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"UIInput_AnHuiBaoShi"; + + [SerializeField] + public TMPro.TMP_InputField InputFieldmax; + [SerializeField] + public TMPro.TMP_InputField InputFieldmin; + + private UIInput_AnHuiBaoShiData mPrivateData = null; + + protected override void ClearUIComponents() + { + InputFieldmax = null; + InputFieldmin = null; + + mData = null; + } + + public UIInput_AnHuiBaoShiData Data + { + get + { + return mData; + } + } + + UIInput_AnHuiBaoShiData mData + { + get + { + return mPrivateData ?? (mPrivateData = new UIInput_AnHuiBaoShiData()); + } + set + { + mUIData = value; + mPrivateData = value; + } + } + } +} diff --git a/Assets/Scripts/UI/UIInput_AnHuiBaoShi.Designer.cs.meta b/Assets/Scripts/UI/UIInput_AnHuiBaoShi.Designer.cs.meta new file mode 100644 index 00000000..363a6d6c --- /dev/null +++ b/Assets/Scripts/UI/UIInput_AnHuiBaoShi.Designer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6f67c9eacc8cdb54492d4b6bda4222fd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/UI/UIInput_AnHuiBaoShi.cs b/Assets/Scripts/UI/UIInput_AnHuiBaoShi.cs new file mode 100644 index 00000000..6550e377 --- /dev/null +++ b/Assets/Scripts/UI/UIInput_AnHuiBaoShi.cs @@ -0,0 +1,37 @@ +using UnityEngine; +using UnityEngine.UI; +using QFramework; + +namespace QFramework.Example +{ + public class UIInput_AnHuiBaoShiData : UIPanelData + { + } + public partial class UIInput_AnHuiBaoShi : UIPanel + { + protected override void OnInit(IUIData uiData = null) + { + mData = uiData as UIInput_AnHuiBaoShiData ?? new UIInput_AnHuiBaoShiData(); + // please add init code here + } + + protected override void OnOpen(IUIData uiData = null) + { + var max = VarController.Instance.Get("Max"); + var min = VarController.Instance.Get("Min"); + } + + protected override void OnShow() + { + } + + protected override void OnHide() + { + StringEventSystem.Global.Send("InputUIʹý"); + } + + protected override void OnClose() + { + } + } +} diff --git a/Assets/Scripts/UI/UIInput_AnHuiBaoShi.cs.meta b/Assets/Scripts/UI/UIInput_AnHuiBaoShi.cs.meta new file mode 100644 index 00000000..55fb9172 --- /dev/null +++ b/Assets/Scripts/UI/UIInput_AnHuiBaoShi.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cccf7ebeacf69df448e8c5e3a038d1db +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Data/Xml/ZheSheYi.xml b/Data/Xml/ZheSheYi.xml index 23e796aa..860cf93d 100644 --- a/Data/Xml/ZheSheYi.xml +++ b/Data/Xml/ZheSheYi.xml @@ -3,12 +3,320 @@ - Scene + + ZheSheYiScene All 折射仪的使用 - - + + + + + + + + + + + + + + + + + + + 折射仪又称折光仪,用来测定折射率、双折率、光性,折射率是物质的重要物理常数之一。折射仪主要由高折射率棱镜(铅玻璃或立方氧化锆)、棱镜反射镜、透镜、标尺(内标尺或外标尺)和目镜等组成。可用于:1.鉴定宝石,可测定RI1.35-1.81之间宝石的折射率值;2.可测定宝石的双折射率(DR);3.确定宝石的轴性,如一轴晶、二轴晶和各向同性(等轴晶系、非晶质);4.确定宝石的光性符号,如各向异性宝石的正光性和负光性。 + + + + 折射仪 + + Main/SM_ZHeSheYi + 折射仪 + + + + 变石 + + Main/SM_BianShi_ZSY/SM_BianShi + 变石 + + + 塑料袋 + + Main/SM_BianShi_ZSY/SM_DiaZi004 + 塑料袋 + + + + + 折射油 + + Main/SM_ZheSheYou + 折射油 + + + 棉签 + + Main/SM_MianQian + 棉签 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + uiShow + + condition StrEvent InputUI使用结束 + + + + + + + + + + \ No newline at end of file diff --git a/ProjectSettings/TimelineSettings.asset b/ProjectSettings/TimelineSettings.asset new file mode 100644 index 00000000..b21943ab --- /dev/null +++ b/ProjectSettings/TimelineSettings.asset @@ -0,0 +1,16 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 53 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3} + m_Name: + m_EditorClassIdentifier: + assetDefaultFramerate: 60 + m_DefaultFrameRate: 60