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@ -2,15 +2,11 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
|
||||||
using System.Security.Cryptography;
|
|
||||||
using UnityEditor.Rendering;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using static UnityEditor.Progress;
|
|
||||||
|
|
||||||
[RequireComponent(typeof(Camera))]
|
[RequireComponent(typeof(Camera))]
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||||||
public class ScreenShotPainter : MonoBehaviour
|
public class ScreenShotPainter : MonoBehaviour
|
||||||
|
|||||||
BIN
Assets/Plugins/Aspose.Words.dll
Normal file
BIN
Assets/Plugins/Aspose.Words.dll
Normal file
Binary file not shown.
33
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Normal file
33
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Normal file
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Windows Store Apps: WindowsStoreApps
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BIN
Assets/Plugins/I18N.CJK.dll
Normal file
BIN
Assets/Plugins/I18N.CJK.dll
Normal file
Binary file not shown.
105
Assets/Plugins/I18N.CJK.dll.meta
Normal file
105
Assets/Plugins/I18N.CJK.dll.meta
Normal file
@ -0,0 +1,105 @@
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fileFormatVersion: 2
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guid: 011acf0a952213a4b97dec494970b89c
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timeCreated: 1557824456
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licenseType: Pro
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|
PluginImporter:
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serializedVersion: 2
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iconMap: {}
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platformData:
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data:
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|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: x86_64
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Standalone: Win
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: None
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Standalone: Win64
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Plugins/I18N.dll
Normal file
BIN
Assets/Plugins/I18N.dll
Normal file
Binary file not shown.
105
Assets/Plugins/I18N.dll.meta
Normal file
105
Assets/Plugins/I18N.dll.meta
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 69712f7176d85a4428351b6b7cb03045
|
||||||
|
timeCreated: 1557824456
|
||||||
|
licenseType: Pro
|
||||||
|
PluginImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
iconMap: {}
|
||||||
|
executionOrder: {}
|
||||||
|
isPreloaded: 0
|
||||||
|
isOverridable: 0
|
||||||
|
platformData:
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Any:
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings: {}
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Editor: Editor
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: x86_64
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Facebook: Win
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: None
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Facebook: Win64
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Standalone: Linux
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: None
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Standalone: Linux64
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
CPU: x86_64
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Standalone: LinuxUniversal
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
CPU: x86_64
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Standalone: OSXIntel
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: None
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Standalone: OSXIntel64
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Standalone: OSXUniversal
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: x86_64
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Standalone: Win
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: None
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Standalone: Win64
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
data:
|
||||||
|
first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Plugins/System.Windows.Forms.dll
Normal file
BIN
Assets/Plugins/System.Windows.Forms.dll
Normal file
Binary file not shown.
33
Assets/Plugins/System.Windows.Forms.dll.meta
Normal file
33
Assets/Plugins/System.Windows.Forms.dll.meta
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 82549cd4bc10d654d876aaf0f7f4b64d
|
||||||
|
PluginImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
iconMap: {}
|
||||||
|
executionOrder: {}
|
||||||
|
defineConstraints: []
|
||||||
|
isPreloaded: 0
|
||||||
|
isOverridable: 0
|
||||||
|
isExplicitlyReferenced: 0
|
||||||
|
validateReferences: 1
|
||||||
|
platformData:
|
||||||
|
- first:
|
||||||
|
Any:
|
||||||
|
second:
|
||||||
|
enabled: 1
|
||||||
|
settings: {}
|
||||||
|
- first:
|
||||||
|
Editor: Editor
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
DefaultValueInitialized: true
|
||||||
|
- first:
|
||||||
|
Windows Store Apps: WindowsStoreApps
|
||||||
|
second:
|
||||||
|
enabled: 0
|
||||||
|
settings:
|
||||||
|
CPU: AnyCPU
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -136,6 +136,8 @@ GameObject:
|
|||||||
- component: {fileID: 547432241}
|
- component: {fileID: 547432241}
|
||||||
- component: {fileID: 547432240}
|
- component: {fileID: 547432240}
|
||||||
- component: {fileID: 547432239}
|
- component: {fileID: 547432239}
|
||||||
|
- component: {fileID: 547432238}
|
||||||
|
- component: {fileID: 547432237}
|
||||||
- component: {fileID: 547432236}
|
- component: {fileID: 547432236}
|
||||||
- component: {fileID: 547432244}
|
- component: {fileID: 547432244}
|
||||||
- component: {fileID: 547432245}
|
- component: {fileID: 547432245}
|
||||||
@ -164,6 +166,56 @@ MonoBehaviour:
|
|||||||
enableCollision: 1
|
enableCollision: 1
|
||||||
isMov: 1
|
isMov: 1
|
||||||
isRot: 1
|
isRot: 1
|
||||||
|
--- !u!54 &547432237
|
||||||
|
Rigidbody:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 547432235}
|
||||||
|
serializedVersion: 4
|
||||||
|
m_Mass: 1
|
||||||
|
m_Drag: 0
|
||||||
|
m_AngularDrag: 0.05
|
||||||
|
m_CenterOfMass: {x: 0, y: 0, z: 0}
|
||||||
|
m_InertiaTensor: {x: 1, y: 1, z: 1}
|
||||||
|
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ImplicitCom: 1
|
||||||
|
m_ImplicitTensor: 1
|
||||||
|
m_UseGravity: 0
|
||||||
|
m_IsKinematic: 0
|
||||||
|
m_Interpolate: 0
|
||||||
|
m_Constraints: 0
|
||||||
|
m_CollisionDetection: 0
|
||||||
|
--- !u!136 &547432238
|
||||||
|
CapsuleCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 547432235}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Radius: 1.0228593
|
||||||
|
m_Height: 2.045719
|
||||||
|
m_Direction: 1
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
--- !u!114 &547432239
|
--- !u!114 &547432239
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -255,7 +307,7 @@ Camera:
|
|||||||
y: 0
|
y: 0
|
||||||
width: 1
|
width: 1
|
||||||
height: 1
|
height: 1
|
||||||
near clip plane: 0.01
|
near clip plane: 0.3
|
||||||
far clip plane: 1000
|
far clip plane: 1000
|
||||||
field of view: 60
|
field of view: 60
|
||||||
orthographic: 0
|
orthographic: 0
|
||||||
@ -283,13 +335,13 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 547432235}
|
m_GameObject: {fileID: 547432235}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0.059811153, y: 0.9234663, z: -0.16098467, w: 0.34309843}
|
||||||
m_LocalPosition: {x: 0.77, y: 1.978, z: 0}
|
m_LocalPosition: {x: -4.2800546, y: 3.0786743, z: 3.6917665}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 19.976, y: 11.67, z: 0}
|
||||||
--- !u!114 &547432244
|
--- !u!114 &547432244
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -323,9 +375,9 @@ CharacterController:
|
|||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_Height: 0.13
|
m_Height: 0.13
|
||||||
m_Radius: 0.003
|
m_Radius: 0.03
|
||||||
m_SlopeLimit: 10
|
m_SlopeLimit: 10
|
||||||
m_StepOffset: 0.01
|
m_StepOffset: 0.1
|
||||||
m_SkinWidth: 0.0001
|
m_SkinWidth: 0.0001
|
||||||
m_MinMoveDistance: 0.001
|
m_MinMoveDistance: 0.001
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|||||||
@ -60,7 +60,22 @@ namespace QFramework
|
|||||||
int.TryParse(index, out matIndex);
|
int.TryParse(index, out matIndex);
|
||||||
if (string.IsNullOrEmpty(matName) == false)
|
if (string.IsNullOrEmpty(matName) == false)
|
||||||
{
|
{
|
||||||
mesh.materials[matIndex] = Resources.Load<Material>("Mat/" + matName);
|
//mesh.materials[matIndex].CopyMatchingPropertiesFromMaterial();
|
||||||
|
var mat = Resources.Load<Material>("Mat/" + matName);
|
||||||
|
var mats = new Material[mesh.materials.Length];
|
||||||
|
for (int i = 0; i < mesh.materials.Length; i++)
|
||||||
|
{
|
||||||
|
if (i == matIndex)
|
||||||
|
{
|
||||||
|
mats[i] = mat;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mats[i] = mesh.materials[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mesh.materials = mats;
|
||||||
}
|
}
|
||||||
if (mainTexture != null)
|
if (mainTexture != null)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -22,6 +22,7 @@ public class TimeLineAction : IAction
|
|||||||
string frame;
|
string frame;
|
||||||
string endFrame;
|
string endFrame;
|
||||||
float curEndFrame = -1;
|
float curEndFrame = -1;
|
||||||
|
string speed = "1";
|
||||||
GameObject obj = null;
|
GameObject obj = null;
|
||||||
PlayableDirector play = null;
|
PlayableDirector play = null;
|
||||||
float fps = 24;
|
float fps = 24;
|
||||||
@ -38,6 +39,7 @@ public class TimeLineAction : IAction
|
|||||||
retNode.isWait = datas.ContainsKey("isWait") ? datas["isWait"] : "true";
|
retNode.isWait = datas.ContainsKey("isWait") ? datas["isWait"] : "true";
|
||||||
retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : string.Empty;
|
retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : string.Empty;
|
||||||
retNode.endFrame = datas.ContainsKey("endFrame") ? datas["endFrame"] : string.Empty;
|
retNode.endFrame = datas.ContainsKey("endFrame") ? datas["endFrame"] : string.Empty;
|
||||||
|
retNode.speed = datas.ContainsKey("speed") ? datas["speed"] : string.Empty;
|
||||||
retNode.curEndFrame = -1;
|
retNode.curEndFrame = -1;
|
||||||
retNode.play = null;
|
retNode.play = null;
|
||||||
return retNode;
|
return retNode;
|
||||||
@ -62,6 +64,7 @@ public class TimeLineAction : IAction
|
|||||||
{
|
{
|
||||||
play.Stop();
|
play.Stop();
|
||||||
play.time = curEndFrame / 24;
|
play.time = curEndFrame / 24;
|
||||||
|
play.Evaluate();
|
||||||
}
|
}
|
||||||
if (play.state != PlayState.Playing)
|
if (play.state != PlayState.Playing)
|
||||||
{
|
{
|
||||||
@ -102,12 +105,36 @@ public class TimeLineAction : IAction
|
|||||||
float.TryParse(frame, out curFrame);
|
float.TryParse(frame, out curFrame);
|
||||||
}
|
}
|
||||||
play.time = curFrame / fps;
|
play.time = curFrame / fps;
|
||||||
play.Play();
|
float curSpeed = 1;
|
||||||
|
if (float.TryParse(speed, out curSpeed) == false)
|
||||||
|
{
|
||||||
|
curSpeed = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(endFrame) == false)
|
if (string.IsNullOrEmpty(endFrame) == false)
|
||||||
{
|
{
|
||||||
float.TryParse(endFrame, out curEndFrame);
|
float.TryParse(endFrame, out curEndFrame);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!play.playableGraph.IsValid())
|
||||||
|
{
|
||||||
|
play.RebuildGraph();
|
||||||
|
}
|
||||||
|
if (curFrame == curEndFrame)
|
||||||
|
{
|
||||||
|
play.time = curEndFrame / 24;
|
||||||
|
play.Evaluate();
|
||||||
|
Finished();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
play.playableGraph.GetRootPlayable(0).SetSpeed(curSpeed);
|
||||||
|
play.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
bool iswait = true;
|
bool iswait = true;
|
||||||
bool.TryParse(isWait, out iswait);
|
bool.TryParse(isWait, out iswait);
|
||||||
if (iswait == false)
|
if (iswait == false)
|
||||||
|
|||||||
@ -83,6 +83,10 @@ public class ScoreController : MonoSingleton<ScoreController>
|
|||||||
scoreDict[key].value = 0;
|
scoreDict[key].value = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("没有找到 评分点:" + key);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -22,12 +22,17 @@ public class FreeCameraController : MonoBehaviour
|
|||||||
private float yRotation = 0.0f;
|
private float yRotation = 0.0f;
|
||||||
public bool isMov = true;
|
public bool isMov = true;
|
||||||
public bool isRot = true;
|
public bool isRot = true;
|
||||||
|
CharacterController ctrlor;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
DontDestroyOnLoad(this);
|
DontDestroyOnLoad(this);
|
||||||
|
|
||||||
|
// Cm = GameObject.Find("Mcam");
|
||||||
|
ctrlor = GetComponent<CharacterController>();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Global.appSetting.MouseMoveSpeed.RegisterWithInitValue(v => rotateSpeed = v);
|
Global.appSetting.MouseMoveSpeed.RegisterWithInitValue(v => rotateSpeed = v);
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -53,15 +58,55 @@ public class FreeCameraController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (isMov)
|
if (isMov)
|
||||||
{
|
{
|
||||||
// 相机移动
|
//// 相机移动
|
||||||
float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
|
//float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
|
||||||
float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
|
//float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
|
||||||
|
|
||||||
Vector3 move = transform.right * horizontal + transform.forward * vertical;
|
//Vector3 move = transform.right * horizontal + transform.forward * vertical;
|
||||||
|
|
||||||
transform.position += move;
|
//transform.position += move;
|
||||||
//添加相机QE上下移动功能
|
|
||||||
transform.position+= GetInputTranslationDirection()*0.004f;
|
|
||||||
|
//W键前进
|
||||||
|
if (Input.GetKey(KeyCode.W))
|
||||||
|
{
|
||||||
|
Vector3 forward = transform.TransformDirection(Vector3.forward);
|
||||||
|
ctrlor.Move(forward * moveSpeed * Time.deltaTime);
|
||||||
|
|
||||||
|
}
|
||||||
|
//S键后退
|
||||||
|
if (Input.GetKey(KeyCode.S))
|
||||||
|
{
|
||||||
|
Vector3 back = transform.TransformDirection(Vector3.back);
|
||||||
|
ctrlor.Move(back * moveSpeed * Time.deltaTime);
|
||||||
|
|
||||||
|
}
|
||||||
|
//A键移动
|
||||||
|
if (Input.GetKey(KeyCode.A))
|
||||||
|
{
|
||||||
|
Vector3 left = transform.TransformDirection(Vector3.left);
|
||||||
|
ctrlor.Move(left * moveSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
//D键后退
|
||||||
|
if (Input.GetKey(KeyCode.D) && gameObject.transform.position.y > 0)
|
||||||
|
{
|
||||||
|
Vector3 right = transform.TransformDirection(Vector3.right);
|
||||||
|
ctrlor.Move(right * moveSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
//E键升高
|
||||||
|
if (Input.GetKey(KeyCode.Q))
|
||||||
|
{
|
||||||
|
Vector3 upward = transform.TransformDirection(Vector3.up);
|
||||||
|
ctrlor.Move(upward * moveSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
//E键升高
|
||||||
|
if (Input.GetKey(KeyCode.E))
|
||||||
|
{
|
||||||
|
Vector3 down = transform.TransformDirection(Vector3.down);
|
||||||
|
ctrlor.Move(down * moveSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
////添加相机QE上下移动功能
|
||||||
|
//transform.position+= GetInputTranslationDirection()*0.01f;
|
||||||
|
|
||||||
}
|
}
|
||||||
if (isRot)
|
if (isRot)
|
||||||
|
|||||||
@ -39,12 +39,12 @@ public class TimeScaleController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
|
if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl))
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.Q))
|
if (Input.GetKeyDown(KeyCode.C))
|
||||||
{
|
{
|
||||||
string str = string.Empty;
|
string str = string.Empty;
|
||||||
str = $"{gameObject.transform.position}|{gameObject.transform.eulerAngles}";
|
str = $"{gameObject.transform.position}|{gameObject.transform.eulerAngles}";
|
||||||
#if UNITY_WEBGL
|
#if UNITY_WEBGL
|
||||||
Debug.Log("Ctrl + Q 被按下!");
|
Debug.Log("Ctrl + Q 被按下!"+str);
|
||||||
CopyToClipboard(str);
|
CopyToClipboard(str);
|
||||||
#elif UNITY_STANDALONE_WIN && !UNITY_EDITOR
|
#elif UNITY_STANDALONE_WIN && !UNITY_EDITOR
|
||||||
// ʾÀýÊý¾Ý
|
// ʾÀýÊý¾Ý
|
||||||
@ -53,18 +53,14 @@ public class TimeScaleController : MonoBehaviour
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
#if UNITY_STANDALONE_WIN &&!UNITY_EDITOR
|
#if UNITY_STANDALONE_WIN &&!UNITY_EDITOR
|
||||||
if (Input.GetKeyDown(KeyCode.E))
|
if (Input.GetKeyDown(KeyCode.V))
|
||||||
{
|
{
|
||||||
string tmp = GUIUtility.systemCopyBuffer;
|
string tmp = GUIUtility.systemCopyBuffer;
|
||||||
Debug.LogError("当前剪贴板:" + tmp);
|
Debug.Log("当前剪贴板:" + tmp);
|
||||||
tmp = tmp.Replace("(", "");
|
tmp = tmp.Replace("(", "");
|
||||||
Debug.LogError(tmp);
|
|
||||||
tmp = tmp.Replace(")", "");
|
tmp = tmp.Replace(")", "");
|
||||||
Debug.LogError(tmp);
|
|
||||||
var datas = tmp.Split('|');
|
var datas = tmp.Split('|');
|
||||||
|
|
||||||
Debug.LogError(datas[0]);
|
|
||||||
Debug.LogError(datas[1]);
|
|
||||||
gameObject.transform.position = Utility.GetVector3FromStrArray(datas[0]);
|
gameObject.transform.position = Utility.GetVector3FromStrArray(datas[0]);
|
||||||
gameObject.transform.eulerAngles = Utility.GetVector3FromStrArray(datas[1]);
|
gameObject.transform.eulerAngles = Utility.GetVector3FromStrArray(datas[1]);
|
||||||
}
|
}
|
||||||
|
|||||||
8
Assets/Scripts/Tools.meta
Normal file
8
Assets/Scripts/Tools.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6bb2448096f447040ac74cd700f14893
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
48
Assets/Scripts/Tools/AsposeHelper.cs
Normal file
48
Assets/Scripts/Tools/AsposeHelper.cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using Aspose.Words;
|
||||||
|
using Aspose.Words.Replacing;
|
||||||
|
using QFramework;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class AsposeHelper : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
public static void Writer(string json, Action<DialogResult> callback = null)
|
||||||
|
{
|
||||||
|
// 加载Word文档
|
||||||
|
Document doc = new Document(Global.reportDemoPath);
|
||||||
|
|
||||||
|
JObject jObject = JObject.Parse(json);
|
||||||
|
|
||||||
|
foreach (JProperty property in jObject.Properties())
|
||||||
|
{
|
||||||
|
string key = property.Name;
|
||||||
|
string value = property.Value.ToString();
|
||||||
|
doc.Range.Replace($"{{{key}}}", $"{value}", new FindReplaceOptions());
|
||||||
|
}
|
||||||
|
// 替换文本
|
||||||
|
SaveWithDialog(doc, callback);
|
||||||
|
//Debug.Log("文档处理完成,新文档已保存到: " + outputFilePath);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SaveWithDialog(Document doc, Action<DialogResult> callback)
|
||||||
|
{
|
||||||
|
SaveFileDialog dialog = new SaveFileDialog();
|
||||||
|
dialog.Filter = "Word文档|*.docx";
|
||||||
|
var result = dialog.ShowDialog();
|
||||||
|
if (result == DialogResult.OK)
|
||||||
|
{
|
||||||
|
doc.Save(dialog.FileName);
|
||||||
|
}
|
||||||
|
callback?.Invoke(result);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
11
Assets/Scripts/Tools/AsposeHelper.cs.meta
Normal file
11
Assets/Scripts/Tools/AsposeHelper.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7f42727d4b91acc4e938a10542fba938
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -3,7 +3,6 @@ using UnityEngine.UI;
|
|||||||
using XMLTool;
|
using XMLTool;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEditor.Hardware;
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace QFramework.Example
|
namespace QFramework.Example
|
||||||
|
|||||||
@ -21,6 +21,7 @@ namespace QFramework.Example
|
|||||||
}
|
}
|
||||||
public partial class UICameraSwitch : UIPanel
|
public partial class UICameraSwitch : UIPanel
|
||||||
{
|
{
|
||||||
|
bool firstFreeMove = true;
|
||||||
protected override void OnInit(IUIData uiData = null)
|
protected override void OnInit(IUIData uiData = null)
|
||||||
{
|
{
|
||||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||||
@ -114,6 +115,14 @@ namespace QFramework.Example
|
|||||||
{
|
{
|
||||||
Near.isOn = false;
|
Near.isOn = false;
|
||||||
Far.isOn = false;
|
Far.isOn = false;
|
||||||
|
if (firstFreeMove)
|
||||||
|
{
|
||||||
|
UITipWindowData data = new UITipWindowData();
|
||||||
|
data.txt = "已切换至自由移动视角,点右下角按钮可回到预制视角。";
|
||||||
|
data.btns.Add(new UITipWindowData.ItemData() { txt = "确定" });
|
||||||
|
UIKit.OpenPanelAsync<UITipWindow>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal();
|
||||||
|
firstFreeMove = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
5
Assets/Scripts/UI/UIInstruction.Designer.cs
generated
5
Assets/Scripts/UI/UIInstruction.Designer.cs
generated
@ -5,7 +5,7 @@ using QFramework;
|
|||||||
|
|
||||||
namespace QFramework.Example
|
namespace QFramework.Example
|
||||||
{
|
{
|
||||||
// Generate Id:031f03df-56cd-4f22-b0e4-b4cc8ddb2f1a
|
// Generate Id:f74eb422-cd3e-482e-ab12-950f7715d7bc
|
||||||
public partial class UIInstruction
|
public partial class UIInstruction
|
||||||
{
|
{
|
||||||
public const string Name = "UIInstruction";
|
public const string Name = "UIInstruction";
|
||||||
@ -22,6 +22,8 @@ namespace QFramework.Example
|
|||||||
public UnityEngine.UI.Image OperationContent;
|
public UnityEngine.UI.Image OperationContent;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public UnityEngine.UI.Button ConfirmBtn;
|
public UnityEngine.UI.Button ConfirmBtn;
|
||||||
|
[SerializeField]
|
||||||
|
public UnityEngine.UI.Toggle NoToggle;
|
||||||
|
|
||||||
private UIInstructionData mPrivateData = null;
|
private UIInstructionData mPrivateData = null;
|
||||||
|
|
||||||
@ -33,6 +35,7 @@ namespace QFramework.Example
|
|||||||
ContentText = null;
|
ContentText = null;
|
||||||
OperationContent = null;
|
OperationContent = null;
|
||||||
ConfirmBtn = null;
|
ConfirmBtn = null;
|
||||||
|
NoToggle = null;
|
||||||
|
|
||||||
mData = null;
|
mData = null;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -8,9 +8,12 @@ namespace QFramework.Example
|
|||||||
{
|
{
|
||||||
public class UIInstructionData : UIPanelData
|
public class UIInstructionData : UIPanelData
|
||||||
{
|
{
|
||||||
|
public bool isRightTop = false;
|
||||||
}
|
}
|
||||||
public partial class UIInstruction : UIPanel
|
public partial class UIInstruction : UIPanel
|
||||||
{
|
{
|
||||||
|
bool isNo = false;
|
||||||
|
bool isOperation = false;
|
||||||
protected override void OnInit(IUIData uiData = null)
|
protected override void OnInit(IUIData uiData = null)
|
||||||
{
|
{
|
||||||
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||||
@ -42,12 +45,28 @@ namespace QFramework.Example
|
|||||||
}
|
}
|
||||||
OperationContent.gameObject.SetActive(isOn);
|
OperationContent.gameObject.SetActive(isOn);
|
||||||
});
|
});
|
||||||
ConfirmBtn.onClick.AddListener(() => Hide());
|
ConfirmBtn.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
if (isOperation == false)
|
||||||
|
{
|
||||||
|
Operation.isOn = true;
|
||||||
|
isOperation = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
isNo = NoToggle.isOn;
|
||||||
|
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnOpen(IUIData uiData = null)
|
protected override void OnOpen(IUIData uiData = null)
|
||||||
{
|
{
|
||||||
|
mData = uiData as UIInstructionData ?? new UIInstructionData();
|
||||||
|
|
||||||
if (string.IsNullOrEmpty(Global.Instance.curModule.Descript))
|
if (string.IsNullOrEmpty(Global.Instance.curModule.Descript))
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -57,14 +76,23 @@ namespace QFramework.Example
|
|||||||
{
|
{
|
||||||
ContentText.text = Global.Instance.curModule.Descript;
|
ContentText.text = Global.Instance.curModule.Descript;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
NoToggle.gameObject.SetActive(mData != null && mData.isRightTop == false);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnShow()
|
protected override void OnShow()
|
||||||
{
|
{
|
||||||
|
if (isNo == true && mData != null && mData.isRightTop == false)
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnHide()
|
protected override void OnHide()
|
||||||
{
|
{
|
||||||
|
mData = null;
|
||||||
|
StringEventSystem.Global.Send(this.GetType().Name + "Hide");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnClose()
|
protected override void OnClose()
|
||||||
|
|||||||
@ -81,14 +81,7 @@ namespace QFramework.Example
|
|||||||
private void OnLoadFinished(Scene arg0, LoadSceneMode arg1)
|
private void OnLoadFinished(Scene arg0, LoadSceneMode arg1)
|
||||||
{
|
{
|
||||||
SceneManager.sceneLoaded -= OnLoadFinished;
|
SceneManager.sceneLoaded -= OnLoadFinished;
|
||||||
if (Global.Instance.curModule.FSM.Count > 0)
|
|
||||||
{
|
|
||||||
var machin = StateMachineController.Instance;
|
|
||||||
}
|
|
||||||
if (Global.Instance.curModule.Operations != null && Global.Instance.curModule.Operations.Count > 0)
|
|
||||||
{
|
|
||||||
var op = OperationController.Instance;
|
|
||||||
}
|
|
||||||
if (Global.Instance.curModule.Devices != null && Global.Instance.curModule.Devices.Count > 0)
|
if (Global.Instance.curModule.Devices != null && Global.Instance.curModule.Devices.Count > 0)
|
||||||
{
|
{
|
||||||
var dev = DeviceController.Instance;
|
var dev = DeviceController.Instance;
|
||||||
@ -101,6 +94,14 @@ namespace QFramework.Example
|
|||||||
{
|
{
|
||||||
ScoreController.Instance.Init();
|
ScoreController.Instance.Init();
|
||||||
}
|
}
|
||||||
|
if (Global.Instance.curModule.Operations != null && Global.Instance.curModule.Operations.Count > 0)
|
||||||
|
{
|
||||||
|
var op = OperationController.Instance;
|
||||||
|
}
|
||||||
|
if (Global.Instance.curModule.FSM.Count > 0)
|
||||||
|
{
|
||||||
|
var machin = StateMachineController.Instance;
|
||||||
|
}
|
||||||
UIKit.OpenPanelAsync<UIRightTop>().ToAction().StartGlobal(() =>
|
UIKit.OpenPanelAsync<UIRightTop>().ToAction().StartGlobal(() =>
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|||||||
@ -33,7 +33,9 @@ namespace QFramework.Example
|
|||||||
}
|
}
|
||||||
public void OnDesClick()
|
public void OnDesClick()
|
||||||
{
|
{
|
||||||
UIKit.OpenPanelAsync<UIInstruction>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
|
UIInstructionData data = new UIInstructionData();
|
||||||
|
data.isRightTop = true;
|
||||||
|
UIKit.OpenPanelAsync<UIInstruction>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal();
|
||||||
}
|
}
|
||||||
public void OnSetClick()
|
public void OnSetClick()
|
||||||
{
|
{
|
||||||
|
|||||||
@ -17,32 +17,48 @@ namespace QFramework.Example
|
|||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(InputName.text) || string.IsNullOrEmpty(InputId.text))
|
if (string.IsNullOrEmpty(InputName.text) || string.IsNullOrEmpty(InputId.text))
|
||||||
{
|
{
|
||||||
Debug.LogError("姓名或者学号为空");
|
UITipWindowData data = new UITipWindowData();
|
||||||
|
data.txt = "ÐÕÃû»òÕßѧºÅΪ¿Õ";
|
||||||
|
data.btns.Add(new UITipWindowData.ItemData() { txt = "È·¶¨" });
|
||||||
|
UIKit.OpenPanelAsync<UITipWindow>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().Start(this);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#if UNITY_WEBGL
|
||||||
ResLoader loader = ResLoader.Allocate();
|
ResLoader loader = ResLoader.Allocate();
|
||||||
loader.Add2Load(Global.reportDemoPath.ToLocalBytesResName(), (success, res) =>
|
loader.Add2Load(Global.reportDemoPath.ToLocalBytesResName(), (success, res) =>
|
||||||
{
|
{
|
||||||
if (success)
|
if (success)
|
||||||
{
|
{
|
||||||
byte[] bytes = res.As<LocalBytesRes>().bytes;
|
byte[] bytes = res.As<LocalBytesRes>().bytes;
|
||||||
var data = new LabReprotData();
|
WebGLDownLoadFile.Instance.DownloadDocx(bytes, GetScoreDataJson());
|
||||||
data.realname = InputName.text;
|
|
||||||
data.biaobencaiji_1_buzhou_1 = "[1111]";
|
|
||||||
string json = JsonConvert.SerializeObject(data);
|
|
||||||
#if UNITY_WEBGL
|
|
||||||
WebGLDownLoadFile.Instance.DownloadDocx(bytes, json);
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
loader.LoadAsync();
|
loader.LoadAsync();
|
||||||
|
#elif UNITY_STANDALONE_WIN
|
||||||
|
DownLoad.interactable = false;
|
||||||
|
AsposeHelper.Writer(GetScoreDataJson(), result =>
|
||||||
|
{
|
||||||
|
DownLoad.interactable = true;
|
||||||
|
});
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
});
|
});
|
||||||
Confirm.onClick.AddListener(Hide);
|
Confirm.onClick.AddListener(Hide);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string GetScoreDataJson()
|
||||||
|
{
|
||||||
|
var data = new LabReprotData();
|
||||||
|
data.realname = InputName.text;
|
||||||
|
data.biaobencaiji_1_buzhou_1 = "[1111]";
|
||||||
|
string json = JsonConvert.SerializeObject(data);
|
||||||
|
return json;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
protected override void OnOpen(IUIData uiData = null)
|
protected override void OnOpen(IUIData uiData = null)
|
||||||
|
|||||||
@ -42,6 +42,7 @@ namespace QFramework.Example
|
|||||||
|
|
||||||
protected override void OnOpen(IUIData uiData = null)
|
protected override void OnOpen(IUIData uiData = null)
|
||||||
{
|
{
|
||||||
|
mData = uiData as UIToolsData ?? new UIToolsData();
|
||||||
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
|
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
|
||||||
if (mData.totalScore > 0)
|
if (mData.totalScore > 0)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -265,7 +265,7 @@ namespace XMLTool
|
|||||||
// 解析模块名称
|
// 解析模块名称
|
||||||
module.type = moduleElement.Element("Type")?.Value;
|
module.type = moduleElement.Element("Type")?.Value;
|
||||||
module.ModuleName = moduleElement.Element("Name")?.Value;
|
module.ModuleName = moduleElement.Element("Name")?.Value;
|
||||||
module.Descript = moduleElement.Element("Descript")?.Value;
|
module.Descript = moduleElement.Element("Descript")?.Value.Trim();
|
||||||
module.Scene = moduleElement.Element("Scene")?.Value;
|
module.Scene = moduleElement.Element("Scene")?.Value;
|
||||||
|
|
||||||
// 解析设备
|
// 解析设备
|
||||||
@ -1230,6 +1230,11 @@ namespace XMLTool
|
|||||||
{
|
{
|
||||||
act.args.Add("endFrame", endFrame.Value);
|
act.args.Add("endFrame", endFrame.Value);
|
||||||
}
|
}
|
||||||
|
XAttribute speed = action.Attribute("speed");
|
||||||
|
if (speed != null)
|
||||||
|
{
|
||||||
|
act.args.Add("speed", speed.Value);
|
||||||
|
}
|
||||||
newAction = act;
|
newAction = act;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user