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using UnityEngine;
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using UnityEngine.UI;
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using QFramework;
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using XMLTool;
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using TMPro;
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using System.Drawing;
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using System.Collections.Generic;
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namespace QFramework.Example
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{
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public class UIBody3DData : UIPanelData
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{
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public Body3D.Body body = new Body3D.Body();
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}
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public partial class UIBody3D : UIPanel
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{
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protected override void OnInit(IUIData uiData = null)
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{
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// please add init code here
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}
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protected override void OnOpen(IUIData uiData = null)
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{
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mData = uiData as UIBody3DData ?? new UIBody3DData();
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BodyContent.RemoveAllChildren();
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Utility.FindObj(mData.body.Path).SetActive(true);
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foreach (var body in mData.body.Children)
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{
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var bodyItem = GameObject.Instantiate(BodyItem.gameObject, BodyContent);
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bodyItem.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name;
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var bodyToggle = bodyItem.GetComponent<Toggle>();
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bodyToggle.isOn = body.isShow;
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bodyToggle.onValueChanged.AddListener(isOn =>
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{
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Utility.FindObj(body.Path).SetActive(isOn);
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});
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Utility.FindObj(body.Path).SetActive(body.isShow);
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}
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}
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protected override void OnShow()
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnClose()
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{
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}
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}
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}
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