修改VR版 UI逻辑
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4b193331d4
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4984936411
@ -79,7 +79,10 @@ namespace QFramework.Example
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Near.gameObject.SetActive(mData.nearPos != default);
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Near.gameObject.SetActive(mData.nearPos != default);
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Far.gameObject.SetActive(mData.normalPos != default);
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Far.gameObject.SetActive(mData.normalPos != default);
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#if VR
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Near.gameObject.SetActive(false);
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Far.gameObject.SetActive(false);
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#endif
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if (string.IsNullOrEmpty(mData.isOn))
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if (string.IsNullOrEmpty(mData.isOn))
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{
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{
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if (Near.isOn && Near.gameObject.activeSelf)
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if (Near.isOn && Near.gameObject.activeSelf)
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@ -123,7 +126,7 @@ namespace QFramework.Example
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private void Update()
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private void Update()
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{
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{
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#if UNITY_STANDALONE_WIN
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#if UNITY_STANDALONE_WIN && !VR
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if (Near.isOn == true || Far.isOn == true)
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if (Near.isOn == true || Far.isOn == true)
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{
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{
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if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.D))
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if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.D))
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