修改shader
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Assets/Render/SpecialMaterials/RenTi.rar
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Assets/Render/SpecialMaterials/RenTi.rar
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Assets/Render/SpecialMaterials/RenTi.rar.meta
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Assets/Render/SpecialMaterials/RenTi.rar.meta
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@ -137,7 +137,7 @@ Shader "Unlit/ShinShader"
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half ndoth=max(dot(nTs,hDirWS),0.0001);
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half ndoth=max(dot(nTs,hDirWS),0.0001);
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half ndotl=max(dot(nTs,lDirWS),0.0001);
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half ndotl=max(dot(nTs,lDirWS),0.0001);
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//Texture sample
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//Texture sample
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half4 var_Albedo=SAMPLE_TEXTURE2D(_MainTex,sampler_MainTex,i.uv.xy);
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half4 var_Albedo=SAMPLE_TEXTURE2D(_MainTex,sampler_MainTex,i.uv.xy)*_Color;
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//return float4(var_Albedo*0.03);
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//return float4(var_Albedo*0.03);
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//直接光漫反射,对rgb三个方向的ndl进行模糊,分别采样rgb的SSS颜色
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//直接光漫反射,对rgb三个方向的ndl进行模糊,分别采样rgb的SSS颜色
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half rndotl=dot(nTsBlur,lDirWS)*0.5+0.5;//红色穿透性最高,所以模糊度最高
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half rndotl=dot(nTsBlur,lDirWS)*0.5+0.5;//红色穿透性最高,所以模糊度最高
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