新增input单位
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@ -14,6 +14,7 @@ namespace QFramework.Example
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public string name;
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public string name;
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public string var;
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public string var;
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public string answer;
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public string answer;
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public string unit;
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}
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}
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public class BtnData
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public class BtnData
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{
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{
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@ -55,6 +56,7 @@ namespace QFramework.Example
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GameObject input = GameObject.Instantiate(InputItem.gameObject, InputContent);
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GameObject input = GameObject.Instantiate(InputItem.gameObject, InputContent);
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input.name = item.name;
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input.name = item.name;
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input.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.name;
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input.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.name;
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input.transform.Find("Unit").GetComponent<TextMeshProUGUI>().text = item.unit;
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var inputField = input.transform.Find("Input").GetComponent<TMP_InputField>();
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var inputField = input.transform.Find("Input").GetComponent<TMP_InputField>();
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inputField.onEndEdit.AddListener(value =>
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inputField.onEndEdit.AddListener(value =>
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{
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{
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@ -1529,6 +1529,7 @@ namespace XMLTool
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inputData.answer = item.Attribute("answer")?.Value;
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inputData.answer = item.Attribute("answer")?.Value;
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inputData.var = item.Attribute("var")?.Value;
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inputData.var = item.Attribute("var")?.Value;
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inputData.name = item.Attribute("name")?.Value;
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inputData.name = item.Attribute("name")?.Value;
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inputData.unit = item.Attribute("unit")?.Value;
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act.data.inputs.Add(inputData);
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act.data.inputs.Add(inputData);
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}
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}
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foreach (var item in action.Elements("Btn"))
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foreach (var item in action.Elements("Btn"))
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