切换步骤关闭UI

This commit is contained in:
shenjianxing 2024-12-30 19:15:34 +08:00
parent 148a02ee99
commit 2f336701c5
7 changed files with 47 additions and 0 deletions

View File

@ -3,6 +3,8 @@ using UnityEngine.UI;
using QFramework;
using System.Collections.Generic;
using TMPro;
using static OperationController;
using System;
namespace QFramework.Example
{
@ -16,6 +18,12 @@ namespace QFramework.Example
{
mData = uiData as UIBtnsData ?? new UIBtnsData();
// please add init code here
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
}
private void OnStepChanged(StepStatusOnChange change)
{
Hide();
}
protected override void OnOpen(IUIData uiData = null)

View File

@ -3,6 +3,7 @@ using UnityEngine.UI;
using QFramework;
using DG.Tweening;
using System.Runtime.CompilerServices;
using static OperationController;
namespace QFramework.Example
{
@ -20,8 +21,13 @@ namespace QFramework.Example
{
mData = uiData as UIHintData ?? new UIHintData();
SetItem(0);
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
}
private void OnStepChanged(StepStatusOnChange change)
{
Hide();
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UIHintData ?? new UIHintData();

View File

@ -2,6 +2,7 @@ using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System.Collections.Generic;
using static OperationController;
namespace QFramework.Example
{
@ -16,6 +17,12 @@ namespace QFramework.Example
{
mData = uiData as UIPointQuestionData ?? new UIPointQuestionData();
// please add init code here
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
}
private void OnStepChanged(StepStatusOnChange change)
{
Hide();
}
protected override void OnOpen(IUIData uiData = null)

View File

@ -3,6 +3,7 @@ using UnityEngine.UI;
using QFramework;
using TMPro;
using System;
using static OperationController;
namespace QFramework.Example
{
@ -19,8 +20,13 @@ namespace QFramework.Example
mData = uiData as UIResultTipData ?? new UIResultTipData();
Right.gameObject.SetActive(false);
Wrong.gameObject.SetActive(false);
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
}
private void OnStepChanged(StepStatusOnChange change)
{
Hide();
}
protected override void OnOpen(IUIData uiData = null)
{
Right.gameObject.SetActive(false);

View File

@ -6,6 +6,7 @@ using TMPro;
using System;
using Microsoft.SqlServer.Server;
using XMLTool;
using static OperationController;
namespace QFramework.Example
{
@ -32,8 +33,13 @@ namespace QFramework.Example
{
mData = uiData as UITextQuestionData ?? new UITextQuestionData();
// please add init code here
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
}
private void OnStepChanged(StepStatusOnChange change)
{
Hide();
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UITextQuestionData ?? new UITextQuestionData();

View File

@ -4,6 +4,7 @@ using QFramework;
using System;
using System.Collections.Generic;
using TMPro;
using static OperationController;
namespace QFramework.Example
{
@ -24,6 +25,12 @@ namespace QFramework.Example
mData = uiData as UITipWindowData ?? new UITipWindowData();
// please add init code here
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
}
private void OnStepChanged(StepStatusOnChange change)
{
Hide();
}
protected override void OnOpen(IUIData uiData = null)

View File

@ -5,6 +5,7 @@ using System.Collections.Generic;
using TMPro;
using System.Linq;
using DG.Tweening;
using static OperationController;
namespace QFramework.Example
{
@ -29,6 +30,12 @@ namespace QFramework.Example
{
mData = uiData as UIToolsData ?? new UIToolsData();
// please add init code here
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
}
private void OnStepChanged(StepStatusOnChange change)
{
Hide();
}
protected override void OnOpen(IUIData uiData = null)