Merge branch 'master' into LouDi_Quan
This commit is contained in:
commit
499f68dde6
@ -26,7 +26,7 @@ namespace QFramework
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{
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{
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var resSearchRule = SafeObjectPool<ResSearchKeys>.Instance.Allocate();
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var resSearchRule = SafeObjectPool<ResSearchKeys>.Instance.Allocate();
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if (assetName.Contains("NetImage:") ||
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if (assetName.Contains("netimage:") ||
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assetName.Contains("localimage:") ||
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assetName.Contains("localimage:") ||
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assetName.Contains("localaudio:") ||
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assetName.Contains("localaudio:") ||
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assetName.Contains("localtext:") ||
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assetName.Contains("localtext:") ||
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@ -33,7 +33,7 @@ namespace QFramework
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{
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{
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public static string ToNetImageResName(this string selfHttpUrl)
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public static string ToNetImageResName(this string selfHttpUrl)
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{
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{
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return string.Format("NetImage:{0}", selfHttpUrl);
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return string.Format("netimage:{0}", selfHttpUrl);
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}
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}
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}
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}
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@ -13,7 +13,7 @@ public class Global : Singleton<Global>
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public XMLTool.AppData appData;
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public XMLTool.AppData appData;
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public Module curModule;
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public Module curModule;
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public Body3D.Body cur3DPart;
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public Body3D.Body cur3DPart;
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#if UNITY_WEBGL
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#if UNITY_WEBGL && !UNITY_EDITOR
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public static string dataPath = Application.dataPath + "/Data";
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public static string dataPath = Application.dataPath + "/Data";
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#else
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#else
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public static string dataPath = Application.dataPath + "/../Data";
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public static string dataPath = Application.dataPath + "/../Data";
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