33 lines
829 B
C#
33 lines
829 B
C#
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using UnityEngine;
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namespace QFramework.Example
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{
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public class BindablePropertyExample : MonoBehaviour
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{
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private BindableProperty<int> mSomeValue = new BindableProperty<int>(0);
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private BindableProperty<string> mName = new BindableProperty<string>("QFramework");
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void Start()
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{
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mSomeValue.Register(newValue =>
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{
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Debug.Log(newValue);
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}).UnRegisterWhenGameObjectDestroyed(gameObject);
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mName.RegisterWithInitValue(newName =>
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{
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Debug.Log(mName);
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}).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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mSomeValue.Value++;
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}
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}
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}
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}
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