提交,珠宝鉴定光学仪器认知,场景

This commit is contained in:
李浩 2025-03-17 16:05:02 +08:00
parent 780efacbe0
commit 50363f45ee
17 changed files with 5427 additions and 1375 deletions

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using UnityEngine;
public class ZhanShiCameraMove : MonoBehaviour
{
[Header("旋转角度x,y缩放距离distance")] public float x, y, distance;
[Header("X角度设置")] public float minYangle;
public float maxYangle;
[Header("缩放的最小距离")] public float distanceMin;
[Header("缩放的最大距离")] public float distanceMax;
[Header("需要注视的物体")] public Transform target;
public static ZhanShiCameraMove instance;
[Header("缩放的速度")] public float scrollSpeed;
[Header("旋转的速度")] public float rotSpeed;
// Start is called before the first frame update
private void Start()
{
//初始化最开始位置
instance = this;
// transform.LookAt(target);
isAutoRotate = false;
Invoke("SetBool",2f);
}
/// <summary>
/// 初始状态,延时两秒设置这个参数
/// </summary>
void SetBool()
{
isAutoRotate = true;
}
/// <summary>
/// 更新一下参数
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="distance"></param>
public void SetData(float x,float y,float distance)
{
isAutoRotate = false;
//目标物体旋转置空
target.transform.rotation=new Quaternion( 0,0,0,0);
//相机参数设置
this.x = x;
this.y = y;
this.distance = distance;
//根绝XY移动量计算旋转量
this.y = Mathf.Clamp( this.y, minYangle,maxYangle);
Quaternion rot = Quaternion.Euler( this.y, this.x, 0);
transform.rotation = rot;
//对距离进行区间运算,保证距离在最大和最小之间
this.distance = Mathf.Clamp( this.distance, distanceMin, distanceMax);
//根据距离值计算摄像机的位置
Vector3 pos = rot * new Vector3(0, 0, - this.distance) + target.position;
//更改摄像机位置为计算的值
transform.position = pos;
//延时旋转2秒后
Invoke("SetBool",2f);
}
// Update is called once per frame
private void Update()
{ if (isAutoRotate && !Input.GetMouseButton(1))
{
// Debug.Log("测试到鼠标左键没按下");
RotateModelContinuously(); // 持续旋转模型
} // 如果鼠标左键没按下
else
{
Drag();
}
if (Input.GetAxis("Mouse ScrollWheel") != 0)
{
//根据滚轮的值计算距离
distance = distance - Input.GetAxis("Mouse ScrollWheel") * scrollSpeed;
}
//对距离进行区间运算,保证距离在最大和最小之间
distance = Mathf.Clamp(distance, distanceMin, distanceMax);
//根据距离值计算摄像机的位置
Vector3 pos = transform.rotation * new Vector3(0, 0, -distance) + target.position;
//更改摄像机位置为计算的值
transform.position = pos;
}
void RotateModelContinuously()
{
if (!isAutoRotatePivot)
target.transform.Rotate(autoRotateDirection, autoRotationSpeed * Time.deltaTime*speed, Space.World);
else
{
var rotateEuler = autoRotateDirection * autoRotationSpeed * Time.deltaTime*speed;
// 根据模型当前朝向构造一个围绕轴旋转的四元数
Quaternion deltaRotation = Quaternion.Euler(rotateEuler);
// 将新的旋转应用到模型
target.transform.rotation *= deltaRotation;
}
}
void Drag()
{
if (Input.GetMouseButton(1))
{
//获取鼠标X轴移动量
x = x + Input.GetAxis("Mouse X") * rotSpeed;
//获取鼠标Y轴移动量
y = y - Input.GetAxis("Mouse Y") * rotSpeed;
//如果滚轮发生滚动
}
//根绝XY移动量计算旋转量
y = Mathf.Clamp(y, minYangle,maxYangle);
Quaternion rot = Quaternion.Euler(y, x, 0);
//根据计算的旋转量旋转计算机
transform.rotation = rot;
if (Input.GetAxis("Mouse ScrollWheel") != 0)
{
//根据滚轮的值计算距离
distance = distance - Input.GetAxis("Mouse ScrollWheel") * scrollSpeed;
}
//对距离进行区间运算,保证距离在最大和最小之间
distance = Mathf.Clamp(distance, distanceMin, distanceMax);
//根据距离值计算摄像机的位置
Vector3 pos = rot * new Vector3(0, 0, -distance) + target.position;
//更改摄像机位置为计算的值
transform.position = pos;
}
[SerializeField][Header("是否自动旋转")]
private bool isAutoRotate;
[SerializeField] [Header("是否按照自身坐标系轴自动旋转")]
private bool isAutoRotatePivot;
[SerializeField][Header("自动旋转方向,例如(0,1,0)按照Y轴旋转")]
private Vector3 autoRotateDirection;
[SerializeField][Header("自动旋转速度")]
private float autoRotationSpeed = 5;
[SerializeField][Header("速度")]
private float speed=5f;
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 33b930c6eff93574daa0b51cf8aca064
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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After

Width:  |  Height:  |  Size: 1.6 MiB

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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 170551ab9e28f624092875d65a7bed10 guid: 3b9784fe50299fe448b4b44e9a59dad3
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable: []
externalObjects: {} externalObjects: {}

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load Diff

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@ -53,11 +53,13 @@ namespace QFramework.Example
icon.sprite = Utility.GetSprite(res.Asset as Texture2D); icon.sprite = Utility.GetSprite(res.Asset as Texture2D);
} }
}); });
Button btn = obj.GetComponent<Button>(); //Button btn = obj.GetComponent<Button>();
btn.onClick.AddListener(() =>
{
});
//btn.onClick.AddListener(() =>
//{
//});
} }
mResLoader.LoadAsync(); mResLoader.LoadAsync();
Scroll.verticalNormalizedPosition = 1; Scroll.verticalNormalizedPosition = 1;

View File

@ -130,11 +130,12 @@
<!--<Step name="">--> <!--<Step name="">-->
<!--<Step name="宝石琢磨加工">--> <!--<Step name="宝石琢磨加工">-->
<Step name="宝石琢磨加工">
<!--选择数显游标卡尺-->
<Step name="1.切割下料"> <Step name="1.切割下料">
<Start> <Start>
<!--选择数显游标卡尺-->
<Action type="Sequence"> <Action type="Sequence">
<Action type="Move" value="FlyCamera" to="-3.276825,1.460378,-0.2410664" time="0"></Action> <Action type="Move" value="FlyCamera" to="-3.276825,1.460378,-0.2410664" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="44.054,-1.575,0" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="44.054,-1.575,0" time="0"></Action>
@ -203,15 +204,11 @@
<Action type="NextOperation"></Action>
</Action> </Action>
</Start>
</Step>
<!--使用记号笔,标记--> <!--使用记号笔,标记-->
<Step name="1.切割下料,记号笔">
<Start>
<Action type="Sequence"> <Action type="Sequence">
@ -246,17 +243,12 @@
<Action type="TimeLine" value="TimeLines/YouBiaoKaChi_JiHaoBiHuaXian" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="400"></Action> <Action type="TimeLine" value="TimeLines/YouBiaoKaChi_JiHaoBiHuaXian" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="400"></Action>
<Action type="Delay" value="1"></Action>
<Action type="NextOperation"></Action>
</Action> </Action>
</Start>
</Step>
<!--点击电源键,电源键凹陷,刀片旋转--> <!--点击电源键,电源键凹陷,刀片旋转-->
<Step name="1.切割下料,点击电源键">
<Start>
<Action type="Sequence"> <Action type="Sequence">
@ -332,21 +324,18 @@
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
<Action type="NextOperation"></Action>
</Action> </Action>
</Start>
</Step>
<!--点击玉石,准备切割--> <!--点击玉石,准备切割-->
<Step name="1.切割下料,点击玉石">
<Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Move" value="FlyCamera" to="-3.211865,1.372799,-0.1278117" time="0"></Action> <Action type="Move" value="FlyCamera" to="-3.202188,1.145243,-2.332851" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="55.123,-3.951,0" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="42.11556,180.3431,0" time="0"></Action>
<!--自动旋转刀片隐藏,普通刀片显示--> <!--自动旋转刀片隐藏,普通刀片显示-->
@ -366,15 +355,18 @@
<Action type="Hint" value="请将宝玉石原料缓慢靠近工作台上的切割片,对准刚才的两条标记线,保持稳定的进给速度进行切割" time="-1" icon="true" ></Action> <Action type="Hint" value="请将宝玉石原料缓慢靠近工作台上的切割片,对准刚才的两条标记线,保持稳定的进给速度进行切割" time="-1" icon="true" ></Action>
<Action type="Move" value="Main/BaoShiYuanliao" to="-3.1801,1.0025,-2.4402" time="0"></Action>
<Action type="Rotate" value="Main/BaoShiYuanliao" to="270,0,0" time="0"></Action>
<Action type="HighLightFlash" value="Main/BaoShiYuanliao" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action> <Action type="HighLightFlash" value="Main/BaoShiYuanliao" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action>
<Condition type="ObjClick" value="Main/BaoShiYuanliao" ></Condition> <Condition type="ObjClick" value="Main/BaoShiYuanliao" ></Condition>
<Action type="HighLightFlash" value="Main/BaoShiYuanliao" isHigh="false" color="255,0,0,255"></Action> <Action type="HighLightFlash" value="Main/BaoShiYuanliao" isHigh="false" color="255,0,0,255"></Action>
<Action type="Move" value="FlyCamera" to="-3.132319,1.201943,-2.34639" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="43.741,-158.54,0" time="0"></Action>
<!--磨盘,切割玉石-->
<Action type="TimeLine" value="TimeLines/DaoPianQieGeYuShi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="450"></Action> <Action type="TimeLine" value="TimeLines/DaoPianQieGeYuShi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="450"></Action>
@ -385,16 +377,11 @@
<Action type="Delay" value="1"></Action> <Action type="Delay" value="1"></Action>
<Action type="NextOperation"></Action>
</Action> </Action>
</Start>
</Step>
<!--点击off键--> <!--点击off键-->
<Step name="1.切割下料点击off键">
<Start>
<Action type="Sequence"> <Action type="Sequence">
<!--刀片一直旋转--> <!--刀片一直旋转-->
@ -451,7 +438,7 @@
<!--刀片,逐渐停止旋转--> <!--刀片,逐渐停止旋转-->
<Action type="Move" value="FlyCamera" to="-3.1984,1.33958,-2.2680" time="0"></Action> <Action type="Move" value="FlyCamera" to="-3.1984,1.33958,-2.2680" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="34.01715,196.809,5.15022" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="34.01715,196.809,5.15022" time="0"></Action>
@ -470,15 +457,18 @@
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Start> </Start>
</Step> </Step>
</Step>
<Step name="2.粗磨毛坯"> <Step name="2.粗磨毛坯">
<!--点击系统设置按钮-->
<Step name="2.粗磨毛坯,点击系统设置按钮">
<Start> <Start>
<!--点击系统设置按钮-->
<Action type="Sequence"> <Action type="Sequence">
<!--相机视角--> <!--相机视角-->
@ -494,15 +484,9 @@
<Action type="Show" value="Main/SM_YanMoJi/Box082/Canvas/图2" isShow="true"></Action> <Action type="Show" value="Main/SM_YanMoJi/Box082/Canvas/图2" isShow="true"></Action>
<Action type="NextOperation"></Action>
</Action> </Action>
</Start>
</Step>
<!--点击开关--> <!--点击开关-->
<Step name="2.粗磨毛坯,点击开关">
<Start>
<Action type="Sequence"> <Action type="Sequence">
<!--相机视角--> <!--相机视角-->
@ -559,15 +543,9 @@
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="true"></Action> <Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="true"></Action>
<Action type="NextOperation"></Action>
</Action> </Action>
</Start>
</Step>
<!--点击宝石--> <!--点击宝石-->
<Step name="2.粗磨毛坯,点击宝石">
<Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="false"></Action> <Action type="Show" value="Main/SM_YanMoJi/MoPan_Opean_Loop" isShow="false"></Action>
<Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="true"></Action> <Action type="Show" value="Main/SM_YanMoJi/MoPan_Mesh" isShow="true"></Action>
@ -591,18 +569,21 @@
<Action type="Rotate" value="FlyCamera" to="33.2670326,178.548508,0" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="33.2670326,178.548508,0" time="0"></Action>
<Action type="TimeLine" value="TimeLines/MoPanYanMoBaoShi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="120"></Action> <Action type="TimeLine" value="TimeLines/MoPanYanMoBaoShi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="700"></Action>
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Start> </Start>
</Step> </Step>
</Step>
<Step name="3.粘胶上杆,制作粘竿">
<!--粘杆,制作粘竿--> <Step name="3.粘胶上杆">
<Step name="3.粘胶上杆,制作粘竿">
<Start> <Start>
<!--粘杆,制作粘竿-->
<Action type="Sequence"> <Action type="Sequence">
<!--相机视角--> <!--相机视角-->
@ -642,21 +623,9 @@
<Action type="NextOperation"></Action>
</Action> </Action>
</Start>
</Step>
<!--顶平器--> <!--顶平器-->
<Step name="3.粘胶上杆 顶平器">
<Start>
<Action type="Sequence"> <Action type="Sequence">
<!--相机视角--> <!--相机视角-->
@ -705,13 +674,17 @@
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Start> </Start>
</Step>
</Step> </Step>
<Step name="4.圈磨腰形">
<Step name="4.圈磨腰形, 粘竿安装到八角手">
<Start> <Start>
<!--八角手-->
<Action type="Sequence"> <Action type="Sequence">
<!--相机视角--> <!--相机视角-->
@ -744,19 +717,9 @@
<Action type="TimeLine" value="TimeLines/ZhanGanAnZhuangDaoBaJiaoShou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="200"></Action> <Action type="TimeLine" value="TimeLines/ZhanGanAnZhuangDaoBaJiaoShou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="200"></Action>
<Action type="NextOperation"></Action>
</Action> </Action>
</Start>
</Step>
<!--直尺--> <!--直尺-->
<Step name="4.圈磨腰形 直尺">
<Start>
<Action type="Sequence"> <Action type="Sequence">
<!--相机视角--> <!--相机视角-->
@ -792,17 +755,10 @@
<Action type="NextOperation"></Action>
</Action> </Action>
</Start>
</Step>
<!--触控屏 点击UI输入--> <!--触控屏 点击UI输入-->
<Step name="4.圈磨腰形 输入UI">
<Start>
<Action type="Sequence"> <Action type="Sequence">
<!--相机视角--> <!--相机视角-->
@ -822,17 +778,11 @@
<Condition type="StrEvent" value="UI关闭事件通知用StrEvent接收"></Condition> <Condition type="StrEvent" value="UI关闭事件通知用StrEvent接收"></Condition>
<Action type="NextOperation"></Action>
</Action> </Action>
</Start>
</Step>
<!--数显 游标卡尺,测量 宝石粗坯-->
<Step name="4.圈磨腰形 数显游标卡尺"> <!--数显游标卡尺,测量宝石粗胚直径-->
<Start>
<Action type="Sequence"> <Action type="Sequence">
@ -864,18 +814,10 @@
<Action type="TimeLine" value="TimeLines/YouBiaoKaChiCeLiang_BaoShiCuPei" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="300"></Action> <Action type="TimeLine" value="TimeLines/YouBiaoKaChiCeLiang_BaoShiCuPei" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="300"></Action>
<Action type="NextOperation"></Action>
</Action> </Action>
</Start>
</Step>
<!--触控屏 点击UI输入-->
<Step name="4.圈磨腰形"> <!--输入 测量的宝石粗坯直径-->
<Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请在触控屏上输入刚才测量的宝石粗坯直径" time="-1" icon="true" ></Action> <Action type="Hint" value="请在触控屏上输入刚才测量的宝石粗坯直径" time="-1" icon="true" ></Action>
@ -883,7 +825,7 @@
<!--输入 9135 的数值--> <!--输入 9135 的数值-->
<Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收"> <Action type="Input" title="请输入" finishedEvent="UI关闭事件通知用StrEvent接收">
<Input name="数字1:" var="变量1" answer="9135"></Input> <Input name="测量的宝石粗坯直径:" var="变量1" answer="9"></Input>
<Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="1" ></Btn> <Btn name="确定" clickEvent="确定点击" checkAnswer="true" wrongLabel="输入错误" wrongCount="3" autoHide="1" ></Btn>
<!--<Btn name="取消"></Btn>--> <!--<Btn name="取消"></Btn>-->
</Action> </Action>
@ -893,12 +835,13 @@
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Start> </Start>
</Step> </Step>
<!--点击升降台,八角手(粘竿 宝石)放置磨盘,进行圈磨-->
<Step name="5.冠部研磨"> <Step name="5.冠部研磨">
<!--点击升降台,八角手(粘竿 宝石)放置磨盘,进行圈磨-->
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请在升降台合适位置放置好八角手,对宝石粗坯的腰部进行研磨" time="-1" icon="true" ></Action> <Action type="Hint" value="请在升降台合适位置放置好八角手,对宝石粗坯的腰部进行研磨" time="-1" icon="true" ></Action>
@ -929,11 +872,11 @@
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Start> </Start>
</Step> </Step>
<Step name="6.冠部抛光">
<!--扳手 拆卸,研磨机盖子, 宝石研磨--> <!--扳手 拆卸,研磨机盖子, 宝石研磨-->
<Step name="6.冠部抛光 ">
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请选择合适的工具,更换细磨盘,对宝石粗坯的冠部进行抛光" time="-1" icon="true" ></Action> <Action type="Hint" value="请选择合适的工具,更换细磨盘,对宝石粗坯的冠部进行抛光" time="-1" icon="true" ></Action>
@ -991,13 +934,12 @@
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Start> </Start>
</Step> </Step>
<!--V形粘杆 酒精灯然受取下 粘胶和宝石,平头粘竿进行制作-->
<Step name="7.宝石翻胶"> <Step name="7.宝石翻胶">
<Start> <Start>
<!--V形粘杆 酒精灯然受取下 粘胶和宝石,平头粘竿进行制作-->
<Action type="Sequence"> <Action type="Sequence">
<Action type="Hint" value="请选择合适的工具,制作粘杆,将宝石坯子粘在粘杆上" time="-1" icon="true" ></Action> <Action type="Hint" value="请选择合适的工具,制作粘杆,将宝石坯子粘在粘杆上" time="-1" icon="true" ></Action>
@ -1023,19 +965,9 @@
<Action type="TimeLine" value="TimeLines/GengHuanPingTouGan_PingTouJiao" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="660"></Action> <Action type="TimeLine" value="TimeLines/GengHuanPingTouGan_PingTouJiao" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="660"></Action>
<Action type="NextOperation"></Action>
</Action> </Action>
</Start>
</Step>
<!--顶平器 顶平,灭掉酒精灯,--> <!--顶平器 顶平,灭掉酒精灯,-->
<Step name="7.宝石翻胶">
<Start>
<Action type="Sequence"> <Action type="Sequence">
<!--相机视角--> <!--相机视角-->
<Action type="Move" value="FlyCamera" to="-2.144319,1.350008,-3.47019" time="0"></Action> <Action type="Move" value="FlyCamera" to="-2.144319,1.350008,-3.47019" time="0"></Action>
@ -1078,20 +1010,10 @@
<Action type="Show" value="Main/SM_YanMoJi/DingPingQi" isShow="false"></Action> <Action type="Show" value="Main/SM_YanMoJi/DingPingQi" isShow="false"></Action>
<Action type="NextOperation"></Action>
</Action> </Action>
</Start>
</Step>
<!--安装 ,平角粘竿,八角手--> <!--安装 ,平角粘竿,八角手-->
<Step name="7.宝石翻胶">
<Start>
<Action type="Sequence"> <Action type="Sequence">
<!--相机视角--> <!--相机视角-->
<Action type="Move" value="FlyCamera" to="-2.144319,1.350008,-3.47019" time="0"></Action> <Action type="Move" value="FlyCamera" to="-2.144319,1.350008,-3.47019" time="0"></Action>
@ -1126,22 +1048,19 @@
<Action type="NextOperation"></Action>
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Start> </Start>
</Step> </Step>
<!--八角手,平头粘竿,进行研磨-->
<Step name="8.亭部研磨"> <Step name="8.亭部研磨">
<!--八角手,平头粘竿,进行研磨-->
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<!--相机视角--> <!--相机视角-->
@ -1153,21 +1072,17 @@
<!--平头粘竿,八角手冠磨-->
<!--平头粘竿,八角手冠磨-->
<Action type="TimeLine" value="TimeLines/BaJiaoShouGuanMo_PingTouZhanGan" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="200"></Action> <Action type="TimeLine" value="TimeLines/BaJiaoShouGuanMo_PingTouZhanGan" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="200"></Action>
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Start> </Start>
</Step> </Step>
<!--扳手,-->
<Step name="9.亭部抛光"> <Step name="9.亭部抛光">
<!--扳手,-->
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<!--相机视角--> <!--相机视角-->
@ -1204,14 +1119,14 @@
<Action type="NextOperation"></Action> <Action type="NextOperation"></Action>
</Action> </Action>
</Start> </Start>
</Step> </Step>
<!--点击粘杆,-->
<Step name="10.脱胶清洗"> <Step name="10.脱胶清洗">
<!--点击粘杆,-->
<Start> <Start>
<Action type="Sequence"> <Action type="Sequence">
<!--相机视角--> <!--相机视角-->

View File

@ -34,6 +34,18 @@
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition> <Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="Show" value="TargerObjets/SM_PianGuangJing" isShow="true" ></Action>
<Action type="TextWindow" title="偏光镜" value="偏光镜是常规鉴定仪器中,往往是首先使用的仪器,因为它可以非常快速的确定宝石是否为均质体、非均质体,因此在宝石鉴定仪器中具有非常重要的地位。偏光镜的结构包括上下两个偏光片,光源、开关。下偏光片固定不动的,它的上面加装一个可以旋转的玻璃片,称为载物台。避免宝石与偏光片直接接触,影响仪器的使用寿命。" position="right" scrollSpeed="25"/>
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
<Action type="HighLightFlash" value="TargerObjets/SM_PianGuangJing" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
<Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="TargerObjets/SM_PianGuangJing" isHigh="false" color="255,0,0,255"></Action>
<Action type="StrEvent" name="HighLightTrigger" value="true"></Action>
</Action> </Action>
</Enter> </Enter>
@ -44,17 +56,32 @@
<Action type="Sequence"> <Action type="Sequence">
<Action type="Log" value="进入111"></Action>
<Action type="Show" value="TargerObjets/SM_LengShiFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangShanFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangQianDeng" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZHeSheYi" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_XianWeiJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_MiDuYi" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZiWaiYingGuangDeng" isShow="false" ></Action>
<Action type="TextWindow" title="偏光镜" value="偏光镜是常规鉴定仪器中,往往是首先使用的仪器,因为它可以非常快速的确定宝石是否为均质体、非均质体,因此在宝石鉴定仪器中具有非常重要的地位。偏光镜的结构包括上下两个偏光片,光源、开关。下偏光片固定不动的,它的上面加装一个可以旋转的玻璃片,称为载物台。避免宝石与偏光片直接接触,影响仪器的使用寿命。" position="right" scrollSpeed="25"/> <Action type="TextWindow" title="偏光镜" value="偏光镜是常规鉴定仪器中,往往是首先使用的仪器,因为它可以非常快速的确定宝石是否为均质体、非均质体,因此在宝石鉴定仪器中具有非常重要的地位。偏光镜的结构包括上下两个偏光片,光源、开关。下偏光片固定不动的,它的上面加装一个可以旋转的玻璃片,称为载物台。避免宝石与偏光片直接接触,影响仪器的使用寿命。" position="right" scrollSpeed="25"/>
<Action type="Move" value="FlyCamera" to="0.0845993,1.371632,2.146553" time="0"></Action> <!--<Action type="Move" value="FlyCamera" to="0.0845993,1.371632,2.146553" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="21.66745,356.097,-5.741785E-08" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="21.66745,356.097,-5.741785E-08" time="0"></Action>-->
<Action type="Show" value="TargerObjets/SM_PianGuangJing" isShow="true"></Action>
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action> <Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
<Action type="HighLightFlash" value="Env/ChangJing/SM_PianGuangJing" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action> <Action type="HighLightFlash" value="TargerObjets/SM_PianGuangJing" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
<Action type="Delay" value="2"></Action> <Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Env/ChangJing/SM_PianGuangJing" isHigh="false" color="255,0,0,255"></Action> <Action type="HighLightFlash" value="TargerObjets/SM_PianGuangJing" isHigh="false" color="255,0,0,255"></Action>
<Action type="StrEvent" name="HighLightTrigger" value="true"></Action> <Action type="StrEvent" name="HighLightTrigger" value="true"></Action>
@ -62,28 +89,53 @@
</Action> </Action>
</Enter> </Enter>
<Exit>
</Exit> <!--<Exit>
<Action type="Sequence">
<Action type="Log" value="退出偏光镜状态"></Action>
<Action type="Show" value="TargerObjets/SM_PianGuangJing" isShow="false" ></Action>
</Action>
</Exit>-->
</State> </State>
<State name="棱镜式分光镜"> <State name="棱镜式分光镜">
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
<!--隐藏其他的几个-->
<Action type="Show" value="TargerObjets/SM_PianGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangShanFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangQianDeng" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZHeSheYi" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_XianWeiJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_MiDuYi" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZiWaiYingGuangDeng" isShow="false" ></Action>
<Action type="TextWindow" title="棱镜式分光镜" value="分光镜是用来观察宝石的吸收光谱,帮助鉴定宝石品种,推断宝石中的致色元素,尤其是对典型光谱的宝石种类,可以用来确定宝石的亚种。还可以用来鉴别是否经染色处理。棱镜式分光镜由一组镜系列组成,产生较直的光径,这些棱镜呈光学接触。棱镜式分光镜的特点是蓝紫区相对扩宽,红光区相对压缩。因此,在光谱上的色区呈不均一分布。但其透光性好,在光谱中可出现一段明亮的光谱,有利于观察蓝紫光区光谱。" position="right" scrollSpeed="25"/> <Action type="TextWindow" title="棱镜式分光镜" value="分光镜是用来观察宝石的吸收光谱,帮助鉴定宝石品种,推断宝石中的致色元素,尤其是对典型光谱的宝石种类,可以用来确定宝石的亚种。还可以用来鉴别是否经染色处理。棱镜式分光镜由一组镜系列组成,产生较直的光径,这些棱镜呈光学接触。棱镜式分光镜的特点是蓝紫区相对扩宽,红光区相对压缩。因此,在光谱上的色区呈不均一分布。但其透光性好,在光谱中可出现一段明亮的光谱,有利于观察蓝紫光区光谱。" position="right" scrollSpeed="25"/>
<Action type="Move" value="FlyCamera" to="0.2116831,1.27843,2.203145" time="0"></Action> <!--<Action type="Move" value="FlyCamera" to="0.2116831,1.27843,2.203145" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="24.55825,354.4781,0" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="24.55825,354.4781,0" time="0"></Action>-->
<Action type="Show" value="TargerObjets/SM_LengShiFenGuangJing" isShow="true" ></Action>
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>--> <Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
<Action type="HighLightFlash" value="Env/ChangJing/SM_LengShiFenGuangJing" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action> <Action type="HighLightFlash" value="TargerObjets/SM_LengShiFenGuangJing" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
<Action type="Delay" value="2"></Action> <Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Env/ChangJing/SM_LengShiFenGuangJing" isHigh="false" color="255,0,0,255"></Action> <Action type="HighLightFlash" value="TargerObjets/SM_LengShiFenGuangJing" isHigh="false" color="255,0,0,255"></Action>
<Action type="StrEvent" name="HighLightTrigger" value="true"></Action>--> <Action type="StrEvent" name="HighLightTrigger" value="true"></Action>-->
@ -92,22 +144,49 @@
</Action> </Action>
</Enter> </Enter>
<!--<Exit>
<Action type="Sequence">
<Action type="Log" value="棱镜,分光镜状态"></Action>
<Action type="Show" value="TargerObjets/SM_LengShiFenGuangJing" isShow="false" ></Action>
</Action>
</Exit>-->
</State> </State>
<State name="光栅式分光镜"> <State name="光栅式分光镜">
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="TargerObjets/SM_PianGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_LengShiFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangQianDeng" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZHeSheYi" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_XianWeiJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_MiDuYi" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZiWaiYingGuangDeng" isShow="false" ></Action>
<Action type="TextWindow" title="光栅式分光镜" value="分光镜是用来观察宝石的吸收光谱,帮助鉴定宝石品种,推断宝石中的致色元素,尤其是对典型光谱的宝石种类,可以用来确定宝石的亚种。还可以用来鉴别是否经染色处理。光栅式分光镜主要由绕射光栅组成。光栅式分光镜的特点是色区大致相等,红光区分辨率比棱镜式高,但透光性差,须用强的光源。" position="right" scrollSpeed="25"/> <Action type="TextWindow" title="光栅式分光镜" value="分光镜是用来观察宝石的吸收光谱,帮助鉴定宝石品种,推断宝石中的致色元素,尤其是对典型光谱的宝石种类,可以用来确定宝石的亚种。还可以用来鉴别是否经染色处理。光栅式分光镜主要由绕射光栅组成。光栅式分光镜的特点是色区大致相等,红光区分辨率比棱镜式高,但透光性差,须用强的光源。" position="right" scrollSpeed="25"/>
<Action type="Move" value="FlyCamera" to="0.2810177,1.27843,2.210272" time="0"></Action> <!--<Action type="Move" value="FlyCamera" to="0.2810177,1.27843,2.210272" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="24.67388,354.1312,-2.348891E-07" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="24.67388,354.1312,-2.348891E-07" time="0"></Action>-->
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>-->
<Action type="HighLightFlash" value="Env/ChangJing/SM_GuangShanFenGuangJing" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action> <Action type="Show" value="TargerObjets/SM_GuangShanFenGuangJing" isShow="true" ></Action>
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
<Action type="HighLightFlash" value="TargerObjets/SM_GuangShanFenGuangJing" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
<Action type="Delay" value="2"></Action> <Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Env/ChangJing/SM_GuangShanFenGuangJing" isHigh="false" color="255,0,0,255"></Action> <Action type="HighLightFlash" value="TargerObjets/SM_GuangShanFenGuangJing" isHigh="false" color="255,0,0,255"></Action>
<Action type="StrEvent" name="HighLightTrigger" value="true"></Action>--> <Action type="StrEvent" name="HighLightTrigger" value="true"></Action>
@ -115,6 +194,21 @@
</Action> </Action>
</Enter> </Enter>
<!--<Exit>
<Action type="Sequence">
<Action type="Log" value="光栅,分光镜状态"></Action>
<Action type="Show" value="TargerObjets/SM_GuangShanFenGuangJing" isShow="false" ></Action>
</Action>
</Exit>-->
</State> </State>
<State name="光纤灯"> <State name="光纤灯">
@ -122,45 +216,99 @@
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="TargerObjets/SM_PianGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_LengShiFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangShanFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZHeSheYi" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_XianWeiJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_MiDuYi" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZiWaiYingGuangDeng" isShow="false" ></Action>
<Action type="TextWindow" title="光纤灯" value="光纤灯是由强的点光源和传导光的玻璃纤维或石英纤维、塑料纤维所构成,纤维丝的直径在几微米到几十微米之间,当光线射到光导纤维端面而折射进入内部时,经光纤管内的芯料与涂层间的界面多次全反射后,从光导纤维的另一端面射出,而不从光纤管的周壁逸出。光导纤维的材料要求聚光能力强,传光性能好,分辨本领高。" position="right" scrollSpeed="25"/> <Action type="TextWindow" title="光纤灯" value="光纤灯是由强的点光源和传导光的玻璃纤维或石英纤维、塑料纤维所构成,纤维丝的直径在几微米到几十微米之间,当光线射到光导纤维端面而折射进入内部时,经光纤管内的芯料与涂层间的界面多次全反射后,从光导纤维的另一端面射出,而不从光纤管的周壁逸出。光导纤维的材料要求聚光能力强,传光性能好,分辨本领高。" position="right" scrollSpeed="25"/>
<Action type="Move" value="FlyCamera" to="-0.5683909,1.331268,2.214283" time="0"></Action> <!--<Action type="Move" value="FlyCamera" to="-0.5683909,1.331268,2.214283" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="24.67389,354.5938,0" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="24.67389,354.5938,0" time="0"></Action>-->
<Action type="Show" value="TargerObjets/SM_GuangQianDeng" isShow="true" ></Action>
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>--> <Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
<Action type="HighLightFlash" value="Env/ChangJing/SM_GuangQianDeng" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action> <Action type="HighLightFlash" value="TargerObjets/SM_GuangQianDeng" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
<Action type="Delay" value="2"></Action> <Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Env/ChangJing/SM_GuangQianDeng" isHigh="false" color="255,0,0,255"></Action> <Action type="HighLightFlash" value="TargerObjets/SM_GuangQianDeng" isHigh="false" color="255,0,0,255"></Action>
<Action type="StrEvent" name="HighLightTrigger" value="true"></Action>--> <Action type="StrEvent" name="HighLightTrigger" value="true"></Action>
</Action> </Action>
</Enter> </Enter>
<!--<Exit>
<Action type="Sequence">
<Action type="Log" value="退出,光纤灯,状态"></Action>
<Action type="Show" value="TargerObjets/SM_GuangQianDeng" isShow="false" ></Action>
</Action>
</Exit>-->
</State> </State>
<State name="折射仪"> <State name="折射仪">
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="TargerObjets/SM_PianGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_LengShiFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangShanFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangQianDeng" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_XianWeiJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_MiDuYi" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZiWaiYingGuangDeng" isShow="false" ></Action>
<Action type="TextWindow" title="折射仪" value="折射仪又称折光仪用来测定折射率、双折率、光性折射率是物质的重要物理常数之一。折射仪主要由高折射率棱镜铅玻璃或立方氧化锆、棱镜反射镜、透镜、标尺内标尺或外标尺和目镜等组成。可用于1鉴定宝石可测定RI1.35-1.81之间宝石的折射率值2可测定宝石的双折射率DR3确定宝石的轴性如一轴晶、二轴晶和各向同性等轴晶系、非晶质4确定宝石的光性符号如各向异性宝石的正光性和负光性。" position="right" scrollSpeed="25"/> <Action type="TextWindow" title="折射仪" value="折射仪又称折光仪用来测定折射率、双折率、光性折射率是物质的重要物理常数之一。折射仪主要由高折射率棱镜铅玻璃或立方氧化锆、棱镜反射镜、透镜、标尺内标尺或外标尺和目镜等组成。可用于1鉴定宝石可测定RI1.35-1.81之间宝石的折射率值2可测定宝石的双折射率DR3确定宝石的轴性如一轴晶、二轴晶和各向同性等轴晶系、非晶质4确定宝石的光性符号如各向异性宝石的正光性和负光性。" position="right" scrollSpeed="25"/>
<Action type="Move" value="FlyCamera" to="0.3150493,1.311125,2.185365" time="0"></Action> <!--<Action type="Move" value="FlyCamera" to="0.3150493,1.311125,2.185365" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="26.75527,352.628,0" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="26.75527,352.628,0" time="0"></Action>-->
<Action type="Show" value="TargerObjets/SM_ZHeSheYi" isShow="true" ></Action>
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>-->
<Action type="HighLightFlash" value="Env/ChangJing/SM_ZHeSheYi" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action> <Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
<Action type="HighLightFlash" value="TargerObjets/SM_ZHeSheYi" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
<Action type="Delay" value="2"></Action> <Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Env/ChangJing/SM_ZHeSheYi" isHigh="false" color="255,0,0,255"></Action> <Action type="HighLightFlash" value="TargerObjets/SM_ZHeSheYi" isHigh="false" color="255,0,0,255"></Action>
<Action type="StrEvent" name="HighLightTrigger" value="true"></Action>--> <Action type="StrEvent" name="HighLightTrigger" value="true"></Action>
</Action> </Action>
</Enter> </Enter>
<!--<Exit>
<Action type="Sequence">
<Action type="Log" value="退出,折射仪,状态"></Action>
<Action type="Show" value="TargerObjets/SM_ZHeSheYi" isShow="false" ></Action>
</Action>
</Exit>-->
</State> </State>
@ -169,26 +317,55 @@
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="TargerObjets/SM_PianGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_LengShiFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangShanFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangQianDeng" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZHeSheYi" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_MiDuYi" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZiWaiYingGuangDeng" isShow="false" ></Action>
<Action type="TextWindow" title="显微镜" value="显微镜是宝石鉴定工作中最重要的仪器之一,它可以帮助寻找鉴别天然与合成宝石、优化处理宝石的关键证据。通过显微能够放大观察宝石表面、内外部特征及特殊光学特征,有效鉴别宝玉石品种,区分天然宝石与人工宝石,天然宝石与优化处理宝石,天然宝石与仿制品,并对某些品种宝石的典型产地特征进行判定。在珠宝鉴定领域,显微镜主要应用如下: <Action type="TextWindow" title="显微镜" value="显微镜是宝石鉴定工作中最重要的仪器之一,它可以帮助寻找鉴别天然与合成宝石、优化处理宝石的关键证据。通过显微能够放大观察宝石表面、内外部特征及特殊光学特征,有效鉴别宝玉石品种,区分天然宝石与人工宝石,天然宝石与优化处理宝石,天然宝石与仿制品,并对某些品种宝石的典型产地特征进行判定。在珠宝鉴定领域,显微镜主要应用如下:
1检查宝石表面特征宝石表面划痕、蚀象、破损、拼合面气泡、光泽差异、双晶纹、三角形生长标志、生长纹、生长色带等。 1检查宝石表面特征宝石表面划痕、蚀象、破损、拼合面气泡、光泽差异、双晶纹、三角形生长标志、生长纹、生长色带等。
2观察宝石内部特征包括内含物的种类、形态、数量、双晶面、生长纹、颜色色形分布特点等对含有特殊内含物的宝石具有鉴定意义。 2观察宝石内部特征包括内含物的种类、形态、数量、双晶面、生长纹、颜色色形分布特点等对含有特殊内含物的宝石具有鉴定意义。
" position="right" scrollSpeed="25"/> " position="right" scrollSpeed="25"/>
<Action type="Move" value="FlyCamera" to="0.6064997,1.66483,2.106505" time="0"></Action> <!--<Action type="Move" value="FlyCamera" to="0.6064997,1.66483,2.106505" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="32.88376,357.8315,0" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="32.88376,357.8315,0" time="0"></Action>-->
<Action type="Show" value="TargerObjets/SM_XianWeiJing" isShow="true" ></Action>
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>--> <Action type="StrEvent" name="HighLightTrigger" value="false"></Action>-->
<Action type="HighLightFlash" value="Env/ChangJing/SM_XianWeiJing" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action> <Action type="HighLightFlash" value="TargerObjets/SM_XianWeiJing" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
<Action type="Delay" value="2"></Action> <Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Env/ChangJing/SM_XianWeiJing" isHigh="false" color="255,0,0,255"></Action> <Action type="HighLightFlash" value="TargerObjets/SM_XianWeiJing" isHigh="false" color="255,0,0,255"></Action>
<Action type="StrEvent" name="HighLightTrigger" value="true"></Action>--> <Action type="StrEvent" name="HighLightTrigger" value="true"></Action>-->
</Action> </Action>
</Enter> </Enter>
<!--<Exit>
<Action type="Sequence">
<Action type="Log" value="退出,显微镜,状态"></Action>
<Action type="Show" value="TargerObjets/SM_XianWeiJing" isShow="false" ></Action>
</Action>
</Exit>-->
</State> </State>
@ -197,22 +374,44 @@
<Enter> <Enter>
<Action type="Sequence"> <Action type="Sequence">
<Action type="Show" value="TargerObjets/SM_PianGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_LengShiFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangShanFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangQianDeng" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZHeSheYi" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_XianWeiJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZiWaiYingGuangDeng" isShow="false" ></Action>
<Action type="TextWindow" title="密度仪" value="密度仪用来测宝石的比重采用了高精度称重系统和严密的测定程序使得密度直接显示在显示屏上。从而大大减少了人工换算的繁琐性和人为误差。不同的宝石有不同的密度比如红宝石和蓝宝石的比重为4左右翡翠为3.34软玉为2.95,有时只测量宝玉石的比重对鉴定宝玉石非常有效。" position="right" scrollSpeed="25"/> <Action type="TextWindow" title="密度仪" value="密度仪用来测宝石的比重采用了高精度称重系统和严密的测定程序使得密度直接显示在显示屏上。从而大大减少了人工换算的繁琐性和人为误差。不同的宝石有不同的密度比如红宝石和蓝宝石的比重为4左右翡翠为3.34软玉为2.95,有时只测量宝玉石的比重对鉴定宝玉石非常有效。" position="right" scrollSpeed="25"/>
<Action type="Move" value="FlyCamera" to="-0.06743907,1.365368,2.151958" time="0"></Action> <!--<Action type="Move" value="FlyCamera" to="-0.06743907,1.365368,2.151958" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="20.97371,358.8721,1.428679E-08" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="20.97371,358.8721,1.428679E-08" time="0"></Action>-->
<Action type="Show" value="TargerObjets/SM_MiDuYi (1)" isShow="true" ></Action>
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>--> <Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
<Action type="HighLightFlash" value="Env/ChangJing/SM_MiDuYi" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action> <Action type="HighLightFlash" value="TargerObjets/SM_MiDuYi (1)" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
<Action type="Delay" value="2"></Action> <Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Env/ChangJing/SM_MiDuYi" isHigh="false" color="255,0,0,255"></Action> <Action type="HighLightFlash" value="TargerObjets/SM_MiDuYi (1)" isHigh="false" color="255,0,0,255"></Action>
<Action type="StrEvent" name="HighLightTrigger" value="true"></Action>--> <Action type="StrEvent" name="HighLightTrigger" value="true"></Action>
</Action> </Action>
</Enter> </Enter>
<!--<Exit>
<Action type="Sequence">
<Action type="Show" value="TargerObjets/SM_MiDuYi (1)" isShow="false" ></Action>
</Action>
</Exit>-->
</State> </State>
@ -222,24 +421,50 @@
<Action type="Show" value="TargerObjets/SM_PianGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_LengShiFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangShanFenGuangJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_GuangQianDeng" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_ZHeSheYi" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_XianWeiJing" isShow="false" ></Action>
<Action type="Show" value="TargerObjets/SM_MiDuYi" isShow="false" ></Action>
<Action type="TextWindow" title="紫外荧光灯" value="紫外荧光灯的功能是用来检测宝石是否具有荧光和磷光,天然红宝石在紫外荧光灯下就显示很漂亮的红色,大部分钻石在紫外灯下也有多种颜色的荧光显示,如橙色、黄色、绿色、蓝色和紫色,而有些宝石却不具有荧光性,如蓝宝石、石榴石等,这些都可以在宝石鉴定时起到一定的启示性作用。" position="right" scrollSpeed="25"/> <Action type="TextWindow" title="紫外荧光灯" value="紫外荧光灯的功能是用来检测宝石是否具有荧光和磷光,天然红宝石在紫外荧光灯下就显示很漂亮的红色,大部分钻石在紫外灯下也有多种颜色的荧光显示,如橙色、黄色、绿色、蓝色和紫色,而有些宝石却不具有荧光性,如蓝宝石、石榴石等,这些都可以在宝石鉴定时起到一定的启示性作用。" position="right" scrollSpeed="25"/>
<Action type="Move" value="FlyCamera" to="-0.2805253,1.376436,2.130251" time="0"></Action> <!--<Action type="Move" value="FlyCamera" to="-0.2805253,1.376436,2.130251" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="18.66108,358.1783,-2.81609E-08" time="0"></Action> <Action type="Rotate" value="FlyCamera" to="18.66108,358.1783,-2.81609E-08" time="0"></Action>-->
<Action type="Show" value="TargerObjets/SM_ZiWaiYingGuangDeng (2)" isShow="true" ></Action>
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>-->
<Action type="HighLightFlash" value="Env/ChangJing/SM_ZiWaiYingGuangDeng (1)" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action> <Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
<Action type="HighLightFlash" value="TargerObjets/SM_ZiWaiYingGuangDeng (2)" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
<Action type="Delay" value="2"></Action> <Action type="Delay" value="2"></Action>
<Action type="HighLightFlash" value="Env/ChangJing/SM_ZiWaiYingGuangDeng (1)" isHigh="false" color="255,0,0,255"></Action> <Action type="HighLightFlash" value="TargerObjets/SM_ZiWaiYingGuangDeng (2)" isHigh="false" color="255,0,0,255"></Action>
<Action type="StrEvent" name="HighLightTrigger" value="true"></Action>--> <Action type="StrEvent" name="HighLightTrigger" value="true"></Action>
</Action> </Action>
</Enter> </Enter>
<!--<Exit>
<Action type="Sequence">
<Action type="Show" value="TargerObjets/SM_ZiWaiYingGuangDeng (2)" isShow="false" ></Action>
</Action>
</Exit>-->
</State> </State>
@ -248,26 +473,41 @@
<Transision from="any" to="初始状态"> <!--<Transision from="any" to="初始状态">
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition> --><!--<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>--><!--
</Transision> </Transision>-->
<Transision from="any" to="偏光镜"> <Transision from="any" to="偏光镜">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/偏光镜"></Condition> <!--<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>-->
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/偏光镜"></Condition>
<!--<Condition type="Or">
</Condition>-->
</Transision> </Transision>
<Transision from="any" to="棱镜式分光镜"> <Transision from="any" to="棱镜式分光镜">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱镜式分光镜"></Condition> <Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱镜式分光镜"></Condition>
</Transision> </Transision>
<Transision from="any" to="光栅式分光镜"> <Transision from="any" to="光栅式分光镜">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/光栅式分光镜"></Condition> <Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/光栅式分光镜"></Condition>
@ -396,22 +636,6 @@
<Icon>工具/紫外荧光灯.png</Icon> <Icon>工具/紫外荧光灯.png</Icon>
</Device> </Device>
<!--随便配置的分数模块--> <!--随便配置的分数模块-->
<Score> <Score>
@ -703,5 +927,5 @@
</Operation> </Operation>
</Module> </Module>