Merge branch 'master' into LouDi_Quan
This commit is contained in:
commit
0c0a90c5bd
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.gitignore
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1866
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3963
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3963
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1486
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1486
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1457
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3883
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3883
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2213
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2213
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2312
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2312
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3301
Assets/GCSeries/Core/Samples/Scenes/11_StylusTarget_Vibration.unity
Normal file
3301
Assets/GCSeries/Core/Samples/Scenes/11_StylusTarget_Vibration.unity
Normal file
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Assets/GCSeries/Core/Samples/Scenes/12_DisplayProperties.unity
Normal file
1971
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Normal file
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////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
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// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
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//
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////////////////////////////////////////////////////////////////////////////////
|
||||
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using UnityEngine;
|
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|
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using GCSeries.Core.Input;
|
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|
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namespace GCSeries.Core.Samples
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{
|
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public class ArrowPointerVisualization : ZPointerVisualization
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{
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////////////////////////////////////////////////////////////////////////
|
||||
// Public Methods
|
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////////////////////////////////////////////////////////////////////////
|
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public override void Process(ZPointer pointer, Vector3 worldScale)
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{
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base.Process(pointer, worldScale);
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this.transform.localPosition =
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////////////////////////////////////////////////////////////////////////////////
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//
|
||||
// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using GCSeries.Core.Sdk;
|
||||
|
||||
namespace GCSeries.Core.Samples
|
||||
{
|
||||
public class DisplayPropertyPrinter : MonoBehaviour
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Monobehaviour Callbacks
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Start()
|
||||
{
|
||||
this._text = this.gameObject.GetComponent<Text>();
|
||||
this.UpdateValues();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Public Methods
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public void UpdateValues()
|
||||
{
|
||||
this._text.text = "Display Properties\n" +
|
||||
"\nZProvider" +
|
||||
"\nDisplayReferenceSize: {0}" +
|
||||
"\nDisplayReferenceResolution: {1}" +
|
||||
"\nDisplaySize: {2}" +
|
||||
"\nDisplayResolution: {3}" +
|
||||
"\nDisplayMetersPerPixel: {4}" +
|
||||
"\nDisplayScale: {5}" +
|
||||
"\nDisplayScaleFactor: {6}" +
|
||||
"\nWindowSize: {7}" +
|
||||
"\nWindowSizePixels: {8}" +
|
||||
"\n\nCurrentDisplay Attributes\n {9}";
|
||||
|
||||
this._text.text = string.Format(this._text.text,
|
||||
ZProvider.DisplayReferenceSize.ToString("N5"),
|
||||
ZProvider.DisplayReferenceResolution.ToString(),
|
||||
ZProvider.DisplaySize.ToString("N5"),
|
||||
ZProvider.DisplayResolution.ToString(),
|
||||
ZProvider.DisplayMetersPerPixel.ToString("N8"),
|
||||
ZProvider.DisplayScale.ToString("N5"),
|
||||
ZProvider.DisplayScaleFactor,
|
||||
ZProvider.WindowSize.ToString("N8"),
|
||||
ZProvider.WindowSizePixels.ToString(),
|
||||
this.DisplayAttributesAsString(ZProvider.CurrentDisplay));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Methods
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private string DisplayAttributesAsString(ZDisplay display)
|
||||
{
|
||||
string attributeString = "";
|
||||
foreach (ZDisplayAttribute attribute in
|
||||
Enum.GetValues(typeof(ZDisplayAttribute)))
|
||||
{
|
||||
attributeString += attribute.ToString() + ": " +
|
||||
display.GetAttribute(attribute) + "\n";
|
||||
}
|
||||
return attributeString;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Members
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private ZDisplay _display;
|
||||
private Text _text;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df28229448a1ca742854edcb2b8c9a27
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
131
Assets/GCSeries/Core/Samples/Scripts/Draggable.cs
Normal file
131
Assets/GCSeries/Core/Samples/Scripts/Draggable.cs
Normal file
@ -0,0 +1,131 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
using GCSeries.Core.EventSystems;
|
||||
using GCSeries.Core.Input;
|
||||
|
||||
namespace GCSeries.Core.Samples
|
||||
{
|
||||
public class Draggable :
|
||||
ZPointerInteractable, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
public bool Active = true;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Public Methods
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public override ZPointer.DragPolicy GetDragPolicy(ZPointer pointer)
|
||||
{
|
||||
if (pointer is ZMouse)
|
||||
{
|
||||
return ZPointer.DragPolicy.LockToScreenAlignedPlane;
|
||||
}
|
||||
|
||||
if (pointer is ZStylus)
|
||||
{
|
||||
return ZPointer.DragPolicy.LockHitPosition;
|
||||
}
|
||||
|
||||
return base.GetDragPolicy(pointer);
|
||||
}
|
||||
|
||||
public virtual void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!this.Active) return;
|
||||
|
||||
ZPointerEventData pointerEventData = eventData as ZPointerEventData;
|
||||
if (pointerEventData == null ||
|
||||
pointerEventData.button != PointerEventData.InputButton.Left)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pose pose = pointerEventData.Pointer.EndPointWorldPose;
|
||||
|
||||
// Cache the initial grab state.
|
||||
this._initialGrabOffset =
|
||||
Quaternion.Inverse(this.transform.rotation) *
|
||||
(this.transform.position - pose.position);
|
||||
|
||||
this._initialGrabRotation =
|
||||
Quaternion.Inverse(pose.rotation) *
|
||||
this.transform.rotation;
|
||||
|
||||
// If the grabbable object has a rigidbody component,
|
||||
// mark it as kinematic during the grab.
|
||||
var rigidbody = this.GetComponent<Rigidbody>();
|
||||
if (rigidbody != null)
|
||||
{
|
||||
this._isKinematic = rigidbody.isKinematic;
|
||||
rigidbody.isKinematic = true;
|
||||
}
|
||||
|
||||
// Capture pointer events.
|
||||
pointerEventData.Pointer.CapturePointer(this.gameObject);
|
||||
}
|
||||
|
||||
public virtual void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!this.Active) return;
|
||||
if (_initialGrabOffset == Vector3.zero) return;
|
||||
|
||||
ZPointerEventData pointerEventData = eventData as ZPointerEventData;
|
||||
if (pointerEventData == null ||
|
||||
pointerEventData.button != PointerEventData.InputButton.Left)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pose pose = pointerEventData.Pointer.EndPointWorldPose;
|
||||
|
||||
// Update the grab object's rotation.
|
||||
this.transform.rotation =
|
||||
pose.rotation * this._initialGrabRotation;
|
||||
|
||||
// Update the grab object's position.
|
||||
this.transform.position =
|
||||
pose.position +
|
||||
(this.transform.rotation * this._initialGrabOffset);
|
||||
}
|
||||
|
||||
public virtual void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!this.Active) return;
|
||||
|
||||
ZPointerEventData pointerEventData = eventData as ZPointerEventData;
|
||||
if (pointerEventData == null ||
|
||||
pointerEventData.button != PointerEventData.InputButton.Left)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Release the pointer.
|
||||
pointerEventData.Pointer.CapturePointer(null);
|
||||
|
||||
// If the grabbable object has a rigidbody component,
|
||||
// restore its original isKinematic state.
|
||||
var rigidbody = this.GetComponent<Rigidbody>();
|
||||
if (rigidbody != null)
|
||||
{
|
||||
rigidbody.isKinematic = this._isKinematic;
|
||||
}
|
||||
|
||||
_initialGrabOffset = Vector3.zero;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Members
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private Vector3 _initialGrabOffset = Vector3.zero;
|
||||
private Quaternion _initialGrabRotation = Quaternion.identity;
|
||||
private bool _isKinematic = false;
|
||||
}
|
||||
}
|
||||
11
Assets/GCSeries/Core/Samples/Scripts/Draggable.cs.meta
Normal file
11
Assets/GCSeries/Core/Samples/Scripts/Draggable.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a81babe27d53fb14988805b547e10aa6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
143
Assets/GCSeries/Core/Samples/Scripts/DraggableCustomPlane.cs
Normal file
143
Assets/GCSeries/Core/Samples/Scripts/DraggableCustomPlane.cs
Normal file
@ -0,0 +1,143 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
using GCSeries.Core.EventSystems;
|
||||
using GCSeries.Core.Input;
|
||||
|
||||
namespace GCSeries.Core.Samples
|
||||
{
|
||||
public class DraggableCustomPlane :
|
||||
ZPointerInteractable, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Inspector Fields
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/// <summary>
|
||||
/// A transform from which to base planar movement on. Forward (Z) is
|
||||
/// normal to the plane, and the object will drag along its X and Y
|
||||
/// coordinates.
|
||||
/// </summary>
|
||||
[Tooltip(
|
||||
"A transform from which to base planar movement on. Forward (Z) " +
|
||||
"is normal to the plane, and the object will drag along its X " +
|
||||
"and Y coordinates.")]
|
||||
public Transform PlaneQuadTransform;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Public Methods
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public override ZPointer.DragPolicy GetDragPolicy(ZPointer pointer)
|
||||
{
|
||||
return ZPointer.DragPolicy.LockToCustomPlane;
|
||||
}
|
||||
|
||||
public override Plane GetDragPlane(ZPointer pointer)
|
||||
{
|
||||
if (PlaneQuadTransform != null)
|
||||
{
|
||||
return new Plane(
|
||||
PlaneQuadTransform.forward,
|
||||
PlaneQuadTransform.position);
|
||||
}
|
||||
|
||||
return base.GetDragPlane(pointer);
|
||||
}
|
||||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
ZPointerEventData pointerEventData = eventData as ZPointerEventData;
|
||||
if (pointerEventData == null ||
|
||||
pointerEventData.button != PointerEventData.InputButton.Left)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pose pose = pointerEventData.Pointer.EndPointWorldPose;
|
||||
|
||||
// Cache the initial grab state.
|
||||
this._initialGrabOffset =
|
||||
Quaternion.Inverse(this.transform.rotation) *
|
||||
(this.transform.position - pose.position);
|
||||
|
||||
// commenting out rotation from the original draggable script
|
||||
// to maintain a fixed orientation relative to the drag plane
|
||||
//
|
||||
//this._initialGrabRotation =
|
||||
// Quaternion.Inverse(pose.rotation) *
|
||||
// this.transform.rotation;
|
||||
|
||||
// If the grabbable object has a rigidbody component,
|
||||
// mark it as kinematic during the grab.
|
||||
var rigidbody = this.GetComponent<Rigidbody>();
|
||||
if (rigidbody != null)
|
||||
{
|
||||
this._isKinematic = rigidbody.isKinematic;
|
||||
rigidbody.isKinematic = true;
|
||||
}
|
||||
|
||||
// Capture pointer events.
|
||||
pointerEventData.Pointer.CapturePointer(this.gameObject);
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
ZPointerEventData pointerEventData = eventData as ZPointerEventData;
|
||||
if (pointerEventData == null ||
|
||||
pointerEventData.button != PointerEventData.InputButton.Left)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pose pose = pointerEventData.Pointer.EndPointWorldPose;
|
||||
|
||||
// commenting out rotation from the original draggable script
|
||||
// to maintain a fixed orientation relative to the drag plane
|
||||
//
|
||||
// Update the grab object's rotation.
|
||||
//this.transform.rotation =
|
||||
// pose.rotation * this._initialGrabRotation;
|
||||
|
||||
// Update the grab object's position.
|
||||
this.transform.position =
|
||||
pose.position +
|
||||
(this.transform.rotation * this._initialGrabOffset);
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
ZPointerEventData pointerEventData = eventData as ZPointerEventData;
|
||||
if (pointerEventData == null ||
|
||||
pointerEventData.button != PointerEventData.InputButton.Left)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Release the pointer.
|
||||
pointerEventData.Pointer.CapturePointer(null);
|
||||
|
||||
// If the grabbable object has a rigidbody component,
|
||||
// restore its original isKinematic state.
|
||||
var rigidbody = this.GetComponent<Rigidbody>();
|
||||
if (rigidbody != null)
|
||||
{
|
||||
rigidbody.isKinematic = this._isKinematic;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Members
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private Vector3 _initialGrabOffset = Vector3.zero;
|
||||
//private Quaternion _initialGrabRotation = Quaternion.identity;
|
||||
private bool _isKinematic = false;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b49620eca939e7c48a9b100b6e6b4004
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
59
Assets/GCSeries/Core/Samples/Scripts/FramePickerMenu.cs
Normal file
59
Assets/GCSeries/Core/Samples/Scripts/FramePickerMenu.cs
Normal file
@ -0,0 +1,59 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace GCSeries.Core.Samples
|
||||
{
|
||||
public class FramePickerMenu : MonoBehaviour
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// MonoBehaviour Callbacks
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Start()
|
||||
{
|
||||
this._frames = GameObject.FindObjectsOfType<ZFrame>();
|
||||
this._cameraRig = GameObject.FindObjectOfType<ZCameraRig>();
|
||||
this._layoutGroup =
|
||||
this.gameObject.GetComponent<VerticalLayoutGroup>();
|
||||
this._baseButton =
|
||||
this._layoutGroup.GetComponentInChildren<Button>().gameObject;
|
||||
|
||||
for (int i = 0; i < this._frames.Length; i++)
|
||||
{
|
||||
GameObject button = GameObject.Instantiate(this._baseButton);
|
||||
button.name = this._frames[i].gameObject.name;
|
||||
button.transform.SetParent(this._layoutGroup.transform, false);
|
||||
button.GetComponentInChildren<Text>().text = button.name;
|
||||
|
||||
int frameIndex = i;
|
||||
button.GetComponent<Button>().onClick.AddListener(
|
||||
delegate { this.SetFrame(frameIndex); });
|
||||
}
|
||||
Destroy(this._baseButton);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Methods
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private void SetFrame(int i)
|
||||
{
|
||||
this._cameraRig.Frame = this._frames[i];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Members
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private ZFrame[] _frames;
|
||||
private ZCameraRig _cameraRig;
|
||||
private VerticalLayoutGroup _layoutGroup;
|
||||
private GameObject _baseButton;
|
||||
}
|
||||
}
|
||||
11
Assets/GCSeries/Core/Samples/Scripts/FramePickerMenu.cs.meta
Normal file
11
Assets/GCSeries/Core/Samples/Scripts/FramePickerMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98accf12d9a0c1743a00e95a664c15fd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
56
Assets/GCSeries/Core/Samples/Scripts/HighlightOnHover.cs
Normal file
56
Assets/GCSeries/Core/Samples/Scripts/HighlightOnHover.cs
Normal file
@ -0,0 +1,56 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace GCSeries.Core.Samples
|
||||
{
|
||||
public class HighlightOnHover : MonoBehaviour,
|
||||
IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Inspector Fields
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/// <summary>
|
||||
/// The color to set an object's material to when hovered.
|
||||
/// </summary>
|
||||
[Tooltip("The color to set an object's material to when hovered.")]
|
||||
public Color HighlightColor;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// MonoBehaviour Callbacks
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Start()
|
||||
{
|
||||
this._mat = this.gameObject.GetComponent<MeshRenderer>().material;
|
||||
this._oldColor = this._mat.GetColor("_Color");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Public Methods
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public void OnPointerEnter(PointerEventData evtData)
|
||||
{
|
||||
this._mat.SetColor("_Color", HighlightColor);
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData evtData)
|
||||
{
|
||||
this._mat.SetColor("_Color", _oldColor);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Members
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private Color _oldColor;
|
||||
private Material _mat;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c33dc21b63d51b4ebd673ecfc8b4004
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,41 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace GCSeries.Core.Samples
|
||||
{
|
||||
public class IPointerHandlerLogger : MonoBehaviour,
|
||||
IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler,
|
||||
IPointerUpHandler, IPointerClickHandler
|
||||
{
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("Pointer Entered");
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("Pointer Exited");
|
||||
}
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("Pointer Down");
|
||||
}
|
||||
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("Pointer Up");
|
||||
}
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("Pointer Click");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ca7b6943c5a91b44862856281b6b37b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
65
Assets/GCSeries/Core/Samples/Scripts/MouseEmulatorSample.cs
Normal file
65
Assets/GCSeries/Core/Samples/Scripts/MouseEmulatorSample.cs
Normal file
@ -0,0 +1,65 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
using GCSeries.Core.Sdk;
|
||||
|
||||
namespace GCSeries.Core.Samples
|
||||
{
|
||||
public class MouseEmulatorSample : MonoBehaviour
|
||||
{
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Inspector Fields
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public float MaxDistance = 0.1f;
|
||||
public bool IsEnabled = true;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Monobehaviour Callbacks
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (ZProvider.IsInitialized)
|
||||
{
|
||||
this._mouseEmulator = ZProvider.Context.MouseEmulator;
|
||||
this.UpdateSettings();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("ZProvider can not initialize.\n" +
|
||||
"Mouse emulation is unavailable.");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
this.UpdateSettings();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Methods
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private void UpdateSettings()
|
||||
{
|
||||
if (this._mouseEmulator != null)
|
||||
{
|
||||
this._mouseEmulator.IsEnabled = this.IsEnabled;
|
||||
this._mouseEmulator.MaxDistance = this.MaxDistance;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Members
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
ZMouseEmulator _mouseEmulator;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a34b99469bf32f47a5bf65570798cca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
108
Assets/GCSeries/Core/Samples/Scripts/PointerTracer.cs
Normal file
108
Assets/GCSeries/Core/Samples/Scripts/PointerTracer.cs
Normal file
@ -0,0 +1,108 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
using GCSeries.Core.Input;
|
||||
|
||||
namespace GCSeries.Core.Samples
|
||||
{
|
||||
public class PointerTracer : MonoBehaviour
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Inspector Fields
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/// <summary>
|
||||
/// The pointer to handle tracing for
|
||||
/// </summary>
|
||||
[Tooltip("The pointer to handle tracing for")]
|
||||
|
||||
public ZPointer Pointer;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// MonoBehaviour Callbacks
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Start()
|
||||
{
|
||||
this._lineRenderer = gameObject.GetComponent<LineRenderer>();
|
||||
|
||||
this.Pointer.OnObjectEntered.AddListener(this.HandleOnObjectEntered);
|
||||
this.Pointer.OnObjectExited.AddListener(this.HandleOnObjectExited);
|
||||
this.Pointer.OnButtonPressed.AddListener(this.HandleOnButtonPressed);
|
||||
this.Pointer.OnButtonReleased.AddListener(this.HandleOnButtonReleased);
|
||||
|
||||
this._pointList = new List<Vector3>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (this._isDrawing)
|
||||
{
|
||||
this._accumulatedDelta += Time.deltaTime;
|
||||
if (this._accumulatedDelta > this._pointsPerSecond)
|
||||
{
|
||||
this._pointList.Add(this.Pointer.EndPointWorldPose.position);
|
||||
this._lineRenderer.positionCount = this._pointList.Count;
|
||||
this._lineRenderer.SetPositions(this._pointList.ToArray());
|
||||
this._accumulatedDelta = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Methods
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private void HandleOnObjectEntered(ZPointer p, GameObject objectEntered)
|
||||
{
|
||||
if (objectEntered.GetComponent<Draggable>() != null)
|
||||
{
|
||||
this._isDraggableIntersected = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleOnObjectExited(ZPointer p, GameObject objectEntered)
|
||||
{
|
||||
this._isDraggableIntersected = false;
|
||||
}
|
||||
|
||||
private void HandleOnButtonPressed(ZPointer p, int i)
|
||||
{
|
||||
if (!this._isDraggableIntersected && i == 0)
|
||||
{
|
||||
this._isDrawing = true;
|
||||
this._pointList.Clear();
|
||||
this._pointList.Add(this.Pointer.EndPointWorldPose.position);
|
||||
this._lineRenderer.positionCount = this._pointList.Count;
|
||||
this._lineRenderer.SetPositions(this._pointList.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleOnButtonReleased(ZPointer p, int i)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
this._isDrawing = false;
|
||||
this._accumulatedDelta = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Members
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private LineRenderer _lineRenderer;
|
||||
private bool _isDraggableIntersected;
|
||||
private bool _isDrawing = false;
|
||||
private float _pointsPerSecond = 0.1f;
|
||||
private float _accumulatedDelta = 0.0f;
|
||||
private List<Vector3> _pointList;
|
||||
}
|
||||
}
|
||||
11
Assets/GCSeries/Core/Samples/Scripts/PointerTracer.cs.meta
Normal file
11
Assets/GCSeries/Core/Samples/Scripts/PointerTracer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d23bfb46879813342ba81cf141c2dfe0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
58
Assets/GCSeries/Core/Samples/Scripts/PriorityMaskToggle.cs
Normal file
58
Assets/GCSeries/Core/Samples/Scripts/PriorityMaskToggle.cs
Normal file
@ -0,0 +1,58 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using GCSeries.Core.Input;
|
||||
|
||||
namespace GCSeries.Core.Samples
|
||||
{
|
||||
public class PriorityMaskToggle : MonoBehaviour
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// MonoBehaviour Callbacks
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private void Start()
|
||||
{
|
||||
this._zStylus = GameObject.FindObjectOfType<ZStylus>();
|
||||
this._zMouse = GameObject.FindObjectOfType<ZMouse>();
|
||||
this._toggle = gameObject.GetComponent<Toggle>();
|
||||
this._toggle.onValueChanged.AddListener(this.HandleOnToggleValueChanged);
|
||||
this._priorityMask = (1 << LayerMask.NameToLayer("Water")) |
|
||||
(1 << LayerMask.NameToLayer("UI"));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Methods
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private void HandleOnToggleValueChanged(bool b)
|
||||
{
|
||||
if (b)
|
||||
{
|
||||
this._zStylus.PriorityMask = this._priorityMask;
|
||||
this._zMouse.PriorityMask = this._priorityMask;
|
||||
}
|
||||
else
|
||||
{
|
||||
this._zStylus.PriorityMask = this._noneMask;
|
||||
this._zMouse.PriorityMask = this._noneMask;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Members
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private ZStylus _zStylus;
|
||||
private ZMouse _zMouse;
|
||||
private Toggle _toggle;
|
||||
private LayerMask _priorityMask;
|
||||
private LayerMask _noneMask = 0;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 90b64dc1b59d8d24884e69225a414a27
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
28
Assets/GCSeries/Core/Samples/Scripts/Rotator.cs
Normal file
28
Assets/GCSeries/Core/Samples/Scripts/Rotator.cs
Normal file
@ -0,0 +1,28 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace GCSeries.Core.Samples
|
||||
{
|
||||
// Specifying the Script Execution Order is recommended when rotating
|
||||
// transforms containing a ZFrame or ZCameraRig.
|
||||
[DefaultExecutionOrder(ZCameraRig.ScriptPriority - 1)]
|
||||
public class Rotator : MonoBehaviour
|
||||
{
|
||||
public Vector3 DegreesPerSecond;
|
||||
|
||||
void Update()
|
||||
{
|
||||
Vector3 deltaAngles = this.DegreesPerSecond * Time.unscaledDeltaTime;
|
||||
Vector3 eulerAngles = this.transform.localEulerAngles;
|
||||
|
||||
this.transform.localRotation =
|
||||
Quaternion.Euler(eulerAngles) *
|
||||
Quaternion.Euler(deltaAngles);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/GCSeries/Core/Samples/Scripts/Rotator.cs.meta
Normal file
11
Assets/GCSeries/Core/Samples/Scripts/Rotator.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6fc4ac280c44db343845dfa34bbb1a08
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
71
Assets/GCSeries/Core/Samples/Scripts/StylusLEDFeedback.cs
Normal file
71
Assets/GCSeries/Core/Samples/Scripts/StylusLEDFeedback.cs
Normal file
@ -0,0 +1,71 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
using GCSeries.Core.Sdk;
|
||||
|
||||
namespace GCSeries.Core.Samples
|
||||
{
|
||||
public class StylusLEDFeedback : MonoBehaviour,
|
||||
IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Inspector Fields
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public Color HoverColor;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// MonoBehaviour Callbacks
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (ZProvider.IsInitialized)
|
||||
{
|
||||
this._stylusTarget = ZProvider.StylusTarget;
|
||||
|
||||
if (ZProvider.CurrentDisplay.Size !=
|
||||
ZDisplay.GetSize(ZDisplay.Profile.Size24InchAspect16x9))
|
||||
{
|
||||
Debug.LogWarning("AIO model hardware not detected.\n " +
|
||||
"Stylus vibration and LED light feedback will not " +
|
||||
"be experienced.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("ZProvider can not initialize.\n Stylus" +
|
||||
"LED light feedback will not be experienced.");
|
||||
|
||||
Destroy(this);
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Public Methods
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
this._stylusTarget.IsLedEnabled = true;
|
||||
this._stylusTarget.LedColor = HoverColor;
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
this._stylusTarget.IsLedEnabled = false;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Members
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private ZTarget _stylusTarget;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 92c0f098b387aa04d8b79b4ec4d8a186
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
109
Assets/GCSeries/Core/Samples/Scripts/StylusVibrationFeedback.cs
Normal file
109
Assets/GCSeries/Core/Samples/Scripts/StylusVibrationFeedback.cs
Normal file
@ -0,0 +1,109 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
using GCSeries.Core.Sdk;
|
||||
|
||||
namespace GCSeries.Core.Samples
|
||||
{
|
||||
public class StylusVibrationFeedback : MonoBehaviour,
|
||||
IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Inspector Fields
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public VibrationTypeEnum VibrationType;
|
||||
public float VibrationIntensity;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Enumerators
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public enum VibrationTypeEnum
|
||||
{
|
||||
Constant,
|
||||
FastPulse,
|
||||
MediumPulse,
|
||||
SlowPulse
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// MonoBehaviour Callbacks
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (ZProvider.IsInitialized)
|
||||
{
|
||||
this._stylusTarget = ZProvider.StylusTarget;
|
||||
this._stylusTarget.IsVibrationEnabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("ZProvider can not initialize.\n Stylus" +
|
||||
"vibration and LED light feedback will not be experienced.");
|
||||
|
||||
Destroy(this);
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Public Methods
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
this.Vibrate();
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
this._stylusTarget.StopVibration();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Methods
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private void Vibrate()
|
||||
{
|
||||
switch (this.VibrationType)
|
||||
{
|
||||
case StylusVibrationFeedback.VibrationTypeEnum.Constant:
|
||||
this._stylusTarget.StartVibration(
|
||||
1.0f, 0.0f, 100, this.VibrationIntensity);
|
||||
break;
|
||||
|
||||
case StylusVibrationFeedback.VibrationTypeEnum.FastPulse:
|
||||
this._stylusTarget.StartVibration(
|
||||
0.1f, 0.1f, 100, this.VibrationIntensity);
|
||||
break;
|
||||
|
||||
case StylusVibrationFeedback.VibrationTypeEnum.MediumPulse:
|
||||
this._stylusTarget.StartVibration(
|
||||
0.3f, 0.3f, 100, this.VibrationIntensity);
|
||||
break;
|
||||
|
||||
case StylusVibrationFeedback.VibrationTypeEnum.SlowPulse:
|
||||
this._stylusTarget.StartVibration(
|
||||
0.6f, 0.6f, 100, this.VibrationIntensity);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Members
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private ZTarget _stylusTarget;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/GCSeries/Core/Scripts.meta
Normal file
8
Assets/GCSeries/Core/Scripts.meta
Normal file
@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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guid: 936c5dcbe7f921c4d8a54458393c7626
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/GCSeries/Core/Scripts/Editor.meta
Normal file
8
Assets/GCSeries/Core/Scripts/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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guid: 90896905fb9e35040b0fd036ffea072f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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67
Assets/GCSeries/Core/Scripts/Editor/ZCameraEditor.cs
Normal file
67
Assets/GCSeries/Core/Scripts/Editor/ZCameraEditor.cs
Normal file
@ -0,0 +1,67 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Copyright (C) 2007-2020 , Inc. All Rights Reserved.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
using System.Linq;
|
||||
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GCSeries.Core
|
||||
{
|
||||
[CustomEditor(typeof(ZCamera))]
|
||||
public class ZCameraEditor : Editor
|
||||
{
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Editor Callbacks
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
this.InitializeGUIStyles();
|
||||
|
||||
this.CheckIsMainCamera();
|
||||
|
||||
DrawDefaultInspector();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Methods
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private void InitializeGUIStyles()
|
||||
{
|
||||
if (this._helpBoxStyle == null)
|
||||
{
|
||||
this._helpBoxStyle = GUI.skin.GetStyle("HelpBox");
|
||||
this._helpBoxStyle.richText = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckIsMainCamera()
|
||||
{
|
||||
ZCamera camera = this.target as ZCamera;
|
||||
|
||||
// Check whether this is the main camera.
|
||||
if (!camera.CompareTag("MainCamera"))
|
||||
{
|
||||
EditorGUILayout.HelpBox(
|
||||
"<b>EDITOR:</b> This camera will not render to the " +
|
||||
"XR Overlay. To enable XR Overlay rendering, please " +
|
||||
"set this camera's associated tag to <color=#add8e6ff>" +
|
||||
"MainCamera</color>.",
|
||||
MessageType.Info);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Private Members
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private GUIStyle _helpBoxStyle = null;
|
||||
}
|
||||
}
|
||||
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Reference in New Issue
Block a user