处理resetAction队列

This commit is contained in:
shenjianxing 2024-12-27 20:28:53 +08:00
parent d6f069c408
commit 24f97fedbb

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@ -125,7 +125,9 @@ public class OperationController : MonoSingleton<OperationController>
if (this.index < targetIndex)
{
var seq = ActionKit.Sequence();
for (int i = this.index + 1; i < targetIndex; i++)
if (this.index >= 0)
{
for (int i = this.index; i < targetIndex; i++)
{
// 完成动作 直接执行
IAction finishAction = ActionHelper.GetActionAndSub(steps[i].Finished);
@ -135,6 +137,7 @@ public class OperationController : MonoSingleton<OperationController>
seq.Append(finishAction);
}
}
}
seq.Start(this, () =>
{
curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
@ -143,19 +146,22 @@ public class OperationController : MonoSingleton<OperationController>
}
else if (this.index > targetIndex)
{
var seq = ActionKit.Sequence();
for (int i = this.index; i > targetIndex; i--)
{
// 重置动作 直接重置
IAction resetAction = ActionHelper.GetActionAndSub(steps[i].Reset);
if (resetAction != null)
{
resetAction.Start(this);
seq.Append(resetAction);
}
TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = i, status = StepStatus.NoStart });
}
seq.Start(this, () =>
{
curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
RunCurAction(curAction, targetIndex);
});
}
else
{