修改反馈完成,添加查尔斯滤色镜模块
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Assets/Scenes/ExameScene/ChaErSiLvSeJing.unity
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4781
Assets/Scenes/ExameScene/ChaErSiLvSeJing.unity
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Assets/Scenes/ExameScene/ChaErSiLvSeJing.unity.meta
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Assets/Scenes/ExameScene/ChaErSiLvSeJing.unity.meta
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fileFormatVersion: 2
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<<<<<<<< HEAD:Assets/Scenes/FenGuangJing.unity.meta
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guid: e85b8a0b56c8fdb4086f396aa1383472
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========
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guid: 2d639a7bb4fee5645b05ef3ebd023ce1
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>>>>>>>> origin/master:Assets/Projects/3DJiePao/Scene.unity.meta
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1297,31 +1297,15 @@
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<Action type="Rotate" value="FlyCamera" to="30.578,179.549,0" time="0"></Action>
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<Action type="Rotate" value="FlyCamera" to="30.578,179.549,0" time="0"></Action>
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<Action type="Hint" value="请选择合适的工具,更换细磨盘,对宝石粗坯的亭部进行抛光" time="-1" audio="sound_126.mp3" icon="true" ></Action>
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<Action type="Hint" value="请选择合适的工具,更换细磨盘,对宝石粗坯的腰部进行抛光" time="-1" audio="sound_126.mp3" icon="true" ></Action>
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<Action type="Show" value="Main/SM_YanMoJi/DingPingQi" isShow="false"></Action>
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<Action type="Show" value="Main/SM_YanMoJi/DingPingQi" isShow="false"></Action>
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<Action type="HighLightFlash" value="Main/BaJiaoShou" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action>
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<Condition type="ObjClick" value="Main/BaJiaoShou" ></Condition>
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<Action type="HighLightFlash" value="Main/BaJiaoShou" isHigh="false" color="255,0,0,255"></Action>
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<Action type="UITools" devices="数显游标卡尺,记号笔,粘杆,顶平器,八角手,直尺,扳手" answers="扳手"
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setActive="true"
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rightLabel="提示:物品选择正确。"
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wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
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rightEvent="物品准备通过"
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wrongEvent="物品准备失败"
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rightScore="10"
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wrongScore=""
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scoreStepName="宝石琢磨加工9.亭部抛光"
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autoHide="1"
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wrongCount="3">
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</Action>
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<Condition type="Or">
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<Condition type="StrEvent" value="物品准备通过"></Condition>
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<Condition type="StrEvent" value="物品准备失败"></Condition>
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</Condition>
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<Action type="UIShow" value="UITools" isShow="false"></Action>
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<!--磨盘,显示细磨盘-->
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<!--磨盘,显示细磨盘-->
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Data/Xml/ChaErSiLvSeJing.xml
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Data/Xml/ChaErSiLvSeJing.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Module>
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<Icon>8分光镜.png</Icon>
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<Scene>ChaErSiLvSeJing</Scene>
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<Type>All</Type>
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<Name>查尔斯滤色镜的使用</Name>
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<OnlyCurScore>true</OnlyCurScore>
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<FSM name="初始化状态机">
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<State name="初始化">
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<Enter>
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<Action type="Sequence">
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<Action type="Var" name="完成" value="0"></Action>
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<Action type="UIShow" value="UIOperationList" isShow="true"></Action>
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<Action type="Show" value="CustomParent/Canvas" isShow="false"></Action>
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<Action type="Show" value="CustomParent/Eye" isShow="false"></Action>
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<Action type="Show" value="CustomParent/Canvas" isShow="false"></Action>
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<Action type="Parallel">
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<Action type="Move" value="FlyCamera" to="-0.4474,1.3939,2.0604" time="0"></Action>
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<Action type="Rotate" value="FlyCamera" to="18.66748,0,0" time="0"></Action>
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</Action>
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<Action type="Anim" value="CustomParent/GuanXianDeng" animName="FenGuangJingTouSheFa_GXD" frame="0"></Action>
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<Action type="Anim" value="ChangJing/SM_GuangShanFenGuangJing" animName="FenGuangJingTouSheFa_FGJ" frame="0"></Action>
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<Action type="Anim" value="ChangJing/SM_GuangShanFenGuangJing" animName="FenGuangJingFanSheFa_FGJ" frame="0"></Action>
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<Action type="Anim" value="ChangJing/SM_GuangShanFenGuangJing" animName="FenGuangJingFanSheFa_FGJ" frame="0"></Action>
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<Action type="Show" value="CustomParent/BaoShiKu/HongBaoShi" isShow="false"></Action>
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<Action type="Show" value="CustomParent/BaoShiKu/HongSeJianJingShi" isShow="false"></Action>
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<Action type="Show" value="CustomParent/BaoShiKu/ZuMuLv" isShow="false"></Action>
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<Action type="Show" value="CustomParent/BaoShiKu/LanBaoShi" isShow="false"></Action>
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<Action type="Show" value="CustomParent/BaoShiKu/BianShi" isShow="false"></Action>
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<Action type="TextTip" title="实验说明" value="分光镜是用来观察宝石的吸收光谱,帮助鉴定宝石品种,推断宝石中的致色元素,尤其是对典型光谱的宝石种类,可以用来确定宝石的亚种。还可以用来鉴别是否经染色处理。分光镜根据宝石的特性有两种鉴定方式:
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一、透射法:适用于透明或半透明的宝石。
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二、反射法:适用于透明度较差或不透明的宝石。" btns="确定"/>
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<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
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<Action type="Hint" value="请点击宝石库中需要鉴定的宝石" time="-1" audio="sound_10.mp3" icon="true" ></Action>
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<Action type="UIShow" value="UIFengGuangJingBSKPanel" isShow="true"></Action>
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<Condition type="StrEvent" value="InputUI使用结束"></Condition>
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<Action type="TipWindow" value="请自行选择宝石鉴定方式" btns="透射法,反射法" audio=""></Action>
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</Action>
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</Enter>
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</State>
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<State name="透射法">
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<Enter>
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<Action type="Sequence">
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<Action type="OperationChange" name="透射法"></Action>
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</Action>
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</Enter>
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</State>
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<State name="反射法">
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<Enter>
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<Action type="Sequence">
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<Action type="OperationChange" name="反射法"></Action>
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</Action>
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</Enter>
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</State>
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<Transision from="初始化" to="透射法">
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<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/透射法"></Condition>
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</Transision>
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<Transision from="初始化" to="反射法">
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<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/反射法"></Condition>
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</Transision>
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<Transision from="any" to="初始化">
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<Condition type="Var" name="完成" value="1"></Condition>
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</Transision>
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</FSM>
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<Score>
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<Item step="1.打开偏光镜电源" name="1.打开偏光镜电源" sum="0" bind=""/>
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</Score>
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<Operation name="初始化" moduleType="Study" freeStep="false">
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<Step name="1.选择宝石库中需要鉴定的宝石">
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</Step>
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<!--<Step name="2.打开偏光镜电源">
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</Step>
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<Step name="3.打开偏光镜电源">
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</Step>-->
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</Operation>
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<Operation name="透射法" moduleType="Study" freeStep="false">
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<Step name="1.打开偏光镜电源">
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<Start>
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<Action type="Sequence">
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<Action type="Parallel">
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<Action type="Move" value="FlyCamera" to="-0.5556255,1.343078,2.199082" time="0"></Action>
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<Action type="Rotate" value="FlyCamera" to="28.8251,13.40388,2.436303E-07" time="0"></Action>
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</Action>
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<Action type="Move" value="CustomParent/BaoShiKu" to="-0.4671,1.2918,2.2519" time="0"></Action>
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<Action type="Move" value="CustomParent/Eye" to="-0.463,1.42,2.251" time="0"></Action>
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<Action type="Rotate" value="CustomParent/Eye" to="0,0,0" time="0"></Action>
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<Action type="Hint" value="请将光纤灯的光源对准宝石,使光透过宝石" time="-1" audio="sound_11.mp3" icon="true" ></Action>
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<Action type="HighLightFlash" value="CustomParent/GuanXianDeng" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
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<Condition type="ObjClick" value="CustomParent/GuanXianDeng"></Condition>
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<Action type="HighLightFlash" value="CustomParent/GuanXianDeng" isHigh="false"></Action>
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<Action type="Anim" value="CustomParent/GuanXianDeng" animName="FenGuangJingTouSheFa_GXD" speed="1"></Action>
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<Action type="NextOperation"></Action>
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</Action>
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</Start>
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</Step>
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<Step name="2.调整分光镜">
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<Start>
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<Action type="Sequence">
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<Action type="Hint" value="请把分光镜放在宝石的上方,狭缝对准宝石,使通过宝石的光经狭缝进入分光镜" time="-1" audio="sound_12.mp3" icon="true" ></Action>
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<Action type="Parallel">
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<Action type="Move" value="FlyCamera" to="-0.228,1.564,1.797" time="1.5"></Action>
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<Action type="Rotate" value="FlyCamera" to="26.37553,0,0" time="1.5"></Action>
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</Action>
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<Action type="HighLightFlash" value="ChangJing/SM_GuangShanFenGuangJing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
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<Condition type="ObjClick" value="ChangJing/SM_GuangShanFenGuangJing"></Condition>
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<Action type="HighLightFlash" value="ChangJing/SM_GuangShanFenGuangJing" isHigh="false"></Action>
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<Action type="Anim" value="ChangJing/SM_GuangShanFenGuangJing" animName="FenGuangJingTouSheFa_FGJ" speed="1"></Action>
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<Action type="Parallel">
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<Action type="Move" value="FlyCamera" to="-0.483,1.331,1.995" time="1.0"></Action>
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<Action type="Rotate" value="FlyCamera" to="0,0,0" time="1.0"></Action>
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</Action>
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<Action type="Show" value="CustomParent/Eye" isShow="true"></Action>
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<Action type="NextOperation"></Action>
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</Action>
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</Start>
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</Step>
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<Step name="3.观察谱图">
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<Start>
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<Action type="Sequence">
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<Action type="Hint" value="请将眼睛靠近目镜观察,并记录所观察到的谱图" time="-1" audio="sound_13.mp3" icon="true" ></Action>
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<Action type="HighLightFlash" value="CustomParent/Eye" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
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<Condition type="ObjClick" value="CustomParent/Eye"></Condition>
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<Action type="HighLightFlash" value="CustomParent/Eye" isHigh="false"></Action>
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<Action type="Show" value="CustomParent/Canvas" isShow="true"></Action>
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<Action type="Delay" value="2"></Action>
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<Action type="TipWindow" value="重新选择宝石" btns="确定" audio=""></Action>
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<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/确定"></Condition>
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<Action type="Var" name="完成" value="1"></Action>
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</Action>
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</Start>
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</Step>
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</Operation>
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<Operation name="反射法" moduleType="Study" freeStep="false">
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<Step name="1.打开偏光镜电源">
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<Start>
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<Action type="Sequence">
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<Action type="Parallel">
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<Action type="Move" value="FlyCamera" to="-0.5556255,1.343078,2.199082" time="0"></Action>
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<Action type="Rotate" value="FlyCamera" to="28.8251,13.40388,2.436303E-07" time="0"></Action>
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</Action>
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<Action type="Move" value="CustomParent/BaoShiKu" to="-0.4671,1.215,2.2519" time="0"></Action>
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<Action type="Move" value="CustomParent/Eye" to="-0.377,1.3112,2.251" time="0"></Action>
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<Action type="Rotate" value="CustomParent/Eye" to="0,0,315" time="0"></Action>
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<Action type="Hint" value="请将光纤灯的光源对准宝石,调整光源的角度,使光源约45°照射在宝石上" time="-1" audio="sound_14.mp3" icon="true" ></Action>
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<Action type="HighLightFlash" value="CustomParent/GuanXianDeng" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
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<Condition type="ObjClick" value="CustomParent/GuanXianDeng"></Condition>
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<Action type="HighLightFlash" value="CustomParent/GuanXianDeng" isHigh="false"></Action>
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<Action type="Anim" value="CustomParent/GuanXianDeng" animName="FenGuangJingFanSheFa_GXD" speed="1"></Action>
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<Action type="NextOperation"></Action>
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</Action>
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</Start>
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</Step>
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<Step name="2.调整分光镜">
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<Start>
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<Action type="Sequence">
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<Action type="Hint" value="请把分光镜的物镜狭缝对准宝石表面的反射光,分光镜的角度约45°" time="-1" audio="sound_15.mp3" icon="true" ></Action>
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<Action type="Parallel">
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<Action type="Move" value="FlyCamera" to="-0.228,1.564,1.797" time="1.5"></Action>
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<Action type="Rotate" value="FlyCamera" to="26.37553,0,0" time="1.5"></Action>
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</Action>
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<Action type="HighLightFlash" value="ChangJing/SM_GuangShanFenGuangJing" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
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<Condition type="ObjClick" value="ChangJing/SM_GuangShanFenGuangJing"></Condition>
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<Action type="HighLightFlash" value="ChangJing/SM_GuangShanFenGuangJing" isHigh="false"></Action>
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<Action type="Anim" value="ChangJing/SM_GuangShanFenGuangJing" animName="FenGuangJingFanSheFa_FGJ" speed="1"></Action>
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<Action type="Parallel">
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<Action type="Move" value="FlyCamera" to="-0.483,1.276,1.995" time="1.0"></Action>
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<Action type="Rotate" value="FlyCamera" to="0,0,0" time="1.0"></Action>
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</Action>
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<Action type="Show" value="CustomParent/Eye" isShow="true"></Action>
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<Action type="NextOperation"></Action>
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</Action>
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</Start>
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</Step>
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<Step name="3.观察谱图">
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<Start>
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<Action type="Sequence">
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||||||
|
<Action type="Hint" value="请将眼睛靠近目镜观察,并记录所观察到的谱图" time="-1" audio="sound_16.mp3" icon="true" ></Action>
|
||||||
|
<Action type="HighLightFlash" value="CustomParent/Eye" isHigh="true" color="255,0,0,255" time="1" count="-1"></Action>
|
||||||
|
<Condition type="ObjClick" value="CustomParent/Eye"></Condition>
|
||||||
|
<Action type="HighLightFlash" value="CustomParent/Eye" isHigh="false"></Action>
|
||||||
|
|
||||||
|
<Action type="Show" value="CustomParent/Canvas" isShow="true"></Action>
|
||||||
|
<Action type="Delay" value="2"></Action>
|
||||||
|
<Action type="TipWindow" value="重新选择宝石" btns="确定" audio=""></Action>
|
||||||
|
<Condition type="UIClick" value="UIRoot/PopUI/UITipWindow/Mask/Connnet/BtnContent/确定"></Condition>
|
||||||
|
|
||||||
|
|
||||||
|
<Action type="Var" name="完成" value="1"></Action>
|
||||||
|
</Action>
|
||||||
|
</Start>
|
||||||
|
</Step>
|
||||||
|
</Operation>
|
||||||
|
</Module>
|
||||||
Loading…
x
Reference in New Issue
Block a user