修改内容

This commit is contained in:
李浩 2025-07-01 17:54:39 +08:00
parent fdabd339b5
commit 188be5515c
31 changed files with 6490 additions and 4044 deletions

File diff suppressed because one or more lines are too long

View File

@ -11364,7 +11364,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -728.42084, y: 442.11462}
m_AnchoredPosition: {x: -728.42084, y: 363.1146}
m_SizeDelta: {x: 315.1583, y: 42.2292}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1904365336969703734
@ -13205,7 +13205,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: -79}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4798623974119905460
@ -15845,7 +15845,6 @@ GameObject:
m_Component:
- component: {fileID: 784951025117732513}
- component: {fileID: 7120663045569870871}
- component: {fileID: 836805869239772357}
m_Layer: 5
m_Name: BG
m_TagString: Untagged
@ -15884,36 +15883,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6654797879820880678}
m_CullTransparentMesh: 1
--- !u!114 &836805869239772357
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6654797879820880678}
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 54b65828ace50bd41a44c0e7de315db4, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &6663519883710659704
GameObject:
m_ObjectHideFlags: 0
@ -18439,7 +18408,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 406, y: -132.9}
m_AnchoredPosition: {x: 1265.2, y: 712}
m_SizeDelta: {x: 788, y: 60}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2676440700355112391
@ -19634,7 +19603,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 293, y: -243}
m_AnchoredPosition: {x: 293, y: -322}
m_SizeDelta: {x: 117.1042, y: 49.7178}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &224602193607177363
@ -20446,7 +20415,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 293, y: -243}
m_AnchoredPosition: {x: 293, y: -322}
m_SizeDelta: {x: 117.1042, y: 49.7178}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3295312194154277376

View File

@ -12,6 +12,8 @@ GameObject:
- component: {fileID: 5592331253240679270}
- component: {fileID: 4673699357841643462}
- component: {fileID: 2993659944740356471}
- component: {fileID: 400116976828751835}
- component: {fileID: 8070352767613450681}
m_Layer: 0
m_Name: Frame
m_TagString: Untagged
@ -92,7 +94,51 @@ MonoBehaviour:
CustomComponentName: Frame
CustomComment:
mComponentName: UnityEngine.UI.Image
--- !u!1 &1309791202588305067
--- !u!114 &400116976828751835
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 644795799390167321}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 1
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
--- !u!114 &8070352767613450681
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 644795799390167321}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8a8695521f0d02e499659fee002a26c2, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 50
m_Right: 50
m_Top: 50
m_Bottom: 20
m_ChildAlignment: 1
m_StartCorner: 0
m_StartAxis: 0
m_CellSize: {x: 250, y: 250}
m_Spacing: {x: 100, y: 10}
m_Constraint: 0
m_ConstraintCount: 2
--- !u!1 &787573358939743505
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@ -100,149 +146,77 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3205622361118372873}
- component: {fileID: 6797863549562501630}
- component: {fileID: 9101307916523755176}
- component: {fileID: 2522080552618198833}
- component: {fileID: 6143799320277397671}
- component: {fileID: 4814649280823604709}
- component: {fileID: 5286357218102843109}
m_Layer: 0
m_Name: Name
m_Name: Text (Legacy)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3205622361118372873
--- !u!224 &6143799320277397671
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1309791202588305067}
m_GameObject: {fileID: 787573358939743505}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3240550787534871379}
m_Father: {fileID: 863815765030289893}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -1.1024, y: -160}
m_SizeDelta: {x: 94.6757, y: 27.7639}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: -15.2}
m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6797863549562501630
--- !u!222 &4814649280823604709
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1309791202588305067}
m_GameObject: {fileID: 787573358939743505}
m_CullTransparentMesh: 1
--- !u!114 &9101307916523755176
--- !u!114 &5286357218102843109
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1309791202588305067}
m_GameObject: {fileID: 787573358939743505}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\u65CB\u8F6C\u4F53"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: e7da174c677019b49aa681250aa4ded8, type: 2}
m_sharedMaterial: {fileID: -7878122246201655599, guid: e7da174c677019b49aa681250aa4ded8, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 20
m_fontSizeBase: 20
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_VerticalAlignment: 4096
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!114 &2522080552618198833
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1309791202588305067}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d51f3a7c41ab0346b49ae50d456bece, type: 3}
m_Name:
m_EditorClassIdentifier:
MarkType: 0
CustomComponentName: Name
CustomComment:
mComponentName: TMPro.TextMeshProUGUI
m_FontData:
m_Font: {fileID: 12800000, guid: ed2dcf76fce32514fbf37799df2d4136, type: 3}
m_FontSize: 25
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 1
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: New Text
--- !u!1 &1534166527897496407
GameObject:
m_ObjectHideFlags: 0
@ -483,6 +457,7 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5065642014798611877}
- {fileID: 863815765030289893}
m_Father: {fileID: 3838833872239473580}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@ -617,6 +592,8 @@ GameObject:
- component: {fileID: 6928961726854385399}
- component: {fileID: 8213053143336876725}
- component: {fileID: 2133693838852885263}
- component: {fileID: 5531252535131482906}
- component: {fileID: 3570309642526301901}
m_Layer: 0
m_Name: Frame
m_TagString: Untagged
@ -697,6 +674,50 @@ MonoBehaviour:
CustomComponentName: Frame
CustomComment:
mComponentName: UnityEngine.UI.Image
--- !u!114 &5531252535131482906
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3420336141262646870}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 1
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
--- !u!114 &3570309642526301901
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3420336141262646870}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8a8695521f0d02e499659fee002a26c2, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 180
m_Right: 50
m_Top: 50
m_Bottom: 20
m_ChildAlignment: 1
m_StartCorner: 0
m_StartAxis: 0
m_CellSize: {x: 250, y: 250}
m_Spacing: {x: 80, y: 10}
m_Constraint: 0
m_ConstraintCount: 2
--- !u!1 &3581311008806056906
GameObject:
m_ObjectHideFlags: 0
@ -810,8 +831,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 337, y: 694}
m_SizeDelta: {x: 600, y: 500}
m_AnchoredPosition: {x: 337, y: 616.362}
m_SizeDelta: {x: 600, y: 655.276}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2989934290346154672
CanvasRenderer:
@ -881,6 +902,115 @@ MonoBehaviour:
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
--- !u!1 &3891607971985309342
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 863815765030289893}
- component: {fileID: 3034317932466633734}
- component: {fileID: 2939607359603865028}
- component: {fileID: 7681387657801445753}
- component: {fileID: 8162314312916432806}
m_Layer: 0
m_Name: LeftItem (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &863815765030289893
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3891607971985309342}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6143799320277397671}
m_Father: {fileID: 8333043509333940129}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 300, y: 300}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3034317932466633734
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3891607971985309342}
m_CullTransparentMesh: 1
--- !u!114 &2939607359603865028
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3891607971985309342}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &7681387657801445753
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3891607971985309342}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d51f3a7c41ab0346b49ae50d456bece, type: 3}
m_Name:
m_EditorClassIdentifier:
MarkType: 0
CustomComponentName: LeftItem
CustomComment:
mComponentName: UnityEngine.UI.Image
--- !u!114 &8162314312916432806
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3891607971985309342}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 55cd654f93809b34da0cf6fefd602a8b, type: 3}
m_Name:
m_EditorClassIdentifier:
target: {fileID: 0}
targetObjName:
originPos: {x: 0, y: 0, z: 0}
--- !u!1 &4024388799813096854
GameObject:
m_ObjectHideFlags: 0
@ -988,6 +1118,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
target: {fileID: 0}
targetObjName:
originPos: {x: 0, y: 0, z: 0}
--- !u!1 &4138736096266597115
GameObject:
@ -1074,6 +1205,7 @@ GameObject:
m_Component:
- component: {fileID: 6336473892143704609}
- component: {fileID: 1467124759781623263}
- component: {fileID: 6463911164894843504}
m_Layer: 0
m_Name: LeftContent
m_TagString: Untagged
@ -1088,7 +1220,7 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4335887278641882288}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
@ -1097,9 +1229,9 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0.00005665457}
m_SizeDelta: {x: 0, y: 300}
m_Pivot: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: -327.6378}
m_SizeDelta: {x: 0, y: 634.5404}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1467124759781623263
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1116,6 +1248,30 @@ MonoBehaviour:
CustomComponentName: Content
CustomComment:
mComponentName: RectTransform
--- !u!114 &6463911164894843504
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4335887278641882288}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8a8695521f0d02e499659fee002a26c2, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 25
m_Right: 25
m_Top: 30
m_Bottom: 30
m_ChildAlignment: 1
m_StartCorner: 0
m_StartAxis: 0
m_CellSize: {x: 120, y: 110}
m_Spacing: {x: 60, y: 50}
m_Constraint: 0
m_ConstraintCount: 2
--- !u!1 &4900020430220917441
GameObject:
m_ObjectHideFlags: 0
@ -1337,7 +1493,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 788.717, y: 285.9637}
m_SizeDelta: {x: 1182, y: 370.1782}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3044915735821904349
CanvasRenderer:
@ -1752,13 +1908,13 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5710883606592194882}
- {fileID: 3205622361118372873}
- {fileID: 3209694615349308258}
m_Father: {fileID: 6690386520824484871}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 788.717, y: 285.9637}
m_SizeDelta: {x: 1182, y: 401.0439}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5011064671592862783
CanvasRenderer:
@ -1948,7 +2104,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
@ -2081,8 +2237,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -92.41113, y: -56.46762}
m_SizeDelta: {x: 135.178, y: 98.4936}
m_AnchoredPosition: {x: -92.41113, y: -69.63455}
m_SizeDelta: {x: 135.178, y: 72.1597}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &764076292870188880
CanvasRenderer:
@ -2112,7 +2268,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Sprite: {fileID: 21300000, guid: f6ab03e1e3abedf4f914a117a25a5aa0, type: 3}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
@ -2315,7 +2471,7 @@ MonoBehaviour:
m_Top: 10
m_Bottom: 10
m_ChildAlignment: 0
m_Spacing: 30
m_Spacing: 31
m_ChildForceExpandWidth: 0
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 0
@ -2335,6 +2491,7 @@ GameObject:
- component: {fileID: 8468731777364273816}
- component: {fileID: 3128431688294455599}
- component: {fileID: 6794827447402658347}
- component: {fileID: 8771131989355196117}
m_Layer: 0
m_Name: Name
m_TagString: Untagged
@ -2356,10 +2513,10 @@ RectTransform:
m_Children: []
m_Father: {fileID: 7304815477281814644}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -1.1024, y: -160}
m_SizeDelta: {x: 94.6757, y: 27.7639}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -491, y: 0}
m_SizeDelta: {x: -1087.5819, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8468731777364273816
CanvasRenderer:
@ -2398,8 +2555,8 @@ MonoBehaviour:
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4294967295
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
rgba: 4293848814
m_fontColor: {r: 0.9339623, g: 0.9339623, b: 0.9339623, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
@ -2416,15 +2573,15 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 20
m_fontSizeBase: 20
m_fontSize: 70
m_fontSizeBase: 70
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_VerticalAlignment: 4096
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
@ -2474,6 +2631,26 @@ MonoBehaviour:
CustomComponentName: Name
CustomComment:
mComponentName: TMPro.TextMeshProUGUI
--- !u!114 &8771131989355196117
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7838140580968973888}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 1
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
--- !u!1 &8228266746100192071
GameObject:
m_ObjectHideFlags: 0
@ -2796,3 +2973,175 @@ MonoBehaviour:
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!1 &8983658835488918910
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3209694615349308258}
- component: {fileID: 2820316481755220290}
- component: {fileID: 3804490017368593475}
- component: {fileID: 4461869660241643830}
- component: {fileID: 3660685939532853281}
m_Layer: 0
m_Name: Name
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3209694615349308258
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8983658835488918910}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3240550787534871379}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -491, y: 2}
m_SizeDelta: {x: -1087.5819, y: -30.865723}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2820316481755220290
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8983658835488918910}
m_CullTransparentMesh: 1
--- !u!114 &3804490017368593475
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8983658835488918910}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_text: "\u65CB\u8F6C\u4F53"
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: e7da174c677019b49aa681250aa4ded8, type: 2}
m_sharedMaterial: {fileID: -7878122246201655599, guid: e7da174c677019b49aa681250aa4ded8, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []
m_fontColor32:
serializedVersion: 2
rgba: 4293848814
m_fontColor: {r: 0.9339623, g: 0.9339623, b: 0.9339623, a: 1}
m_enableVertexGradient: 0
m_colorMode: 3
m_fontColorGradient:
topLeft: {r: 1, g: 1, b: 1, a: 1}
topRight: {r: 1, g: 1, b: 1, a: 1}
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
bottomRight: {r: 1, g: 1, b: 1, a: 1}
m_fontColorGradientPreset: {fileID: 0}
m_spriteAsset: {fileID: 0}
m_tintAllSprites: 0
m_StyleSheet: {fileID: 0}
m_TextStyleHashCode: -1183493901
m_overrideHtmlColors: 0
m_faceColor:
serializedVersion: 2
rgba: 4294967295
m_fontSize: 70
m_fontSizeBase: 70
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 2
m_VerticalAlignment: 512
m_textAlignment: 65535
m_characterSpacing: 0
m_wordSpacing: 0
m_lineSpacing: 0
m_lineSpacingMax: 0
m_paragraphSpacing: 0
m_charWidthMaxAdj: 0
m_enableWordWrapping: 1
m_wordWrappingRatios: 0.4
m_overflowMode: 0
m_linkedTextComponent: {fileID: 0}
parentLinkedComponent: {fileID: 0}
m_enableKerning: 1
m_enableExtraPadding: 0
checkPaddingRequired: 0
m_isRichText: 1
m_parseCtrlCharacters: 1
m_isOrthographic: 1
m_isCullingEnabled: 0
m_horizontalMapping: 0
m_verticalMapping: 0
m_uvLineOffset: 0
m_geometrySortingOrder: 0
m_IsTextObjectScaleStatic: 0
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
m_baseMaterial: {fileID: 0}
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!114 &4461869660241643830
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8983658835488918910}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d51f3a7c41ab0346b49ae50d456bece, type: 3}
m_Name:
m_EditorClassIdentifier:
MarkType: 0
CustomComponentName: Name
CustomComment:
mComponentName: TMPro.TextMeshProUGUI
--- !u!114 &3660685939532853281
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8983658835488918910}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 1
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1

View File

@ -447,7 +447,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3356970918032840058}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
@ -1332,7 +1332,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8310881313339612482}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:

Binary file not shown.

Before

Width:  |  Height:  |  Size: 19 KiB

After

Width:  |  Height:  |  Size: 17 KiB

View File

@ -8,7 +8,7 @@ ModelImporter:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: M_LengZhui
second: {fileID: 2100000, guid: e3785b298a004274798d887921c64678, type: 2}
second: {fileID: 2100000, guid: 3b9b715687bc9b848a25f7dfc5231ba7, type: 2}
materials:
materialImportMode: 2
materialName: 0

View File

@ -1,18 +1,5 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7824636721728067652
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7
--- !u!21 &2100000
Material:
serializedVersion: 8
@ -24,19 +11,15 @@ Material:
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SURFACE_TYPE_TRANSPARENT
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: 3000
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- DepthOnly
- SHADOWCASTER
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@ -110,30 +93,43 @@ Material:
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _DstBlendAlpha: 10
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Metallic: 0.2
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0
- _Smoothness: 0.3
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.6792453, g: 0.6792453, b: 0.6792453, a: 1}
- _Color: {r: 0.6792453, g: 0.6792453, b: 0.6792453, a: 1}
- _BaseColor: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _Color: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
--- !u!114 &7831097374513739653
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7

View File

@ -0,0 +1,135 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_LengZhui
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 0
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0.2
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.3
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _Color: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []
--- !u!114 &8793215510469214049
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3b9b715687bc9b848a25f7dfc5231ba7
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -105,7 +105,7 @@ Material:
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.55
- _Smoothness: 0.3
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@ -115,8 +115,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1}
- _Color: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1}
- _BaseColor: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _Color: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

View File

@ -118,7 +118,7 @@ Material:
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.55
- _Smoothness: 0.3
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@ -128,8 +128,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1}
- _Color: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1}
- _BaseColor: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _Color: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

View File

@ -15,7 +15,7 @@ Material:
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
@ -89,7 +89,7 @@ Material:
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cull: 0
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
@ -113,8 +113,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _BaseColor: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _Color: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

View File

@ -28,7 +28,7 @@ Material:
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
@ -102,7 +102,7 @@ Material:
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cull: 0
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
@ -118,7 +118,7 @@ Material:
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.55
- _Smoothness: 0.3
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@ -128,8 +128,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1}
- _Color: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1}
- _BaseColor: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _Color: {r: 0.95686275, g: 0.75686276, b: 0.41960785, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

View File

@ -29,7 +29,7 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
m_CustomRenderQueue: 2000
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
@ -118,7 +118,7 @@ Material:
- _Parallax: 0.02
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.55
- _Smoothness: 0.3
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@ -128,8 +128,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1}
- _Color: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1}
- _BaseColor: {r: 0.9568628, g: 0.7568628, b: 0.41960788, a: 1}
- _Color: {r: 0.9568628, g: 0.7568628, b: 0.41960788, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

View File

@ -128,8 +128,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1}
- _Color: {r: 0.6784314, g: 0.6784314, b: 0.6784314, a: 1}
- _BaseColor: {r: 0.9568628, g: 0.7568628, b: 0.41960788, a: 1}
- _Color: {r: 0.9568628, g: 0.7568628, b: 0.41960788, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

View File

@ -135,8 +135,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor: {r: 1, g: 1, b: 1, a: 0.5019608}
- _Color: {r: 1, g: 1, b: 1, a: 0.5019608}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
m_BuildTextureStacks: []

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -72,6 +72,7 @@ namespace QFramework
data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty;
data.targetObj = datas.ContainsKey("targetObj") ? datas["targetObj"] : string.Empty;
data.HideObject = datas.ContainsKey("HideObject") ? datas["HideObject"] : string.Empty;
UIKit.OpenPanelAsync<UISliderAnim>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() =>

View File

@ -60,8 +60,16 @@ public class VarController : MonoSingleton<VarController>
[ContextMenu("输出一遍控制变量")]
public void DebugVarController()
{
foreach (var item in varDict)
{
Debug.Log(item.Key+ "!!!"+item.Value+"???");
}
}

View File

@ -13,6 +13,8 @@ public class UIImageDrag_JiHe : MonoBehaviour, IBeginDragHandler, IDragHandler,
List<RaycastResult> raycastResults;
public GameObject target;
//public string targetObjName = uiPanel.Data.TargetObj;
public string targetObjName;
public Vector3 originPos;
bool isOverTarget = false; // 是否在目标物体上结束拖拽
bool isRight = false; // 是否放置正确
@ -61,7 +63,7 @@ public class UIImageDrag_JiHe : MonoBehaviour, IBeginDragHandler, IDragHandler,
return;
}
string targetObjName = uiPanel.Data.TargetObj;
raycastResults.Clear();
EventSystem.current.RaycastAll(eventData, raycastResults);
@ -109,6 +111,10 @@ public class UIImageDrag_JiHe : MonoBehaviour, IBeginDragHandler, IDragHandler,
else
{
rect.anchoredPosition = originPos;
LayoutRebuilder.ForceRebuildLayoutImmediate(rect.transform.parent.GetComponent<RectTransform>());
}
isOverTarget = false;

View File

@ -39,26 +39,38 @@ namespace QFramework.Example
Frame2.GetComponent<Image>().color = Color.white;
// Destory(Kuang1.gameObject.GetComponentInChildren<UIImageDrag_JiHe>());
string s = mData.DragItemName;
// Éú³Éµ¥¸öÎïÌå
GameObject obj = GameObject.Instantiate(LeftItem, LeftContent.transform);
obj.name = s;
string path = Global.deviceIconsPath + mData.ItemPath;
loader.Add2Load(path.ToNetImageResName(), (success, res) =>
string[] Items=mData.DragItemName.Split("|");
string[] Targets = mData.TargetObj.Split("|");
string[] ItemPaths = mData.ItemPath.Split("|");
for (int i = 0; i < Items.Length; i++)
{
if (success)
{
obj.GetComponent<Image>().sprite = Utility.GetSprite(res.Asset as Texture2D);
obj.GetComponentInChildren<Text>().text = s;
}
});
uIImageDrag_JiHe = obj.GetComponent<UIImageDrag_JiHe>();
int v = i;
GameObject obj = GameObject.Instantiate(LeftItem, LeftContent.transform);
obj.name = Items[v];
string path = Global.deviceIconsPath + ItemPaths[v];
uIImageDrag_JiHe = obj.GetComponent<UIImageDrag_JiHe>();
uIImageDrag_JiHe.targetObjName = Targets[v];
loader.Add2Load(path.ToNetImageResName(), (success, res) =>
{
if (success)
{
obj.GetComponent<Image>().sprite = Utility.GetSprite(res.Asset as Texture2D);
obj.GetComponentInChildren<Text>().text = Items[v];
}
});
}
//obj.GetComponent<UIImageDrag_JiHe>().targetObjName=
CloseBtn.onClick.RemoveAllListeners();

View File

@ -11,6 +11,7 @@ namespace QFramework.Example
{
public string title;
public string targetObj;
public string HideObject;
}
public partial class UISliderAnim : UIPanel
@ -25,7 +26,7 @@ namespace QFramework.Example
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
}
Transform[] childsTransforms;
protected override void OnOpen(IUIData uiData = null)
{
@ -46,6 +47,14 @@ namespace QFramework.Example
GameObject obj = Utility.FindObj(mData.targetObj.ToString());
SkinnedMeshRenderer skinnedRenderer = obj.GetComponent<SkinnedMeshRenderer>();
//childsTransforms = transform.GetComponentsInChildren<Transform>(true);
//foreach (var objChild in childsTransforms) {
// objChild.gameObject.SetActive(false);
//}
if (skinnedRenderer != null)
{
// 获取共享网格包含BlendShapes数据
@ -123,11 +132,23 @@ namespace QFramework.Example
if (slider.value != 0)
{
UIKit.GetPanel<UIGuideTip>()?.Hide();
GameObject obj = Utility.FindObj(mData.HideObject.ToString());
obj.gameObject.SetActive(false);
break;
}
else if(slider.value == 0)
{
var v= UIKit.GetPanel<UIGuideTip>();
//foreach (var objChild in childsTransforms)
//{
// objChild.gameObject.SetActive(true);
//}
GameObject obj = Utility.FindObj(mData.HideObject.ToString());
obj.gameObject.SetActive(true);
var v= UIKit.GetPanel<UIGuideTip>();
var Data = UIKit.GetPanel<UIGuideTip>().Data;
UIKit.OpenPanelAsync<UIGuideTip>(uiData: Data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() =>
{

View File

@ -1997,6 +1997,11 @@ namespace XMLTool
{
act.args.Add("targetObj", targetObj.Value);
}
XAttribute HideObject = action.Attribute("HideObject");
if (HideObject != null)
{
act.args.Add("HideObject", HideObject.Value);
}
newAction = act;
}

BIN
Data/Video/01.mp4 Normal file

Binary file not shown.

BIN
Data/Video/02.mp4 Normal file

Binary file not shown.

BIN
Data/Video/03.mp4 Normal file

Binary file not shown.

BIN
Data/Video/04.mp4 Normal file

Binary file not shown.

BIN
Data/Video/05.mp4 Normal file

Binary file not shown.

View File

@ -7,11 +7,11 @@
<Descript>
1.掌握柱、锥、球及其组合体的结构特征与分类;
2.熟练运用几何体的表面积、体积公式;
3.提升空间想象能力与三维构造分析能力。
</Descript>
<Descript>
1.掌握柱、锥、球及其组合体的结构特征与分类;
2.熟练运用几何体的表面积、体积公式;
3.提升空间想象能力与三维构造分析能力。
</Descript>
<Device>
@ -70,6 +70,11 @@
<Action type="Hint" value="请选择对应模块,进行对应实验学习。或者使用键盘鼠标,自由漫游场景,进行游览。" time="-1" icon="false"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="TextTip" audio="" title="教学目标" value="1.掌握柱、锥、球及其组合体的结构特征与分类;
@ -78,7 +83,11 @@
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="Greatbtns" name="动态三维建模|分类对比学习|分类对比学习|分类对比学习|分类对比学习|分类对比学习|棱柱形成动画|棱锥形成动画|球体形成动画|圆柱形成动画|圆锥形成动画" HieraName="动态三维建模|棱柱分类对比学习|棱锥分类对比学习|球体分类对比学习|圆柱分类对比学习|圆锥分类对比学习|棱柱形成动画|棱锥形成动画|球体形成动画|圆柱形成动画|圆锥形成动画" pos="-889,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1|-756,317.1|730,347|730,347|730,347|730,347|730,347" size="125,70|125,70|125,70|125,70|125,70|125,70|125,70|125,70|125,70|125,70|125,70" />
<Action type="Greatbtns"
name="动态三维建模|分类对比学习|棱柱形成动画|棱锥形成动画|球体形成动画|圆柱形成动画|圆锥形成动画"
HieraName="动态三维建模|分类对比学习|棱柱形成动画|棱锥形成动画|球体形成动画|圆柱形成动画|圆锥形成动画"
pos="-889,317.1|-756,317.1|730,347|730,347|730,347|730,347|730,347"
size="125,70|125,70|125,70|125,70|125,70|125,70|125,70" />
@ -94,11 +103,8 @@
<!--隐藏所有的UIBtn分类识别-->
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="false" isDevice="false"></Action>
@ -136,7 +142,7 @@
</State>
<!--状态-->
<!--状态-->
<State name="棱柱">
<Enter>
<Action type="Sequence">
@ -146,13 +152,20 @@
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-188" y="43" Distance="8"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="Var" name="进入棱柱" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-148" y="29" Distance="5"></Action>
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="true" isDevice="false"></Action>
@ -162,11 +175,9 @@
></Action>
<Action type="Var" name="进入棱柱" value="2"></Action>
<Action type="UIGuideTip"
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
offSet="200,0,0|0,100,0|-200,0,0|-250,0,0|-250,0,0|300,0,0|447,0,0|-300,0,0"
offSet="200,0,0|-100,100,0|-200,0,0|-400,0,0|-250,0,0|300,0,0|447,0,0|-300,0,0"
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
tiptext="
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|
@ -191,7 +202,7 @@
></Action>
<Action type="UISliderAnim" title="棱柱倾斜度|底面边长|上底面边长|棱高" targetObj="Main/A_SM_LengZhu"> </Action>
<Action type="UISliderAnim" HideObject="Main/A_SM_LengZhu/SM_LengZhuXianKuang" title="棱柱倾斜度|底面边长|上底面边长|棱高" targetObj="Main/A_SM_LengZhu"> </Action>
@ -199,8 +210,10 @@
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="false" isDevice="false"></Action>
</Action>
</Exit>
@ -214,11 +227,20 @@
<Action type="Sequence">
<Action type="Log" value="棱锥"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="Var" name="进入棱锥" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="373" y="11" Distance="5"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action>
@ -246,15 +268,18 @@
></Action>
<Action type="UISliderAnim" title="棱高|棱锥倾斜度|底面边长" targetObj="Main/A_SM_LengZhui"> </Action>
<Action type="UISliderAnim" HideObject="Main/A_SM_LengZhui/SM_LengZhui_Xian" title="棱高|棱锥倾斜度|底面边长" targetObj="Main/A_SM_LengZhui"> </Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="false" isDevice="false"></Action>
@ -267,7 +292,22 @@
<Action type="Sequence">
<Action type="Log" value="球体"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="Var" name="进入球体" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-228" y="25.5" Distance="8"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="true" isDevice="false"></Action>
@ -292,7 +332,7 @@
tiptitle="球体圆心|球体半径"
></Action>
<Action type="UISliderAnim" title="半径" targetObj="Main/A_SM_QiuTi"> </Action>
<Action type="UISliderAnim" HideObject="Main/A_SM_QiuTi/SM_QiuTi_Xian" title="半径" targetObj="Main/A_SM_QiuTi"> </Action>
@ -301,6 +341,8 @@
<Exit>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="false" isDevice="false"></Action>
@ -316,11 +358,18 @@
<Enter>
<Action type="Sequence">
<Action type="Log" value="圆柱"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="Var" name="进入圆柱" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-310" y="35.5" Distance="5"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="true" isDevice="false"></Action>
@ -348,7 +397,7 @@
tipaudio=" sound29.mp3|sound30.mp3|sound31.mp3|sound32.mp3|sound33.mp3 "
tiptitle="圆柱轴|圆柱底面|圆柱侧面|圆柱母线|圆柱高"
></Action>
<Action type="UISliderAnim" title="上底面半径|底面半径|圆柱高|圆柱倾斜度" targetObj="Main/A_SM_YuanZhu"> </Action>
<Action type="UISliderAnim" HideObject="Main/A_SM_YuanZhu/SM_YuanZhu_Xian" title="上底面半径|底面半径|圆柱倾斜度|圆柱高" targetObj="Main/A_SM_YuanZhu"> </Action>
@ -356,10 +405,11 @@
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="false" isDevice="false"></Action>
@ -372,8 +422,16 @@
<Enter>
<Action type="Sequence">
<Action type="Log" value="圆锥"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-300" y="23.5" Distance="5"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="2"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="true" isDevice="false"></Action>
@ -399,7 +457,7 @@
></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UISliderAnim" title="底面半径|圆锥倾斜度|圆锥高" targetObj="Main/A_SM_YuanZhui"> </Action>
<Action type="UISliderAnim" HideObject="Main/A_SM_YuanZhui/SM_YuanZhui_Xian" title="底面半径|圆锥倾斜度|圆锥高" targetObj="Main/A_SM_YuanZhui"> </Action>
@ -407,9 +465,11 @@
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
@ -420,24 +480,46 @@
</State>
<State name="棱柱分类对比学习">
<State name="分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="棱柱分类对比学习!!!!"></Action>
<Action type="Log" value="进入分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="棱柱" TargetObj="多面体" ItemPath="JiHeTi/LengZhu.png"></Action>
<Action type="DragJiHe" DragItemName="棱柱|棱锥|球体|圆柱|圆锥" TargetObj="多面体|多面体|旋转体|旋转体|旋转体" ItemPath="JiHeTi/LengZhu.png|JiHeTi/LengZhui.png|JiHeTi/QiuTi.png|JiHeTi/YuanZhu.png|JiHeTi/YuanZhui.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<!--根据当前的状态,返回不同的分组-->
<Action type="Any">
<Action type="Sequence">
<Condition type="Var" name="进入棱柱" value="2"></Condition>
<Action type="Var" name="进入棱柱" value="1"></Action>
</Action>
<Action type="Sequence">
<Condition type="Var" name="进入棱锥" value="2"></Condition>
<Action type="Var" name="进入棱锥" value="1"></Action>
</Action>
<Action type="Sequence">
<Condition type="Var" name="进入球体" value="2"></Condition>
<Action type="Var" name="进入球体" value="1"></Action>
</Action>
<Action type="Sequence">
<Condition type="Var" name="进入圆柱" value="2"></Condition>
<Action type="Var" name="进入圆柱" value="1"></Action>
</Action>
<Action type="Sequence">
<Condition type="Var" name="进入圆锥" value="2"></Condition>
<Action type="Var" name="进入圆锥" value="1"></Action>
</Action>
<Action type="Var" name="进入棱柱" value="1"></Action>
</Action>
<Action type="Log" value="Enter Sequence分类对比学习 退出???"></Action>
@ -447,136 +529,13 @@
<Action type="Sequence">
<Action type="Log" value="退出棱柱分类对比学习!!!!"></Action>
</Action>
</Exit>
</State>
<State name="棱锥分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="棱柱分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="棱锥" TargetObj="多面体" ItemPath="JiHeTi/LengZhui.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<Action type="Var" name="进入棱锥" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 棱锥 分类对比学习!!!!"></Action>
</Action>
</Exit>
</State>
<State name="球体分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="球体分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="球体" TargetObj="旋转体" ItemPath="JiHeTi/QiuTi.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<Action type="Var" name="进入球体" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 球体分类对比学习 "></Action>
<Action type="Log" value="退出分类对比学习!!!!"></Action>
</Action>
</Exit>
</State>
<State name="圆柱分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="圆柱分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="圆柱" TargetObj="旋转体" ItemPath="JiHeTi/YuanZhu.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<Action type="Var" name="进入圆柱" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出圆柱分类对比学习!!!!"></Action>
</Action>
</Exit>
</State>
<State name="圆锥分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="圆锥分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="圆锥" TargetObj="旋转体" ItemPath="JiHeTi/YuanZhui.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<Action type="Var" name="进入圆锥" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 圆锥 分类对比学习!!!!"></Action>
</Action>
</Exit>
</State>
<State name="棱柱形成动画">
@ -869,22 +828,10 @@
</Transision>
<Transision from="any" to="棱柱分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/棱柱分类对比学习"></Condition>
<Transision from="any" to="分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/分类对比学习"></Condition>
</Transision>
<Transision from="any" to="棱锥分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/棱锥分类对比学习"></Condition>
</Transision>
<Transision from="any" to="球体分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/球体分类对比学习"></Condition>
</Transision>
<Transision from="any" to="圆柱分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/圆柱分类对比学习"></Condition>
</Transision>
<Transision from="any" to="圆锥分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/圆锥分类对比学习"></Condition>
</Transision>
</FSM>

View File

@ -132,6 +132,8 @@
<Action type="Show" value="Canvas/DaTiUI/公式Bg" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Canvas/DaTiUI/公式Bg/棱柱" isShow="true" isDevice="false"></Action>
<Action type="Video" value="01.mp4" size="800,500" offset="-249.921,10" finishedEvent="finished" closeEvent="close"></Action>
</Action>