Merge remote-tracking branch 'origin/master' into LouDi_Pig
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commit
30188c0a5b
@ -65,55 +65,61 @@ namespace QFramework
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if (obj.activeSelf == false)
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{
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Debug.LogError(obj.name + "µ±Ç°ÊÇÒþ²Ø×´Ì¬");
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this.Finish();
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}
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try
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else
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{
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anim = obj.GetComponent<Animation>();
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if (string.IsNullOrEmpty(frame) == false && frame != "-1")
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try
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{
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int curFrame = 0;
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int.TryParse(frame, out curFrame);
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anim.clip = anim[animName].clip;
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anim[animName].time = curFrame / anim.clip.frameRate;
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anim[animName].speed = 0;
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anim.Play(animName);
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this.Finish();
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}
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else
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{
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float curSpeed = 1;
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if (string.IsNullOrEmpty(speed) == false)
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{
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float.TryParse(speed, out curSpeed);
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}
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anim = obj.GetComponent<Animation>();
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if (curSpeed < 0)
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if (string.IsNullOrEmpty(frame) == false && frame != "-1")
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{
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int curFrame = 0;
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int.TryParse(frame, out curFrame);
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anim.clip = anim[animName].clip;
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anim[animName].time = curFrame / anim.clip.frameRate;
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anim[animName].speed = 0;
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anim.Play(animName);
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anim[animName].normalizedTime = 1;
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animDot = DOTween.To(() => anim[animName].normalizedTime, v => anim[animName].normalizedTime = v, 0, anim[animName].length / Math.Abs(curSpeed));
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animDot.onComplete = () =>
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{
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anim.Stop();
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};
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this.Finish();
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}
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else
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{
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anim[animName].speed = curSpeed;
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anim.Play(animName);
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if (anim[animName].wrapMode == WrapMode.Loop)
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float curSpeed = 1;
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if (string.IsNullOrEmpty(speed) == false)
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{
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this.Finish();
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float.TryParse(speed, out curSpeed);
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}
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if (curSpeed < 0)
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{
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anim.Play(animName);
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anim[animName].normalizedTime = 1;
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animDot = DOTween.To(() => anim[animName].normalizedTime, v => anim[animName].normalizedTime = v, 0, anim[animName].length / Math.Abs(curSpeed));
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animDot.onComplete = () =>
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{
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anim.Stop();
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};
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}
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else
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{
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anim[animName].speed = curSpeed;
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anim.Play(animName);
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if (anim[animName].wrapMode == WrapMode.Loop)
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{
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this.Finish();
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}
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}
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totalTime = Math.Abs(anim[animName].length / curSpeed);
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}
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totalTime = Math.Abs(anim[animName].length / curSpeed);
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}
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catch (Exception)
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{
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anim = obj.GetComponent<Animation>();
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Debug.LogError($"{path} ²¥·Å¶¯» {animName} ³ö´í");
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}
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}
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catch (Exception)
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{
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Debug.LogError($"{path} ²¥·Å¶¯» {animName} ³ö´í");
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}
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}
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else
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@ -151,7 +157,10 @@ namespace QFramework
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{
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if (obj != null)
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{
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anim?.Stop();
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if (anim!=null)
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{
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anim.Stop();
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}
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}
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animDot?.Kill();
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OnFinished = null;
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@ -96,9 +96,6 @@ public class ScoreController : MonoSingleton<ScoreController>
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private void OnQuit(OnModuleQuit quit)
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{
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var data = moduleDict[Global.Instance.curModule.ModuleName];
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var scoreDict = data.scoreDict;
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scoreDict.Clear();
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TypeEventSystem.Global.UnRegister<OnModuleStart>(OnStart);
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TypeEventSystem.Global.UnRegister<OnModuleQuit>(OnQuit);
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}
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@ -37,7 +37,7 @@ public class Point3DItem : MonoBehaviour
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}
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rotSpeed = data.rotateSpeed;
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gameObject.GetComponent<SpriteRenderer>().sortingOrder = data.order;
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TypeEventSystem.Global.Register<OnPoint3DQuestionDestroy>(OnObjDestroy).UnRegisterWhenGameObjectDestroyed(gameObject);
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TypeEventSystem.Global.Register<OnPoint3DQuestionDestroy>(OnObjDestroy);
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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}
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@ -49,8 +49,16 @@ public class Point3DItem : MonoBehaviour
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private void OnObjDestroy(OnPoint3DQuestionDestroy destroy)
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{
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if (gameObject != null)
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{
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GameObject.Destroy(gameObject);
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}
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}
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private void OnDestroy()
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{
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TypeEventSystem.Global.UnRegister<StepStatusOnChange>(OnStepChanged);
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GameObject.Destroy(gameObject);
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TypeEventSystem.Global.UnRegister<OnPoint3DQuestionDestroy>(OnObjDestroy);
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}
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private void OnMouseUpAsButton()
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@ -15,9 +15,11 @@ namespace QFramework.Example
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mData = uiData as UISettingData ?? new UISettingData();
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AudioKit.Settings.MusicVolume.RegisterWithInitValue(v => VoiceSlider.value = v).UnRegisterWhenGameObjectDestroyed(this);
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AudioKit.Settings.VoiceVolume.RegisterWithInitValue(v => VoiceSlider.value = v).UnRegisterWhenGameObjectDestroyed(this);
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VoiceSlider.onValueChanged.AddListener(volume =>
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{
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AudioKit.Settings.MusicVolume.Value = volume;
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AudioKit.Settings.VoiceVolume.Value = volume;
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});
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Global.appSetting.MouseMoveSpeed.RegisterWithInitValue(v => MouseSlider.value = v).UnRegisterWhenGameObjectDestroyed(this);
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@ -48,6 +50,10 @@ namespace QFramework.Example
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{
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AudioKit.Settings.MusicVolume.Value += value;
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}
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if (AudioKit.Settings.VoiceVolume.Value > 0.1f && AudioKit.Settings.VoiceVolume.Value < 1f)
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{
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AudioKit.Settings.VoiceVolume.Value += value;
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}
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}
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