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Assets/Art/UIPrefab/UI3DObjSelect.prefab
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Assets/Art/UIPrefab/UI3DObjSelect.prefab
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3726
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3726
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Normal file
File diff suppressed because it is too large
Load Diff
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File diff suppressed because it is too large
Load Diff
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}
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}
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// 枚举定义渲染模式
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public enum RenderMode
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{
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Opaque,
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Cutout,
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Fade,
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Transparent
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}
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// 设置材质的渲染模式
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public static void SetRenderMode(Material material, RenderMode mode, float alpha = 0.2f)
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{
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Color color = material.color;
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switch (mode)
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{
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material.SetInt("_ZWrite", 1);
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material.DisableKeyword("_ALPHATEST_ON");
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material.DisableKeyword("_ALPHABLEND_ON");
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material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
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material.renderQueue = -1;
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color.a = 1;
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material.color = color;
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break;
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case RenderMode.Cutout:
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material.SetOverrideTag("RenderType", "TransparentCutout");
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
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material.SetInt("_ZWrite", 1);
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material.EnableKeyword("_ALPHATEST_ON");
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material.DisableKeyword("_ALPHABLEND_ON");
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material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
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material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.AlphaTest;
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break;
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case RenderMode.Fade:
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material.SetOverrideTag("RenderType", "Transparent");
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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material.SetInt("_ZWrite", 0);
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material.DisableKeyword("_ALPHATEST_ON");
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material.EnableKeyword("_ALPHABLEND_ON");
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material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
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material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
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break;
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case RenderMode.Transparent:
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material.SetOverrideTag("RenderType", "Transparent");
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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material.SetInt("_ZWrite", 0);
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material.DisableKeyword("_ALPHATEST_ON");
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material.DisableKeyword("_ALPHABLEND_ON");
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material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
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material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
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color.a = alpha;
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material.color = color;
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break;
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}
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}
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public static void SetSurfaceType(Material material, bool isTransparent)
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{
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if (isTransparent)
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{
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// 设置 SurfaceType 为 Transparent
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material.SetFloat("_Surface", 1); // 1 代表 Transparent,0 代表 Opaque
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// 设置 Blend Mode 为 Alpha Blend,使用枚举
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material.SetOverrideTag("RenderType", "Transparent");
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material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
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material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
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// 禁用深度写入
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material.SetInt("_ZWrite", 0);
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// 设置渲染队列
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material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
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// 启用相应的着色器关键字
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material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
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material.DisableKeyword("_SURFACE_TYPE_OPAQUE");
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Color color = material.color;
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color.a = 0.2f;
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material.color = color;
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}
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else
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{
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// 设置 SurfaceType 为 Opaque
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material.SetFloat("_Surface", 0);
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// 恢复默认的 Blend Mode(这里假设默认是不透明模式对应的 Blend Mode)
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material.SetFloat("_Blend", 0);
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// 启用深度写入
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material.SetInt("_ZWrite", 1);
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// 恢复默认的渲染队列
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material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Geometry;
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// 启用相应的着色器关键字
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material.EnableKeyword("_SURFACE_TYPE_OPAQUE");
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material.DisableKeyword("_SURFACE_TYPE_TRANSPARENT");
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Color color = material.color;
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color.a = 1;
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material.color = color;
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}
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8
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3468
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File diff suppressed because it is too large
Load Diff
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@ -24,6 +24,7 @@ public class ActionHelper
|
||||
{ "UIImageTip", typeof(QFramework.Example.UIImageTip) },
|
||||
{ "UI3DObjShow", typeof(QFramework.Example.UI3DObjShow) },
|
||||
{ "UIBody3D", typeof(QFramework.Example.UIBody3D) },
|
||||
{ "UI3DObjSelect", typeof(QFramework.Example.UI3DObjSelect) },
|
||||
|
||||
};
|
||||
|
||||
@ -141,13 +142,13 @@ public class ActionHelper
|
||||
}
|
||||
case "TipWindow":
|
||||
{
|
||||
var strAction = (XMLTool.StringListAction)act;
|
||||
return TipWindowAction.Allocate(act.Value, strAction.args[0], strAction.args[1]);
|
||||
var strAction = (XMLTool.DictionaryAction)act;
|
||||
return TipWindowAction.Allocate(act.Value, strAction.args);
|
||||
}
|
||||
case "TextTip":
|
||||
{
|
||||
var strAction = (XMLTool.StringListAction)act;
|
||||
return TextTipAction.Allocate(act.Value, strAction.args[0], strAction.args[1]);
|
||||
var strAction = (XMLTool.DictionaryAction)act;
|
||||
return TextTipAction.Allocate(act.Value, strAction.args);
|
||||
}
|
||||
case "UIShow":
|
||||
{
|
||||
|
||||
@ -15,17 +15,15 @@ public class TextTipAction : IAction
|
||||
private static readonly SimpleObjectPool<TextTipAction> mPool =
|
||||
new SimpleObjectPool<TextTipAction>(() => new TextTipAction(), null, 10);
|
||||
string text = string.Empty;
|
||||
string btns = string.Empty;
|
||||
string audio = string.Empty;
|
||||
public static TextTipAction Allocate(string text,string audio , string btns, System.Action onDelayFinish = null)
|
||||
Dictionary<string, string> datas;
|
||||
public static TextTipAction Allocate(string text, Dictionary<string, string> datas, System.Action onDelayFinish = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||
retNode.Deinited = false;
|
||||
retNode.Reset();
|
||||
retNode.text = text;
|
||||
retNode.btns = btns;
|
||||
retNode.audio = audio;
|
||||
retNode.datas = datas;
|
||||
return retNode;
|
||||
}
|
||||
|
||||
@ -52,8 +50,9 @@ public class TextTipAction : IAction
|
||||
{
|
||||
UITextTipData data = new UITextTipData();
|
||||
data.text = text;
|
||||
data.btns = btns.Split(',').ToList();
|
||||
data.audio = audio;
|
||||
data.audio = datas.ContainsKey("audio") ? datas["audio"] : string.Empty;
|
||||
data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty;
|
||||
data.btns = datas.ContainsKey("btns") ? datas["btns"].Split(',').ToList() : null;
|
||||
UIKit.OpenPanelAsync<UITextTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
|
||||
}
|
||||
|
||||
|
||||
@ -15,17 +15,15 @@ public class TipWindowAction : IAction
|
||||
private static readonly SimpleObjectPool<TipWindowAction> mPool =
|
||||
new SimpleObjectPool<TipWindowAction>(() => new TipWindowAction(), null, 10);
|
||||
string text = string.Empty;
|
||||
string btns = string.Empty;
|
||||
string audio = string.Empty;
|
||||
public static TipWindowAction Allocate(string text, string audio, string btns, System.Action onDelayFinish = null)
|
||||
Dictionary<string, string> datas;
|
||||
public static TipWindowAction Allocate(string text, Dictionary<string, string> datas, System.Action onDelayFinish = null)
|
||||
{
|
||||
var retNode = mPool.Allocate();
|
||||
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||
retNode.Deinited = false;
|
||||
retNode.Reset();
|
||||
retNode.text = text;
|
||||
retNode.btns = btns;
|
||||
retNode.audio = audio;
|
||||
retNode.datas = datas;
|
||||
return retNode;
|
||||
}
|
||||
|
||||
@ -52,12 +50,15 @@ public class TipWindowAction : IAction
|
||||
{
|
||||
UITipWindowData data = new UITipWindowData();
|
||||
data.txt = text;
|
||||
var btnText = btns.Split(',').ToList();
|
||||
var btnText = datas.ContainsKey("btns") ? datas["btns"].Split(',').ToList() : null;
|
||||
if (btnText != null)
|
||||
{
|
||||
foreach (var item in btnText)
|
||||
{
|
||||
data.btns.Add(new UITipWindowData.ItemData() { txt = item });
|
||||
}
|
||||
data.audio = audio;
|
||||
}
|
||||
data.audio = datas.ContainsKey("audio") ? datas["audio"] : null;
|
||||
UIKit.OpenPanelAsync<UITipWindow>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
|
||||
}
|
||||
|
||||
|
||||
282
Assets/Scripts/Controller/Body3DController.cs
Normal file
282
Assets/Scripts/Controller/Body3DController.cs
Normal file
@ -0,0 +1,282 @@
|
||||
using QFramework;
|
||||
using QFramework.Example;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using XMLTool;
|
||||
using static XMLTool.Body3D;
|
||||
|
||||
public class Body3DController : MonoSingleton<Body3DController>
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
Normal = 1 << 0,
|
||||
Active = 1 << 1,
|
||||
Drag = 1 << 2,
|
||||
}
|
||||
|
||||
Body3DController() { }
|
||||
|
||||
Dictionary<GameObject, Body3DOjbItem> objs = new Dictionary<GameObject, Body3DOjbItem>();
|
||||
|
||||
bool selectIsGroup = false;
|
||||
|
||||
public List<GameObject> isOnList = new List<GameObject>();
|
||||
public bool allowDrag = false;
|
||||
|
||||
public Status status = Status.Normal;
|
||||
private Vector2 mouseDownPosition; // 记录鼠标按下时的位置
|
||||
|
||||
Stack<GameObject> activeObjs = new Stack<GameObject>();
|
||||
Stack<GameObject> moveObjs = new Stack<GameObject>();
|
||||
public override void OnSingletonInit()
|
||||
{
|
||||
base.OnSingletonInit();
|
||||
|
||||
TypeEventSystem.Global.Register<OnBody3DStart>((arg) =>
|
||||
{
|
||||
Refresh();
|
||||
}).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>(OnClear);
|
||||
TypeEventSystem.Global.Register<OnBody3DGroupTypeChanged>(OnToggleSelectType);
|
||||
TypeEventSystem.Global.Register<OnBody3DSelected>(OnBody3DSelectedHandler);
|
||||
}
|
||||
|
||||
private void OnBody3DSelectedHandler(OnBody3DSelected selected)
|
||||
{
|
||||
|
||||
if (selected.isOn)
|
||||
{
|
||||
if (isOnList.Contains(selected.obj) == false)
|
||||
{
|
||||
if (selectIsGroup == false)
|
||||
{
|
||||
ClearObjectToggle();
|
||||
}
|
||||
isOnList.Add(selected.obj);
|
||||
|
||||
UIBody3DInfoData data = new UIBody3DInfoData();
|
||||
data.body = selected.obj.GetComponent<Body3DOjbItem>().body;
|
||||
UIKit.OpenPanelAsync<UIBody3DInfo>(UILevel.PopUI, data).ToAction().Start(this);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (isOnList.Contains(selected.obj))
|
||||
{
|
||||
isOnList.Remove(selected.obj);
|
||||
selected.obj.GetComponent<ObjectToggle>().Set(false);
|
||||
}
|
||||
if (isOnList.Count <= 0)
|
||||
{
|
||||
UIKit.HidePanel<UIBody3DInfo>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void SetStatus(Status status, bool isAdd)
|
||||
{
|
||||
if (isAdd)
|
||||
{
|
||||
this.status |= status;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 删除状态
|
||||
this.status &= ~status;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CheckStatus(Status status)
|
||||
{
|
||||
return (this.status & status) == status;
|
||||
}
|
||||
|
||||
public void AddActiveObj(GameObject obj)
|
||||
{
|
||||
activeObjs.Push(obj);
|
||||
}
|
||||
public GameObject PopActiveObj()
|
||||
{
|
||||
if (activeObjs.Count > 0)
|
||||
{
|
||||
return activeObjs.Pop();
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddMoveObj(GameObject obj)
|
||||
{
|
||||
if (moveObjs.Contains(obj)==false)
|
||||
{
|
||||
moveObjs.Push(obj);
|
||||
}
|
||||
}
|
||||
public GameObject PopMoveObj()
|
||||
{
|
||||
if (moveObjs.Count > 0)
|
||||
{
|
||||
return moveObjs.Pop();
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Active(bool isActive)
|
||||
{
|
||||
foreach (var item in objs)
|
||||
{
|
||||
if (isOnList.Contains(item.Key) == false)
|
||||
{
|
||||
item.Key.SetActive(isActive);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public void Active(GameObject obj, bool isActive, bool isOther)
|
||||
{
|
||||
if (isOther)
|
||||
{
|
||||
foreach (var item in objs)
|
||||
{
|
||||
if (item.Key != obj)
|
||||
{
|
||||
item.Key.SetActive(isActive);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
obj.SetActive(isActive);
|
||||
}
|
||||
}
|
||||
public void Transparent(GameObject obj, bool isTransparent, bool isOther)
|
||||
{
|
||||
if (isOther)
|
||||
{
|
||||
foreach (var item in objs)
|
||||
{
|
||||
if (item.Key != obj)
|
||||
{
|
||||
Utility.SetSurfaceType(item.Key.GetComponent<MeshRenderer>().material, isTransparent);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Utility.SetSurfaceType(obj.GetComponent<MeshRenderer>().material, isTransparent);
|
||||
}
|
||||
}
|
||||
private void OnToggleSelectType(OnBody3DGroupTypeChanged type)
|
||||
{
|
||||
selectIsGroup = type.isGroup;
|
||||
}
|
||||
|
||||
private void OnClear(OnModuleQuit quit)
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
Parser(Global.Instance.cur3DPart);
|
||||
}
|
||||
|
||||
public void Parser(Body3D.Body body)
|
||||
{
|
||||
|
||||
if (body.subBody != null && body.subBody.Count > 0)
|
||||
{
|
||||
foreach (var item in body.subBody)
|
||||
{
|
||||
Parser(item.Value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject obj = Utility.FindObj(body.Path);
|
||||
var bodyObjItem = obj.GetOrAddComponent<Body3DOjbItem>();
|
||||
bodyObjItem.Init(body);
|
||||
objs.Add(obj, bodyObjItem);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
// 记录鼠标按下时的位置
|
||||
mouseDownPosition = Input.mousePosition;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
// 获取鼠标抬起时的位置
|
||||
Vector2 mouseUpPosition = Input.mousePosition;
|
||||
|
||||
// 计算鼠标按下和抬起位置之间的距离
|
||||
float distance = Vector2.Distance(mouseDownPosition, mouseUpPosition);
|
||||
|
||||
// 判断移动距离是否小于 1 且未点击在 UI 上
|
||||
if (distance < 1f && EventSystem.current.IsPointerOverGameObject() == false)
|
||||
{
|
||||
// 从相机发射一条射线到当前鼠标位置
|
||||
if (Camera.main != null)
|
||||
{
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit))
|
||||
{
|
||||
//GameObject obj = hit.collider.gameObject;
|
||||
// 这里可以添加处理射线击中物体的逻辑
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!selectIsGroup)
|
||||
{
|
||||
ClearObjectToggle();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void ClearObjectToggle()
|
||||
{
|
||||
for (int i = isOnList.Count - (1); i >= 0; i--)
|
||||
{
|
||||
isOnList[i].GetComponent<ObjectToggle>().Set(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
objs.Clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Controller/Body3DController.cs.meta
Normal file
11
Assets/Scripts/Controller/Body3DController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3e0f94aba8f7e424d945ba2f28f894a9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -21,11 +21,15 @@ public class ScoreController : MonoSingleton<ScoreController>
|
||||
|
||||
public void Init()
|
||||
{
|
||||
|
||||
if (Global.Instance.curModule.type == "Exam" || Global.Instance.curModule.type == "All")
|
||||
{
|
||||
|
||||
TypeEventSystem.Global.Register<OnModuleStart>(OnStart);
|
||||
TypeEventSystem.Global.Register<OnModuleQuit>(OnQuit);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void InitData()
|
||||
|
||||
35
Assets/Scripts/Editor/FixedMainEditor.cs
Normal file
35
Assets/Scripts/Editor/FixedMainEditor.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public class FixedMainEditor
|
||||
{
|
||||
private const string FixedMainKey = "IsFixedMain";
|
||||
public static bool isFixedMain
|
||||
{
|
||||
get
|
||||
{
|
||||
return PlayerPrefs.GetInt(FixedMainKey, 0) == 1;
|
||||
}
|
||||
set
|
||||
{
|
||||
PlayerPrefs.SetInt(FixedMainKey, value ? 1 : 0);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem("Tools/强制Main场景启动 %#x", false, 10)]
|
||||
private static void ToggleOption()
|
||||
{
|
||||
isFixedMain = !isFixedMain;
|
||||
EditorUtility.DisplayDialog("Option Status", "Option is now " + (isFixedMain ? "enabled" : "disabled"), "OK");
|
||||
}
|
||||
|
||||
[MenuItem("Tools/强制Main场景启动 %#x", true, 10)]
|
||||
private static bool ValidateToggleOption()
|
||||
{
|
||||
Menu.SetChecked("Tools/强制Main场景启动", isFixedMain);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Scripts/Editor/FixedMainEditor.cs.meta
Normal file
11
Assets/Scripts/Editor/FixedMainEditor.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b0b3735d5f7030428778c408124d2f8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
20
Assets/Scripts/Editor/OpeanCustomScene.cs
Normal file
20
Assets/Scripts/Editor/OpeanCustomScene.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
#if UNITY_EDITOR
|
||||
public class OpeanCustomScene : MonoBehaviour
|
||||
{
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void Initialize()
|
||||
{
|
||||
Debug.LogError(FixedMainEditor.isFixedMain);
|
||||
if (FixedMainEditor.isFixedMain)
|
||||
{
|
||||
Scene scene = SceneManager.GetActiveScene();
|
||||
if (!scene.name.Equals("Main"))
|
||||
{
|
||||
SceneManager.LoadScene("Main");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Scripts/Editor/OpeanCustomScene.cs.meta
Normal file
11
Assets/Scripts/Editor/OpeanCustomScene.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 671e7429ed8534e44b87ad20e1b7f70b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -38,3 +38,24 @@ public struct OnPoint3DQuestionDestroy
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public struct OnBody3DStart
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public struct OnBody3DDragChanged
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public struct OnBody3DGroupTypeChanged
|
||||
{
|
||||
public bool isGroup;
|
||||
}
|
||||
public struct OnBody3DSelected
|
||||
{
|
||||
public bool isOn;
|
||||
public GameObject obj;
|
||||
}
|
||||
|
||||
|
||||
@ -12,6 +12,7 @@ public class Global : Singleton<Global>
|
||||
|
||||
public XMLTool.AppData appData;
|
||||
public Module curModule;
|
||||
public Body3D.Body cur3DPart;
|
||||
|
||||
public static string dataPath = Application.dataPath + "/../Data";
|
||||
public static string deviceIconsPath = dataPath + "/DeviceIcons/";
|
||||
|
||||
131
Assets/Scripts/Item/Body3DOjbItem.cs
Normal file
131
Assets/Scripts/Item/Body3DOjbItem.cs
Normal file
@ -0,0 +1,131 @@
|
||||
using QFramework;
|
||||
using QFramework.Example;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using XMLTool;
|
||||
|
||||
public class Body3DOjbItem : MonoBehaviour
|
||||
{
|
||||
public Body3D.Body body;
|
||||
|
||||
ObjectToggle objToggle;
|
||||
ObjDrag objDrag;
|
||||
// 记录上一次鼠标按下的时间
|
||||
private float lastClickTime;
|
||||
// 双击的时间间隔阈值
|
||||
private const float doubleClickTimeThreshold = 0.3f;
|
||||
private void Awake()
|
||||
{
|
||||
}
|
||||
|
||||
public void Init(Body3D.Body body)
|
||||
{
|
||||
this.body = body;
|
||||
|
||||
if (body.subBody == null || body.subBody.Count == 0)
|
||||
{
|
||||
if (body.toggle != null)
|
||||
{
|
||||
objToggle = gameObject.GetOrAddComponent<ObjectToggle>();
|
||||
ObjectColorToggle colorToggle = null;
|
||||
if (body.toggle.color != null)
|
||||
{
|
||||
colorToggle = gameObject.GetOrAddComponent<ObjectColorToggle>();
|
||||
if (string.IsNullOrEmpty(body.toggle.color.isOn) == false)
|
||||
{
|
||||
colorToggle.isOnColor = Utility.ToColor(body.toggle.color.isOn);
|
||||
}
|
||||
if (string.IsNullOrEmpty(body.toggle.color.isOff) == false)
|
||||
{
|
||||
colorToggle.isOffColor = Utility.ToColor(body.toggle.color.isOff);
|
||||
}
|
||||
}
|
||||
|
||||
objToggle.OnValueChanged.AddListener(isOn =>
|
||||
{
|
||||
if (Body3DController.Instance.CheckStatus(Body3DController.Status.Active))
|
||||
{
|
||||
if (isOn == true)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
Body3DController.Instance.AddActiveObj(gameObject);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
colorToggle?.SetColor(isOn);
|
||||
objDrag = gameObject.GetOrAddComponent<ObjDrag>();
|
||||
objDrag.OnDragEnd.AddListener(obj =>
|
||||
{
|
||||
Body3DController.Instance.AddMoveObj(gameObject);
|
||||
});
|
||||
RefreshDrag();
|
||||
if (isOn)
|
||||
{
|
||||
TypeEventSystem.Global.Register<OnBody3DDragChanged>(OnBody3DDragHandler);
|
||||
}
|
||||
else
|
||||
{
|
||||
TypeEventSystem.Global.UnRegister<OnBody3DDragChanged>(OnBody3DDragHandler);
|
||||
}
|
||||
}
|
||||
TypeEventSystem.Global.Send<OnBody3DSelected>(new OnBody3DSelected() { isOn = isOn, obj = gameObject });
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
private void OnMouseDown()
|
||||
{
|
||||
// 计算当前时间与上一次点击时间的间隔
|
||||
float currentTime = Time.time;
|
||||
if (currentTime - lastClickTime < doubleClickTimeThreshold)
|
||||
{
|
||||
// 触发双击事件
|
||||
OnDoubleClick();
|
||||
}
|
||||
lastClickTime = currentTime;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void OnDoubleClick()
|
||||
{
|
||||
if (Body3DController.Instance.CheckStatus(Body3DController.Status.Drag))
|
||||
{
|
||||
var drag = gameObject.GetComponent<ObjDrag>();
|
||||
if (drag != null)
|
||||
{
|
||||
drag.OnDoubleClick();
|
||||
}
|
||||
}
|
||||
else if (Body3DController.Instance.CheckStatus(Body3DController.Status.Active) == false)
|
||||
{
|
||||
float distance = 1;
|
||||
if (float.TryParse(body.FocusDistance, out distance))
|
||||
{
|
||||
Show3DCamera.instance.FocusObj(gameObject.transform.position, distance, 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Show3DCamera.instance.FocusObj(gameObject.transform.position, moveTime: 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBody3DDragHandler(OnBody3DDragChanged drag)
|
||||
{
|
||||
RefreshDrag();
|
||||
}
|
||||
|
||||
public void RefreshDrag()
|
||||
{
|
||||
if (objToggle != null && objDrag != null)
|
||||
{
|
||||
objDrag.isOn = objToggle.isOn && Body3DController.Instance.CheckStatus(Body3DController.Status.Drag);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Item/Body3DOjbItem.cs.meta
Normal file
11
Assets/Scripts/Item/Body3DOjbItem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 297f30dc51736414695fa9fd6ad43dd6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
89
Assets/Scripts/Item/ObjDrag.cs
Normal file
89
Assets/Scripts/Item/ObjDrag.cs
Normal file
@ -0,0 +1,89 @@
|
||||
using DG.Tweening;
|
||||
using QFramework;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class ObjDrag : MonoBehaviour
|
||||
{
|
||||
private Vector3 offset;
|
||||
public bool isOn = false;
|
||||
|
||||
Vector3 startPosition;
|
||||
|
||||
public UnityEvent<GameObject> OnDragEnd = new UnityEvent<GameObject>();
|
||||
void Start()
|
||||
{
|
||||
startPosition = gameObject.transform.position;
|
||||
}
|
||||
|
||||
private void OnMouseUp()
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
Show3DCamera.instance.lockMove = false;
|
||||
OnDragEnd?.Invoke(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
void OnMouseDown()
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
// 获取鼠标在相机视角平面上的世界坐标
|
||||
Vector3 mouseWorldPos = GetMouseWorldPositionOnPlane();
|
||||
// 计算物体位置与鼠标点击点在世界坐标中的偏移量
|
||||
offset = transform.position - mouseWorldPos;
|
||||
Show3DCamera.instance.lockMove = true;
|
||||
}
|
||||
}
|
||||
|
||||
void OnMouseDrag()
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
// 获取鼠标在相机视角平面上的世界坐标
|
||||
Vector3 mouseWorldPos = GetMouseWorldPositionOnPlane();
|
||||
// 根据偏移量更新物体的位置
|
||||
transform.position = mouseWorldPos + offset;
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3 GetMouseWorldPositionOnPlane()
|
||||
{
|
||||
// 获取鼠标在屏幕上的位置
|
||||
Vector3 mouseScreenPos = Input.mousePosition;
|
||||
mouseScreenPos.z = Camera.main.WorldToScreenPoint(transform.position).z; // 保持物体与相机的深度一致
|
||||
|
||||
// 将鼠标的屏幕坐标转换为世界坐标
|
||||
Vector3 mouseWorldPos = Camera.main.ScreenToWorldPoint(mouseScreenPos);
|
||||
|
||||
// 计算相机视角平面的法线方向(相机的正前方)
|
||||
Vector3 cameraForward = Camera.main.transform.forward;
|
||||
|
||||
// 创建一个平面,法线方向为相机的正前方,平面通过物体的当前位置
|
||||
Plane plane = new Plane(cameraForward, transform.position);
|
||||
|
||||
// 从相机发射一条射线,指向鼠标的世界坐标
|
||||
Ray ray = Camera.main.ScreenPointToRay(mouseScreenPos);
|
||||
|
||||
float distance;
|
||||
if (plane.Raycast(ray, out distance))
|
||||
{
|
||||
// 返回射线与平面的交点
|
||||
return ray.GetPoint(distance);
|
||||
}
|
||||
|
||||
// 如果没有相交,返回物体的当前位置
|
||||
return transform.position;
|
||||
}
|
||||
|
||||
// 双击事件处理函数
|
||||
public void OnDoubleClick()
|
||||
{
|
||||
// 在这里可以添加你想要执行的双击逻辑
|
||||
// 例如,将物体重置到起始位置
|
||||
//transform.position = startPosition;
|
||||
transform.DOMove(startPosition, 0.3f);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Item/ObjDrag.cs.meta
Normal file
11
Assets/Scripts/Item/ObjDrag.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4bc81b557a686064482ca97c33f03504
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
31
Assets/Scripts/Item/ObjectColorToggle.cs
Normal file
31
Assets/Scripts/Item/ObjectColorToggle.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ObjectColorToggle : MonoBehaviour
|
||||
{
|
||||
|
||||
public Color isOnColor = new Color(0 / 255f, 255 / 255f, 255 / 255f);
|
||||
public Color isOffColor = new Color(255 / 255f, 255 / 255f, 255 / 255f);
|
||||
MeshRenderer mesh;
|
||||
private void Awake()
|
||||
{
|
||||
mesh = gameObject.GetComponent<MeshRenderer>();
|
||||
}
|
||||
|
||||
public void SetColor(bool isOn)
|
||||
{
|
||||
float alpha = mesh.material.color.a;
|
||||
if (isOn)
|
||||
{
|
||||
isOnColor.a = alpha;
|
||||
mesh.material.color = isOnColor;
|
||||
}
|
||||
else
|
||||
{
|
||||
isOffColor.a = alpha;
|
||||
mesh.material.color = isOffColor;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Item/ObjectColorToggle.cs.meta
Normal file
11
Assets/Scripts/Item/ObjectColorToggle.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f7a034293f9fb56428fbd3c0772ff83c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
47
Assets/Scripts/Item/ObjectToggle.cs
Normal file
47
Assets/Scripts/Item/ObjectToggle.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class ObjectToggle : MonoBehaviour
|
||||
{
|
||||
public bool isOn = false;
|
||||
//EventHandler OnValueChanged
|
||||
public UnityEvent<bool> OnValueChanged = new UnityEvent<bool>();
|
||||
private float mouseDownTime;
|
||||
private bool isMouseDown;
|
||||
private void OnMouseDown()
|
||||
{
|
||||
// 记录鼠标按下的时间
|
||||
mouseDownTime = Time.time;
|
||||
isMouseDown = true;
|
||||
}
|
||||
|
||||
private void OnMouseUp()
|
||||
{
|
||||
if (isMouseDown)
|
||||
{
|
||||
// 计算鼠标按下和抬起的时间间隔
|
||||
float clickDuration = Time.time - mouseDownTime;
|
||||
|
||||
// 检查时间间隔是否大于 0.2 秒
|
||||
if (clickDuration < 0.2f)
|
||||
{
|
||||
if (isOn == false)
|
||||
{
|
||||
isOn = !isOn;
|
||||
OnValueChanged?.Invoke(isOn);
|
||||
}
|
||||
}
|
||||
|
||||
isMouseDown = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Set(bool isOn)
|
||||
{
|
||||
this.isOn = isOn;
|
||||
OnValueChanged?.Invoke(isOn);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Item/ObjectToggle.cs.meta
Normal file
11
Assets/Scripts/Item/ObjectToggle.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fce67a81459948d43bb40992a12c83ec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,10 +1,6 @@
|
||||
using GCSeries.Core;
|
||||
using System;
|
||||
using Unity.Burst.CompilerServices;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class Show3DCamera : MonoBehaviour
|
||||
{
|
||||
@ -27,6 +23,12 @@ public class Show3DCamera : MonoBehaviour
|
||||
|
||||
private GameObject lastHitObject = null;
|
||||
|
||||
public RenderTexture texture;
|
||||
public bool lockMove = false;
|
||||
|
||||
|
||||
private Vector2 mouseDownPosition; // 记录鼠标按下时的位置
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
@ -34,7 +36,9 @@ public class Show3DCamera : MonoBehaviour
|
||||
DontDestroyOnLoad(this);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
public void Set(Transform target, float rotateSpeed = 10, float moveSpeed = 0.1f, float distance = 0.1f, float pitchMin = -20, float pitchMax = 80, float distanceMin = 0.2f, float distanceMax = 20f, RectTransform inputRect = null)
|
||||
|
||||
|
||||
public void Set(Transform target, float rotateSpeed = 10, float moveSpeed = 0.1f, float distance = 0.1f, float pitchMin = -20, float pitchMax = 80, float distanceMin = 0.2f, float distanceMax = 20f, RectTransform inputRect = null, bool isRenderTexture = true, float moveTime = -1)
|
||||
{
|
||||
if (target == null)
|
||||
{
|
||||
@ -54,20 +58,40 @@ public class Show3DCamera : MonoBehaviour
|
||||
this.pitchMinMax = new Vector2(pitchMin, pitchMax);
|
||||
// 初始化相机位置
|
||||
offset = new Vector3(0, 0, -distance);
|
||||
UpdateCameraPosition();
|
||||
|
||||
if (isRenderTexture)
|
||||
{
|
||||
self.targetTexture = texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.targetTexture = null;
|
||||
}
|
||||
UpdateCameraPosition(moveTime);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (targetPos != null)
|
||||
if (targetPos != null && lockMove == false && EventSystem.current.IsPointerOverGameObject() == false)
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
// 记录鼠标按下时的位置
|
||||
mouseDownPosition = Input.mousePosition;
|
||||
}
|
||||
|
||||
// 按住鼠标左键时旋转相机
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
// 计算鼠标按下和抬起位置之间的距离
|
||||
float distance = Vector2.Distance(mouseDownPosition, Input.mousePosition);
|
||||
if (distance > 1f)
|
||||
{
|
||||
RotateCamera();
|
||||
}
|
||||
}
|
||||
|
||||
// 鼠标滚轮缩放
|
||||
float scroll = Input.GetAxis("Mouse ScrollWheel");
|
||||
@ -134,6 +158,28 @@ public class Show3DCamera : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 聚焦某个物体
|
||||
/// </summary>
|
||||
public void FocusObj(Vector3 target, float distance = 1f, float moveTime = -1)
|
||||
{
|
||||
// 计算相机前方一定距离的位置,作为Cube的目标位置
|
||||
// 可以根据需要调整这个距离
|
||||
Vector3 cameraPos = target - transform.forward * distance;
|
||||
|
||||
targetPos = target;
|
||||
this.distance = distance;
|
||||
offset = new Vector3(0, 0, -distance);
|
||||
if (moveTime != -1)
|
||||
{
|
||||
transform.DOMove(cameraPos, moveTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.position = cameraPos;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnMouseEnterObj(GameObject obj)
|
||||
{
|
||||
TipItem tip = obj.GetComponent<TipItem>();
|
||||
@ -160,6 +206,7 @@ public class Show3DCamera : MonoBehaviour
|
||||
float mouseY = Input.GetAxis("Mouse Y") * moveSpeed;
|
||||
|
||||
transform.Translate(new Vector3(-mouseX, -mouseY, 0));
|
||||
targetPos += new Vector3(-mouseX, -mouseY, 0);
|
||||
}
|
||||
// 缩放相机
|
||||
private void ZoomCamera(float scroll)
|
||||
@ -187,18 +234,26 @@ public class Show3DCamera : MonoBehaviour
|
||||
}
|
||||
|
||||
// 更新相机位置和朝向
|
||||
private void UpdateCameraPosition()
|
||||
private void UpdateCameraPosition(float moveTime = -1)
|
||||
{
|
||||
// 计算旋转后的偏移量
|
||||
Quaternion rotation = Quaternion.Euler(pitch, yaw, 0);
|
||||
Vector3 rotatedOffset = rotation * offset;
|
||||
|
||||
// 更新相机位置
|
||||
transform.position = targetPos + rotatedOffset;
|
||||
|
||||
if (moveTime != -1)
|
||||
{
|
||||
transform.DOMove(targetPos + rotatedOffset, moveTime).onUpdate = () =>
|
||||
// 相机始终朝向目标点
|
||||
transform.LookAt(targetPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.position = targetPos + rotatedOffset;
|
||||
// 相机始终朝向目标点
|
||||
transform.LookAt(targetPos);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
49
Assets/Scripts/UI/UI3DObjSelect.Designer.cs
generated
Normal file
49
Assets/Scripts/UI/UI3DObjSelect.Designer.cs
generated
Normal file
@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:f7144bda-22df-40c7-b734-51cfe8de8169
|
||||
public partial class UI3DObjSelect
|
||||
{
|
||||
public const string Name = "UI3DObjSelect";
|
||||
|
||||
[SerializeField]
|
||||
public RectTransform Content;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button BtnItem;
|
||||
|
||||
private UI3DObjSelectData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Content = null;
|
||||
BtnItem = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UI3DObjSelectData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UI3DObjSelectData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UI3DObjSelectData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UI3DObjSelect.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UI3DObjSelect.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 41a6a58bf629af24fa47ac75c1ef1c29
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
58
Assets/Scripts/UI/UI3DObjSelect.cs
Normal file
58
Assets/Scripts/UI/UI3DObjSelect.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using TMPro;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UI3DObjSelectData : UIPanelData
|
||||
{
|
||||
}
|
||||
public partial class UI3DObjSelect : UIPanel
|
||||
{
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UI3DObjSelectData ?? new UI3DObjSelectData();
|
||||
// please add init code here
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
Content.RemoveAllChildren();
|
||||
int index = 0;
|
||||
foreach (var item in Global.Instance.curModule.body3d.parts)
|
||||
{
|
||||
GameObject obj = GameObject.Instantiate(BtnItem.gameObject, Content);
|
||||
obj.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = item.Key;
|
||||
obj.GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
Global.Instance.cur3DPart = Global.Instance.curModule.body3d.parts[item.Key];
|
||||
TypeEventSystem.Global.Send<OnBody3DStart>();
|
||||
UIBody3DData data = new UIBody3DData();
|
||||
data.body = Global.Instance.cur3DPart;
|
||||
UIKit.OpenPanelAsync<UIBody3D>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal(() =>
|
||||
{
|
||||
Hide();
|
||||
});
|
||||
});
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UI3DObjSelect.cs.meta
Normal file
11
Assets/Scripts/UI/UI3DObjSelect.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: def3eef7c485d1a4c910ae6d40e127cf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
29
Assets/Scripts/UI/UIBody3D.Designer.cs
generated
29
Assets/Scripts/UI/UIBody3D.Designer.cs
generated
@ -5,7 +5,7 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:bebdc4e7-6617-4dcd-b971-e94fd69677e1
|
||||
// Generate Id:72ad2108-5768-445e-af82-c0c5db90d8e7
|
||||
public partial class UIBody3D
|
||||
{
|
||||
public const string Name = "UIBody3D";
|
||||
@ -13,14 +13,41 @@ namespace QFramework.Example
|
||||
[SerializeField]
|
||||
public RectTransform BodyContent;
|
||||
[SerializeField]
|
||||
public RectTransform BodyList;
|
||||
[SerializeField]
|
||||
public RectTransform LeftContent;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button ResetBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle ActiveBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button ActiveBack;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle DragBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button DragBack;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button MenuBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle BodyItem;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button BodyBtn;
|
||||
|
||||
private UIBody3DData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
BodyContent = null;
|
||||
BodyList = null;
|
||||
LeftContent = null;
|
||||
ResetBtn = null;
|
||||
ActiveBtn = null;
|
||||
ActiveBack = null;
|
||||
DragBtn = null;
|
||||
DragBack = null;
|
||||
MenuBtn = null;
|
||||
BodyItem = null;
|
||||
BodyBtn = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
@ -1,40 +1,167 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using XMLTool;
|
||||
using TMPro;
|
||||
using System.Drawing;
|
||||
using System.Collections.Generic;
|
||||
using static XMLTool.Body3D;
|
||||
using UnityEngine.Assertions.Must;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIBody3DData : UIPanelData
|
||||
{
|
||||
public Body3D.Body body = new Body3D.Body();
|
||||
}
|
||||
public partial class UIBody3D : UIPanel
|
||||
{
|
||||
GameObject root;
|
||||
public Dictionary<string, Body> bodyList { get; set; } = new Dictionary<string, Body>();
|
||||
public class BodyListItem
|
||||
{
|
||||
public Body3D.Body root;
|
||||
public List<string> bodys = new List<string>();
|
||||
public int index = 0;
|
||||
|
||||
public string GetCurName()
|
||||
{
|
||||
if (index > bodys.Count - 1 || index < 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return bodys[index];
|
||||
}
|
||||
|
||||
public void Add()
|
||||
{
|
||||
if (index < bodys.Count)
|
||||
{
|
||||
string name = bodys[index];
|
||||
var body = root.subBody[name];
|
||||
Utility.FindObj(body.Path)?.SetActive(true);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
public void Sub()
|
||||
{
|
||||
if (index > 0)
|
||||
{
|
||||
index--;
|
||||
string name = bodys[index];
|
||||
var body = root.subBody[name];
|
||||
Utility.FindObj(body.Path)?.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
Dictionary<string, BodyListItem> bodyListIndex = new Dictionary<string, BodyListItem>();
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIBody3DData ?? new UIBody3DData();
|
||||
// please add init code here
|
||||
DragBtn.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
DragBtn.transform.Find("SubBtns").gameObject.SetActive(isOn);
|
||||
Body3DController.Instance.allowDrag = isOn;
|
||||
Body3DController.Instance.SetStatus(Body3DController.Status.Drag, isOn);
|
||||
TypeEventSystem.Global.Send<OnBody3DDragChanged>();
|
||||
});
|
||||
DragBack.onClick.AddListener(() =>
|
||||
{
|
||||
GameObject obj = Body3DController.Instance.PopMoveObj();
|
||||
if (obj != null)
|
||||
{
|
||||
obj.GetComponent<ObjDrag>().OnDoubleClick();
|
||||
}
|
||||
});
|
||||
|
||||
ActiveBtn.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
ActiveBtn.transform.Find("SubBtns").gameObject.SetActive(isOn);
|
||||
Body3DController.Instance.SetStatus(Body3DController.Status.Active, isOn);
|
||||
});
|
||||
|
||||
ActiveBack.onClick.AddListener(() =>
|
||||
{
|
||||
Body3DController.Instance.PopActiveObj()?.gameObject.SetActive(true);
|
||||
});
|
||||
ResetBtn.onClick.AddListener(() =>
|
||||
{
|
||||
ResetCamera(0.5f);
|
||||
});
|
||||
|
||||
MenuBtn.onClick.AddListener(() =>
|
||||
{
|
||||
UIKit.OpenPanelAsync<UIBody3DMenuTree>(canvasLevel: UILevel.PopUI, new UIBody3DMenuTreeData() { body = mData.body }).ToAction().StartGlobal();
|
||||
Hide();
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
BodyContent.RemoveAllChildren();
|
||||
|
||||
foreach (var body in Global.Instance.curModule.body3d.bodys)
|
||||
if (uiData!=null)
|
||||
{
|
||||
mData = uiData as UIBody3DData ?? new UIBody3DData();
|
||||
}
|
||||
BodyContent.RemoveAllChildren();
|
||||
root = Utility.FindObj(mData.body.Path);
|
||||
root.SetActive(true);
|
||||
bodyList.Clear();
|
||||
foreach (var bodyData in mData.body.subBody)
|
||||
{
|
||||
if (bodyData.Value.isBodyList == true)
|
||||
{
|
||||
bodyList.Add(bodyData.Value.Name, bodyData.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
var body = bodyData.Value;
|
||||
var bodyItem = GameObject.Instantiate(BodyItem.gameObject, BodyContent);
|
||||
bodyItem.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Value.Name;
|
||||
bodyItem.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name;
|
||||
var bodyToggle = bodyItem.GetComponent<Toggle>();
|
||||
bodyToggle.isOn = body.Value.isShow;
|
||||
bodyToggle.isOn = body.isShow;
|
||||
GameObject obj = Utility.FindObj(body.Path);
|
||||
obj.SetActive(body.isShow);
|
||||
bodyToggle.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
Utility.FindObj(body.Value.Path).SetActive(isOn);
|
||||
obj.SetActive(isOn);
|
||||
});
|
||||
Utility.FindObj(body.Value.Path).SetActive(body.Value.isShow);
|
||||
}
|
||||
}
|
||||
BodyList.RemoveAllChildren();
|
||||
bodyListIndex.Clear();
|
||||
foreach (var list in bodyList)
|
||||
{
|
||||
var body = list.Value;
|
||||
var add = GameObject.Instantiate(BodyBtn.gameObject, BodyList);
|
||||
var sub = GameObject.Instantiate(BodyBtn.gameObject, BodyList);
|
||||
add.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name + "+";
|
||||
sub.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name + "-";
|
||||
sub.name = add.name = body.Name;
|
||||
bodyListIndex.Add(body.Name, new BodyListItem() { index = 0, root = body });
|
||||
bodyListIndex[body.Name].bodys.Clear();
|
||||
foreach (var subList in body.subBody)
|
||||
{
|
||||
bodyListIndex[body.Name].bodys.Add(subList.Value.Name);
|
||||
Utility.FindObj(subList.Value.Path)?.SetActive(false);
|
||||
}
|
||||
add.GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
bodyListIndex[add.name]?.Add();
|
||||
});
|
||||
sub.GetComponent<Button>().onClick.AddListener(() =>
|
||||
{
|
||||
bodyListIndex[add.name]?.Sub();
|
||||
});
|
||||
}
|
||||
FreeCameraController.instance.gameObject.SetActive(false);
|
||||
Show3DCamera.instance.gameObject.SetActive(true);
|
||||
ResetCamera(-1);
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void ResetCamera(float moveTime)
|
||||
{
|
||||
Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime, pitchMin: -80);
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
|
||||
88
Assets/Scripts/UI/UIBody3DInfo.Designer.cs
generated
Normal file
88
Assets/Scripts/UI/UIBody3DInfo.Designer.cs
generated
Normal file
@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:049dcd2b-a5af-4cf7-a8ee-72f902b5f835
|
||||
public partial class UIBody3DInfo
|
||||
{
|
||||
public const string Name = "UIBody3DInfo";
|
||||
|
||||
[SerializeField]
|
||||
public UnityEngine.RectTransform Content;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle Group;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI PartName;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle ShowTip;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle AudioBtn;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle AudioSpeed;
|
||||
[SerializeField]
|
||||
public RectTransform Center;
|
||||
[SerializeField]
|
||||
public RectTransform ListContent;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI Des;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button Back;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle Active;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle Transparent;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button Single;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Toggle TransparentOther;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Image ListItem;
|
||||
|
||||
private UIBody3DInfoData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Content = null;
|
||||
Group = null;
|
||||
PartName = null;
|
||||
ShowTip = null;
|
||||
AudioBtn = null;
|
||||
AudioSpeed = null;
|
||||
Center = null;
|
||||
ListContent = null;
|
||||
Des = null;
|
||||
Back = null;
|
||||
Active = null;
|
||||
Transparent = null;
|
||||
Single = null;
|
||||
TransparentOther = null;
|
||||
ListItem = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UIBody3DInfoData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UIBody3DInfoData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UIBody3DInfoData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIBody3DInfo.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UIBody3DInfo.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b80aaf4bf2b27ef4bbf394d5183a96d5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
172
Assets/Scripts/UI/UIBody3DInfo.cs
Normal file
172
Assets/Scripts/UI/UIBody3DInfo.cs
Normal file
@ -0,0 +1,172 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using XMLTool;
|
||||
using DG.Tweening;
|
||||
using TMPro;
|
||||
using System;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIBody3DInfoData : UIPanelData
|
||||
{
|
||||
public Body3D.Body body;
|
||||
}
|
||||
public partial class UIBody3DInfo : UIPanel
|
||||
{
|
||||
GameObject obj;
|
||||
float bgH;
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
bgH = Content.sizeDelta.y;
|
||||
Group.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
TypeEventSystem.Global.Send<OnBody3DGroupTypeChanged>(new OnBody3DGroupTypeChanged() { isGroup = isOn });
|
||||
if (isOn)
|
||||
{
|
||||
Group.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "多选";
|
||||
}
|
||||
else
|
||||
{
|
||||
Group.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "单选";
|
||||
}
|
||||
});
|
||||
|
||||
Active.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
obj.SetActive(isOn);
|
||||
if (isOn)
|
||||
{
|
||||
Active.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "隐藏";
|
||||
}
|
||||
else
|
||||
{
|
||||
Active.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "显示";
|
||||
}
|
||||
});
|
||||
|
||||
Transparent.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
Transparent.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "实体";
|
||||
}
|
||||
else
|
||||
{
|
||||
Transparent.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "透明";
|
||||
}
|
||||
Utility.SetSurfaceType(obj.GetComponent<MeshRenderer>().material, isOn);
|
||||
});
|
||||
|
||||
Single.onClick.AddListener(() =>
|
||||
{
|
||||
Body3DController.Instance.Active(false);
|
||||
Back.gameObject.SetActive(true);
|
||||
Active.gameObject.SetActive(false);
|
||||
Single.gameObject.SetActive(false);
|
||||
Transparent.gameObject.SetActive(false);
|
||||
TransparentOther.gameObject.SetActive(false);
|
||||
});
|
||||
TransparentOther.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
TransparentOther.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "实体其他";
|
||||
}
|
||||
else
|
||||
{
|
||||
TransparentOther.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "透明其他";
|
||||
}
|
||||
Body3DController.Instance.Transparent(obj, isOn, true);
|
||||
});
|
||||
|
||||
Back.onClick.AddListener(() =>
|
||||
{
|
||||
|
||||
Body3DController.Instance.Active(true);
|
||||
Back.gameObject.SetActive(false);
|
||||
Active.gameObject.SetActive(true);
|
||||
Single.gameObject.SetActive(true);
|
||||
Transparent.gameObject.SetActive(true);
|
||||
TransparentOther.gameObject.SetActive(true);
|
||||
});
|
||||
|
||||
|
||||
ShowTip.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
|
||||
if (isOn)
|
||||
{
|
||||
DOTween.To(() => Content.sizeDelta.y, (v) =>
|
||||
{
|
||||
Content.sizeDelta = new Vector2(Content.sizeDelta.x, v);
|
||||
}, bgH + Center.sizeDelta.y, 0.2f);
|
||||
}
|
||||
else
|
||||
{
|
||||
DOTween.To(() => Content.sizeDelta.y, (v) =>
|
||||
{
|
||||
Content.sizeDelta = new Vector2(Content.sizeDelta.x, v);
|
||||
}, bgH, 0.2f);
|
||||
}
|
||||
});
|
||||
|
||||
AudioBtn.onValueChanged.AddListener(isOn =>
|
||||
{
|
||||
AudioSpeed.gameObject.SetActive(isOn);
|
||||
});
|
||||
AudioSpeed.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void RefreshTipPath()
|
||||
{
|
||||
ListContent.RemoveAllChildren();
|
||||
ListItemFacotry(mData.body);
|
||||
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
PartName.text = mData.body.Name;
|
||||
obj = Utility.FindObj(mData.body.Path);
|
||||
Des.text = mData.body.Tip;
|
||||
RefreshTipPath();
|
||||
}
|
||||
|
||||
public void ListItemFacotry(Body3D.Body body)
|
||||
{
|
||||
GameObject obj = GameObject.Instantiate(ListItem.gameObject, ListContent);
|
||||
obj.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name + ">";
|
||||
obj.transform.SetAsFirstSibling();
|
||||
if (body.parent != null)
|
||||
{
|
||||
ListItemFacotry(body.parent);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIBody3DInfoData ?? new UIBody3DInfoData();
|
||||
|
||||
Refresh();
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIBody3DInfo.cs.meta
Normal file
11
Assets/Scripts/UI/UIBody3DInfo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c8ce0f6197762174eb582255a26c5fb9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
61
Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs
generated
Normal file
61
Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs
generated
Normal file
@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:da8f8310-d647-404d-b0c3-d738c239377d
|
||||
public partial class UIBody3DMenuTree
|
||||
{
|
||||
public const string Name = "UIBody3DMenuTree";
|
||||
|
||||
[SerializeField]
|
||||
public TMPro.TMP_InputField Input;
|
||||
[SerializeField]
|
||||
public UnityEngine.UI.Button Close;
|
||||
[SerializeField]
|
||||
public RectTransform Content;
|
||||
[SerializeField]
|
||||
public RectTransform SearchContent;
|
||||
[SerializeField]
|
||||
public RectTransform Item;
|
||||
[SerializeField]
|
||||
public RectTransform SearchItem;
|
||||
|
||||
private UIBody3DMenuTreeData mPrivateData = null;
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Input = null;
|
||||
Close = null;
|
||||
Content = null;
|
||||
SearchContent = null;
|
||||
Item = null;
|
||||
SearchItem = null;
|
||||
|
||||
mData = null;
|
||||
}
|
||||
|
||||
public UIBody3DMenuTreeData Data
|
||||
{
|
||||
get
|
||||
{
|
||||
return mData;
|
||||
}
|
||||
}
|
||||
|
||||
UIBody3DMenuTreeData mData
|
||||
{
|
||||
get
|
||||
{
|
||||
return mPrivateData ?? (mPrivateData = new UIBody3DMenuTreeData());
|
||||
}
|
||||
set
|
||||
{
|
||||
mUIData = value;
|
||||
mPrivateData = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs.meta
Normal file
11
Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5e21447750da4a43a24dc660c11b950
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
338
Assets/Scripts/UI/UIBody3DMenuTree.cs
Normal file
338
Assets/Scripts/UI/UIBody3DMenuTree.cs
Normal file
@ -0,0 +1,338 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using XMLTool;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using System.Drawing;
|
||||
using UnityEngine.Assertions.Must;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIBody3DMenuTreeData : UIPanelData
|
||||
{
|
||||
public Body3D.Body body;
|
||||
}
|
||||
public partial class UIBody3DMenuTree : UIPanel
|
||||
{
|
||||
class ObjBtnData
|
||||
{
|
||||
public Button btn;
|
||||
public Body3D.Body body;
|
||||
public ObjToggleStatus status;
|
||||
public Dictionary<Body3D.Body, ObjBtnData> objBtnDataMap = new Dictionary<Body3D.Body, ObjBtnData>();
|
||||
public ObjBtnData(Dictionary<Body3D.Body, ObjBtnData> objBtnDataMap, Button btn, Body3D.Body body)
|
||||
{
|
||||
this.objBtnDataMap = objBtnDataMap;
|
||||
this.btn = btn;
|
||||
this.body = body;
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case ObjToggleStatus.None:
|
||||
case ObjToggleStatus.Half:
|
||||
SetStatus(ObjToggleStatus.Full);
|
||||
break;
|
||||
case ObjToggleStatus.Full:
|
||||
SetStatus(ObjToggleStatus.None);
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
public void SetStatus(ObjToggleStatus status)
|
||||
{
|
||||
this.status = status;
|
||||
RefreshStatus();
|
||||
}
|
||||
|
||||
public void RefreshStatus()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case ObjToggleStatus.None:
|
||||
Utility.FindObj(body.Path).gameObject.SetActive(false);
|
||||
foreach (var sub in body.subBody)
|
||||
{
|
||||
if (objBtnDataMap.ContainsKey(sub.Value))
|
||||
{
|
||||
objBtnDataMap[sub.Value].SetStatus(status);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ObjToggleStatus.Half:
|
||||
break;
|
||||
case ObjToggleStatus.Full:
|
||||
Utility.FindObj(body.Path).gameObject.SetActive(true);
|
||||
foreach (var sub in body.subBody)
|
||||
{
|
||||
if (objBtnDataMap.ContainsKey(sub.Value))
|
||||
{
|
||||
objBtnDataMap[sub.Value].SetStatus(status);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
SetUpStatus(body.parent);
|
||||
|
||||
RefreshUI();
|
||||
}
|
||||
|
||||
public void SetUpStatus(Body3D.Body body)
|
||||
{
|
||||
//if (body != null)
|
||||
//{
|
||||
// foreach (var sub in body.subBody)
|
||||
// {
|
||||
// if (objBtnDataMap.ContainsKey(sub.Value))
|
||||
// {
|
||||
// objBtnDataMap[sub.Value]
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//if (objBtnDataMap.ContainsKey(body))
|
||||
//{
|
||||
// objBtnDataMap[body].SetStatus(this.status);
|
||||
//}
|
||||
//if (body.parent != null)
|
||||
//{
|
||||
// SetUpStatus(body.parent);
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
public void RefreshUI()
|
||||
{
|
||||
switch (status)
|
||||
{
|
||||
case ObjToggleStatus.None:
|
||||
btn.transform.Find("Full").gameObject.SetActive(false);
|
||||
btn.transform.Find("Half").gameObject.SetActive(false);
|
||||
break;
|
||||
case ObjToggleStatus.Half:
|
||||
btn.transform.Find("Full").gameObject.SetActive(false);
|
||||
btn.transform.Find("Half").gameObject.SetActive(true);
|
||||
break;
|
||||
case ObjToggleStatus.Full:
|
||||
btn.transform.Find("Full").gameObject.SetActive(true);
|
||||
btn.transform.Find("Half").gameObject.SetActive(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť<EFBFBD><C5A5>˵<EFBFBD><CBB5><EFBFBD>ť<EFBFBD>Ķ<EFBFBD>Ӧ
|
||||
/// </summary>
|
||||
Dictionary<GameObject, GameObject> searchItemMap = new Dictionary<GameObject, GameObject>();
|
||||
|
||||
|
||||
Dictionary<Body3D.Body, ObjBtnData> objBtnDataMap = new Dictionary<Body3D.Body, ObjBtnData>();
|
||||
|
||||
enum ObjToggleStatus
|
||||
{
|
||||
None,
|
||||
Half,
|
||||
Full
|
||||
}
|
||||
protected override void OnInit(IUIData uiData = null)
|
||||
{
|
||||
// please add init code here
|
||||
Close.onClick.AddListener(() =>
|
||||
{
|
||||
Hide();
|
||||
UIKit.OpenPanelAsync<UIBody3D>().ToAction().StartGlobal();
|
||||
});
|
||||
Input.onSelect.AddListener(str =>
|
||||
{
|
||||
Debug.LogError("onSelect:" + str);
|
||||
SearchContent.gameObject.SetActive(true);
|
||||
Content.gameObject.SetActive(false);
|
||||
});
|
||||
Input.onEndEdit.AddListener(str =>
|
||||
{
|
||||
Debug.LogError("onEndEdit:" + str);
|
||||
if (string.IsNullOrEmpty(str))
|
||||
{
|
||||
SearchContent.gameObject.SetActive(false);
|
||||
Content.gameObject.SetActive(true);
|
||||
SearchContent.RemoveAllChildren();
|
||||
}
|
||||
else
|
||||
{
|
||||
SearchContent.gameObject.SetActive(true);
|
||||
Content.gameObject.SetActive(false);
|
||||
RefreshSearchContent(str);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
mData = uiData as UIBody3DMenuTreeData ?? new UIBody3DMenuTreeData();
|
||||
Content.RemoveAllChildren();
|
||||
BuildTreeUI(mData.body);
|
||||
}
|
||||
private void BuildTreeUI(Body3D.Body data, int depth = 0, Transform parent = null)
|
||||
{
|
||||
foreach (var bodyPair in data.subBody)
|
||||
{
|
||||
Body3D.Body body = bodyPair.Value;
|
||||
// ȷ<><C8B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
Transform targetParent = parent != null ? parent : Content;
|
||||
|
||||
// <20><><EFBFBD><EFBFBD>Toggle
|
||||
GameObject toggleObj = GameObject.Instantiate(Item.gameObject, targetParent);
|
||||
toggleObj.name = body.Name;
|
||||
|
||||
Toggle uiToggle = toggleObj.transform.Find("ToggleContent/UI").GetComponent<Toggle>();
|
||||
Button objBtn = toggleObj.transform.Find("ToggleContent/Obj").GetComponent<Button>();
|
||||
TextMeshProUGUI label = toggleObj.transform.Find("ToggleContent/Label").GetComponentInChildren<TextMeshProUGUI>();
|
||||
|
||||
label.text = body.Name;
|
||||
toggleObj.transform.Find("ToggleContent").GetComponent<HorizontalLayoutGroup>().padding = new RectOffset(depth * 15, 5, 2, 2);
|
||||
if (depth != 0)
|
||||
{
|
||||
toggleObj.SetActive(false);
|
||||
}
|
||||
|
||||
Transform subContent = toggleObj.transform.Find("SubContent");
|
||||
|
||||
uiToggle.onValueChanged.AddListener((isOn) =>
|
||||
{
|
||||
for (int i = 0; i < subContent.childCount; i++)
|
||||
{
|
||||
subContent.GetChild(i).gameObject.SetActive(isOn);
|
||||
}
|
||||
});
|
||||
|
||||
objBtnDataMap.Add(body, new ObjBtnData(objBtnDataMap, objBtn, body));
|
||||
|
||||
|
||||
if (body.subBody.Count > 0)
|
||||
{
|
||||
uiToggle.gameObject.SetActive(true);
|
||||
BuildTreeUI(body, depth + 1, subContent);
|
||||
}
|
||||
else
|
||||
{
|
||||
uiToggle.gameObject.SetActive(false);
|
||||
Debug.Log($"<22>ڵ<EFBFBD> {body.Name} û<><C3BB><EFBFBD>ӽڵ㡣");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetSubObjActive(Body3D.Body body, bool isOn, Transform subContent)
|
||||
{
|
||||
// 先设置当前对象
|
||||
GameObject targetObj = Utility.FindObj(body.Path);
|
||||
if (targetObj != null)
|
||||
{
|
||||
targetObj.SetActive(isOn);
|
||||
}
|
||||
|
||||
// 再递归设置子对象
|
||||
int index = 0;
|
||||
foreach (var subBodyPair in body.subBody)
|
||||
{
|
||||
Body3D.Body subBody = subBodyPair.Value;
|
||||
if (subContent.childCount > index)
|
||||
{
|
||||
Transform childToggleObj = subContent.GetChild(index);
|
||||
Toggle childObjToggle = childToggleObj.transform.Find("ToggleContent/Obj").GetComponent<Toggle>();
|
||||
childObjToggle.isOn = isOn;
|
||||
Transform childSubContent = childToggleObj.transform.Find("SubContent");
|
||||
SetSubObjActive(subBody, isOn, childSubContent);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ʵRefreshSearchContent
|
||||
private void RefreshSearchContent(string str)
|
||||
{
|
||||
// SearchContentµ
|
||||
searchItemMap.Clear();
|
||||
SearchContent.RemoveAllChildren();
|
||||
// ݹ
|
||||
CheckChildren(Content, str);
|
||||
|
||||
}
|
||||
|
||||
// ݹ
|
||||
private void CheckChildren(Transform parent, string str)
|
||||
{
|
||||
// ǰµ
|
||||
for (int i = 0; i < parent.childCount; i++)
|
||||
{
|
||||
Transform child = parent.GetChild(i);
|
||||
// Բ ToggleContent/Label
|
||||
Transform labelTransform = child.Find("ToggleContent/Label");
|
||||
if (labelTransform != null)
|
||||
{
|
||||
TextMeshProUGUI textComponent = labelTransform.GetComponent<TextMeshProUGUI>();
|
||||
if (textComponent != null)
|
||||
{
|
||||
string name = textComponent.text;
|
||||
// Ƿַ
|
||||
if (name.Contains(str))
|
||||
{
|
||||
// Ƹ嵽 SearchContent
|
||||
GameObject clone = GameObject.Instantiate(SearchItem.gameObject, SearchContent);
|
||||
searchItemMap.Add(clone, child.gameObject);
|
||||
Transform subContent = child.Find("SubContent");
|
||||
// Ƿ
|
||||
if (subContent.childCount > 0)
|
||||
{
|
||||
Button btn = clone.transform.Find("Button").GetComponent<Button>();
|
||||
btn.onClick.AddListener(() =>
|
||||
{
|
||||
child.Find("ToggleContent/Obj").GetComponent<Toggle>().isOn = true;
|
||||
});
|
||||
Transform buttonLabel = btn.transform.Find("Label");
|
||||
if (buttonLabel != null)
|
||||
{
|
||||
TextMeshProUGUI buttonText = buttonLabel.GetComponent<TextMeshProUGUI>();
|
||||
if (buttonText != null)
|
||||
{
|
||||
buttonText.text = "飩" + name + ">";
|
||||
}
|
||||
}
|
||||
// ݹ鵱ǰ
|
||||
CheckChildren(subContent, str);
|
||||
}
|
||||
else
|
||||
{
|
||||
Transform buttonLabel = clone.transform.Find("Button/Label");
|
||||
if (buttonLabel != null)
|
||||
{
|
||||
TextMeshProUGUI buttonText = buttonLabel.GetComponent<TextMeshProUGUI>();
|
||||
if (buttonText != null)
|
||||
{
|
||||
buttonText.text = name + ">";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/UIBody3DMenuTree.cs.meta
Normal file
11
Assets/Scripts/UI/UIBody3DMenuTree.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f0fcfaf54f5d5f45bad88367fa6cdee
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,9 +1,4 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using UnityEngine.EventSystems;
|
||||
using System.Drawing;
|
||||
using static UnityEditor.Progress;
|
||||
using DG.Tweening;
|
||||
|
||||
namespace QFramework.Example
|
||||
|
||||
@ -81,10 +81,26 @@ namespace QFramework.Example
|
||||
private void OnLoadFinished(Scene arg0, LoadSceneMode arg1)
|
||||
{
|
||||
SceneManager.sceneLoaded -= OnLoadFinished;
|
||||
if (Global.Instance.curModule.FSM.Count > 0)
|
||||
{
|
||||
var machin = StateMachineController.Instance;
|
||||
}
|
||||
if (Global.Instance.curModule.Operations != null && Global.Instance.curModule.Operations.Count > 0)
|
||||
{
|
||||
var op = OperationController.Instance;
|
||||
}
|
||||
if (Global.Instance.curModule.Devices != null && Global.Instance.curModule.Devices.Count > 0)
|
||||
{
|
||||
var dev = DeviceController.Instance;
|
||||
}
|
||||
if (Global.Instance.curModule.body3d != null)
|
||||
{
|
||||
var body3d = Body3DController.Instance;
|
||||
}
|
||||
if (Global.Instance.curModule.score != null)
|
||||
{
|
||||
ScoreController.Instance.Init();
|
||||
}
|
||||
UIKit.OpenPanelAsync<UIRightTop>().ToAction().StartGlobal(() =>
|
||||
{
|
||||
|
||||
|
||||
@ -1,13 +1,9 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using QFramework;
|
||||
using XMLTool;
|
||||
using UnityEditor.Rendering;
|
||||
using TMPro;
|
||||
using System.Collections.Generic;
|
||||
using static OperationController;
|
||||
using System;
|
||||
using UnityEditor.Hardware;
|
||||
namespace QFramework.Example
|
||||
{
|
||||
public class UIOperationListData : UIPanelData
|
||||
|
||||
5
Assets/Scripts/UI/UITextTip.Designer.cs
generated
5
Assets/Scripts/UI/UITextTip.Designer.cs
generated
@ -5,11 +5,13 @@ using QFramework;
|
||||
|
||||
namespace QFramework.Example
|
||||
{
|
||||
// Generate Id:6e5ebb38-7352-4359-a698-28a6e4ca3f0f
|
||||
// Generate Id:2bccd644-ac9b-4f30-8f17-4a933167afc1
|
||||
public partial class UITextTip
|
||||
{
|
||||
public const string Name = "UITextTip";
|
||||
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI Title;
|
||||
[SerializeField]
|
||||
public TMPro.TextMeshProUGUI Des;
|
||||
[SerializeField]
|
||||
@ -21,6 +23,7 @@ namespace QFramework.Example
|
||||
|
||||
protected override void ClearUIComponents()
|
||||
{
|
||||
Title = null;
|
||||
Des = null;
|
||||
BtnContent = null;
|
||||
Btn = null;
|
||||
|
||||
@ -13,6 +13,7 @@ namespace QFramework.Example
|
||||
{
|
||||
public string text;
|
||||
public string audio;
|
||||
public string title;
|
||||
public List<string> btns;
|
||||
}
|
||||
public partial class UITextTip : UIPanel
|
||||
@ -36,6 +37,8 @@ namespace QFramework.Example
|
||||
mData = uiData as UITextTipData ?? new UITextTipData();
|
||||
Des.text = Regex.Replace(mData.text, @"\\n", "\n");
|
||||
BtnContent.RemoveAllChildren();
|
||||
if (mData.btns != null)
|
||||
{
|
||||
foreach (var item in mData.btns)
|
||||
{
|
||||
GameObject btn = GameObject.Instantiate(Btn.gameObject, BtnContent);
|
||||
@ -46,6 +49,7 @@ namespace QFramework.Example
|
||||
Hide();
|
||||
});
|
||||
}
|
||||
}
|
||||
if (string.IsNullOrEmpty(mData.audio) == false)
|
||||
{
|
||||
string path = Global.audioPath + mData.audio;
|
||||
@ -59,6 +63,7 @@ namespace QFramework.Example
|
||||
});
|
||||
loader.LoadAsync();
|
||||
}
|
||||
Title.text = mData.title;
|
||||
}
|
||||
|
||||
protected override void OnShow()
|
||||
|
||||
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using UnityEngine;
|
||||
using static XMLTool.Body3D;
|
||||
namespace XMLTool
|
||||
{
|
||||
public class AppData
|
||||
@ -11,6 +12,7 @@ namespace XMLTool
|
||||
public List<Module> Modules { get; set; }
|
||||
}
|
||||
|
||||
|
||||
public class PreLoad
|
||||
{
|
||||
public Action action;
|
||||
@ -164,17 +166,42 @@ namespace XMLTool
|
||||
{
|
||||
public class Body
|
||||
{
|
||||
public string Icon { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Path { get; set; }
|
||||
|
||||
public string Tip { get; set; }
|
||||
|
||||
public string Audio { get; set; }
|
||||
|
||||
public string FocusDistance { get; set; }
|
||||
|
||||
public bool isShow = false;
|
||||
public List<Body> Children { get; set; } = new List<Body>();
|
||||
|
||||
public bool isBodyList = false;
|
||||
|
||||
public ObjectToggle toggle;
|
||||
public Dictionary<string, Body> subBody { get; set; } = new Dictionary<string, Body>();
|
||||
|
||||
public Body parent;
|
||||
//public Dictionary<string, Body> bodyList { get; set; } = new Dictionary<string, Body>();
|
||||
}
|
||||
|
||||
|
||||
public Dictionary<string, Body> bodys = new Dictionary<string, Body>();
|
||||
public Dictionary<string, Body> parts = new Dictionary<string, Body>();
|
||||
|
||||
}
|
||||
|
||||
public class ObjectToggle
|
||||
{
|
||||
public ColorToggle color;
|
||||
}
|
||||
|
||||
public class ColorToggle
|
||||
{
|
||||
public string isOn;
|
||||
public string isOff;
|
||||
}
|
||||
|
||||
public class XmlParser
|
||||
{
|
||||
@ -345,8 +372,8 @@ namespace XMLTool
|
||||
module.body3d = new Body3D();
|
||||
foreach (var item in body3d.Elements("Body"))
|
||||
{
|
||||
var body = ParseBody(item);
|
||||
module.body3d.bodys.Add(body.Name, body);
|
||||
var part = ParseBody(item);
|
||||
module.body3d.parts.Add(part.Name, part);
|
||||
}
|
||||
}
|
||||
XElement scoreNode = moduleElement.Element("Score");
|
||||
@ -370,12 +397,15 @@ namespace XMLTool
|
||||
}
|
||||
}
|
||||
}
|
||||
private static Body3D.Body ParseBody(XElement bodyElement)
|
||||
private static Body3D.Body ParseBody(XElement bodyElement, Body parent = null)
|
||||
{
|
||||
Body3D.Body body = new Body3D.Body
|
||||
{
|
||||
Icon = bodyElement.Attribute("icon")?.Value,
|
||||
Name = bodyElement.Attribute("name")?.Value,
|
||||
Path = bodyElement.Attribute("path")?.Value
|
||||
Path = bodyElement.Attribute("path")?.Value,
|
||||
Tip = bodyElement.Attribute("tip")?.Value,
|
||||
Audio = bodyElement.Attribute("audio")?.Value
|
||||
};
|
||||
|
||||
var isShow = bodyElement.Attribute("isShow");
|
||||
@ -383,11 +413,29 @@ namespace XMLTool
|
||||
{
|
||||
bool.TryParse(isShow.Value, out body.isShow);
|
||||
}
|
||||
var isBodyList = bodyElement.Attribute("isBodyList");
|
||||
if (isBodyList != null)
|
||||
{
|
||||
bool.TryParse(isBodyList.Value, out body.isBodyList);
|
||||
}
|
||||
var toggle = bodyElement.Element("ObjectToggle");
|
||||
if (toggle != null)
|
||||
{
|
||||
body.toggle = new ObjectToggle();
|
||||
var color = toggle.Element("Color");
|
||||
if (color != null)
|
||||
{
|
||||
body.toggle.color = new ColorToggle();
|
||||
body.toggle.color.isOn = color.Attribute("isOn")?.Value;
|
||||
body.toggle.color.isOff = color.Attribute("isOff")?.Value;
|
||||
}
|
||||
}
|
||||
foreach (var childElement in bodyElement.Elements("Body"))
|
||||
{
|
||||
body.Children.Add(ParseBody(childElement));
|
||||
var subBody = ParseBody(childElement, body);
|
||||
body.subBody.Add(subBody.Name, subBody);
|
||||
}
|
||||
|
||||
body.parent = parent;
|
||||
return body;
|
||||
}
|
||||
|
||||
@ -760,24 +808,21 @@ namespace XMLTool
|
||||
case "TipWindow":
|
||||
case "TextTip":
|
||||
{
|
||||
var act = new StringListAction();
|
||||
var act = new DictionaryAction();
|
||||
XAttribute audio = action.Attribute("audio");
|
||||
if (audio != null)
|
||||
{
|
||||
act.args.Add(audio.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
act.args.Add("");
|
||||
act.args.Add("audio", audio.Value);
|
||||
}
|
||||
XAttribute btns = action.Attribute("btns");
|
||||
if (btns != null)
|
||||
{
|
||||
act.args.Add(btns.Value);
|
||||
act.args.Add("btns", btns.Value);
|
||||
}
|
||||
else
|
||||
XAttribute title = action.Attribute("title");
|
||||
if (title != null)
|
||||
{
|
||||
act.args.Add("");
|
||||
act.args.Add("title", title.Value);
|
||||
}
|
||||
|
||||
newAction = act;
|
||||
|
||||
1017
Data/App.xml
1017
Data/App.xml
File diff suppressed because it is too large
Load Diff
113
Data/Xml/Test.xml
Normal file
113
Data/Xml/Test.xml
Normal file
@ -0,0 +1,113 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Module>
|
||||
<Scene>Test</Scene>
|
||||
<Type>All</Type>
|
||||
<Name>模块2</Name>
|
||||
|
||||
|
||||
<FSM name="状态机1">
|
||||
<State name="初始状态">
|
||||
<Enter>
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="UIShow" value="UI3DObjSelect"></Action>
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
</State>
|
||||
<!--<Transision from="初始状态" to="状态2">
|
||||
<Condition type="ObjClick" value="Cube (1)"></Condition>
|
||||
</Transision>-->
|
||||
</FSM>
|
||||
|
||||
|
||||
|
||||
<Body3D>
|
||||
<Body name="头颈" icon="" path="Ren/Tou" >
|
||||
<Body name="骨骼系统" path="Ren/Tou/GuGe" isShow="false">
|
||||
<Body name="肋骨" path="Ren/Tou/GuGe/LeiGu">
|
||||
<Body name="左肋" path="Ren/Tou/GuGe/LeiGu/ZuoLei">
|
||||
<Body name="左一" path="Ren/Tou/GuGe/LeiGu/ZuoLei/1" tip="左一肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="左二" path="Ren/Tou/GuGe/LeiGu/ZuoLei/2" tip="左二肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="右肋" path="Ren/Tou/GuGe/LeiGu/YouLei">
|
||||
<Body name="右一" path="Ren/Tou/GuGe/LeiGu/YouLei/1" tip="7右一肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="右二" path="Ren/Tou/GuGe/LeiGu/YouLei/2" tip="右二肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="皮肤系统" path="Ren/Tou/PiFu" isShow="false">
|
||||
<Body name="肋骨" path="Ren/Tou/PiFu/LeiGu">
|
||||
<Body name="左肋" path="Ren/Tou/PiFu/LeiGu/ZuoLei">
|
||||
<Body name="左一" path="Ren/Tou/PiFu/LeiGu/ZuoLei/1"></Body>
|
||||
<Body name="左二" path="Ren/Tou/PiFu/LeiGu/ZuoLei/2"></Body>
|
||||
</Body>
|
||||
<Body name="右肋" path="Ren/Tou/PiFu/LeiGu/YouLei">
|
||||
<Body name="右一" path="Ren/Tou/PiFu/LeiGu/YouLei/1"></Body>
|
||||
<Body name="右二" path="Ren/Tou/PiFu/LeiGu/YouLei/2"></Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="肌肉" isBodyList="true" path="Ren/Tou/JiRou">
|
||||
<Body name="111" path="Ren/Tou/JiRou/1">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="222" path="Ren/Tou/JiRou/2">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="333" path="Ren/Tou/JiRou/3">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
<!--<Body name="神经" isBodyList="true">
|
||||
<Body name="aaa" path="Ren/Tou/ShenJing/1">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="bbb" path="Ren/Tou/ShenJing/2">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="ccc" path="Ren/Tou/ShenJing/3">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>-->
|
||||
</Body>
|
||||
<Body name="肩膀" icon="" path="Ren/JianBang" >
|
||||
<Body name="肩膀系统1" path="Ren/JianBang/Cube">
|
||||
<Body name="肋骨" path="Ren/JianBang/Cube/Cube (1)">
|
||||
<Body name="左肋" path="Ren/JianBang/Cube/Cube (1)/Cube (2)">
|
||||
<Body name="左一" path="Ren/JianBang/Cube/Cube (1)/Cube (2)/Cube (3)"></Body>
|
||||
<Body name="左二" path="Ren/JianBang/Cube/Cube (1)/Cube (2)/Sphere"></Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body3D>
|
||||
</Module>
|
||||
@ -101,7 +101,7 @@
|
||||
-->
|
||||
<Action type="CameraSwitch" nearDevice="肠钳" normalDevice="组织钳" nearPos="-3.942,3.24,-4.319" nearRot="16.42331,180,0" nearTime="1" normalPos="-3.942,3.24,-3.946" normalRot="16.42331,180,-5.305351E-14" normalTime="1"></Action>
|
||||
<!--文字弹窗 按钮可以多个 点击事件使用UIClick-->
|
||||
<Action type="TextTip" value="这里是文字描述" audio="q001.mp3" btns="确定,取消"/>
|
||||
<Action type="TextTip" title="这里是标题" value="这里是文字描述" audio="q001.mp3" btns="确定,取消"/>
|
||||
<!--锁定镜头 true为开启 false为锁定 isMove是移动镜头 isRotate是旋转镜头-->
|
||||
<Action type="CameraLock" isMove="true" isRotate="true"></Action>
|
||||
<!--播放视频 size为视频窗口大小 offset为窗口中心点偏移 播放完成事件和关闭事件 通常使用关闭事件即可
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user