解决UI模糊问题,测试完成
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290
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290
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@ -5,7 +5,7 @@ Shader "Unlit URP Shader/Bur"
|
|||||||
_BaseColor("Base Color",color) = (1,1,1,1)
|
_BaseColor("Base Color",color) = (1,1,1,1)
|
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//_BaseMap("BaseMap", 2D) = "white" {}
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_MainTex("MainTex",2d)="white"{}
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//_Value("Value", Float) = 1
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}
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}
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HLSLINCLUDE
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HLSLINCLUDE
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#pragma multi_compile _ LIGHTMAP_ON
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#pragma multi_compile _ LIGHTMAP_ON
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@ -62,7 +62,7 @@ Shader "Unlit URP Shader/Bur"
|
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{
|
{
|
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float2 offset=_MainTex_TexelSize.xy;
|
float2 offset=_MainTex_TexelSize.xy;
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half4 c;
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half4 c;
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float2 uv=i.positionCS.xy/_ScreenParams.xy;
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float2 uv=i.positionCS.xy/_ScreenParams.xy*2;
|
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half4 baseMap = 0.4*SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex,uv);
|
half4 baseMap = 0.4*SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex,uv);
|
||||||
c = baseMap ;//* _BaseColor;
|
c = baseMap ;//* _BaseColor;
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{
|
{
|
||||||
@ -83,7 +83,7 @@ Shader "Unlit URP Shader/Bur"
|
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float2 offset=_MainTex_TexelSize.xy;
|
float2 offset=_MainTex_TexelSize.xy;
|
||||||
|
|
||||||
half4 c=half4(0,0,0,0);
|
half4 c=half4(0,0,0,0);
|
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float2 uv=i.positionCS.xy/_ScreenParams.xy;
|
float2 uv=i.positionCS.xy/_ScreenParams.xy*2;
|
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//c = baseMap ;//* _BaseColor;
|
//c = baseMap ;//* _BaseColor;
|
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{
|
{
|
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float f=0.4;
|
float f=0.4;
|
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|
|||||||
@ -5,8 +5,10 @@ using UnityEngine.Rendering.Universal;
|
|||||||
public class BurRenderPassFeature : ScriptableRendererFeature
|
public class BurRenderPassFeature : ScriptableRendererFeature
|
||||||
{
|
{
|
||||||
public float Value=1;
|
public float Value=1;
|
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|
|
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class BurRenderPass : ScriptableRenderPass
|
class BurRenderPass : ScriptableRenderPass
|
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{
|
{
|
||||||
|
|
||||||
public float Value;
|
public float Value;
|
||||||
private readonly int BurTexture = Shader.PropertyToID("_BurTexture");
|
private readonly int BurTexture = Shader.PropertyToID("_BurTexture");
|
||||||
private readonly int BurTemp = Shader.PropertyToID("BurTemp");
|
private readonly int BurTemp = Shader.PropertyToID("BurTemp");
|
||||||
@ -89,7 +91,7 @@ public class BurRenderPassFeature : ScriptableRendererFeature
|
|||||||
// This method is called when setting up the renderer once per-camera.
|
// This method is called when setting up the renderer once per-camera.
|
||||||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
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{
|
{
|
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if (renderingData.cameraData.camera.cameraType == CameraType.SceneView)
|
if (renderingData.cameraData.camera.cameraType != CameraType.SceneView)
|
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{
|
{
|
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m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingTransparents;
|
m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingTransparents;
|
||||||
Shader.EnableKeyword("UNITY_SHADER_EDITOR");
|
Shader.EnableKeyword("UNITY_SHADER_EDITOR");
|
||||||
@ -101,8 +103,8 @@ public class BurRenderPassFeature : ScriptableRendererFeature
|
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}
|
}
|
||||||
|
|
||||||
m_ScriptablePass.Value = Value;
|
m_ScriptablePass.Value = Value;
|
||||||
if (renderingData.cameraData.camera.cameraType == CameraType.SceneView ||
|
if (renderingData.cameraData.camera.cameraType != CameraType.SceneView &&
|
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renderingData.cameraData.camera.tag == "MainCamera")
|
renderingData.cameraData.camera.name == "Camera")
|
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{
|
{
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renderer.EnqueuePass(m_ScriptablePass);
|
renderer.EnqueuePass(m_ScriptablePass);
|
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}
|
}
|
||||||
|
|||||||
133
Assets/Render/SpecialMaterials/JingTi/Bur/NEW.mat
Normal file
133
Assets/Render/SpecialMaterials/JingTi/Bur/NEW.mat
Normal file
@ -0,0 +1,133 @@
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|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MetallicGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _SpecGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _AlphaClip: 0
|
||||||
|
- _AlphaToMask: 0
|
||||||
|
- _Blend: 0
|
||||||
|
- _BlendModePreserveSpecular: 1
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _ClearCoatMask: 0
|
||||||
|
- _ClearCoatSmoothness: 0
|
||||||
|
- _Cull: 2
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailAlbedoMapScale: 1
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _DstBlendAlpha: 0
|
||||||
|
- _EnvironmentReflections: 1
|
||||||
|
- _GlossMapScale: 0
|
||||||
|
- _Glossiness: 0
|
||||||
|
- _GlossyReflections: 0
|
||||||
|
- _Metallic: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.005
|
||||||
|
- _QueueOffset: 0
|
||||||
|
- _ReceiveShadows: 1
|
||||||
|
- _Smoothness: 0.5
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _SrcBlendAlpha: 1
|
||||||
|
- _Surface: 0
|
||||||
|
- _WorkflowMode: 1
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
--- !u!114 &2644473270325663357
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 11
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
version: 7
|
||||||
8
Assets/Render/SpecialMaterials/JingTi/Bur/NEW.mat.meta
Normal file
8
Assets/Render/SpecialMaterials/JingTi/Bur/NEW.mat.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2ee56f9150d7bbd4aa49bde0b2287e4c
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -78,8 +78,8 @@ Shader "UI/UIBlur"
|
|||||||
//#ifndef UNITY_SHADER_EDITOR
|
//#ifndef UNITY_SHADER_EDITOR
|
||||||
//uv=float2(uv.x,1-uv.y);
|
//uv=float2(uv.x,1-uv.y);
|
||||||
//#endif
|
//#endif
|
||||||
|
IN.texcoord=float2(IN.texcoord.x,1-IN.texcoord.y);
|
||||||
half4 brackground = tex2D(_BurTexture,uv);//* IN.color;
|
half4 brackground = tex2D(_BurTexture,IN.texcoord);//* IN.color;
|
||||||
//float alpha= color.a*IN.color.a;
|
//float alpha= color.a*IN.color.a;
|
||||||
//color.rgb=color.rgb*alpha+brackground.rgb*(1-alpha);
|
//color.rgb=color.rgb*alpha+brackground.rgb*(1-alpha);
|
||||||
//alpha=smoothstep(0,0.2,color.a);
|
//alpha=smoothstep(0,0.2,color.a);
|
||||||
|
|||||||
@ -21,6 +21,7 @@
|
|||||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image1" isShow="false" ></Action>
|
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image1" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image2" isShow="false" ></Action>
|
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image2" isShow="false" ></Action>
|
||||||
<Action type="Show" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5/SheXiangJi_安装到三脚架上" isShow="false" ></Action>
|
<Action type="Show" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5/SheXiangJi_安装到三脚架上" isShow="false" ></Action>
|
||||||
|
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/MoHu" isShow="false" ></Action>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -457,7 +458,7 @@
|
|||||||
|
|
||||||
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" to="3.415095E-06,90.00001,140.4672" time="1"></Action>
|
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" to="3.415095E-06,90.00001,140.4672" time="1"></Action>
|
||||||
|
|
||||||
<Action type="TimeLine" value="TimeLines/LaJingTou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="30"></Action>
|
<Action type="TimeLine" value="TimeLines/XuHua" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="90"></Action>
|
||||||
|
|
||||||
|
|
||||||
</Action>
|
</Action>
|
||||||
@ -477,6 +478,14 @@
|
|||||||
<Action type="Hint" value="请依次沿垂直、水平方向旋转云台,达到旋转镜头的拍摄效果" time="-1" icon="false"></Action>
|
<Action type="Hint" value="请依次沿垂直、水平方向旋转云台,达到旋转镜头的拍摄效果" time="-1" icon="false"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Parallel">
|
||||||
|
|
||||||
|
<Action type="Move" value="FlyCamera" to="2.153648,1.151042,-1.262337" time="1"></Action>
|
||||||
|
<Action type="Rotate" value="FlyCamera" to="45.46791,223.4891,0" time="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
|
||||||
<!--垂直-->
|
<!--垂直-->
|
||||||
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||||
<Condition type="ObjClick" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" ></Condition>
|
<Condition type="ObjClick" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" ></Condition>
|
||||||
@ -487,9 +496,17 @@
|
|||||||
|
|
||||||
|
|
||||||
<!--水平-->
|
<!--水平-->
|
||||||
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||||
<Condition type="ObjClick" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" ></Condition>
|
<Action type="Show" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5/SheXiangJi_安装到三脚架上" isShow="false" ></Action>
|
||||||
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
<Action type="Show" value="Main/SheXiangJi" isShow="true" ></Action>
|
||||||
|
|
||||||
|
<Condition type="ObjClick" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4" ></Condition>
|
||||||
|
|
||||||
|
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Show" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5/SheXiangJi_安装到三脚架上" isShow="true" ></Action>
|
||||||
|
<Action type="Show" value="Main/SheXiangJi" isShow="false" ></Action>
|
||||||
|
|
||||||
<Action type="TimeLine" value="TimeLines/ZuoYouYiDong" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="200"></Action>
|
<Action type="TimeLine" value="TimeLines/ZuoYouYiDong" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="200"></Action>
|
||||||
|
|
||||||
@ -512,6 +529,18 @@
|
|||||||
<!--audio="Zhu/Z007.mp3"-->
|
<!--audio="Zhu/Z007.mp3"-->
|
||||||
<Action type="Hint" value="请将摄像机从三脚架取下,移动摄像机,达到移镜头的拍摄效果" time="-1" icon="false"></Action>
|
<Action type="Hint" value="请将摄像机从三脚架取下,移动摄像机,达到移镜头的拍摄效果" time="-1" icon="false"></Action>
|
||||||
|
|
||||||
|
<Action type="Parallel">
|
||||||
|
|
||||||
|
<Action type="Move" value="FlyCamera" to="2.379159,1.119881,-1.543063" time="1"></Action>
|
||||||
|
<Action type="Rotate" value="FlyCamera" to="33.43057,265.7258,0" time="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5/SheXiangJi_安装到三脚架上" isShow="false" ></Action>
|
||||||
|
<Action type="Show" value="Main/SheXiangJi" isShow="true" ></Action>
|
||||||
|
|
||||||
|
|
||||||
<Action type="Collider" value="Main/SheXiangJi" colliderType="Active" args="true"></Action>
|
<Action type="Collider" value="Main/SheXiangJi" colliderType="Active" args="true"></Action>
|
||||||
|
|
||||||
<Action type="HighLightFlash" value="Main/SheXiangJi" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
<Action type="HighLightFlash" value="Main/SheXiangJi" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||||
@ -519,7 +548,7 @@
|
|||||||
<Action type="HighLightFlash" value="Main/SheXiangJi" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
<Action type="HighLightFlash" value="Main/SheXiangJi" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||||
|
|
||||||
|
|
||||||
<Action type="TimeLine" value="TimeLines/QuXiaSheXiangJi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="300"></Action>
|
<Action type="TimeLine" value="TimeLines/QuXiaSheXiangJi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="330"></Action>
|
||||||
|
|
||||||
|
|
||||||
<Action type="NextOperation"></Action>
|
<Action type="NextOperation"></Action>
|
||||||
@ -534,7 +563,15 @@
|
|||||||
<Action type="Sequence">
|
<Action type="Sequence">
|
||||||
<!--audio="Zhu/Z007.mp3"-->
|
<!--audio="Zhu/Z007.mp3"-->
|
||||||
<Action type="Hint" value="请再次点击开始/停止按钮,结束当前视频录制" time="-1" icon="false"></Action>
|
<Action type="Hint" value="请再次点击开始/停止按钮,结束当前视频录制" time="-1" icon="false"></Action>
|
||||||
|
<Action type="Show" value="Main/SheXiangJi" isShow="false" ></Action>
|
||||||
|
|
||||||
|
<Action type="Parallel">
|
||||||
|
|
||||||
|
<Action type="Move" value="FlyCamera" to="1.92916,1.147259,-0.9417543" time="1"></Action>
|
||||||
|
<Action type="Rotate" value="FlyCamera" to="34.6792,186.9507,0" time="1"></Action>
|
||||||
|
|
||||||
|
|
||||||
|
</Action>
|
||||||
|
|
||||||
|
|
||||||
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji7/polySurface27" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji7/polySurface27" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user