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using QFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace XMLTool
{
public class MoveOrAction : Action
{
public Vector3 to;
public float time;
}
public class StringListAction : Action
{
public List<string> args = new List<string>();
}
public class DictionaryAction : Action
{
public Dictionary<string, string> args = new Dictionary<string, string>();
}
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public class ImageSelectMapAction : Action
{
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public class Row
{
public string name = "";
public List<Item> items = new List<Item>();
}
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public class Item
{
public string pic;
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public string name;
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}
public Dictionary<string, string> args = new Dictionary<string, string>();
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public List<Row> rows = new List<Row>();
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}
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public class DictionaryCondition : Condition
{
public Dictionary<string, string> args = new Dictionary<string, string>();
}
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}