修复相机跳跃问题
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@ -22,6 +22,7 @@ public class FreeCameraController : MonoBehaviour
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private float yRotation = 0.0f;
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public bool isMov = true;
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public bool isRot = true;
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private void Awake()
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{
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instance = this;
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@ -32,7 +33,7 @@ public class FreeCameraController : MonoBehaviour
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void Update()
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{
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if (isMov == true)
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if (isMov)
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{
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// 相机移动
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float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
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@ -58,7 +59,6 @@ public class FreeCameraController : MonoBehaviour
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{
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// 相机旋转
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Vector3 mouseDelta = Input.mousePosition - lastMousePosition; // 反转了鼠标差值
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lastMousePosition = Input.mousePosition;
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@ -68,7 +68,7 @@ public class FreeCameraController : MonoBehaviour
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// 限制 X 轴旋转范围
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xRotation = Mathf.Clamp(xRotation, -xRotationLimit, xRotationLimit);
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//// ÏÞÖÆ Y ÖáÐýת·¶Î§
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// 限制 Y 轴旋转范围
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//if (minRotationLimitY != -1 && maxRotationLimitY != -1)
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//{
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// yRotation = Mathf.Clamp(yRotation, minRotationLimitY, maxRotationLimitY);
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@ -77,10 +77,6 @@ public class FreeCameraController : MonoBehaviour
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transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
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}
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}
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}
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// 公共方法:旋转相机到指定方向
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@ -102,9 +98,27 @@ public class FreeCameraController : MonoBehaviour
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Vector3 currentRotation = transform.eulerAngles;
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xRotation = currentRotation.x;
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yRotation = currentRotation.y;
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transform.eulerAngles = currentRotation;
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//minRotationLimitY = currentRotation.y - yRotationLimit / 2;
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//maxRotationLimitY = currentRotation.y + yRotationLimit / 2;
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// 归一化 xRotation 和 yRotation
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if (xRotation > 180f)
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{
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xRotation -= 360f;
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}
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else if (xRotation < -180f)
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{
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xRotation += 360f;
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}
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if (yRotation > 180f)
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{
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yRotation -= 360f;
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}
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else if (yRotation < -180f)
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{
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yRotation += 360f;
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}
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transform.eulerAngles = new Vector3(xRotation, yRotation, 0);
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}
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public void SetLock(bool isMov, bool isRot)
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