支持TimeLine

This commit is contained in:
shenjianxing 2025-01-06 19:29:04 +08:00
parent 187dd0d43d
commit 3854e7e48a
5 changed files with 155 additions and 1 deletions

View File

@ -218,7 +218,11 @@ public class ActionHelper
var dictAction = (XMLTool.DictionaryAction)act; var dictAction = (XMLTool.DictionaryAction)act;
return SkinnedBakeAction.Allocate(act.Value, dictAction.args); return SkinnedBakeAction.Allocate(act.Value, dictAction.args);
} }
case "TimeLine":
{
var dictAction = (XMLTool.DictionaryAction)act;
return TimeLineAction.Allocate(act.Value, dictAction.args);
}
default: default:
Debug.LogError($"没有找到此Action的类型{act.Type}"); Debug.LogError($"没有找到此Action的类型{act.Type}");
break; break;

View File

@ -0,0 +1,110 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QFramework;
using System;
using UnityEngine.Playables;
public class TimeLineAction : IAction
{
public ulong ActionID { get; set; }
public bool Deinited { get; set; }
public bool Paused { get; set; }
public ActionStatus Status { get; set; }
private static readonly SimpleObjectPool<TimeLineAction> mPool =
new SimpleObjectPool<TimeLineAction>(() => new TimeLineAction(), null, 10);
string path;
string isShow = string.Empty;
string deviceName = string.Empty;
string finishedEvent = string.Empty;
string isWait = "true";
GameObject obj = null;
public static TimeLineAction Allocate(string path, Dictionary<string, string> datas, System.Action onDelayFinish = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.path = path;
retNode.isShow = datas.ContainsKey("isShow") ? datas["isShow"] : string.Empty;
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
retNode.finishedEvent = datas.ContainsKey("finishedEvent") ? datas["finishedEvent"] : string.Empty;
retNode.isWait = datas.ContainsKey("isWait") ? datas["isWait"] : "true";
return retNode;
}
public void Deinit()
{
if (!Deinited)
{
Deinited = true;
mPool.Recycle(this);
}
}
public void OnExecute(float dt)
{
if (obj.GetComponent<PlayableDirector>().state != PlayState.Playing)
{
Finished();
}
}
public void OnFinish()
{
}
public void OnStart()
{
if (string.IsNullOrEmpty(deviceName) == false)
{
obj = DeviceController.Instance.GetDeviceObj(deviceName);
}
else
{
obj = Utility.FindObj(path);
}
if (obj == null)
{
Debug.LogError("ûÓÐÕÒµ½ÎïÌå :" + path);
}
else
{
bool isActive = true;
bool.TryParse(isShow, out isActive);
if (isActive)
{
obj.GetComponent<PlayableDirector>().Play();
bool iswait = true;
bool.TryParse(isWait, out iswait);
if (iswait == false)
{
Finished();
}
}
else
{
obj.GetComponent<PlayableDirector>().Stop();
}
}
}
public void Finished()
{
this.Finish();
if (string.IsNullOrEmpty(finishedEvent) == false)
{
StringEventSystem.Global.Send(finishedEvent);
}
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 462024ac1d5ecb649b460f3bdebef004
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1031,6 +1031,32 @@ namespace XMLTool
newAction = act; newAction = act;
} }
break; break;
case "TimeLine":
{
var act = new DictionaryAction();
XAttribute deviceName = action.Attribute("deviceName");
if (deviceName != null)
{
act.args.Add("deviceName", deviceName.Value);
}
XAttribute isShow = action.Attribute("isShow");
if (isShow != null)
{
act.args.Add("isShow", isShow.Value);
}
XAttribute finishedEvent = action.Attribute("finishedEvent");
if (finishedEvent != null)
{
act.args.Add("finishedEvent", finishedEvent.Value);
}
XAttribute isWait = action.Attribute("isWait");
if (isWait != null)
{
act.args.Add("isWait", isWait.Value);
}
newAction = act;
}
break;
default: default:
newAction = new Action(); newAction = new Action();
break; break;

View File

@ -133,6 +133,9 @@
--> -->
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action> <Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
<!--支持deviceName isWait是只Action是否等待结束-->
<Action type="TimeLine" value="Models/CZ_FengXian_Timeline" isShow="true" finishedEvent="播放完毕" isWait="true"></Action>
<!--预加载模块 要在app.xml的Data标签内--> <!--预加载模块 要在app.xml的Data标签内-->
<PreLoad> <PreLoad>
<Action type="Parallel"> <Action type="Parallel">