解决UI模糊问题,测试完成

This commit is contained in:
李浩 2025-04-10 15:53:22 +08:00
parent 1e6cc2a5eb
commit 39af23fad1
14 changed files with 1479 additions and 143 deletions

File diff suppressed because one or more lines are too long

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@ -5,7 +5,7 @@ Shader "Unlit URP Shader/Bur"
_BaseColor("Base Color",color) = (1,1,1,1)
//_BaseMap("BaseMap", 2D) = "white" {}
_MainTex("MainTex",2d)="white"{}
//_Value("Value", Float) = 1
//_Value("Value", Float) = 3
}
HLSLINCLUDE
#pragma multi_compile _ LIGHTMAP_ON
@ -62,7 +62,7 @@ Shader "Unlit URP Shader/Bur"
{
float2 offset=_MainTex_TexelSize.xy;
half4 c;
float2 uv=i.positionCS.xy/_ScreenParams.xy;
float2 uv=i.positionCS.xy/_ScreenParams.xy*2;
half4 baseMap = 0.4*SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex,uv);
c = baseMap ;//* _BaseColor;
{
@ -83,7 +83,7 @@ Shader "Unlit URP Shader/Bur"
float2 offset=_MainTex_TexelSize.xy;
half4 c=half4(0,0,0,0);
float2 uv=i.positionCS.xy/_ScreenParams.xy;
float2 uv=i.positionCS.xy/_ScreenParams.xy*2;
//c = baseMap ;//* _BaseColor;
{
float f=0.4;

View File

@ -5,8 +5,10 @@ using UnityEngine.Rendering.Universal;
public class BurRenderPassFeature : ScriptableRendererFeature
{
public float Value=1;
class BurRenderPass : ScriptableRenderPass
{
public float Value;
private readonly int BurTexture = Shader.PropertyToID("_BurTexture");
private readonly int BurTemp = Shader.PropertyToID("BurTemp");
@ -89,7 +91,7 @@ public class BurRenderPassFeature : ScriptableRendererFeature
// This method is called when setting up the renderer once per-camera.
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
if (renderingData.cameraData.camera.cameraType == CameraType.SceneView)
if (renderingData.cameraData.camera.cameraType != CameraType.SceneView)
{
m_ScriptablePass.renderPassEvent = RenderPassEvent.BeforeRenderingTransparents;
Shader.EnableKeyword("UNITY_SHADER_EDITOR");
@ -101,8 +103,8 @@ public class BurRenderPassFeature : ScriptableRendererFeature
}
m_ScriptablePass.Value = Value;
if (renderingData.cameraData.camera.cameraType == CameraType.SceneView ||
renderingData.cameraData.camera.tag == "MainCamera")
if (renderingData.cameraData.camera.cameraType != CameraType.SceneView &&
renderingData.cameraData.camera.name == "Camera")
{
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@ -78,8 +78,8 @@ Shader "UI/UIBlur"
//#ifndef UNITY_SHADER_EDITOR
//uv=float2(uv.x,1-uv.y);
//#endif
half4 brackground = tex2D(_BurTexture,uv);//* IN.color;
IN.texcoord=float2(IN.texcoord.x,1-IN.texcoord.y);
half4 brackground = tex2D(_BurTexture,IN.texcoord);//* IN.color;
//float alpha= color.a*IN.color.a;
//color.rgb=color.rgb*alpha+brackground.rgb*(1-alpha);
//alpha=smoothstep(0,0.2,color.a);

View File

@ -21,6 +21,7 @@
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image1" isShow="false" ></Action>
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/Image2" isShow="false" ></Action>
<Action type="Show" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5/SheXiangJi_安装到三脚架上" isShow="false" ></Action>
<Action type="Show" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji6/SM_Shexiangji_jingpian/Canvas/MoHu" isShow="false" ></Action>
@ -457,7 +458,7 @@
<Action type="Rotate" value="Main/SheXiangJi/SM_Shexiangji/polySurface49" to="3.415095E-06,90.00001,140.4672" time="1"></Action>
<Action type="TimeLine" value="TimeLines/LaJingTou" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="30"></Action>
<Action type="TimeLine" value="TimeLines/XuHua" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="90"></Action>
</Action>
@ -477,6 +478,14 @@
<Action type="Hint" value="请依次沿垂直、水平方向旋转云台,达到旋转镜头的拍摄效果" time="-1" icon="false"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="2.153648,1.151042,-1.262337" time="1"></Action>
<Action type="Rotate" value="FlyCamera" to="45.46791,223.4891,0" time="1"></Action>
</Action>
<!--垂直-->
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
<Condition type="ObjClick" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" ></Condition>
@ -487,9 +496,17 @@
<!--水平-->
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
<Condition type="ObjClick" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" ></Condition>
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
<Action type="Show" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5/SheXiangJi_安装到三脚架上" isShow="false" ></Action>
<Action type="Show" value="Main/SheXiangJi" isShow="true" ></Action>
<Condition type="ObjClick" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4" ></Condition>
<Action type="HighLightFlash" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
<Action type="Show" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5/SheXiangJi_安装到三脚架上" isShow="true" ></Action>
<Action type="Show" value="Main/SheXiangJi" isShow="false" ></Action>
<Action type="TimeLine" value="TimeLines/ZuoYouYiDong" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="200"></Action>
@ -512,6 +529,18 @@
<!--audio="Zhu/Z007.mp3"-->
<Action type="Hint" value="请将摄像机从三脚架取下,移动摄像机,达到移镜头的拍摄效果" time="-1" icon="false"></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="2.379159,1.119881,-1.543063" time="1"></Action>
<Action type="Rotate" value="FlyCamera" to="33.43057,265.7258,0" time="1"></Action>
</Action>
<Action type="Show" value="Main/SanJiaoJia/SM_Sanjiaojia/SM_Sanjiaojia2/SM_Sanjiaojia4/SM_Sanjiaojia5/SheXiangJi_安装到三脚架上" isShow="false" ></Action>
<Action type="Show" value="Main/SheXiangJi" isShow="true" ></Action>
<Action type="Collider" value="Main/SheXiangJi" colliderType="Active" args="true"></Action>
<Action type="HighLightFlash" value="Main/SheXiangJi" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
@ -519,7 +548,7 @@
<Action type="HighLightFlash" value="Main/SheXiangJi" isHigh="false" color="200,50,50,255" time="0.25" count="-1"></Action>
<Action type="TimeLine" value="TimeLines/QuXiaSheXiangJi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="300"></Action>
<Action type="TimeLine" value="TimeLines/QuXiaSheXiangJi" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="330"></Action>
<Action type="NextOperation"></Action>
@ -534,7 +563,15 @@
<Action type="Sequence">
<!--audio="Zhu/Z007.mp3"-->
<Action type="Hint" value="请再次点击开始/停止按钮,结束当前视频录制" time="-1" icon="false"></Action>
<Action type="Show" value="Main/SheXiangJi" isShow="false" ></Action>
<Action type="Parallel">
<Action type="Move" value="FlyCamera" to="1.92916,1.147259,-0.9417543" time="1"></Action>
<Action type="Rotate" value="FlyCamera" to="34.6792,186.9507,0" time="1"></Action>
</Action>
<Action type="HighLightFlash" value="Main/SheXiangJi/SM_Shexiangji/SM_Shexiangji7/polySurface27" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>