添加模块2内容
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 507202877}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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m_Father: {fileID: 40535770}
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8
Assets/Projects/AnHuiSheYing/Scripts.meta
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8
Assets/Projects/AnHuiSheYing/Scripts.meta
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userData:
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assetBundleVariant:
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209
Assets/Projects/AnHuiSheYing/Scripts/ZhanShiCameraMove.cs
Normal file
209
Assets/Projects/AnHuiSheYing/Scripts/ZhanShiCameraMove.cs
Normal file
@ -0,0 +1,209 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ZhanShiCameraMove : MonoBehaviour
|
||||
|
||||
{
|
||||
|
||||
|
||||
[Header("旋转角度x,y缩放距离distance")] public float x, y, distance;
|
||||
[Header("X角度设置")] public float minYangle;
|
||||
public float maxYangle;
|
||||
[Header("缩放的最小距离")] public float distanceMin;
|
||||
|
||||
[Header("缩放的最大距离")] public float distanceMax;
|
||||
|
||||
[Header("需要注视的物体")] public Transform target;
|
||||
public static ZhanShiCameraMove instance;
|
||||
|
||||
[Header("缩放的速度")] public float scrollSpeed;
|
||||
|
||||
[Header("旋转的速度")] public float rotSpeed;
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
private void Start()
|
||||
|
||||
{
|
||||
//初始化最开始位置
|
||||
instance = this;
|
||||
// transform.LookAt(target);
|
||||
isAutoRotate = false;
|
||||
Invoke("SetBool",2f);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 初始状态,延时两秒设置这个参数
|
||||
/// </summary>
|
||||
void SetBool()
|
||||
{
|
||||
|
||||
isAutoRotate = true;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 更新一下参数
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <param name="distance"></param>
|
||||
public void SetData(float x,float y,float distance)
|
||||
{
|
||||
|
||||
isAutoRotate = false;
|
||||
|
||||
//目标物体旋转置空
|
||||
|
||||
target.transform.rotation=new Quaternion( 0,0,0,0);
|
||||
|
||||
//相机参数设置
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.distance = distance;
|
||||
|
||||
|
||||
//根绝X,Y移动量计算旋转量
|
||||
this.y = Mathf.Clamp( this.y, minYangle,maxYangle);
|
||||
Quaternion rot = Quaternion.Euler( this.y, this.x, 0);
|
||||
transform.rotation = rot;
|
||||
//对距离进行区间运算,保证距离在最大和最小之间
|
||||
|
||||
this.distance = Mathf.Clamp( this.distance, distanceMin, distanceMax);
|
||||
|
||||
//根据距离值计算摄像机的位置
|
||||
|
||||
Vector3 pos = rot * new Vector3(0, 0, - this.distance) + target.position;
|
||||
|
||||
//更改摄像机位置为计算的值
|
||||
|
||||
transform.position = pos;
|
||||
|
||||
|
||||
//延时旋转2秒后
|
||||
Invoke("SetBool",2f);
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
private void Update()
|
||||
|
||||
{ if (isAutoRotate && !Input.GetMouseButton(1))
|
||||
{
|
||||
// Debug.Log("测试到鼠标左键没按下");
|
||||
|
||||
RotateModelContinuously(); // 持续旋转模型
|
||||
|
||||
} // 如果鼠标左键没按下
|
||||
else
|
||||
{
|
||||
|
||||
Drag();
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (Input.GetAxis("Mouse ScrollWheel") != 0)
|
||||
|
||||
{
|
||||
//根据滚轮的值计算距离
|
||||
|
||||
distance = distance - Input.GetAxis("Mouse ScrollWheel") * scrollSpeed;
|
||||
}
|
||||
|
||||
|
||||
//对距离进行区间运算,保证距离在最大和最小之间
|
||||
|
||||
distance = Mathf.Clamp(distance, distanceMin, distanceMax);
|
||||
|
||||
//根据距离值计算摄像机的位置
|
||||
|
||||
Vector3 pos = transform.rotation * new Vector3(0, 0, -distance) + target.position;
|
||||
|
||||
//更改摄像机位置为计算的值
|
||||
|
||||
transform.position = pos;
|
||||
|
||||
|
||||
}
|
||||
void RotateModelContinuously()
|
||||
{
|
||||
if (!isAutoRotatePivot)
|
||||
target.transform.Rotate(autoRotateDirection, autoRotationSpeed * Time.deltaTime*speed, Space.World);
|
||||
else
|
||||
{
|
||||
var rotateEuler = autoRotateDirection * autoRotationSpeed * Time.deltaTime*speed;
|
||||
// 根据模型当前朝向构造一个围绕轴旋转的四元数
|
||||
Quaternion deltaRotation = Quaternion.Euler(rotateEuler);
|
||||
// 将新的旋转应用到模型
|
||||
target.transform.rotation *= deltaRotation;
|
||||
}
|
||||
}
|
||||
|
||||
void Drag()
|
||||
{
|
||||
if (Input.GetMouseButton(1))
|
||||
|
||||
{
|
||||
|
||||
|
||||
//获取鼠标X轴移动量
|
||||
|
||||
x = x + Input.GetAxis("Mouse X") * rotSpeed;
|
||||
|
||||
//获取鼠标Y轴移动量
|
||||
|
||||
y = y - Input.GetAxis("Mouse Y") * rotSpeed;
|
||||
|
||||
|
||||
|
||||
|
||||
//如果滚轮发生滚动
|
||||
|
||||
|
||||
}
|
||||
//根绝X,Y移动量计算旋转量
|
||||
y = Mathf.Clamp(y, minYangle,maxYangle);
|
||||
Quaternion rot = Quaternion.Euler(y, x, 0);
|
||||
|
||||
//根据计算的旋转量旋转计算机
|
||||
|
||||
transform.rotation = rot;
|
||||
|
||||
|
||||
if (Input.GetAxis("Mouse ScrollWheel") != 0)
|
||||
|
||||
{
|
||||
//根据滚轮的值计算距离
|
||||
|
||||
distance = distance - Input.GetAxis("Mouse ScrollWheel") * scrollSpeed;
|
||||
}
|
||||
|
||||
|
||||
//对距离进行区间运算,保证距离在最大和最小之间
|
||||
|
||||
distance = Mathf.Clamp(distance, distanceMin, distanceMax);
|
||||
|
||||
//根据距离值计算摄像机的位置
|
||||
|
||||
Vector3 pos = rot * new Vector3(0, 0, -distance) + target.position;
|
||||
|
||||
//更改摄像机位置为计算的值
|
||||
|
||||
transform.position = pos;
|
||||
}
|
||||
|
||||
[SerializeField][Header("是否自动旋转")]
|
||||
private bool isAutoRotate;
|
||||
[SerializeField] [Header("是否按照自身坐标系轴自动旋转")]
|
||||
private bool isAutoRotatePivot;
|
||||
[SerializeField][Header("自动旋转方向,例如(0,1,0)按照Y轴旋转")]
|
||||
private Vector3 autoRotateDirection;
|
||||
[SerializeField][Header("自动旋转速度")]
|
||||
private float autoRotationSpeed = 5;
|
||||
[SerializeField][Header("速度")]
|
||||
private float speed=5f;
|
||||
}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 33b930c6eff93574daa0b51cf8aca064
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -3,7 +3,6 @@
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|
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<PreLoad>
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<Action type="Parallel">
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<!--加载3d解刨表-->
|
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<Action type="LoadRes" value="01_ShiYanLiLunRenZhi.xml" resType="xml" index="1"></Action>
|
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<Action type="LoadRes" value="02_SheYingQiCaiRenZhi.xml" resType="xml" index="2"></Action>
|
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<Action type="LoadRes" value="03_ChangJingXuNiPaiShe.xml" resType="xml" index="3"></Action>
|
||||
|
||||
Binary file not shown.
@ -4,110 +4,169 @@
|
||||
<Type>All</Type>
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<Name>摄影器材认知</Name>
|
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<Icon>摄影器材认知.png</Icon>
|
||||
<OnlyCurScore>true</OnlyCurScore>
|
||||
|
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<FSM name="状态机1">
|
||||
|
||||
<Device>
|
||||
<Name>三角架</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_Sanjiaojia</Path>
|
||||
<Tip>三角架</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
<Device>
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<Name>单反</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_danfan</Path>
|
||||
<Tip>单反</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>摄影机</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_Shexiangji</Path>
|
||||
<Tip>摄影机</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>绿幕</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_lvmu</Path>
|
||||
<Tip>绿幕</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
<Device>
|
||||
<Name>补光灯</Name>
|
||||
<HighLight color="255,0,0,255"/>
|
||||
<Path>Main/SM_buguangdeng</Path>
|
||||
<Tip>补光灯</Tip>
|
||||
<Icon>工具/骨刀.png</Icon>
|
||||
</Device>
|
||||
|
||||
|
||||
<FSM name="状态机1">
|
||||
<State name="初始状态">
|
||||
<Enter>
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="UIShow" value="UI3DObjSelect"></Action>
|
||||
<Action type="Move" value="FlyCamera" to="0.0845993,1.371632,2.146553" time="0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="21.66745,356.097,-5.741785E-08" time="0"></Action>
|
||||
<Action type="UIBackPack" devices="三角架,单反,摄影机,绿幕,补光灯"
|
||||
random="false"
|
||||
scrollSpeed="25" position="left"
|
||||
></Action>
|
||||
|
||||
</Action>
|
||||
<Action type="Move" value="FlyCamera" to="0.0845993,1.371632,2.146553" time="0"></Action>
|
||||
<Action type="Rotate" value="FlyCamera" to="21.66745,356.097,-5.741785E-08" time="0"></Action>
|
||||
|
||||
|
||||
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
</State>
|
||||
<!--<Transision from="初始状态" to="状态2">
|
||||
<Condition type="ObjClick" value="Cube (1)"></Condition>
|
||||
</Transision>-->
|
||||
</FSM>
|
||||
|
||||
|
||||
<State name="三角架">
|
||||
<Enter>
|
||||
|
||||
<Action type="Show" value="三角架" isShow="true" isDevice="true"></Action>
|
||||
<Action type="Show" value="单反" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="摄影机" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="绿幕" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="补光灯" isShow="false" isDevice="true"></Action>
|
||||
|
||||
|
||||
|
||||
<!--<Body3D>
|
||||
<Body name="头颈" icon="" path="Ren/Tou" >
|
||||
<Body name="骨骼系统" path="Ren/Tou/GuGe" isShow="false">
|
||||
<Body name="肋骨" path="Ren/Tou/GuGe/LeiGu">
|
||||
<Body name="左肋" path="Ren/Tou/GuGe/LeiGu/ZuoLei">
|
||||
<Body name="左一" path="Ren/Tou/GuGe/LeiGu/ZuoLei/1" tip="左一肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="左二" path="Ren/Tou/GuGe/LeiGu/ZuoLei/2" tip="左二肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="右肋" path="Ren/Tou/GuGe/LeiGu/YouLei">
|
||||
<Body name="右一" path="Ren/Tou/GuGe/LeiGu/YouLei/1" tip="7右一肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="右二" path="Ren/Tou/GuGe/LeiGu/YouLei/2" tip="右二肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="皮肤系统" path="Ren/Tou/PiFu" isShow="false">
|
||||
<Body name="肋骨" path="Ren/Tou/PiFu/LeiGu">
|
||||
<Body name="左肋" path="Ren/Tou/PiFu/LeiGu/ZuoLei">
|
||||
<Body name="左一" path="Ren/Tou/PiFu/LeiGu/ZuoLei/1"></Body>
|
||||
<Body name="左二" path="Ren/Tou/PiFu/LeiGu/ZuoLei/2"></Body>
|
||||
</Body>
|
||||
<Body name="右肋" path="Ren/Tou/PiFu/LeiGu/YouLei">
|
||||
<Body name="右一" path="Ren/Tou/PiFu/LeiGu/YouLei/1"></Body>
|
||||
<Body name="右二" path="Ren/Tou/PiFu/LeiGu/YouLei/2"></Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="肌肉" isBodyList="true" path="Ren/Tou/JiRou">
|
||||
<Body name="111" path="Ren/Tou/JiRou/1">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="222" path="Ren/Tou/JiRou/2">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="333" path="Ren/Tou/JiRou/3">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
--><!--<Body name="神经" isBodyList="true">
|
||||
<Body name="aaa" path="Ren/Tou/ShenJing/1">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="bbb" path="Ren/Tou/ShenJing/2">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="ccc" path="Ren/Tou/ShenJing/3">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>--><!--
|
||||
</Body>
|
||||
<Body name="肩膀" icon="" path="Ren/JianBang" >
|
||||
<Body name="肩膀系统1" path="Ren/JianBang/Cube">
|
||||
<Body name="肋骨" path="Ren/JianBang/Cube/Cube (1)">
|
||||
<Body name="左肋" path="Ren/JianBang/Cube/Cube (1)/Cube (2)">
|
||||
<Body name="左一" path="Ren/JianBang/Cube/Cube (1)/Cube (2)/Cube (3)"></Body>
|
||||
<Body name="左二" path="Ren/JianBang/Cube/Cube (1)/Cube (2)/Sphere"></Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body3D>-->
|
||||
|
||||
|
||||
</Enter>
|
||||
</State>
|
||||
<State name="单反">
|
||||
<Enter>
|
||||
<Action type="Show" value="三角架" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="单反" isShow="true" isDevice="true"></Action>
|
||||
<Action type="Show" value="摄影机" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="绿幕" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="补光灯" isShow="false" isDevice="true"></Action>
|
||||
|
||||
|
||||
</Enter>
|
||||
</State>
|
||||
<State name="摄影机">
|
||||
<Enter>
|
||||
<Action type="Show" value="三角架" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="单反" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="摄影机" isShow="true" isDevice="true"></Action>
|
||||
<Action type="Show" value="绿幕" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="补光灯" isShow="false" isDevice="true"></Action>
|
||||
|
||||
|
||||
</Enter>
|
||||
</State>
|
||||
<State name="绿幕">
|
||||
<Enter>
|
||||
<Action type="Show" value="三角架" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="单反" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="摄影机" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="绿幕" isShow="true" isDevice="true"></Action>
|
||||
<Action type="Show" value="补光灯" isShow="false" isDevice="true"></Action>
|
||||
|
||||
|
||||
|
||||
</Enter>
|
||||
</State>
|
||||
<State name="补光灯">
|
||||
<Enter>
|
||||
<Action type="Show" value="三角架" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="单反" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="摄影机" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="绿幕" isShow="false" isDevice="true"></Action>
|
||||
<Action type="Show" value="补光灯" isShow="true" isDevice="true"></Action>
|
||||
|
||||
|
||||
</Enter>
|
||||
</State>
|
||||
|
||||
<Transision from="any" to="三角架">
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/三角架"></Condition>
|
||||
</Transision>
|
||||
|
||||
<Transision from="any" to="单反">
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/单反"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="摄影机">
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/摄影机"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="绿幕">
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/绿幕"></Condition>
|
||||
</Transision>
|
||||
<Transision from="any" to="补光灯">
|
||||
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/补光灯"></Condition>
|
||||
</Transision>
|
||||
|
||||
|
||||
</FSM>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<Score>
|
||||
|
||||
<Item step="摄影器材认知" name="1.摄影器材认知" sum="10" bind=""/>
|
||||
|
||||
</Score>
|
||||
|
||||
</Module>
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,113 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Module>
|
||||
<Scene>Test</Scene>
|
||||
<Type>All</Type>
|
||||
<Name>模块2</Name>
|
||||
|
||||
|
||||
<FSM name="状态机1">
|
||||
<State name="初始状态">
|
||||
<Enter>
|
||||
<Action type="Parallel">
|
||||
|
||||
<Action type="UIShow" value="UI3DObjSelect"></Action>
|
||||
|
||||
</Action>
|
||||
</Enter>
|
||||
</State>
|
||||
<!--<Transision from="初始状态" to="状态2">
|
||||
<Condition type="ObjClick" value="Cube (1)"></Condition>
|
||||
</Transision>-->
|
||||
</FSM>
|
||||
|
||||
|
||||
|
||||
<Body3D>
|
||||
<Body name="头颈" icon="" path="Ren/Tou" >
|
||||
<Body name="骨骼系统" path="Ren/Tou/GuGe" isShow="false">
|
||||
<Body name="肋骨" path="Ren/Tou/GuGe/LeiGu">
|
||||
<Body name="左肋" path="Ren/Tou/GuGe/LeiGu/ZuoLei">
|
||||
<Body name="左一" path="Ren/Tou/GuGe/LeiGu/ZuoLei/1" tip="左一肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="左二" path="Ren/Tou/GuGe/LeiGu/ZuoLei/2" tip="左二肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="右肋" path="Ren/Tou/GuGe/LeiGu/YouLei">
|
||||
<Body name="右一" path="Ren/Tou/GuGe/LeiGu/YouLei/1" tip="7右一肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="右二" path="Ren/Tou/GuGe/LeiGu/YouLei/2" tip="右二肋骨描述">
|
||||
<ObjectToggle>
|
||||
<Color isOn="0,255,255" isOff="255,255,255"></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="皮肤系统" path="Ren/Tou/PiFu" isShow="false">
|
||||
<Body name="肋骨" path="Ren/Tou/PiFu/LeiGu">
|
||||
<Body name="左肋" path="Ren/Tou/PiFu/LeiGu/ZuoLei">
|
||||
<Body name="左一" path="Ren/Tou/PiFu/LeiGu/ZuoLei/1"></Body>
|
||||
<Body name="左二" path="Ren/Tou/PiFu/LeiGu/ZuoLei/2"></Body>
|
||||
</Body>
|
||||
<Body name="右肋" path="Ren/Tou/PiFu/LeiGu/YouLei">
|
||||
<Body name="右一" path="Ren/Tou/PiFu/LeiGu/YouLei/1"></Body>
|
||||
<Body name="右二" path="Ren/Tou/PiFu/LeiGu/YouLei/2"></Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
<Body name="肌肉" isBodyList="true" path="Ren/Tou/JiRou">
|
||||
<Body name="111" path="Ren/Tou/JiRou/1">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="222" path="Ren/Tou/JiRou/2">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="333" path="Ren/Tou/JiRou/3">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>
|
||||
<!--<Body name="神经" isBodyList="true">
|
||||
<Body name="aaa" path="Ren/Tou/ShenJing/1">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="bbb" path="Ren/Tou/ShenJing/2">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
<Body name="ccc" path="Ren/Tou/ShenJing/3">
|
||||
<ObjectToggle>
|
||||
<Color></Color>
|
||||
</ObjectToggle>
|
||||
</Body>
|
||||
</Body>-->
|
||||
</Body>
|
||||
<Body name="肩膀" icon="" path="Ren/JianBang" >
|
||||
<Body name="肩膀系统1" path="Ren/JianBang/Cube">
|
||||
<Body name="肋骨" path="Ren/JianBang/Cube/Cube (1)">
|
||||
<Body name="左肋" path="Ren/JianBang/Cube/Cube (1)/Cube (2)">
|
||||
<Body name="左一" path="Ren/JianBang/Cube/Cube (1)/Cube (2)/Cube (3)"></Body>
|
||||
<Body name="左二" path="Ren/JianBang/Cube/Cube (1)/Cube (2)/Sphere"></Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body>
|
||||
</Body3D>
|
||||
</Module>
|
||||
Loading…
x
Reference in New Issue
Block a user