From aa39e071e5eb745a188e455e2ffceaee58b9f994 Mon Sep 17 00:00:00 2001 From: shenjianxing <”315615051@qq.com“> Date: Fri, 28 Mar 2025 12:03:55 +0800 Subject: [PATCH] =?UTF-8?q?=E5=B9=B3=E5=8F=B0=E5=85=BC=E5=AE=B9=E6=80=A7?= =?UTF-8?q?=E5=A4=84=E7=90=86?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Toolkits/ResKit/Scripts/Framework/ResSearchKeys.cs | 2 +- .../Toolkits/ResKit/Scripts/Implements/NetImageRes.cs | 2 +- Assets/Scripts/Global/Global.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/QFramework/Toolkits/ResKit/Scripts/Framework/ResSearchKeys.cs b/Assets/QFramework/Toolkits/ResKit/Scripts/Framework/ResSearchKeys.cs index fbeb51f5..6fdcd361 100644 --- a/Assets/QFramework/Toolkits/ResKit/Scripts/Framework/ResSearchKeys.cs +++ b/Assets/QFramework/Toolkits/ResKit/Scripts/Framework/ResSearchKeys.cs @@ -26,7 +26,7 @@ namespace QFramework { var resSearchRule = SafeObjectPool.Instance.Allocate(); - if (assetName.Contains("NetImage:") || + if (assetName.Contains("netimage:") || assetName.Contains("localimage:") || assetName.Contains("localaudio:") || assetName.Contains("localtext:") || diff --git a/Assets/QFramework/Toolkits/ResKit/Scripts/Implements/NetImageRes.cs b/Assets/QFramework/Toolkits/ResKit/Scripts/Implements/NetImageRes.cs index 96e62621..e0f6bd77 100644 --- a/Assets/QFramework/Toolkits/ResKit/Scripts/Implements/NetImageRes.cs +++ b/Assets/QFramework/Toolkits/ResKit/Scripts/Implements/NetImageRes.cs @@ -33,7 +33,7 @@ namespace QFramework { public static string ToNetImageResName(this string selfHttpUrl) { - return string.Format("NetImage:{0}", selfHttpUrl); + return string.Format("netimage:{0}", selfHttpUrl); } } diff --git a/Assets/Scripts/Global/Global.cs b/Assets/Scripts/Global/Global.cs index 808c8902..205bd0fe 100644 --- a/Assets/Scripts/Global/Global.cs +++ b/Assets/Scripts/Global/Global.cs @@ -13,7 +13,7 @@ public class Global : Singleton public XMLTool.AppData appData; public Module curModule; public Body3D.Body cur3DPart; -#if UNITY_WEBGL +#if UNITY_WEBGL && !UNITY_EDITOR public static string dataPath = Application.dataPath + "/Data"; #else public static string dataPath = Application.dataPath + "/../Data";