND_ON");
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
break;
case RenderMode.Transparent:
material.SetOverrideTag("RenderType", "Transparent");
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.SetInt("_ZWrite", 0);
material.DisableKeyword("_ALPHATEST_ON");
material.DisableKeyword("_ALPHABLEND_ON");
material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
color.a = alpha;
material.color = color;
break;
}
}
public static void SetSurfaceType(Material material, bool isTransparent)
{
if (isTransparent)
{
// 设置 SurfaceType 为 Transparent
material.SetFloat("_Surface", 1); // 1 代表 Transparent0 代表 Opaque
// 设置 Blend Mode 为 Alpha Blend使用枚举
material.SetOverrideTag("RenderType", "Transparent");
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
// 禁用深度写入
material.SetInt("_ZWrite", 0);
// 设置渲染队列
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
// 启用相应的着色器关键字
material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
material.DisableKeyword("_SURFACE_TYPE_OPAQUE");
Color color = material.color;
color.a = 0.2f;
material.color = color;
}
else
{
// 设置 SurfaceType 为 Opaque
material.SetFloat("_Surface", 0);
// 恢复默认的 Blend Mode这里假设默认是不透明模式对应的 Blend Mode
material.SetFloat("_Blend", 0);
// 启用深度写入
material.SetInt("_ZWrite", 1);
// 恢复默认的渲染队列
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Geometry;
// 启用相应的着色器关键字
material.EnableKeyword("_SURFACE_TYPE_OPAQUE");
material.DisableKeyword("_SURFACE_TYPE_TRANSPARENT");
Color color = material.color;
color.a = 1;
material.color = color;
}
}
}

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@ -21,6 +21,10 @@ public class ActionHelper
{ "UICameraSwitch", typeof(QFramework.Example.UICameraSwitch) },
{ "UIInstruction", typeof(QFramework.Example.UIInstruction) },
{ "UIScore", typeof(QFramework.Example.UIScore) },
{ "UIImageTip", typeof(QFramework.Example.UIImageTip) },
{ "UI3DObjShow", typeof(QFramework.Example.UI3DObjShow) },
{ "UIBody3D", typeof(QFramework.Example.UIBody3D) },
{ "UI3DObjSelect", typeof(QFramework.Example.UI3DObjSelect) },
};
@ -143,8 +147,8 @@ public class ActionHelper
}
case "TextTip":
{
var strAction = (XMLTool.StringListAction)act;
return TextTipAction.Allocate(act.Value, strAction.args[0], strAction.args[1]);
var strAction = (XMLTool.DictionaryAction)act;
return TextTipAction.Allocate(act.Value, strAction.args);
}
case "UIShow":
{
@ -173,6 +177,11 @@ public class ActionHelper
var strAction = (XMLTool.DictionaryAction)act;
return HighLightAction.Allocate(act.Value, strAction.args);
}
case "HighLightFlash":
{
var strAction = (XMLTool.DictionaryAction)act;
return HighLightFlashAction.Allocate(act.Value, strAction.args);
}
case "LoadRes":
{
var dictAction = (XMLTool.DictionaryAction)act;
@ -236,6 +245,26 @@ public class ActionHelper
var dictAction = (XMLTool.DictionaryAction)act;
return MatAction.Allocate(dictAction.args);
}
case "Input":
{
var dictAction = (XMLTool.InputAction)act;
return QFramework.InputAction.Allocate(dictAction.data);
}
case "ImageTip":
{
var dictAction = (XMLTool.DictionaryAction)act;
return QFramework.ImageTipAction.Allocate(dictAction.args);
}
case "3DObjShow":
{
var dictAction = (XMLTool.Show3DAction)act;
return QFramework.Show3DAction.Allocate(dictAction.data);
}
case "OperationChange":
{
var dictAction = (XMLTool.DictionaryAction)act;
return QFramework.OperationChangeAction.Allocate(dictAction.args);
}
default:
Debug.LogError($"ûÓÐÕÒµ½´ËActionµÄÀàÐÍ{act.Type}");
break;
@ -254,7 +283,7 @@ public class ActionHelper
/// <returns></returns>
public static ICondition GetCondition(XMLTool.ActionItem condition)
{
if (condition!=null)
if (condition != null)
{
switch (condition.Type)
{
@ -269,8 +298,15 @@ public class ActionHelper
case "UIClick":
return UIClickCondition.Allocate(condition.Value);
case "ObjClick":
{
var dict = (XMLTool.DictionaryCondition)condition;
return ObjClickCondition.Allocate(dict.Value, dict.args);
}
case "ObjClickLong":
{
var dict = (XMLTool.DictionaryCondition)condition;
return ObjClickLongCondition.Allocate(dict.Value, dict.args);
}
case "Input":
return InputCondition.Allocate(condition.Value);
case "Var":

View File

@ -25,6 +25,7 @@ namespace QFramework
bool isHigh = true;
string deviceName = string.Empty;
string isIndependent;
string visibility;
public static HighLightAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
@ -45,6 +46,7 @@ namespace QFramework
}
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
retNode.isIndependent = datas.ContainsKey("isIndependent") ? datas["isIndependent"] : string.Empty;
retNode.visibility = datas.ContainsKey("visibility") ? datas["visibility"] : string.Empty;
retNode.OnFinished = OnFinished;
return retNode;
}
@ -72,6 +74,9 @@ namespace QFramework
var effect = obj.GetOrAddComponent<HighlightEffect>();
effect.outlineColor = color;
effect.highlighted = true;
Visibility visibility = Visibility.Normal;
Enum.TryParse(this.visibility, out visibility);
effect.outlineVisibility = visibility;
obj.GetOrAddComponent<HighLightOnStepChanged>();
if (string.IsNullOrEmpty(isIndependent) == false)
{
@ -93,6 +98,11 @@ namespace QFramework
{
effect.highlighted = false;
}
var flash = obj.GetComponent<HighLightFlashItem>();
if (flash)
{
flash.Stop();
}
}
}

View File

@ -0,0 +1,154 @@
using HighlightPlus;
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace QFramework
{
internal class HighLightFlashAction : IAction
{
public System.Action OnFinished { get; set; }
private HighLightFlashAction()
{
}
private static readonly SimpleObjectPool<HighLightFlashAction> mPool =
new SimpleObjectPool<HighLightFlashAction>(() => new HighLightFlashAction(), null, 10);
string path;
Color color = Color.green;
bool isHigh = true;
string deviceName = string.Empty;
string isIndependent;
string count;
string time;
string finishedEvent;
string visibility;
public static HighLightFlashAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.path = path;
if (datas.ContainsKey("color"))
{
retNode.color = Utility.ToColor(datas["color"]);
}
if (datas.ContainsKey("isHigh"))
{
bool.TryParse(datas["isHigh"], out retNode.isHigh);
}
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
retNode.isIndependent = datas.ContainsKey("isIndependent") ? datas["isIndependent"] : string.Empty;
retNode.count = datas.ContainsKey("count") ? datas["count"] : string.Empty;
retNode.time = datas.ContainsKey("time") ? datas["time"] : string.Empty;
retNode.finishedEvent = datas.ContainsKey("finishedEvent") ? datas["finishedEvent"] : string.Empty;
retNode.visibility = datas.ContainsKey("visibility") ? datas["visibility"] : string.Empty;
retNode.OnFinished = OnFinished;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
GameObject obj = null;
if (string.IsNullOrEmpty(deviceName) == false)
{
obj = DeviceController.Instance.GetDeviceObj(deviceName);
}
else
{
obj = Utility.FindObj(path);
}
if (obj != null)
{
var flash = obj.GetOrAddComponent<HighLightFlashItem>();
if (isHigh)
{
var effect = obj.GetOrAddComponent<HighlightEffect>();
effect.outlineColor = color;
effect.highlighted = true;
Visibility visibility = Visibility.Normal;
Enum.TryParse(this.visibility, out visibility);
effect.outlineVisibility = visibility;
obj.GetOrAddComponent<HighLightOnStepChanged>();
if (string.IsNullOrEmpty(isIndependent) == false)
{
switch (isIndependent)
{
case "true":
effect.outlineIndependent = true;
break;
case "false":
effect.outlineIndependent = false;
break;
}
}
float time = 1;
int count = -1;
float.TryParse(this.time, out time);
int.TryParse(this.count, out count);
flash.Init(time, count, finishedEvent);
}
else
{
var effect = obj.GetComponent<HighlightEffect>();
if (effect)
{
effect.highlighted = false;
}
if (flash)
{
flash.Stop();
}
}
}
}
public void OnExecute(float dt)
{
this.Finish();
OnFinished?.Invoke();
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}

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@ -0,0 +1,88 @@
using QFramework.Example;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework
{
internal class ImageTipAction : IAction
{
public System.Action OnFinished { get; set; }
private ImageTipAction()
{
}
private static readonly SimpleObjectPool<ImageTipAction> mPool =
new SimpleObjectPool<ImageTipAction>(() => new ImageTipAction(), null, 10);
Dictionary<string, string> datas;
public static ImageTipAction Allocate(Dictionary<string, string> datas, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.OnFinished = OnFinished;
retNode.datas = datas;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
UIImageTipData data = new UIImageTipData();
data.imgPath = datas.ContainsKey("path") ? datas["path"] : string.Empty;
if (datas.ContainsKey("size"))
{
data.size = Utility.GetVector2FromStrArray(datas["size"]);
}
if (datas.ContainsKey("isDrag"))
{
bool.TryParse(datas["isDrag"], out data.isDrag);
}
if (datas.ContainsKey("position"))
{
data.position = Utility.GetVector2FromStrArray(datas["position"]);
}
UIKit.OpenPanelAsync<UIImageTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
{
this.Finish();
});
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}

View File

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@ -0,0 +1,79 @@
using QFramework.Example;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace QFramework
{
internal class InputAction : IAction
{
public System.Action OnFinished { get; set; }
private InputAction()
{
}
private static readonly SimpleObjectPool<InputAction> mPool =
new SimpleObjectPool<InputAction>(() => new InputAction(), null, 10);
UIInputData data;
public static InputAction Allocate(UIInputData data, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.OnFinished = OnFinished;
retNode.data = data;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
UIKit.OpenPanelAsync<UIInput>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal(() =>
{
this.Finish();
});
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
data = null;
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}

View File

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@ -58,7 +58,6 @@ namespace QFramework
var mat = obj.GetComponent<MeshRenderer>().material;
//"99.99"
char item = number[i];
Debug.LogError(item);
if (item == '.')
{
isPoint = true;
@ -90,6 +89,8 @@ namespace QFramework
mat.mainTexture = Resources.Load($"Number/Mask").As<Texture2D>();
}
}
this.Finish();
}
public void OnExecute(float dt)

View File

@ -0,0 +1,76 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework
{
internal class OperationChangeAction : IAction
{
public System.Action OnFinished { get; set; }
private OperationChangeAction()
{
}
private static readonly SimpleObjectPool<OperationChangeAction> mPool =
new SimpleObjectPool<OperationChangeAction>(() => new OperationChangeAction(), null, 10);
Dictionary<string, string> datas;
public static OperationChangeAction Allocate(Dictionary<string, string> datas, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.datas = datas;
retNode.OnFinished = OnFinished;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
}
public void OnExecute(float dt)
{
if (datas.ContainsKey("name"))
{
OperationController.Instance.ChangeOperation(datas["name"]);
}
this.Finish();
OnFinished?.Invoke();
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 561ce23d686fb5e43aa36c8df69845b9
timeCreated: 1647655796

View File

@ -0,0 +1,75 @@
using QFramework.Example;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework
{
internal class Show3DAction : IAction
{
public System.Action OnFinished { get; set; }
private Show3DAction()
{
}
private static readonly SimpleObjectPool<Show3DAction> mPool =
new SimpleObjectPool<Show3DAction>(() => new Show3DAction(), null, 10);
UI3DObjShowData data;
public static Show3DAction Allocate(UI3DObjShowData data, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.OnFinished = OnFinished;
retNode.data = data;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
UIKit.OpenPanelAsync<UI3DObjShow>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
{
this.Finish();
});
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
data = null;
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 241c472a6d610e64ebb7c256d5038346
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -15,17 +15,15 @@ public class TextTipAction : IAction
private static readonly SimpleObjectPool<TextTipAction> mPool =
new SimpleObjectPool<TextTipAction>(() => new TextTipAction(), null, 10);
string text = string.Empty;
string btns = string.Empty;
string audio = string.Empty;
public static TextTipAction Allocate(string text,string audio , string btns, System.Action onDelayFinish = null)
Dictionary<string, string> datas;
public static TextTipAction Allocate(string text, Dictionary<string, string> datas, System.Action onDelayFinish = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.text = text;
retNode.btns = btns;
retNode.audio = audio;
retNode.datas = datas;
return retNode;
}
@ -52,8 +50,9 @@ public class TextTipAction : IAction
{
UITextTipData data = new UITextTipData();
data.text = text;
data.btns = btns.Split(',').ToList();
data.audio = audio;
data.audio = datas.ContainsKey("audio") ? datas["audio"] : string.Empty;
data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty;
data.btns = datas.ContainsKey("btns") ? datas["btns"].Split(',').ToList() : null;
UIKit.OpenPanelAsync<UITextTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
}

View File

@ -47,21 +47,39 @@ public class UIShowAction : IAction
public void OnStart()
{
if (isShow)
Type type = null;
if (ActionHelper.typeDict.ContainsKey(uiName))
{
UIKit.OpenPanelAsync(ActionHelper.typeDict[uiName], assetBundleName: uiName).ToAction().StartGlobal(() => this.Finish());
type = ActionHelper.typeDict[uiName];
}
else if (CustomUIMap.typeDict.ContainsKey(uiName))
{
type = CustomUIMap.typeDict[uiName];
}
if (type == null)
{
Debug.LogError($"{uiName} ÀàÐÍûÓÐÕÒµ½");
}
else
{
if (UIKit.GetPanel(ActionHelper.typeDict[uiName]) != null)
if (isShow)
{
UIKit.HidePanel(ActionHelper.typeDict[uiName]);
UIKit.OpenPanelAsync(type, assetBundleName: uiName).ToAction().StartGlobal(() => this.Finish());
}
else
{
if (UIKit.GetPanel(type) != null)
{
UIKit.HidePanel(type);
}
this.Finish();
}
}
}
public void Reset()
{
Status = ActionStatus.NotStart;

View File

@ -0,0 +1,146 @@
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.EventSystems;
namespace QFramework
{
public class ObjClickLongCondition : ICondition
{
private static SimpleObjectPool<ObjClickLongCondition> mSimpleObjectPool =
new SimpleObjectPool<ObjClickLongCondition>(() => new ObjClickLongCondition(), null, 10);
private ObjClickLongCondition() { }
public GameObject obj = null;
string path;
string deviceName;
float time;
float curTime;
bool isDown = false;
public static ObjClickLongCondition Allocate(string path, Dictionary<string, string> datas)
{
var conditionAction = mSimpleObjectPool.Allocate();
conditionAction.ActionID = ActionKit.ID_GENERATOR++;
conditionAction.Deinited = false;
conditionAction.Reset();
conditionAction.path = path;
conditionAction.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : null;
if (datas.ContainsKey("time"))
{
float.TryParse(datas["time"], out conditionAction.time);
}
return conditionAction;
}
public bool Check()
{
if (obj == null)
{
if (string.IsNullOrEmpty(deviceName))
{
obj = Utility.FindObj(path);
}
else
{
obj = DeviceController.Instance.GetDeviceObj(deviceName);
if (obj == null)
{
Debug.LogError($"没有找到 path:{path} deviceName:{deviceName}");
}
}
}
// 检测鼠标左键按下
if (Input.GetMouseButtonDown(0))
{
OnMouseDown();
}
// 检测鼠标左键松开
if (Input.GetMouseButtonUp(0))
{
OnMouseUp();
}
if (isDown && EventSystem.current.IsPointerOverGameObject() == false)
{
Vector3 mousePos = Input.mousePosition;
Ray ray = Camera.main.ScreenPointToRay(mousePos);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
if (obj == hit.collider.gameObject)
{
curTime -= Time.deltaTime;
if (curTime <= 0)
{
return true;
}
}
}
}
return false;
}
public void OnMouseDown()
{
curTime = this.time;
isDown = true;
}
public void OnMouseUp()
{
isDown = false;
}
public bool Paused { get; set; }
public bool Deinited { get; set; }
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
}
public void OnExecute(float dt)
{
if (Check())
{
this.Finish();
}
}
public void OnFinish()
{
}
public void Deinit()
{
if (!Deinited)
{
Deinited = true;
obj = null;
path = null;
mSimpleObjectPool.Recycle(this);
}
}
public void Reset()
{
curTime = 0;
Paused = false;
Status = ActionStatus.NotStart;
}
}
//public static class ObjClickLongConditionExtension
//{
// public static ISequence ObjClickLongCondition(this ISequence self, string uipath)
// {
// return self.Append(QFramework.ObjClickLongCondition.Allocate(uipath));
// }
//}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 297e67e3bc7868a4cae6623426c359b9
timeCreated: 1647673104

View File

@ -0,0 +1,282 @@
using QFramework;
using QFramework.Example;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using XMLTool;
using static XMLTool.Body3D;
public class Body3DController : MonoSingleton<Body3DController>
{
public enum Status
{
Normal = 1 << 0,
Active = 1 << 1,
Drag = 1 << 2,
}
Body3DController() { }
Dictionary<GameObject, Body3DOjbItem> objs = new Dictionary<GameObject, Body3DOjbItem>();
bool selectIsGroup = false;
public List<GameObject> isOnList = new List<GameObject>();
public bool allowDrag = false;
public Status status = Status.Normal;
private Vector2 mouseDownPosition; // 记录鼠标按下时的位置
Stack<GameObject> activeObjs = new Stack<GameObject>();
Stack<GameObject> moveObjs = new Stack<GameObject>();
public override void OnSingletonInit()
{
base.OnSingletonInit();
TypeEventSystem.Global.Register<OnBody3DStart>((arg) =>
{
Refresh();
}).UnRegisterWhenGameObjectDestroyed(gameObject);
TypeEventSystem.Global.Register<OnModuleQuit>(OnClear);
TypeEventSystem.Global.Register<OnBody3DGroupTypeChanged>(OnToggleSelectType);
TypeEventSystem.Global.Register<OnBody3DSelected>(OnBody3DSelectedHandler);
}
private void OnBody3DSelectedHandler(OnBody3DSelected selected)
{
if (selected.isOn)
{
if (isOnList.Contains(selected.obj) == false)
{
if (selectIsGroup == false)
{
ClearObjectToggle();
}
isOnList.Add(selected.obj);
UIBody3DInfoData data = new UIBody3DInfoData();
data.body = selected.obj.GetComponent<Body3DOjbItem>().body;
UIKit.OpenPanelAsync<UIBody3DInfo>(UILevel.PopUI, data).ToAction().Start(this);
}
}
else
{
if (isOnList.Contains(selected.obj))
{
isOnList.Remove(selected.obj);
selected.obj.GetComponent<ObjectToggle>().Set(false);
}
if (isOnList.Count <= 0)
{
UIKit.HidePanel<UIBody3DInfo>();
}
}
}
public void SetStatus(Status status, bool isAdd)
{
if (isAdd)
{
this.status |= status;
}
else
{
// 删除状态
this.status &= ~status;
}
}
public bool CheckStatus(Status status)
{
return (this.status & status) == status;
}
public void AddActiveObj(GameObject obj)
{
activeObjs.Push(obj);
}
public GameObject PopActiveObj()
{
if (activeObjs.Count > 0)
{
return activeObjs.Pop();
}
else
{
return null;
}
}
public void AddMoveObj(GameObject obj)
{
if (moveObjs.Contains(obj)==false)
{
moveObjs.Push(obj);
}
}
public GameObject PopMoveObj()
{
if (moveObjs.Count > 0)
{
return moveObjs.Pop();
}
else
{
return null;
}
}
public void Active(bool isActive)
{
foreach (var item in objs)
{
if (isOnList.Contains(item.Key) == false)
{
item.Key.SetActive(isActive);
}
}
}
public void Active(GameObject obj, bool isActive, bool isOther)
{
if (isOther)
{
foreach (var item in objs)
{
if (item.Key != obj)
{
item.Key.SetActive(isActive);
}
}
}
else
{
obj.SetActive(isActive);
}
}
public void Transparent(GameObject obj, bool isTransparent, bool isOther)
{
if (isOther)
{
foreach (var item in objs)
{
if (item.Key != obj)
{
Utility.SetSurfaceType(item.Key.GetComponent<MeshRenderer>().material, isTransparent);
}
}
}
else
{
Utility.SetSurfaceType(obj.GetComponent<MeshRenderer>().material, isTransparent);
}
}
private void OnToggleSelectType(OnBody3DGroupTypeChanged type)
{
selectIsGroup = type.isGroup;
}
private void OnClear(OnModuleQuit quit)
{
Clear();
}
public void Refresh()
{
Parser(Global.Instance.cur3DPart);
}
public void Parser(Body3D.Body body)
{
if (body.subBody != null && body.subBody.Count > 0)
{
foreach (var item in body.subBody)
{
Parser(item.Value);
}
}
else
{
GameObject obj = Utility.FindObj(body.Path);
var bodyObjItem = obj.GetOrAddComponent<Body3DOjbItem>();
bodyObjItem.Init(body);
objs.Add(obj, bodyObjItem);
}
}
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
// 记录鼠标按下时的位置
mouseDownPosition = Input.mousePosition;
}
if (Input.GetMouseButtonUp(0))
{
// 获取鼠标抬起时的位置
Vector2 mouseUpPosition = Input.mousePosition;
// 计算鼠标按下和抬起位置之间的距离
float distance = Vector2.Distance(mouseDownPosition, mouseUpPosition);
// 判断移动距离是否小于 1 且未点击在 UI 上
if (distance < 1f && EventSystem.current.IsPointerOverGameObject() == false)
{
// 从相机发射一条射线到当前鼠标位置
if (Camera.main != null)
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
//GameObject obj = hit.collider.gameObject;
// 这里可以添加处理射线击中物体的逻辑
}
else
{
if (!selectIsGroup)
{
ClearObjectToggle();
}
}
}
}
}
}
public void ClearObjectToggle()
{
for (int i = isOnList.Count - (1); i >= 0; i--)
{
isOnList[i].GetComponent<ObjectToggle>().Set(false);
}
}
public void Clear()
{
objs.Clear();
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3e0f94aba8f7e424d945ba2f28f894a9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -7,6 +7,12 @@ using XMLTool;
public class OperationController : MonoSingleton<OperationController>
{
public struct OnOperationChanged
{
}
public struct StepExecute
{
public int index;
@ -31,7 +37,7 @@ public class OperationController : MonoSingleton<OperationController>
OperationController() { }
public Operation operation;
Dictionary<string, Operation> curOperations = new Dictionary<string, Operation>();
List<Step> steps = new List<Step>();
int index = -1;
@ -52,6 +58,7 @@ public class OperationController : MonoSingleton<OperationController>
public void Refresh()
{
Global.AppType operationType = Global.AppType.All;
int index = 0;
foreach (var operation in Global.Instance.curModule.Operations)
{
if (string.IsNullOrEmpty(operation.moduleType) == false)
@ -60,18 +67,46 @@ public class OperationController : MonoSingleton<OperationController>
}
if (Global.appTpe == operationType || operationType == Global.AppType.All)
{
this.operation = operation;
foreach (var item in operation.Steps)
if (string.IsNullOrEmpty(operation.name))
{
curOperations.Add(index.ToString(), operation);
}
else
{
curOperations.Add(operation.name, operation);
}
index++;
}
}
foreach (var operation in curOperations)
{
this.operation = operation.Value;
foreach (var item in operation.Value.Steps)
{
AddStep(item);
}
TypeEventSystem.Global.Register<StepExecute>(OnExecute);
TypeEventSystem.Global.Register<OnNextStep>(OnNext);
TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuitHandler);
break;
}
}
public void ChangeOperation(string name)
{
if (curOperations.ContainsKey(name))
{
index = -1;
curAction?.Deinit();
steps.Clear();
this.operation = curOperations[name];
foreach (var item in this.operation.Steps)
{
AddStep(item);
}
TypeEventSystem.Global.Send<OnOperationChanged>();
}
}
private void OnModuleQuitHandler(OnModuleQuit quit)
@ -83,7 +118,9 @@ public class OperationController : MonoSingleton<OperationController>
{
index = -1;
curAction.Deinit();
operation = null;
steps.Clear();
curOperations.Clear();
TypeEventSystem.Global.UnRegister<OnModuleQuit>(OnModuleQuitHandler);
TypeEventSystem.Global.UnRegister<StepExecute>(OnExecute);
TypeEventSystem.Global.UnRegister<OnNextStep>(OnNext);
@ -193,12 +230,12 @@ public class OperationController : MonoSingleton<OperationController>
public void RunCurAction(IAction curAction, int targetIndex)
{
TypeEventSystem.Global.Send<OnLoadingHide>();
if (curAction != null)
{
this.index = targetIndex;
isStepRun = true;
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = targetIndex, status = StepStatus.Start });
TypeEventSystem.Global.Send<OnLoadingHide>();
curAction.Start(this, () =>
{
isStepRun = false;

View File

@ -21,11 +21,15 @@ public class ScoreController : MonoSingleton<ScoreController>
public void Init()
{
if (Global.Instance.curModule.type == "Exam" || Global.Instance.curModule.type == "All")
{
TypeEventSystem.Global.Register<OnModuleStart>(OnStart);
TypeEventSystem.Global.Register<OnModuleQuit>(OnQuit);
}
}
public void InitData()

View File

@ -51,9 +51,12 @@ public class VarController : MonoSingleton<VarController>
protected override void OnDestroy()
{
base.OnDestroy();
if (varDict!=null)
{
varDict.Clear();
varDict = null;
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4af85a692b427464ebde5004dd992d5e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: bb813d5416f284549bb272f36e3423e5
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@ -0,0 +1,18 @@
using QFramework.Example;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CustomUIMap : MonoBehaviour
{
// 注意:此处专门给支线用的 主线的UI类型映射填写到 ActionHelper.cs的typeDict中
public static readonly Dictionary<string, Type> typeDict = new Dictionary<string, Type>()
{
//{ "UIOperationList", typeof(UIOperationList) },
};
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 399446e5e27181e439731e9cbd025286
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -38,3 +38,24 @@ public struct OnPoint3DQuestionDestroy
{
}
public struct OnBody3DStart
{
}
public struct OnBody3DDragChanged
{
}
public struct OnBody3DGroupTypeChanged
{
public bool isGroup;
}
public struct OnBody3DSelected
{
public bool isOn;
public GameObject obj;
}

View File

@ -12,6 +12,7 @@ public class Global : Singleton<Global>
public XMLTool.AppData appData;
public Module curModule;
public Body3D.Body cur3DPart;
public static string dataPath = Application.dataPath + "/../Data";
public static string deviceIconsPath = dataPath + "/DeviceIcons/";

View File

@ -0,0 +1,124 @@
using QFramework;
using QFramework.Example;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XMLTool;
public class Body3DOjbItem : MonoBehaviour
{
public Body3D.Body body;
ObjectToggle objToggle;
ObjDrag objDrag;
// 记录上一次鼠标按下的时间
private float lastClickTime;
// 双击的时间间隔阈值
private const float doubleClickTimeThreshold = 0.3f;
private void Awake()
{
}
public void Init(Body3D.Body body)
{
this.body = body;
if (body.subBody == null || body.subBody.Count == 0)
{
if (body.toggle != null)
{
objToggle = gameObject.GetOrAddComponent<ObjectToggle>();
ObjectColorToggle colorToggle = null;
if (body.toggle.color != null)
{
colorToggle = gameObject.GetOrAddComponent<ObjectColorToggle>();
colorToggle.Init(Utility.ToColor(body.toggle.color.isOn), Utility.ToColor(body.toggle.color.isOff));
}
objToggle.OnValueChanged.AddListener(isOn =>
{
if (Body3DController.Instance.CheckStatus(Body3DController.Status.Active))
{
if (isOn == true)
{
gameObject.SetActive(false);
Body3DController.Instance.AddActiveObj(gameObject);
}
}
else
{
colorToggle?.SetColor(isOn);
objDrag = gameObject.GetOrAddComponent<ObjDrag>();
objDrag.OnDragEnd.AddListener(obj =>
{
Body3DController.Instance.AddMoveObj(gameObject);
});
RefreshDrag();
TypeEventSystem.Global.Send<OnBody3DSelected>(new OnBody3DSelected() { isOn = isOn, obj = gameObject });
if (isOn)
{
TypeEventSystem.Global.Register<OnBody3DDragChanged>(OnBody3DDragHandler);
}
else
{
TypeEventSystem.Global.UnRegister<OnBody3DDragChanged>(OnBody3DDragHandler);
}
}
});
}
}
}
private void OnMouseDown()
{
// 计算当前时间与上一次点击时间的间隔
float currentTime = Time.time;
if (currentTime - lastClickTime < doubleClickTimeThreshold)
{
// 触发双击事件
OnDoubleClick();
}
lastClickTime = currentTime;
}
public void OnDoubleClick()
{
if (Body3DController.Instance.CheckStatus(Body3DController.Status.Drag))
{
var drag = gameObject.GetComponent<ObjDrag>();
if (drag != null)
{
drag.OnDoubleClick();
}
}
else if (Body3DController.Instance.CheckStatus(Body3DController.Status.Active) == false)
{
float distance = 1;
if (float.TryParse(body.FocusDistance, out distance))
{
Show3DCamera.instance.FocusObj(gameObject.transform.position, distance);
}
else
{
Show3DCamera.instance.FocusObj(gameObject.transform.position);
}
}
}
private void OnBody3DDragHandler(OnBody3DDragChanged drag)
{
RefreshDrag();
}
public void RefreshDrag()
{
if (objToggle != null && objDrag != null)
{
objDrag.isOn = objToggle.isOn && Body3DController.Instance.CheckStatus(Body3DController.Status.Drag);
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,41 @@
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using HighlightPlus;
using QFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HighLightFlashItem : MonoBehaviour
{
HighlightEffect high;
TweenerCore<float, float, FloatOptions> dotw;
public void Init(float time, int count = -1, string finishedEvent = null)
{
high = GetComponent<HighlightEffect>();
high.outline = 0.01f;
dotw = DOTween.To(() => high.outline, (v) => high.outline = v, 1, time).SetEase(Ease.OutFlash).SetLoops(count, LoopType.Yoyo).OnComplete(() =>
{
if (string.IsNullOrEmpty(finishedEvent)==false)
{
StringEventSystem.Global.Send(finishedEvent);
}
this.Stop();
});
}
public void Stop()
{
if (dotw != null)
{
dotw.Kill();
dotw = null;
}
high.highlighted = false;
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,89 @@
using DG.Tweening;
using QFramework;
using System;
using UnityEngine;
using UnityEngine.Events;
public class ObjDrag : MonoBehaviour
{
private Vector3 offset;
public bool isOn = false;
Vector3 startPosition;
public UnityEvent<GameObject> OnDragEnd = new UnityEvent<GameObject>();
void Start()
{
startPosition = gameObject.transform.position;
}
private void OnMouseUp()
{
if (isOn)
{
Show3DCamera.instance.lockMove = false;
OnDragEnd?.Invoke(gameObject);
}
}
void OnMouseDown()
{
if (isOn)
{
// 获取鼠标在相机视角平面上的世界坐标
Vector3 mouseWorldPos = GetMouseWorldPositionOnPlane();
// 计算物体位置与鼠标点击点在世界坐标中的偏移量
offset = transform.position - mouseWorldPos;
Show3DCamera.instance.lockMove = true;
}
}
void OnMouseDrag()
{
if (isOn)
{
// 获取鼠标在相机视角平面上的世界坐标
Vector3 mouseWorldPos = GetMouseWorldPositionOnPlane();
// 根据偏移量更新物体的位置
transform.position = mouseWorldPos + offset;
}
}
private Vector3 GetMouseWorldPositionOnPlane()
{
// 获取鼠标在屏幕上的位置
Vector3 mouseScreenPos = Input.mousePosition;
mouseScreenPos.z = Camera.main.WorldToScreenPoint(transform.position).z; // 保持物体与相机的深度一致
// 将鼠标的屏幕坐标转换为世界坐标
Vector3 mouseWorldPos = Camera.main.ScreenToWorldPoint(mouseScreenPos);
// 计算相机视角平面的法线方向(相机的正前方)
Vector3 cameraForward = Camera.main.transform.forward;
// 创建一个平面,法线方向为相机的正前方,平面通过物体的当前位置
Plane plane = new Plane(cameraForward, transform.position);
// 从相机发射一条射线,指向鼠标的世界坐标
Ray ray = Camera.main.ScreenPointToRay(mouseScreenPos);
float distance;
if (plane.Raycast(ray, out distance))
{
// 返回射线与平面的交点
return ray.GetPoint(distance);
}
// 如果没有相交,返回物体的当前位置
return transform.position;
}
// 双击事件处理函数
public void OnDoubleClick()
{
// 在这里可以添加你想要执行的双击逻辑
// 例如,将物体重置到起始位置
//transform.position = startPosition;
transform.DOMove(startPosition, 0.3f);
}
}

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@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectColorToggle : MonoBehaviour
{
Color isOnColor;
Color isOffColor;
MeshRenderer mesh;
private void Awake()
{
mesh = gameObject.GetComponent<MeshRenderer>();
}
public void Init(Color isOnColor, Color isOffColor)
{
this.isOnColor = isOnColor;
this.isOffColor = isOffColor;
}
public void SetColor(bool isOn)
{
float alpha = mesh.material.color.a;
if (isOn)
{
isOnColor.a = alpha;
mesh.material.color = isOnColor;
}
else
{
isOffColor.a = alpha;
mesh.material.color = isOffColor;
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,47 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class ObjectToggle : MonoBehaviour
{
public bool isOn = false;
//EventHandler OnValueChanged
public UnityEvent<bool> OnValueChanged = new UnityEvent<bool>();
private float mouseDownTime;
private bool isMouseDown;
private void OnMouseDown()
{
// 记录鼠标按下的时间
mouseDownTime = Time.time;
isMouseDown = true;
}
private void OnMouseUp()
{
if (isMouseDown)
{
// 计算鼠标按下和抬起的时间间隔
float clickDuration = Time.time - mouseDownTime;
// 检查时间间隔是否大于 0.2 秒
if (clickDuration < 0.2f)
{
if (isOn == false)
{
isOn = !isOn;
OnValueChanged?.Invoke(isOn);
}
}
isMouseDown = false;
}
}
public void Set(bool isOn)
{
this.isOn = isOn;
OnValueChanged?.Invoke(isOn);
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,256 @@
using DG.Tweening;
using GCSeries.Core;
using System;
using Unity.Burst.CompilerServices;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.UIElements;
public class Show3DCamera : MonoBehaviour
{
public Vector3 targetPos; // 围绕旋转的目标点
public float rotateSpeed = 10f; // 旋转速度
public float moveSpeed = 10f; // 移动速度
public float distance = 10f; // 相机与目标的距离
public float distanceMin = 0.2f;
public float distanceMax = 20f;
public Vector2 pitchMinMax = new Vector2(-20, 80); // 相机俯仰角范围
private Vector3 offset; // 相机与目标的偏移量
private float yaw = 0f; // 偏航角(左右旋转)
private float pitch = 0f; // 俯仰角(上下旋转)
public static Show3DCamera instance;
RectTransform inputRect;
Camera self;
private GameObject lastHitObject = null;
public RenderTexture texture;
public bool lockMove = false;
private Vector2 mouseDownPosition; // 记录鼠标按下时的位置
private void Awake()
{
instance = this;
self = transform.GetComponent<Camera>();
DontDestroyOnLoad(this);
gameObject.SetActive(false);
}
public void Set(Transform target, float rotateSpeed = 10, float moveSpeed = 0.1f, float distance = 0.1f, float pitchMin = -20, float pitchMax = 80, float distanceMin = 0.2f, float distanceMax = 20f, RectTransform inputRect = null, bool isRenderTexture = true, float moveTime = -1)
{
if (target == null)
{
Debug.LogError("Target is not assigned!");
return;
}
yaw = 0;
pitch = 0;
this.inputRect = inputRect;
this.targetPos = target.transform.position;
this.rotateSpeed = rotateSpeed;
this.moveSpeed = moveSpeed;
this.distance = distance;
this.distanceMin = distanceMin;
this.distanceMax = distanceMax;
this.pitchMinMax = new Vector2(pitchMin, pitchMax);
// 初始化相机位置
offset = new Vector3(0, 0, -distance);
if (isRenderTexture)
{
self.targetTexture = texture;
}
else
{
self.targetTexture = null;
}
UpdateCameraPosition(moveTime);
}
void Update()
{
if (targetPos != null && lockMove == false && EventSystem.current.IsPointerOverGameObject() == false)
{
if (Input.GetMouseButtonDown(0))
{
// 记录鼠标按下时的位置
mouseDownPosition = Input.mousePosition;
}
// 按住鼠标左键时旋转相机
if (Input.GetMouseButton(0))
{
// 计算鼠标按下和抬起位置之间的距离
float distance = Vector2.Distance(mouseDownPosition, Input.mousePosition);
if (distance > 1f)
{
RotateCamera();
}
}
// 鼠标滚轮缩放
float scroll = Input.GetAxis("Mouse ScrollWheel");
if (scroll != 0)
{
ZoomCamera(scroll);
}
// 按住鼠标右键时移动目标点
if (Input.GetMouseButton(1))
{
MoveTarget();
}
DetectHoveredObject();
}
}
// 检测鼠标悬停的物体
public void DetectHoveredObject()
{
GameObject obj = null;
Vector2 mousePosition = Input.mousePosition;
if (inputRect != null)
{
var pos = (mousePosition - (Vector2)inputRect.position) / inputRect.lossyScale - inputRect.rect.position;
mousePosition = pos / inputRect.rect.size;
}
var ray = self.ViewportPointToRay(mousePosition);
RaycastHit raycastHit;
if (Physics.Raycast(ray, out raycastHit))
{
//Debug.Log(raycastHit.transform.name);
obj = raycastHit.transform.gameObject;
// 如果击中的物体与上一次击中的物体不同,表示射线进入了新物体
if (obj != lastHitObject)
{
// 触发进入事件
OnMouseEnterObj(obj);
// 如果上一次击中的物体不为空,触发离开事件
if (lastHitObject != null && lastHitObject != obj)
{
OnMouseExitObj(lastHitObject);
// 更新上一次击中的物体
lastHitObject = obj;
}
}
}
else
{
// 如果射线没有击中任何物体,且上一次击中的物体不为空,触发离开事件
if (lastHitObject != null)
{
OnMouseExitObj(lastHitObject);
lastHitObject = null;
}
}
Debug.DrawLine(ray.origin, raycastHit.point, Color.red);
}
/// <summary>
/// 聚焦某个物体
/// </summary>
public void FocusObj(Vector3 target, float distance = 1f)
{
// 计算相机前方一定距离的位置作为Cube的目标位置
// 可以根据需要调整这个距离
Vector3 cameraPos = target - transform.forward * distance;
targetPos = target;
this.distance = distance;
offset = new Vector3(0, 0, -distance);
transform.position = cameraPos;
}
public void OnMouseEnterObj(GameObject obj)
{
TipItem tip = obj.GetComponent<TipItem>();
if (tip != null)
{
tip.OnEnter();
}
}
public void OnMouseExitObj(GameObject obj)
{
TipItem tip = obj.GetComponent<TipItem>();
if (tip != null)
{
tip.OnExit();
}
}
// 移动目标点
private void MoveTarget()
{
float mouseX = Input.GetAxis("Mouse X") * moveSpeed;
float mouseY = Input.GetAxis("Mouse Y") * moveSpeed;
transform.Translate(new Vector3(-mouseX, -mouseY, 0));
}
// 缩放相机
private void ZoomCamera(float scroll)
{
distance -= scroll * 5f; // 调整缩放速度
distance = Mathf.Clamp(distance, distanceMin, distanceMax); // 限制距离范围
offset = new Vector3(0, 0, -distance);
UpdateCameraPosition();
}
// 旋转相机
private void RotateCamera()
{
// 获取鼠标移动量
float mouseX = Input.GetAxis("Mouse X") * rotateSpeed;
float mouseY = Input.GetAxis("Mouse Y") * rotateSpeed;
// 更新偏航角和俯仰角
yaw += mouseX;
pitch -= mouseY; // 注意:鼠标 Y 轴移动方向与俯仰角相反
pitch = Mathf.Clamp(pitch, pitchMinMax.x, pitchMinMax.y); // 限制俯仰角范围
// 更新相机位置
UpdateCameraPosition();
}
// 更新相机位置和朝向
private void UpdateCameraPosition(float moveTime = -1)
{
// 计算旋转后的偏移量
Quaternion rotation = Quaternion.Euler(pitch, yaw, 0);
Vector3 rotatedOffset = rotation * offset;
// 更新相机位置
if (moveTime != -1)
{
transform.DOMove(targetPos + rotatedOffset, moveTime).onUpdate = () =>
// 相机始终朝向目标点
transform.LookAt(targetPos);
}
else
{
transform.position = targetPos + rotatedOffset;
// 相机始终朝向目标点
transform.LookAt(targetPos);
}
}
}

View File

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View File

@ -16,6 +16,11 @@ public class TipItem : MonoBehaviour
}
private void OnMouseEnter()
{
OnEnter();
}
public void OnEnter()
{
tip = UIKit.GetPanel<UIDeviceTip>();
if (tip == null)
@ -33,8 +38,7 @@ public class TipItem : MonoBehaviour
tip.Active(true);
}
}
private void OnMouseExit()
public void OnExit()
{
if (tip != null)
{
@ -42,6 +46,11 @@ public class TipItem : MonoBehaviour
}
}
private void OnMouseExit()
{
OnExit();
}
private void OnMouseUpAsButton()
{
if (tip != null)

View File

@ -0,0 +1,65 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UIDragItem : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
private RectTransform rectTransform; // UI 图片的 RectTransform
private CanvasGroup canvasGroup; // CanvasGroup 用于处理拖拽时的透明度
private Vector2 startPosition; // 拖拽开始时的初始位置
void Start()
{
// 获取 RectTransform 组件
rectTransform = GetComponent<RectTransform>();
// 添加 CanvasGroup 组件(如果不存在)
canvasGroup = GetComponent<CanvasGroup>();
if (canvasGroup == null)
{
canvasGroup = gameObject.AddComponent<CanvasGroup>();
}
}
// 开始拖拽时调用
public void OnBeginDrag(PointerEventData eventData)
{
// 记录初始位置
startPosition = rectTransform.anchoredPosition;
// 降低透明度,表示拖拽状态
canvasGroup.alpha = 0.6f;
// 禁用 Raycast 目标,防止拖拽时阻挡其他 UI 事件
canvasGroup.blocksRaycasts = false;
}
// 拖拽过程中调用
public void OnDrag(PointerEventData eventData)
{
// 将屏幕坐标转换为 UI 坐标
Vector2 screenPoint = eventData.position;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
rectTransform.parent as RectTransform, // 父对象Canvas 或 Panel
screenPoint, // 屏幕坐标
eventData.pressEventCamera, // 相机Canvas 的渲染模式决定)
out Vector2 localPoint // 输出的本地坐标
);
// 更新 UI 图片的位置
rectTransform.anchoredPosition = localPoint;
}
// 结束拖拽时调用
public void OnEndDrag(PointerEventData eventData)
{
// 恢复透明度
canvasGroup.alpha = 1.0f;
// 启用 Raycast 目标
canvasGroup.blocksRaycasts = true;
// 如果需要,可以将 UI 图片重置到初始位置
// rectTransform.anchoredPosition = startPosition;
}
}

View File

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@ -0,0 +1,49 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:f7144bda-22df-40c7-b734-51cfe8de8169
public partial class UI3DObjSelect
{
public const string Name = "UI3DObjSelect";
[SerializeField]
public RectTransform Content;
[SerializeField]
public UnityEngine.UI.Button BtnItem;
private UI3DObjSelectData mPrivateData = null;
protected override void ClearUIComponents()
{
Content = null;
BtnItem = null;
mData = null;
}
public UI3DObjSelectData Data
{
get
{
return mData;
}
}
UI3DObjSelectData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UI3DObjSelectData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

View File

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@ -0,0 +1,58 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using TMPro;
using UnityEngine.SceneManagement;
using System;
namespace QFramework.Example
{
public class UI3DObjSelectData : UIPanelData
{
}
public partial class UI3DObjSelect : UIPanel
{
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UI3DObjSelectData ?? new UI3DObjSelectData();
// please add init code here
}
protected override void OnOpen(IUIData uiData = null)
{
Content.RemoveAllChildren();
int index = 0;
foreach (var item in Global.Instance.curModule.body3d.parts)
{
GameObject obj = GameObject.Instantiate(BtnItem.gameObject, Content);
obj.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = item.Key;
obj.GetComponent<Button>().onClick.AddListener(() =>
{
Global.Instance.cur3DPart = Global.Instance.curModule.body3d.parts[item.Key];
TypeEventSystem.Global.Send<OnBody3DStart>();
UIBody3DData data = new UIBody3DData();
data.body = Global.Instance.cur3DPart;
UIKit.OpenPanelAsync<UIBody3D>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal(() =>
{
Hide();
});
});
index++;
}
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,55 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:5590b0b6-d056-4a95-a14d-4e5b14aedaac
public partial class UI3DObjShow
{
public const string Name = "UI3DObjShow";
[SerializeField]
public UnityEngine.UI.ScrollRect Scroll;
[SerializeField]
public RectTransform Content;
[SerializeField]
public UnityEngine.UI.RawImage DeviceRawImage;
[SerializeField]
public UnityEngine.UI.Image ItemPrefab;
private UI3DObjShowData mPrivateData = null;
protected override void ClearUIComponents()
{
Scroll = null;
Content = null;
DeviceRawImage = null;
ItemPrefab = null;
mData = null;
}
public UI3DObjShowData Data
{
get
{
return mData;
}
}
UI3DObjShowData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UI3DObjShowData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

View File

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@ -0,0 +1,103 @@
using UnityEngine;
using UnityEngine.UI;
using QFramework;
using XMLTool;
using System.Collections.Generic;
using TMPro;
using GCSeries.Core;
using UnityEngine.EventSystems;
namespace QFramework.Example
{
public class UI3DObjShowData : UIPanelData
{
public class ObjData
{
public Vector3 rotate = Vector3.zero;
public Vector3 position = Vector3.zero;
public Vector3 scale = Vector3.one;
public float rotateSpeed = 10;
public float moveSpeed = 0.1f;
public float distance = 0.2f;
public float distanceMin = 0.2f;
public float distanceMax = 20f;
public float pitchMin = -30f;
public float pitchMax = 80;
public string deviceName;
}
public List<ObjData> datas;
}
public partial class UI3DObjShow : UIPanel
{
ResLoader loader;
GameObject curObj;
RectTransform rawImg;
protected override void OnInit(IUIData uiData = null)
{
loader = ResLoader.Allocate();
rawImg = DeviceRawImage.GetComponent<RectTransform>();
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UI3DObjShowData ?? new UI3DObjShowData();
FreeCameraController.instance.SetLock(false, false);
Show3DCamera.instance.gameObject.SetActive(true);
Content.RemoveAllChildren();
foreach (var data in mData.datas)
{
var item = DeviceController.Instance.GetDevice(data.deviceName);
GameObject obj = GameObject.Instantiate(ItemPrefab.gameObject, Content);
obj.name = item.Name;
obj.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.Name;
Image icon = obj.transform.Find("IconBg/Icon").GetComponent<Image>();
var localImageUrl = Global.deviceIconsPath + item.Icon;
loader.Add2Load(localImageUrl.ToNetImageResName(),
(bool success, IRes res) =>
{
if (success)
{
icon.sprite = Utility.GetSprite(res.Asset as Texture2D);
}
});
obj.GetComponent<Toggle>().onValueChanged.AddListener(isOn =>
{
if (isOn)
{
curObj = GameObject.Instantiate(DeviceController.Instance.GetDeviceObj(data.deviceName));
curObj.transform.position = data.position;
curObj.transform.localScale = data.scale;
curObj.transform.eulerAngles = data.rotate;
curObj.gameObject.SetActive(true);
Show3DCamera.instance.Set(curObj.transform, data.rotateSpeed, data.moveSpeed, data.distance, data.pitchMin, data.pitchMax, distanceMin: data.distanceMin, distanceMax: data.distanceMax, inputRect: rawImg);
}
else
{
if (curObj)
{
GameObject.Destroy(curObj);
curObj = null;
}
}
});
}
loader.LoadAsync();
}
protected override void OnShow()
{
}
protected override void OnHide()
{
FreeCameraController.instance.SetLock(true, true);
Show3DCamera.instance.gameObject.SetActive(false);
loader.Recycle2Cache();
}
protected override void OnClose()
{
}
}
}

View File

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67
Assets/Scripts/UI/UIBody3D.Designer.cs generated Normal file
View File

@ -0,0 +1,67 @@
using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:517b031d-7fb8-4418-aa63-70787d47d5ff
public partial class UIBody3D
{
public const string Name = "UIBody3D";
[SerializeField]
public RectTransform BodyContent;
[SerializeField]
public RectTransform LeftContent;
[SerializeField]
public UnityEngine.UI.Button ResetBtn;
[SerializeField]
public UnityEngine.UI.Toggle ActiveBtn;
[SerializeField]
public UnityEngine.UI.Button ActiveBack;
[SerializeField]
public UnityEngine.UI.Toggle DragBtn;
[SerializeField]
public UnityEngine.UI.Button DragBack;
[SerializeField]
public UnityEngine.UI.Toggle BodyItem;
private UIBody3DData mPrivateData = null;
protected override void ClearUIComponents()
{
BodyContent = null;
LeftContent = null;
ResetBtn = null;
ActiveBtn = null;
ActiveBack = null;
DragBtn = null;
DragBack = null;
BodyItem = null;
mData = null;
}
public UIBody3DData Data
{
get
{
return mData;
}
}
UIBody3DData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIBody3DData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

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using UnityEngine;
using UnityEngine.UI;
using XMLTool;
using TMPro;
namespace QFramework.Example
{
public class UIBody3DData : UIPanelData
{
public Body3D.Body body = new Body3D.Body();
}
public partial class UIBody3D : UIPanel
{
GameObject root;
protected override void OnInit(IUIData uiData = null)
{
DragBtn.onValueChanged.AddListener(isOn =>
{
DragBtn.transform.Find("SubBtns").gameObject.SetActive(isOn);
Body3DController.Instance.allowDrag = isOn;
Body3DController.Instance.SetStatus(Body3DController.Status.Drag, isOn);
TypeEventSystem.Global.Send<OnBody3DDragChanged>();
});
DragBack.onClick.AddListener(() =>
{
GameObject obj = Body3DController.Instance.PopMoveObj();
if (obj != null)
{
obj.GetComponent<ObjDrag>().OnDoubleClick();
}
});
ActiveBtn.onValueChanged.AddListener(isOn =>
{
ActiveBtn.transform.Find("SubBtns").gameObject.SetActive(isOn);
Body3DController.Instance.SetStatus(Body3DController.Status.Active, isOn);
});
ActiveBack.onClick.AddListener(() =>
{
Body3DController.Instance.PopActiveObj()?.gameObject.SetActive(true);
});
ResetBtn.onClick.AddListener(() =>
{
ResetCamera(0.5f);
});
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UIBody3DData ?? new UIBody3DData();
BodyContent.RemoveAllChildren();
root = Utility.FindObj(mData.body.Path);
root.SetActive(true);
foreach (var bodyData in mData.body.subBody)
{
var body = bodyData.Value;
var bodyItem = GameObject.Instantiate(BodyItem.gameObject, BodyContent);
bodyItem.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name;
var bodyToggle = bodyItem.GetComponent<Toggle>();
bodyToggle.isOn = body.isShow;
GameObject obj = Utility.FindObj(body.Path);
obj.SetActive(body.isShow);
bodyToggle.onValueChanged.AddListener(isOn =>
{
obj.SetActive(isOn);
});
}
FreeCameraController.instance.gameObject.SetActive(false);
Show3DCamera.instance.gameObject.SetActive(true);
ResetCamera(-1);
}
public void ResetCamera(float moveTime)
{
Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime);
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}

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using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:6a156460-e46d-43cb-8f5b-c213ad89d195
public partial class UIBody3DInfo
{
public const string Name = "UI3DBodyInfo";
[SerializeField]
public UnityEngine.UI.Toggle Group;
[SerializeField]
public TMPro.TextMeshProUGUI PartName;
[SerializeField]
public UnityEngine.UI.Button Back;
[SerializeField]
public UnityEngine.UI.Toggle Active;
[SerializeField]
public UnityEngine.UI.Toggle Transparent;
[SerializeField]
public UnityEngine.UI.Button Single;
[SerializeField]
public UnityEngine.UI.Toggle TransparentOther;
private UIBody3DInfoData mPrivateData = null;
protected override void ClearUIComponents()
{
Group = null;
PartName = null;
Back = null;
Active = null;
Transparent = null;
Single = null;
TransparentOther = null;
mData = null;
}
public UIBody3DInfoData Data
{
get
{
return mData;
}
}
UIBody3DInfoData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIBody3DInfoData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}

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using UnityEngine;
using UnityEngine.UI;
using QFramework;
using XMLTool;
using DG.Tweening;
using TMPro;
namespace QFramework.Example
{
public class UIBody3DInfoData : UIPanelData
{
public Body3D.Body body;
}
public partial class UIBody3DInfo : UIPanel
{
GameObject obj;
protected override void OnInit(IUIData uiData = null)
{
Group.onValueChanged.AddListener(isOn =>
{
TypeEventSystem.Global.Send<OnBody3DGroupTypeChanged>(new OnBody3DGroupTypeChanged() { isGroup = isOn });
if (isOn)
{
Group.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "多选";
}
else
{
Group.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "单选";
}
});
Active.onValueChanged.AddListener(isOn =>
{
obj.SetActive(isOn);
if (isOn)
{
Active.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "隐藏";
}
else
{
Active.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "显示";
}
});
Transparent.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
Transparent.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "实体";
}
else
{
Transparent.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "透明";
}
Utility.SetSurfaceType(obj.GetComponent<MeshRenderer>().material, isOn);
});
Single.onClick.AddListener(() =>
{
Body3DController.Instance.Active(false);
Back.gameObject.SetActive(true);
Active.gameObject.SetActive(false);
Single.gameObject.SetActive(false);
Transparent.gameObject.SetActive(false);
TransparentOther.gameObject.SetActive(false);
});
TransparentOther.onValueChanged.AddListener(isOn =>
{
if (isOn)
{
TransparentOther.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "实体其他";
}
else
{
TransparentOther.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "透明其他";
}
Body3DController.Instance.Transparent(obj, isOn, true);
});
Back.onClick.AddListener(() =>
{
Body3DController.Instance.Active(true);
Back.gameObject.SetActive(false);
Active.gameObject.SetActive(true);
Single.gameObject.SetActive(true);
Transparent.gameObject.SetActive(true);
TransparentOther.gameObject.SetActive(true);
});
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UIBody3DInfoData ?? new UIBody3DInfoData();
PartName.text = mData.body.Name;
obj = Utility.FindObj(mData.body.Path);
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}

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