更新工具
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@ -37,20 +37,38 @@ public class TimeScaleController : MonoBehaviour
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{
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{
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animSpeed = 0;
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animSpeed = 0;
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}
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}
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#if UNITY_WEBGL
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if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
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if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
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{
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{
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if (Input.GetKeyDown(KeyCode.Q))
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if (Input.GetKeyDown(KeyCode.Q))
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{
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{
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Debug.Log("Ctrl + Q 被按下!");
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string str = string.Empty;
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string str = string.Empty;
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str = $"Posision:{gameObject.transform.position}\nRotate:{gameObject.transform.eulerAngles}";
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str = $"{gameObject.transform.position}|{gameObject.transform.eulerAngles}";
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#if UNITY_WEBGL
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Debug.Log("Ctrl + Q 被按下!");
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CopyToClipboard(str);
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CopyToClipboard(str);
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#elif UNITY_STANDALONE_WIN && !UNITY_EDITOR
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}
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// 示例数据
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}
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// 拷贝数据到剪贴板
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GUIUtility.systemCopyBuffer = str;
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#endif
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#endif
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}
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}
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#if UNITY_STANDALONE_WIN &&!UNITY_EDITOR
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if (Input.GetKeyDown(KeyCode.E))
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{
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string tmp = GUIUtility.systemCopyBuffer;
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Debug.LogError("当前剪贴板:" + tmp);
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tmp = tmp.Replace("(", "");
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Debug.LogError(tmp);
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tmp = tmp.Replace(")", "");
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Debug.LogError(tmp);
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var datas = tmp.Split('|');
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Debug.LogError(datas[0]);
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Debug.LogError(datas[1]);
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gameObject.transform.position = Utility.GetVector3FromStrArray(datas[0]);
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gameObject.transform.eulerAngles = Utility.GetVector3FromStrArray(datas[1]);
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}
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#endif
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}
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}
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}
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}
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@ -845,7 +845,7 @@ PlayerSettings:
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PS5: DOTWEEN
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PS5: DOTWEEN
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QNX: DOTWEEN
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QNX: DOTWEEN
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Stadia: DOTWEEN
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Stadia: DOTWEEN
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Standalone: DOTWEEN;VR
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Standalone: DOTWEEN
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VisionOS: DOTWEEN
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VisionOS: DOTWEEN
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WebGL: DOTWEEN
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WebGL: DOTWEEN
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Windows Store Apps: DOTWEEN
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Windows Store Apps: DOTWEEN
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