扩展取消高亮功能 支持单个设备
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Assets/Scripts/Editor/SetReadWrite.cs.meta
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11
Assets/Scripts/Editor/SetReadWrite.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a1465669937f2bd41bb9445a4ad56e2b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -46,7 +46,10 @@ public class DeviceItem : MonoBehaviour
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{
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bool isActive = true;
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bool.TryParse(obj[0], out isActive);
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gameObject.GetComponent<HighlightTrigger>().enabled = isActive;
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if (obj.Length == 1 || (obj.Length > 1 && obj[1] == device.Name))
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{
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gameObject.GetComponent<HighlightTrigger>().enabled = isActive;
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}
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}
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}
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@ -128,7 +128,7 @@
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<!--通用事件通知
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HighLightTrigger:value=false 关闭device悬浮高亮 value=true 开启
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HighLightTrigger:value=false 关闭device悬浮高亮 value=true 开启 false value=false,deviceName 后面的参数是可以写设备名字 不写就是全部设备
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-->
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<Action type="StrEvent" name="HighLightTrigger" value="false"></Action>
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