diff --git a/Assets/Projects/~$(数学)立体几何体认知与计算脚本(2).xlsx.meta b/Assets/Projects/~$(数学)立体几何体认知与计算脚本(2).xlsx.meta deleted file mode 100644 index 309f558a..00000000 --- a/Assets/Projects/~$(数学)立体几何体认知与计算脚本(2).xlsx.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: df2e785befb47a243b3607ae7a6e5508 -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scenes/ExamScenes/01_JiaoXue.unity b/Assets/Scenes/ExamScenes/01_JiaoXue.unity index e88d1c32..5cc673c8 100644 --- a/Assets/Scenes/ExamScenes/01_JiaoXue.unity +++ b/Assets/Scenes/ExamScenes/01_JiaoXue.unity @@ -670,7 +670,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 240304286} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -753,7 +753,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 248517710} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -841,7 +841,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 261523058} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -2946,7 +2946,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1020759834} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -3187,7 +3187,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1032994694} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -4336,7 +4336,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1434451487} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -5715,7 +5715,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1822372371} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -5924,7 +5924,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1910722536} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 diff --git a/Data/Xml/01_JiaoXue.xml b/Data/Xml/01_JiaoXue.xml index 718f9819..c72c47da 100644 --- a/Data/Xml/01_JiaoXue.xml +++ b/Data/Xml/01_JiaoXue.xml @@ -203,29 +203,18 @@ targetName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点" offSet="200,0,0 |200,0,0|-200,0,0|200,0,0 |200,0,0|-200,0,0" showName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点" - tiptextAudio=" - 底面:其中的多边形叫作棱锥的底面。|sound18.mp3, - 底面的边长叫做棱锥的底面边长|sound19.mp3, - 底面的边长叫做棱柱的底面边长|sound20.mp3, - 相邻两个侧面的公共边叫作棱柱的侧棱|sound21.mp3, - 相邻两个侧面的公共边叫作棱柱的侧棱|sound22.mp3, - 各侧面的公共顶点叫作棱锥的顶点|sound23.mp3, " - + tiptext=" + 底面:其中的多边形叫作棱锥的底面。, + 底面的边长叫做棱锥的底面边长, + 底面的边长叫做棱柱的底面边长, + 相邻两个侧面的公共边叫作棱柱的侧棱, + 相邻两个侧面的公共边叫作棱柱的侧棱, + 各侧面的公共顶点叫作棱锥的顶点" + tipaudio="sound18.mp3,sound19.mp3,sound20.mp3,sound21.mp3,sound22.mp3,sound23.mp3" > - @@ -252,10 +241,10 @@ targetName="球体圆心,球体半径" offSet="200,0,0|200,0,0" showName="球体圆心,球体半径" - tiptextAudio=" - 半圆的圆心叫作球心。|sound51.mp3, - 半圆的半径叫作球的半径。|sound52.mp3" - + tiptext=" + 半圆的圆心叫作球心。| + 半圆的半径叫作球的半径。" + tipaudio="sound51.mp3,sound52.mp3" > - @@ -301,12 +283,17 @@ targetName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高" offSet="200,0,0|200,0,0|-200,0,0|200,0,0|200,0,0" showName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高" - tiptextAudio=" - 旋转轴叫作圆柱的轴。|sound29.mp3, - 垂直于轴的边旋转形成的圆面叫作圆柱的底面。|sound30.mp3, - 平行于轴的边旋转形成的曲面叫作圆柱的侧面。|sound31.mp3, - 无论旋转到什么位置,这条边都叫作侧面的母线。|sound32.mp3, - 两个底面间的距离叫作圆柱的高。|sound33.mp3," + tiptext=" + 旋转轴叫作圆柱的轴。, + 垂直于轴的边旋转形成的圆面叫作圆柱的底面。, + 平行于轴的边旋转形成的曲面叫作圆柱的侧面。, + 无论旋转到什么位置,这条边都叫作侧面的母线。 + 两个底面间的距离叫作圆柱的高。|sound33.mp3" + tipaudio=" sound29.mp3,sound30.mp3,sound31.mp3,sound32.mp3,sound33.mp3 " + + + + > @@ -334,29 +321,18 @@ - - - diff --git a/Doc/Xml配置文档.xml b/Doc/Xml配置文档.xml index e0dd64a0..d665710f 100644 --- a/Doc/Xml配置文档.xml +++ b/Doc/Xml配置文档.xml @@ -270,9 +270,30 @@ - - - +