根据反馈修改
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90b1694ab8
commit
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@ -23,8 +23,7 @@ public class Body3DObjItem : MonoBehaviour
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private void Awake()
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private void Awake()
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{
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{
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shader = GetComponent<Renderer>()?.material.shader;
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TypeEventSystem.Global.Register<OnChangeMat>(OnChangeMatEvent).UnRegisterWhenGameObjectDestroyed(this);
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#if VR
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#if VR
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#if Turing
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#if Turing
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@ -77,7 +76,6 @@ public class Body3DObjItem : MonoBehaviour
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#endif
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#endif
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private void OnChangeMatEvent(OnChangeMat t)
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private void OnChangeMatEvent(OnChangeMat t)
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{
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{
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if (t.shader != null)
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if (t.shader != null)
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{
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{
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GetComponent<Renderer>().material.shader = t.shader;
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GetComponent<Renderer>().material.shader = t.shader;
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@ -97,7 +95,8 @@ public class Body3DObjItem : MonoBehaviour
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public void Init(Body3D.Body body)
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public void Init(Body3D.Body body)
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{
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{
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this.body = body;
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this.body = body;
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shader = GetComponent<Renderer>()?.material.shader;
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TypeEventSystem.Global.Register<OnChangeMat>(OnChangeMatEvent).UnRegisterWhenGameObjectDestroyed(this);
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if (body.subBody == null || body.subBody.Count == 0)
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if (body.subBody == null || body.subBody.Count == 0)
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{
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{
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if (body.toggle != null)
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if (body.toggle != null)
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