Merge branch 'master' into LouDi_Quan
This commit is contained in:
commit
0ade71216e
@ -123,7 +123,7 @@ Transform:
|
||||
m_GameObject: {fileID: 598348144801550191}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 2.1975, z: -2.25}
|
||||
m_LocalPosition: {x: 0, y: 2.1975, z: 0}
|
||||
m_LocalScale: {x: 15, y: 15, z: 15}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
@ -172,7 +172,7 @@ Transform:
|
||||
m_GameObject: {fileID: 765259898297824089}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -2.25}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 15, y: 15, z: 15}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
@ -428,7 +428,6 @@ Transform:
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 4206005111461178323}
|
||||
- {fileID: 1943472158707926008}
|
||||
- {fileID: 4955625632054724442}
|
||||
- {fileID: 2220253086530989832}
|
||||
@ -570,7 +569,7 @@ Transform:
|
||||
m_GameObject: {fileID: 3400309332038407868}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -0.000000059604645}
|
||||
m_LocalPosition: {x: 0.030000001, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
@ -1064,7 +1063,7 @@ Transform:
|
||||
m_GameObject: {fileID: 4951725383111470759}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -0.000000059604645}
|
||||
m_LocalPosition: {x: -0.030000001, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
@ -1165,53 +1164,6 @@ MonoBehaviour:
|
||||
mipBias: 0
|
||||
varianceClampScale: 0.9
|
||||
contrastAdaptiveSharpening: 0
|
||||
--- !u!1 &5295768088636320424
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4206005111461178323}
|
||||
- component: {fileID: 7751590708231362653}
|
||||
m_Layer: 0
|
||||
m_Name: ZProvider
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &4206005111461178323
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5295768088636320424}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 6541928711621635503}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &7751590708231362653
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5295768088636320424}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ae9977e6c48cd7040b272527034d9de1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_displayReferenceProfile: 2
|
||||
_displayReferenceSize: {x: 0.521, y: 0.293}
|
||||
_displayReferenceResolution: {x: 1920, y: 1080}
|
||||
--- !u!1 &5647687646066518589
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1440,6 +1392,8 @@ GameObject:
|
||||
- component: {fileID: 6835854032803285639}
|
||||
- component: {fileID: 263436429275714491}
|
||||
- component: {fileID: 6027451431851870885}
|
||||
- component: {fileID: 5140476435316401990}
|
||||
- component: {fileID: 1546245213169538227}
|
||||
m_Layer: 0
|
||||
m_Name: ZCamera
|
||||
m_TagString: MainCamera
|
||||
@ -1456,7 +1410,7 @@ Transform:
|
||||
m_GameObject: {fileID: 8487585372649695129}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -0.59773743}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -0.41000003}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
@ -1584,6 +1538,30 @@ MonoBehaviour:
|
||||
mipBias: 0
|
||||
varianceClampScale: 0.9
|
||||
contrastAdaptiveSharpening: 0
|
||||
--- !u!114 &5140476435316401990
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8487585372649695129}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 0}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &1546245213169538227
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8487585372649695129}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 0}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &8683029409827073046
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@ -11,124 +11,132 @@
|
||||
|
||||
namespace QFramework
|
||||
{
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 每个 UIPanel 对应的Data
|
||||
/// </summary>
|
||||
public interface IUIData
|
||||
{
|
||||
}
|
||||
/// <summary>
|
||||
/// 每个 UIPanel 对应的Data
|
||||
/// </summary>
|
||||
public interface IUIData
|
||||
{
|
||||
}
|
||||
|
||||
public class UIPanelData : IUIData
|
||||
{
|
||||
}
|
||||
|
||||
public abstract partial class UIPanel : QMonoBehaviour, IPanel
|
||||
{
|
||||
public Transform Transform => transform;
|
||||
public class UIPanelData : IUIData
|
||||
{
|
||||
}
|
||||
|
||||
IPanelLoader IPanel.Loader { get; set; }
|
||||
public abstract partial class UIPanel : QMonoBehaviour, IPanel
|
||||
{
|
||||
public Transform Transform => transform;
|
||||
|
||||
public PanelInfo Info { get; set; }
|
||||
IPanelLoader IPanel.Loader { get; set; }
|
||||
|
||||
public PanelState State { get; set; }
|
||||
public PanelInfo Info { get; set; }
|
||||
|
||||
protected IUIData mUIData;
|
||||
public PanelState State { get; set; }
|
||||
|
||||
public override IManager Manager => UIManager.Instance;
|
||||
protected IUIData mUIData;
|
||||
|
||||
protected override void OnBeforeDestroy()
|
||||
{
|
||||
ClearUIComponents();
|
||||
}
|
||||
public override IManager Manager => UIManager.Instance;
|
||||
|
||||
protected virtual void ClearUIComponents()
|
||||
{
|
||||
}
|
||||
protected override void OnBeforeDestroy()
|
||||
{
|
||||
ClearUIComponents();
|
||||
}
|
||||
|
||||
public void Init(IUIData uiData = null)
|
||||
{
|
||||
mUIData = uiData;
|
||||
OnInit(uiData);
|
||||
}
|
||||
protected virtual void ClearUIComponents()
|
||||
{
|
||||
}
|
||||
|
||||
public void Open(IUIData uiData = null)
|
||||
{
|
||||
State = PanelState.Opening;
|
||||
OnOpen(uiData);
|
||||
}
|
||||
public void Init(IUIData uiData = null)
|
||||
{
|
||||
mUIData = uiData;
|
||||
OnInit(uiData);
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
State = PanelState.Hide;
|
||||
base.Hide();
|
||||
}
|
||||
public void Open(IUIData uiData = null)
|
||||
{
|
||||
State = PanelState.Opening;
|
||||
OnOpen(uiData);
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
State = PanelState.Hide;
|
||||
base.Hide();
|
||||
}
|
||||
|
||||
|
||||
protected virtual void OnInit(IUIData uiData = null)
|
||||
{
|
||||
protected virtual void OnInit(IUIData uiData = null)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
protected virtual void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// avoid override in child class
|
||||
/// </summary>
|
||||
protected sealed override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
}
|
||||
/// <summary>
|
||||
/// avoid override in child class
|
||||
/// </summary>
|
||||
protected sealed override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 关闭,不允许子类调用
|
||||
/// </summary>
|
||||
void IPanel.Close(bool destroyed)
|
||||
{
|
||||
Info.UIData = mUIData;
|
||||
mOnClosed?.Invoke();
|
||||
mOnClosed = null;
|
||||
Hide();
|
||||
State = PanelState.Closed;
|
||||
OnClose();
|
||||
/// <summary>
|
||||
/// 关闭,不允许子类调用
|
||||
/// </summary>
|
||||
void IPanel.Close(bool destroyed)
|
||||
{
|
||||
Info.UIData = mUIData;
|
||||
mOnClosed?.Invoke();
|
||||
mOnClosed = null;
|
||||
Hide();
|
||||
State = PanelState.Closed;
|
||||
OnClose();
|
||||
|
||||
if (destroyed)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
if (destroyed)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
var panelInterface = this as IPanel;
|
||||
panelInterface.Loader.Unload();
|
||||
UIKit.Config.PanelLoaderPool.RecycleLoader(panelInterface.Loader);
|
||||
panelInterface.Loader = null;
|
||||
var panelInterface = this as IPanel;
|
||||
panelInterface.Loader.Unload();
|
||||
UIKit.Config.PanelLoaderPool.RecycleLoader(panelInterface.Loader);
|
||||
panelInterface.Loader = null;
|
||||
|
||||
mUIData = null;
|
||||
}
|
||||
mUIData = null;
|
||||
}
|
||||
|
||||
protected void CloseSelf()
|
||||
{
|
||||
UIKit.ClosePanel(this);
|
||||
}
|
||||
protected void CloseSelf()
|
||||
{
|
||||
UIKit.ClosePanel(this);
|
||||
}
|
||||
|
||||
protected void Back()
|
||||
{
|
||||
UIKit.Back(name);
|
||||
}
|
||||
protected void Back()
|
||||
{
|
||||
UIKit.Back(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 必须使用这个
|
||||
/// </summary>
|
||||
protected abstract void OnClose();
|
||||
/// <summary>
|
||||
/// 必须使用这个
|
||||
/// </summary>
|
||||
protected abstract void OnClose();
|
||||
|
||||
private System.Action mOnClosed;
|
||||
private System.Action mOnClosed;
|
||||
|
||||
public void OnClosed(System.Action onPanelClosed)
|
||||
{
|
||||
mOnClosed = onPanelClosed;
|
||||
}
|
||||
}
|
||||
public void OnClosed(System.Action onPanelClosed)
|
||||
{
|
||||
mOnClosed = onPanelClosed;
|
||||
}
|
||||
|
||||
|
||||
#if VR
|
||||
private void Update()
|
||||
{
|
||||
transform.localEulerAngles = Vector3.zero;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -5,7 +5,6 @@ using QFramework;
|
||||
using System;
|
||||
using QFramework.Example;
|
||||
using System.Linq;
|
||||
using TreeEditor;
|
||||
public class TextWindowAction : IAction
|
||||
{
|
||||
public ulong ActionID { get; set; }
|
||||
|
||||
@ -27,27 +27,27 @@ public class FreeCameraController : MonoBehaviour
|
||||
{
|
||||
instance = this;
|
||||
DontDestroyOnLoad(this);
|
||||
|
||||
// Cm = GameObject.Find("Mcam");
|
||||
|
||||
// Cm = GameObject.Find("Mcam");
|
||||
ctrlor = GetComponent<CharacterController>();
|
||||
|
||||
|
||||
|
||||
Global.appSetting.MouseMoveSpeed.RegisterWithInitValue(v => rotateSpeed = v);
|
||||
}
|
||||
/// <summary>
|
||||
/// 添加相机QE上下移动功能
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <summary>
|
||||
/// 添加相机QE上下移动功能
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
Vector3 GetInputTranslationDirection()
|
||||
{
|
||||
Vector3 direction = new Vector3();
|
||||
|
||||
if ( Input.GetKey(KeyCode.Q))
|
||||
|
||||
if (Input.GetKey(KeyCode.Q))
|
||||
{
|
||||
direction += Vector3.up;
|
||||
}
|
||||
if ( Input.GetKey(KeyCode.E))
|
||||
if (Input.GetKey(KeyCode.E))
|
||||
{
|
||||
direction += Vector3.down;
|
||||
}
|
||||
@ -58,14 +58,15 @@ public class FreeCameraController : MonoBehaviour
|
||||
{
|
||||
if (isMov)
|
||||
{
|
||||
//// 相机移动
|
||||
//float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
|
||||
//float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
|
||||
#if VR
|
||||
// 相机移动
|
||||
float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
|
||||
float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
|
||||
|
||||
//Vector3 move = transform.right * horizontal + transform.forward * vertical;
|
||||
|
||||
//transform.position += move;
|
||||
Vector3 move = transform.right * horizontal + transform.forward * vertical;
|
||||
|
||||
transform.position += move;
|
||||
#else
|
||||
|
||||
//W键前进
|
||||
if (Input.GetKey(KeyCode.W))
|
||||
@ -107,7 +108,7 @@ public class FreeCameraController : MonoBehaviour
|
||||
}
|
||||
////添加相机QE上下移动功能
|
||||
//transform.position+= GetInputTranslationDirection()*0.01f;
|
||||
|
||||
#endif
|
||||
}
|
||||
if (isRot)
|
||||
{
|
||||
|
||||
@ -47,15 +47,30 @@ namespace QFramework.Example
|
||||
|
||||
public void SetNear()
|
||||
{
|
||||
Camera.main.transform.DOMove(mData.nearPos, mData.nearTime);
|
||||
Camera.main.transform.DORotate(mData.nearRot, mData.nearTime);
|
||||
Transform trans = null;
|
||||
#if VR
|
||||
trans = UIRoot.Instance.transform.Find("ZFrame");
|
||||
#else
|
||||
trans = Camera.main.transform;
|
||||
|
||||
#endif
|
||||
trans.DOMove(mData.nearPos, mData.nearTime);
|
||||
trans.DORotate(mData.nearRot, mData.nearTime);
|
||||
}
|
||||
|
||||
public void SetNormal()
|
||||
{
|
||||
|
||||
Camera.main.transform.DOMove(mData.normalPos, mData.normalTime);
|
||||
Camera.main.transform.DORotate(mData.normalRot, mData.normalTime);
|
||||
Transform trans = null;
|
||||
#if VR
|
||||
trans = UIRoot.Instance.transform.Find("ZFrame");
|
||||
#else
|
||||
trans = Camera.main.transform;
|
||||
|
||||
#endif
|
||||
|
||||
trans.DOMove(mData.normalPos, mData.normalTime);
|
||||
trans.DORotate(mData.normalRot, mData.normalTime);
|
||||
}
|
||||
protected override void OnOpen(IUIData uiData = null)
|
||||
{
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user