提交,珠宝工作台内容
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@ -19632,3 +19689,4 @@ SceneRoots:
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@ -18,7 +18,8 @@ public class DeviceItem : MonoBehaviour
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{
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var effect = gameObject.GetOrAddComponent<HighlightEffect>();
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gameObject.GetOrAddComponent<HighlightTrigger>();
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effect.outlineColor = Color.green;
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//śÁČĄxmlŃŐÉŤ˛˘×ŞťŻ
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effect.outlineColor = Utility.ToColor(device.HighColor);
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StringEventSystem.Global.Register<string[]>(Global.HighLightTrigger, OnHighLightTriggerEvent);
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged);
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}
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@ -33,13 +33,13 @@
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<!--工具表-->
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<Device>
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<!--<Device>
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<Name>台塞</Name>
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<HighLight color="0,0,0,255"/>
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--><!--<HighLight color="0,0,0,255"/>--><!--
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<Path>Main/SM_ZhuBaoGongZuoTai/SM_TaiSai</Path>
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<Tip>台塞</Tip>
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<Icon>工具/骨刀.png</Icon>
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</Device>
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</Device>-->
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<Device>
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@ -290,7 +290,7 @@
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<Action type="Move" value="FlyCamera" to="-0.253141075,1.68711114,-0.717243612" time="0"></Action>
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<Action type="Rotate" value="FlyCamera" to="16.7066231,179.132492,0" time="0"></Action>
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<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/SM_TaiSai" isHigh="true" color="255,0,0,255" time="0.25" count="-1"></Action>
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<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/SM_TaiSai" isHigh="true" color="200,50,50,255" time="0.25" count="-1"></Action>
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<Action type="Delay" value="2"></Action>
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<Action type="HighLightFlash" value="Main/SM_ZhuBaoGongZuoTai/SM_TaiSai" isHigh="false" color="255,0,0,255"></Action>
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