VirtualFramework/Assets/Scripts/UI/UIBody3DMenuTree.Designer.cs

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using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
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// Generate Id:da8f8310-d647-404d-b0c3-d738c239377d
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public partial class UIBody3DMenuTree
{
public const string Name = "UIBody3DMenuTree";
[SerializeField]
public TMPro.TMP_InputField Input;
[SerializeField]
public UnityEngine.UI.Button Close;
[SerializeField]
public RectTransform Content;
[SerializeField]
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public RectTransform SearchContent;
[SerializeField]
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public RectTransform Item;
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[SerializeField]
public RectTransform SearchItem;
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private UIBody3DMenuTreeData mPrivateData = null;
protected override void ClearUIComponents()
{
Input = null;
Close = null;
Content = null;
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SearchContent = null;
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Item = null;
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SearchItem = null;
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mData = null;
}
public UIBody3DMenuTreeData Data
{
get
{
return mData;
}
}
UIBody3DMenuTreeData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIBody3DMenuTreeData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}