提交内容修改

This commit is contained in:
李浩 2025-02-20 18:45:34 +08:00
parent 6c52e2a2db
commit 1e6e470f8b
22 changed files with 6814 additions and 154 deletions

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@ -105,7 +105,7 @@ Material:
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.14142135
- _Smoothness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: eeab5f92229afa3439e1745ab60984f8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,109 @@
fileFormatVersion: 2
guid: ff22b8ceccad752448075ee9ba44fddb
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e68875856139c0242a8a99ca79933eef
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d2285457eb9487d4e82f7b7bbac5b0c8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f9786bbbb768b994993cf837bfd11c57
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -10,7 +10,7 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bfda56da833e2384a9677cd3c976a436, type: 3}
m_Name: "\u6848\u4F8B"
m_Name: "\u521B\u5EFA\u6A21\u677F"
m_EditorClassIdentifier:
m_Version: 0
m_Tracks: []

View File

@ -0,0 +1,277 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_SubtractiveShadowColor: {r: 1, g: 1, b: 1, a: 1}
m_SkyboxMaterial: {fileID: 2100000, guid: 534150bfd1d0c6e4a8d54ab18eb47db8, type: 2}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657093, g: 0.48907328, b: 0.60065675, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1001 &561947079
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 6322162075940023093, guid: 75cc1181e6f88364f90836557303434a, type: 3}
propertyPath: m_LocalPosition.x
value: -12.719273
objectReference: {fileID: 0}
- target: {fileID: 6322162075940023093, guid: 75cc1181e6f88364f90836557303434a, type: 3}
propertyPath: m_LocalPosition.y
value: 1.3430324
objectReference: {fileID: 0}
- target: {fileID: 6322162075940023093, guid: 75cc1181e6f88364f90836557303434a, type: 3}
propertyPath: m_LocalPosition.z
value: 8.837484
objectReference: {fileID: 0}
- target: {fileID: 6322162075940023093, guid: 75cc1181e6f88364f90836557303434a, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6322162075940023093, guid: 75cc1181e6f88364f90836557303434a, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6322162075940023093, guid: 75cc1181e6f88364f90836557303434a, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6322162075940023093, guid: 75cc1181e6f88364f90836557303434a, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6322162075940023093, guid: 75cc1181e6f88364f90836557303434a, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6322162075940023093, guid: 75cc1181e6f88364f90836557303434a, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6322162075940023093, guid: 75cc1181e6f88364f90836557303434a, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7782910277207008402, guid: 75cc1181e6f88364f90836557303434a, type: 3}
propertyPath: m_Name
value: Light
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 75cc1181e6f88364f90836557303434a, type: 3}
--- !u!1001 &1305066767
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 322569509231911114, guid: b2eda5b7349633a4fb6d7dde28e9ba8b, type: 3}
propertyPath: m_LocalPosition.x
value: -2.61
objectReference: {fileID: 0}
- target: {fileID: 322569509231911114, guid: b2eda5b7349633a4fb6d7dde28e9ba8b, type: 3}
propertyPath: m_LocalPosition.y
value: 0.030120926
objectReference: {fileID: 0}
- target: {fileID: 322569509231911114, guid: b2eda5b7349633a4fb6d7dde28e9ba8b, type: 3}
propertyPath: m_LocalPosition.z
value: 0.54999995
objectReference: {fileID: 0}
- target: {fileID: 322569509231911114, guid: b2eda5b7349633a4fb6d7dde28e9ba8b, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 322569509231911114, guid: b2eda5b7349633a4fb6d7dde28e9ba8b, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 322569509231911114, guid: b2eda5b7349633a4fb6d7dde28e9ba8b, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 322569509231911114, guid: b2eda5b7349633a4fb6d7dde28e9ba8b, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 322569509231911114, guid: b2eda5b7349633a4fb6d7dde28e9ba8b, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 322569509231911114, guid: b2eda5b7349633a4fb6d7dde28e9ba8b, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 322569509231911114, guid: b2eda5b7349633a4fb6d7dde28e9ba8b, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5530605799565779550, guid: b2eda5b7349633a4fb6d7dde28e9ba8b, type: 3}
propertyPath: m_Name
value: ChangJing
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: b2eda5b7349633a4fb6d7dde28e9ba8b, type: 3}
--- !u!1 &1559209484
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1559209485}
m_Layer: 0
m_Name: Env
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1559209485
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1559209484}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 1305066767}
- {fileID: 1559209485}
- {fileID: 561947079}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b60a4f469d081b64fa8251bf687c956b
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a154830b012c06d4784f90998117663c
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -19,8 +19,12 @@
<Action type="LoadRes" value="ZhuBaoJianDingGuangXueYiQi.xml" resType="xml" index="7"></Action>
<!--模块8分光镜的使用-->
<Action type="LoadRes" value="FenGuangJing.xml" resType="xml" index="8"></Action>
<!--模块8,黄金首饰加工工艺-->
<!--模块9,黄金首饰加工工艺-->
<Action type="LoadRes" value="HuangJinShouShiJiaGong.xml" resType="xml" index="9"></Action>
<!--模块10玉雕的制作-->
<Action type="LoadRes" value="YuDiaoDeZhiZuo.xml" resType="xml" index="10"></Action>
</Action>
</PreLoad>

View File

@ -257,7 +257,8 @@
<Action type="Show" value="Main/DiZuoxianshipin" isShow="false" ></Action>
<Action type="TextTip" value="黄金饰品加工是珠宝行业的重要组成部分它涉及到从原材料到成品的全过程。黄金饰品加工的目的是将原材料通过一定的工艺和设计制作成精美的珠宝首饰以满足人们对于美丽和个性化的追求。本实验从原料称重、验金、熔料、压料、整形、焊接、锉修、压光、标识印记、出货10个加工步骤详细介绍黄金饰品是如何加工制作的。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Connt/BtnContent/确定"></Condition>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="Hint" value="请选择合适的工具,测量金料的重量" time="-1" icon="true" ></Action>
<Action type="UITools" devices="电子秤,荧光光谱仪,坩埚,液化气罐,制氧机,焊枪,模具,铁锤,圆盘,木桩,压片机,拉线凳,圆锥模具,胶锤,珠宝钳" answers="电子秤"
setActive="true"

View File

@ -105,7 +105,7 @@
<Action type="Move" value="FlyCamera" to="0.238259211,1.44267952,2.06465316" time="0"></Action>
<Action type="Rotate" value="FlyCamera" to="35.8309822,359.035767,-3.29084315e-08" time="0"></Action>
<Action type="TextTip" value="祖母绿是世界五大宝石之一,目前市场上合成祖母绿的生产商很多,合成技术亦十分成熟,鉴别天然与合成的工作更为重要。本实验将从颜色、内含物、紫外荧光、来鉴别天然祖母绿和水热法合成祖母绿。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Connt/BtnContent/确定"></Condition>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="Hint" value="请选择合适的工具,夹持宝石,观察祖母绿是否具备绿色、透明、玻璃光泽特征" time="-1" icon="true" ></Action>

154
Data/Xml/YuDiaoDeZhiZuo.xml Normal file
View File

@ -0,0 +1,154 @@
<?xml version="1.0" encoding="utf-8"?>
<Module>
<Scene>YuDiaoDeZhiZuo</Scene>
<Type>All</Type>
<Name>玉雕的制作</Name>
<!--状态机-->
<FSM name="状态机1">
<State name="初始状态">
<Enter>
<Action type="Sequence">
<Action type="UIShow" value="UIOperationList"></Action>
<Action type="NextOperation"></Action>
<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
</Action>
</Enter>
</State>
<Transision from="any" to="初始状态">
</Transision>
</FSM>
<Descript>
玉雕制作是一门融合了艺术创意与精湛技艺的传统工艺,有着悠久的历史和丰富的文化内涵。玉雕师根据玉石原料的形状、颜色、质地等特点进行设计创作,充分利用玉石的天然之美,将原料的瑕疵转化为作品的独特之处,使每一件玉雕作品都独一无二。本实验从画线-切割-粗雕-细雕-修整-抛光详细介绍玉雕制作过程。
</Descript>
<Device>
<Name>记号笔</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/JiHaoBi</Path>
<Tip>记号笔</Tip>
</Device>
<Device>
<Name>切割砣具</Name>
<HighLight color="255,0,0,255"/>
<Path>Env/SM_YuDiaoJi/QieGeTuoJu</Path>
<Tip>切割砣具</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>直尺</Name>
<HighLight color="255,0,0,255"/>
<Path>Main/ZhiChi</Path>
<Tip>直尺</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>钻孔砣具</Name>
<HighLight color="255,0,0,255"/>
<Path>Env/SM_YuDiaoJi/ZuanKongTuoJu</Path>
<Tip>钻孔砣具</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>修角砣具</Name>
<HighLight color="255,0,0,255"/>
<Path> </Path>
<Tip>修角砣具</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>纹饰砣具</Name>
<HighLight color="255,0,0,255"/>
<Path> </Path>
<Tip>纹饰砣具</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>平头砣具</Name>
<HighLight color="255,0,0,255"/>
<Path> </Path>
<Tip>平头砣具</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<Device>
<Name>布轮</Name>
<HighLight color="255,0,0,255"/>
<Path> </Path>
<Tip>布轮</Tip>
<Icon>工具/骨刀.png</Icon>
</Device>
<!--随便配置的分数模块-->
<Score>
<Item step="1111" name="1111" sum="2" bind=""/>
</Score>
<Operation moduleType="Study" freeStep="true">
<Step name="玉雕的制作">
<Step name="1.选料、标记">
<Start>
<Action type="Sequence">
<Action type="TextTip" value="玉雕制作是一门融合了艺术创意与精湛技艺的传统工艺,有着悠久的历史和丰富的文化内涵。玉雕师根据玉石原料的形状、颜色、质地等特点进行设计创作,充分利用玉石的天然之美,将原料的瑕疵转化为作品的独特之处,使每一件玉雕作品都独一无二。本实验从画线-切割-粗雕-细雕-修整-抛光详细介绍玉雕制作过程。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="Move" value="Main Camera" to="-0.109415494,1.80055225,-2.70261192" time="0"></Action>
<Action type="Rotate" value="Main Camera" to="36.100029,177.900208,6.60415083e-08" time="0"></Action>
<Action type="UITools" devices="记号笔,切割砣具,直尺,钻孔砣具,修角砣具,纹饰砣具,平头砣具,布轮" answers="记号笔"
setActive="true"
rightLabel="提示:物品选择正确。"
wrongLabel="提示:物品选择错误,当前模块中,不需要该物品。"
rightEvent="物品准备通过"
wrongEvent=""
rightScore="5.2"
wrongScore=""
scoreStepName="操作准备物品准备"
autoHide="1">
</Action>
<Condition type="StrEvent" value="物品准备通过"></Condition>
<Action type="TimeLine" value="TimeLines/HuaXian" isShow="true" finishedEvent="播放完毕" isWait="true" frame="0" endFrame="250"></Action>
<Action type="NextOperation"></Action>
</Action>
</Start>
</Step>
</Step>
</Operation>
</Module>

View File

@ -96,7 +96,7 @@
<Action type="TextTip" value="紫外荧光灯的功能是用来检测宝石是否具有荧光和磷光,天然红宝石在紫外荧光灯下就显示很漂亮的红色,大部分钻石在紫外灯下也有多种颜色的荧光显示,如橙色、黄色、绿色、蓝色和紫色,而有些宝石却不具有荧光性,如蓝宝石、石榴石等,这些都可以在宝石鉴定时起到一定的启示性作用。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Connt/BtnContent/确定"></Condition>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<!--近距离 视角-->
<Action type="Move" value="FlyCamera" to="-0.347500294,1.37970066,2.14059496" time="0"></Action>

View File

@ -26,4 +26,7 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/ExameScene/HuangJinShouShiJiaGong.unity
guid: ff7a45c61388cb345b806da4c33fec83
- enabled: 1
path: Assets/Scenes/ExameScene/YuDiaoDeZhiZuo.unity
guid: a154830b012c06d4784f90998117663c
m_configObjects: {}