处理resetAction队列
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@ -125,7 +125,9 @@ public class OperationController : MonoSingleton<OperationController>
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if (this.index < targetIndex)
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{
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var seq = ActionKit.Sequence();
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for (int i = this.index + 1; i < targetIndex; i++)
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if (this.index >= 0)
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{
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for (int i = this.index; i < targetIndex; i++)
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{
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// 完成动作 直接执行
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IAction finishAction = ActionHelper.GetActionAndSub(steps[i].Finished);
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@ -135,6 +137,7 @@ public class OperationController : MonoSingleton<OperationController>
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seq.Append(finishAction);
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}
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}
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}
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seq.Start(this, () =>
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{
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curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
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@ -143,19 +146,22 @@ public class OperationController : MonoSingleton<OperationController>
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}
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else if (this.index > targetIndex)
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{
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var seq = ActionKit.Sequence();
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for (int i = this.index; i > targetIndex; i--)
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{
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// 重置动作 直接重置
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IAction resetAction = ActionHelper.GetActionAndSub(steps[i].Reset);
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if (resetAction != null)
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{
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resetAction.Start(this);
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seq.Append(resetAction);
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}
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TypeEventSystem.Global.Send(new StepStatusOnChange() { curIndex = i, status = StepStatus.NoStart });
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}
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seq.Start(this, () =>
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{
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curAction = ActionHelper.GetActionAndSub(steps[targetIndex].Start);
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RunCurAction(curAction, targetIndex);
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});
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}
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else
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{
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