添加特效,添加倒计时Action,修改场景3模型渲染图
517
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|
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|
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- targetCorrespondingSourceObject: {fileID: 3184295249035706133, guid: b8caf5cbd80b0e041b1f74ab12bfa1dd, type: 3}
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||||||
insertIndex: -1
|
insertIndex: -1
|
||||||
addedObject: {fileID: 441453597}
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addedObject: {fileID: 441453597}
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@ -20311,6 +20104,60 @@ Transform:
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m_PrefabInstance: {fileID: 2146716065}
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m_PrefabInstance: {fileID: 2146716065}
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||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: -1585609186391664902, guid: b8caf5cbd80b0e041b1f74ab12bfa1dd, type: 3}
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||||||
|
m_PrefabInstance: {fileID: 2146716065}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
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--- !u!1 &2146716068 stripped
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|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: -3400897005220497204, guid: b8caf5cbd80b0e041b1f74ab12bfa1dd, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 2146716065}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
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|
--- !u!64 &2146716069
|
||||||
|
MeshCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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||||||
|
m_PrefabInstance: {fileID: 0}
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||||||
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m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 2146716067}
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m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
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||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
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||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 5
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||||||
|
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||||||
|
m_CookingOptions: 30
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||||||
|
m_Mesh: {fileID: 1175658031667131426, guid: b8caf5cbd80b0e041b1f74ab12bfa1dd, type: 3}
|
||||||
|
--- !u!64 &2146716070
|
||||||
|
MeshCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 2146716068}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 5
|
||||||
|
m_Convex: 1
|
||||||
|
m_CookingOptions: 30
|
||||||
|
m_Mesh: {fileID: 8964470527694946988, guid: b8caf5cbd80b0e041b1f74ab12bfa1dd, type: 3}
|
||||||
--- !u!1660057539 &9223372036854775807
|
--- !u!1660057539 &9223372036854775807
|
||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -20319,5 +20166,3 @@ SceneRoots:
|
|||||||
- {fileID: 195929936}
|
- {fileID: 195929936}
|
||||||
- {fileID: 1009086958}
|
- {fileID: 1009086958}
|
||||||
- {fileID: 1300073623}
|
- {fileID: 1300073623}
|
||||||
- {fileID: 572041038}
|
|
||||||
- {fileID: 998710664}
|
|
||||||
|
|||||||
@ -1,20 +0,0 @@
|
|||||||
using QFramework;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 定制化倒计时UI逻辑,到时间自动发送strEvent事件
|
|
||||||
/// </summary>
|
|
||||||
public class TimeOutEvent : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
[ContextMenu("发送事件")]
|
|
||||||
public void SendFinish()
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
VarController.Instance.Set("时间结束", 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
8
Assets/Scripts/Actions/Base.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2986af1b0e933184a8241bc0bc75d22f
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -289,6 +289,12 @@ public class ActionHelper
|
|||||||
var dictAction = (XMLTool.ImageSelectMapAction)act;
|
var dictAction = (XMLTool.ImageSelectMapAction)act;
|
||||||
return QFramework.ImageSelectMapAction.Allocate(dictAction.args, dictAction.items);
|
return QFramework.ImageSelectMapAction.Allocate(dictAction.args, dictAction.items);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case "UITimeOut":
|
||||||
|
{
|
||||||
|
var dictAction = (XMLTool.DictionaryAction)act;
|
||||||
|
return QFramework.TimeOutAction.Allocate(dictAction.args);
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
Debug.LogError($"没有找到此Action的类型{act.Type}");
|
Debug.LogError($"没有找到此Action的类型{act.Type}");
|
||||||
break;
|
break;
|
||||||
@ -101,5 +101,7 @@ public class ShowAction : IAction
|
|||||||
{
|
{
|
||||||
Status = ActionStatus.NotStart;
|
Status = ActionStatus.NotStart;
|
||||||
Paused = false;
|
Paused = false;
|
||||||
|
Debug.Log("显示命令,重置");
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
80
Assets/Scripts/Actions/TimeOutAction.cs
Normal file
@ -0,0 +1,80 @@
|
|||||||
|
using QFramework.Example;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
namespace QFramework
|
||||||
|
{
|
||||||
|
|
||||||
|
public class TimeOutAction : IAction
|
||||||
|
{
|
||||||
|
public ulong ActionID
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
public bool Deinited
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
public bool Paused
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
public ActionStatus Status
|
||||||
|
{
|
||||||
|
get; set;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly SimpleObjectPool<TimeOutAction> mPool =
|
||||||
|
new SimpleObjectPool<TimeOutAction>(() => new TimeOutAction(), null, 10);
|
||||||
|
string text = string.Empty;
|
||||||
|
Dictionary<string, string> datas;
|
||||||
|
public static TimeOutAction Allocate( Dictionary<string, string> datas, System.Action onDelayFinish = null)
|
||||||
|
{
|
||||||
|
var retNode = mPool.Allocate();
|
||||||
|
retNode.ActionID = ActionKit.ID_GENERATOR++;
|
||||||
|
retNode.Deinited = false;
|
||||||
|
retNode.Reset();
|
||||||
|
retNode.datas = datas;
|
||||||
|
return retNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void Deinit()
|
||||||
|
{
|
||||||
|
if (!Deinited)
|
||||||
|
{
|
||||||
|
Deinited = true;
|
||||||
|
mPool.Recycle(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnExecute(float dt)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFinish()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnStart()
|
||||||
|
{
|
||||||
|
UITimeOutData data = new UITimeOutData();
|
||||||
|
|
||||||
|
data.totalTimeStr = datas.ContainsKey("TimeStr") ? datas["TimeStr"] : string.Empty;
|
||||||
|
data.varName = datas.ContainsKey("var") ? datas["var"] : string.Empty;
|
||||||
|
data.varValue = datas.ContainsKey("varValue") ? datas["varValue"] : string.Empty;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
UIKit.OpenPanelAsync<UITimeOut>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
Status = ActionStatus.NotStart;
|
||||||
|
Paused = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 26e9c6ee5b0a3ee4facedd0d9604d27c
|
guid: 6a9b7ce129415714a933a68dd0106370
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -11,7 +11,7 @@ public class CustomUIMap : MonoBehaviour
|
|||||||
public static readonly Dictionary<string, Type> typeDict = new Dictionary<string, Type>()
|
public static readonly Dictionary<string, Type> typeDict = new Dictionary<string, Type>()
|
||||||
{
|
{
|
||||||
//{ "UIOperationList", typeof(UIOperationList) },
|
//{ "UIOperationList", typeof(UIOperationList) },
|
||||||
|
{"UITimeOut",typeof(UITimeOut)}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
46
Assets/Scripts/UI/UITimeOut.Designer.cs
generated
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using QFramework;
|
||||||
|
|
||||||
|
namespace QFramework.Example
|
||||||
|
{
|
||||||
|
// Generate Id:c8b248b0-eefc-4de2-b58a-c02086b92da9
|
||||||
|
public partial class UITimeOut
|
||||||
|
{
|
||||||
|
public const string Name = "UITimeOut";
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
public TMPro.TextMeshProUGUI TimeOutText;
|
||||||
|
|
||||||
|
private UITimeOutData mPrivateData = null;
|
||||||
|
|
||||||
|
protected override void ClearUIComponents()
|
||||||
|
{
|
||||||
|
TimeOutText = null;
|
||||||
|
|
||||||
|
mData = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public UITimeOutData Data
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return mData;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UITimeOutData mData
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return mPrivateData ?? (mPrivateData = new UITimeOutData());
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
mUIData = value;
|
||||||
|
mPrivateData = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UI/UITimeOut.Designer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 78fd36813b9d0684c8cc70194ba939c9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
239
Assets/Scripts/UI/UITimeOut.cs
Normal file
@ -0,0 +1,239 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using QFramework;
|
||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
namespace QFramework.Example
|
||||||
|
{
|
||||||
|
//自定义倒计时脚本
|
||||||
|
public class UITimeOutData : UIPanelData
|
||||||
|
{
|
||||||
|
public string totalTimeStr;
|
||||||
|
public string varName;
|
||||||
|
public string varValue;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public partial class UITimeOut : UIPanel
|
||||||
|
{
|
||||||
|
|
||||||
|
//[Tooltip("倒计时总时长(秒)")]
|
||||||
|
private float totalTime ; // 默认3分钟
|
||||||
|
|
||||||
|
//[Tooltip("是否自动开始倒计时")]
|
||||||
|
private bool autoStart = true;
|
||||||
|
|
||||||
|
// [Tooltip("是否循环倒计时")]
|
||||||
|
private bool loop = false;
|
||||||
|
|
||||||
|
|
||||||
|
//[Tooltip("倒计时格式 (mm:ss)")]
|
||||||
|
private string timeFormat = "mm:ss";
|
||||||
|
|
||||||
|
|
||||||
|
//[Tooltip("正常状态文本颜色")]
|
||||||
|
public Color normalColor = Color.white;
|
||||||
|
|
||||||
|
//[Tooltip("警告状态文本颜色(剩余10秒内)")]
|
||||||
|
public Color warningColor = Color.red;
|
||||||
|
|
||||||
|
//[Tooltip("警告阈值(秒)")]
|
||||||
|
public float warningThreshold = 10f;
|
||||||
|
|
||||||
|
// 内部状态
|
||||||
|
private float currentTime;
|
||||||
|
private bool isCountingDown = false;
|
||||||
|
|
||||||
|
public string varName;
|
||||||
|
public float varValue;
|
||||||
|
|
||||||
|
protected override void OnInit(IUIData uiData = null)
|
||||||
|
{
|
||||||
|
mData = uiData as UITimeOutData ?? new UITimeOutData();
|
||||||
|
|
||||||
|
|
||||||
|
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
|
||||||
|
|
||||||
|
// 初始化文本颜色
|
||||||
|
TimeOutText.color = normalColor;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnOpen(IUIData uiData = null)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (mData.totalTimeStr != null)
|
||||||
|
{
|
||||||
|
totalTime = mData.totalTimeStr.ToFloat();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mData.varName != null)
|
||||||
|
{
|
||||||
|
varName = mData.varName;
|
||||||
|
|
||||||
|
}
|
||||||
|
if (mData.varValue != null)
|
||||||
|
{
|
||||||
|
|
||||||
|
Debug.Log("!!!!!!!!!!!"+mData.varValue.ToFloat()+"!!!!!!!!!!");
|
||||||
|
varValue = mData.varValue.ToFloat();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("打开时间???");
|
||||||
|
ResetTimer();
|
||||||
|
|
||||||
|
if (autoStart)
|
||||||
|
{
|
||||||
|
StartCountdown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnShow()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// 重置计时器
|
||||||
|
public void ResetTimer()
|
||||||
|
{
|
||||||
|
currentTime = totalTime;
|
||||||
|
UpdateTimeDisplay();
|
||||||
|
|
||||||
|
// 重置文本颜色
|
||||||
|
TimeOutText.color = normalColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 开始倒计时
|
||||||
|
public void StartCountdown()
|
||||||
|
{
|
||||||
|
if (isCountingDown) return;
|
||||||
|
|
||||||
|
isCountingDown = true;
|
||||||
|
UpdateTimeDisplay(); // 立即更新一次显示
|
||||||
|
}
|
||||||
|
|
||||||
|
// 暂停倒计时
|
||||||
|
public void PauseCountdown()
|
||||||
|
{
|
||||||
|
isCountingDown = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 恢复倒计时
|
||||||
|
public void ResumeCountdown()
|
||||||
|
{
|
||||||
|
if (currentTime <= 0) return; // 已完成则不恢复
|
||||||
|
|
||||||
|
isCountingDown = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 停止倒计时并重置
|
||||||
|
public void StopCountdown()
|
||||||
|
{
|
||||||
|
isCountingDown = false;
|
||||||
|
ResetTimer();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 更新倒计时
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (!isCountingDown || currentTime <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
currentTime -= Time.deltaTime;
|
||||||
|
|
||||||
|
// 确保时间不会变为负数
|
||||||
|
if (currentTime < 0)
|
||||||
|
currentTime = 0;
|
||||||
|
|
||||||
|
UpdateTimeDisplay();
|
||||||
|
|
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|
// 检查是否需要更改文本颜色
|
||||||
|
if (currentTime <= warningThreshold)
|
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|
{
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|
TimeOutText.color = warningColor;
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}
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else if (TimeOutText.color != normalColor)
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{
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TimeOutText.color = normalColor;
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}
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// 通知倒计时更新
|
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|
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|
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|
// 检查倒计时是否完成
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if (currentTime <= 0)
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{
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|
OnCountdownComplete();
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|
}
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}
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|
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|
// 更新时间显示
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|
void UpdateTimeDisplay()
|
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|
{
|
||||||
|
TimeSpan timeSpan = TimeSpan.FromSeconds(currentTime);
|
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|
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|
switch (timeFormat.ToLower())
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|
{
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|
case "hh:mm:ss":
|
||||||
|
TimeOutText.text = timeSpan.ToString(@"hh\:mm\:ss");
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break;
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case "mm:ss":
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|
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|
break;
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|
case "ss":
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|
TimeOutText.text = Mathf.CeilToInt(currentTime).ToString();
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|
break;
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|
default:
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|
TimeOutText.text = timeSpan.ToString(@"mm\:ss");
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|
break;
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|
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// 倒计时完成处理
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void OnCountdownComplete()
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{
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|
isCountingDown = false;
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// 触发完成事件
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|
VarController.Instance.Set(varName, varValue);
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|
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|
// 检查是否循环
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if (loop)
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{
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|
ResetTimer();
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|
StartCountdown();
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|
{
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|
return currentTime;
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// 设置新的倒计时时间
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|
public void SetTotalTime(float newTime)
|
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{
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|
totalTime = Mathf.Max(0, newTime);
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|
ResetTimer();
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|
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protected override void OnHide()
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|
{
|
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|
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|
StopCountdown();
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|
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|
protected override void OnClose()
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|
{
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|
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11
Assets/Scripts/UI/UITimeOut.cs.meta
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|
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break;
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{
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XAttribute TimeStr = action.Attribute("TimeStr");
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{
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}
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if (varValue != null)
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{
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|
}
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|
newAction = act;
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|
}
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break;
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||||||
|
|
||||||
|
|
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default:
|
default:
|
||||||
newAction = new Action();
|
newAction = new Action();
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break;
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break;
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8
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7
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