新增函数
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@ -423,4 +423,34 @@ public class Utility
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list[j] = temp;
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}
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}
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// 该方法用于打乱当前脚本所挂载物体的子物体顺序
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public void ShuffleChildObjects(Transform parent)
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{
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List<Transform> children = new List<Transform>();
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for (int i = 0; i < parent.childCount; i++)
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{
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children.Add(parent.GetChild(i));
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}
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// 打乱子物体数组的顺序
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for (int i = 0; i < children.Count; i++)
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{
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int randomIndex = UnityEngine.Random.Range(i, children.Count);
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Transform temp = children[randomIndex];
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children[randomIndex] = children[i];
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children[i] = temp;
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}
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// 按照打乱后的顺序重新设置子物体的顺序
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for (int i = 0; i < children.Count; i++)
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{
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children[i].SetSiblingIndex(i);
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}
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}
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}
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