This commit is contained in:
shenjianxing 2025-03-11 15:22:41 +08:00
parent d4421a6ec8
commit 4d0958cdc8
26 changed files with 3040 additions and 114 deletions

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- serializedVersion: 3
buildTarget: Server
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textureFormat: -1
textureCompression: 1
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crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
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serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
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secondaryTextures: []
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mipmapLimitGroupName:
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View File

@ -5,7 +5,7 @@ using QFramework;
namespace QFramework.Example namespace QFramework.Example
{ {
// Generate Id:b22b4178-6277-4cda-b745-ff1ae9811878 // Generate Id:38278701-c9e6-4d23-9530-e391edcf917b
public partial class UIBody3D public partial class UIBody3D
{ {
public const string Name = "UIBody3D"; public const string Name = "UIBody3D";
@ -33,12 +33,12 @@ namespace QFramework.Example
[SerializeField] [SerializeField]
public RectTransform RightContent; public RectTransform RightContent;
[SerializeField] [SerializeField]
public RectTransform BodyContent;
[SerializeField]
public RectTransform BodyList; public RectTransform BodyList;
[SerializeField] [SerializeField]
public UnityEngine.UI.Button MenuBtn; public UnityEngine.UI.Button MenuBtn;
[SerializeField] [SerializeField]
public RectTransform BodyContent;
[SerializeField]
public UnityEngine.UI.Button CloseBtn; public UnityEngine.UI.Button CloseBtn;
[SerializeField] [SerializeField]
public UnityEngine.UI.Toggle BodyItem; public UnityEngine.UI.Toggle BodyItem;
@ -60,9 +60,9 @@ namespace QFramework.Example
MouseBtn = null; MouseBtn = null;
DrawBtn = null; DrawBtn = null;
RightContent = null; RightContent = null;
BodyContent = null;
BodyList = null; BodyList = null;
MenuBtn = null; MenuBtn = null;
BodyContent = null;
CloseBtn = null; CloseBtn = null;
BodyItem = null; BodyItem = null;
BodyBtn = null; BodyBtn = null;

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using static XMLTool.Body3D; using static XMLTool.Body3D;
using DG.Tweening; using DG.Tweening;
using System; using System;
using System.Drawing;
namespace QFramework.Example namespace QFramework.Example
{ {
@ -60,6 +61,7 @@ namespace QFramework.Example
TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuithandler).UnRegisterWhenGameObjectDestroyed(this); TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuithandler).UnRegisterWhenGameObjectDestroyed(this);
DragBtn.onValueChanged.AddListener(isOn => DragBtn.onValueChanged.AddListener(isOn =>
{ {
CheckHighUI(DragBtn.transform, isOn);
DragBtn.transform.Find("SubBtns").gameObject.SetActive(isOn); DragBtn.transform.Find("SubBtns").gameObject.SetActive(isOn);
Body3DController.Instance.allowDrag = isOn; Body3DController.Instance.allowDrag = isOn;
Body3DController.Instance.SetStatus(Body3DController.Status.Drag, isOn); Body3DController.Instance.SetStatus(Body3DController.Status.Drag, isOn);
@ -76,6 +78,7 @@ namespace QFramework.Example
ActiveBtn.onValueChanged.AddListener(isOn => ActiveBtn.onValueChanged.AddListener(isOn =>
{ {
CheckHighUI(ActiveBtn.transform, isOn);
ActiveBtn.transform.Find("SubBtns").gameObject.SetActive(isOn); ActiveBtn.transform.Find("SubBtns").gameObject.SetActive(isOn);
Body3DController.Instance.SetStatus(Body3DController.Status.Active, isOn); Body3DController.Instance.SetStatus(Body3DController.Status.Active, isOn);
}); });
@ -128,6 +131,7 @@ namespace QFramework.Example
MouseBtn.onValueChanged.AddListener(isOn => MouseBtn.onValueChanged.AddListener(isOn =>
{ {
CheckHighUI(MouseBtn.transform, isOn);
if (isOn) if (isOn)
{ {
UIKit.OpenPanelAsync<UIBody3DMouse>().ToAction().StartGlobal(); UIKit.OpenPanelAsync<UIBody3DMouse>().ToAction().StartGlobal();
@ -150,6 +154,18 @@ namespace QFramework.Example
} }
/// <summary>
/// 检查是否有相关UI
/// 因为UI设计导致的臃肿代码
/// </summary>
public void CheckHighUI(Transform trans, bool isOn)
{
Transform target = trans.Find("High");
if (target != null)
{
target.gameObject.SetActive(isOn);
}
}
private void OnModuleQuithandler(OnModuleQuit quit) private void OnModuleQuithandler(OnModuleQuit quit)
{ {
Hide(); Hide();