VirtualFramework/Assets/Scripts/UI/UIBody3DInfo.Designer.cs

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using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
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// Generate Id:6a156460-e46d-43cb-8f5b-c213ad89d195
public partial class UIBody3DInfo
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{
public const string Name = "UI3DBodyInfo";
[SerializeField]
public UnityEngine.UI.Toggle Group;
[SerializeField]
public TMPro.TextMeshProUGUI PartName;
[SerializeField]
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public UnityEngine.UI.Button Back;
[SerializeField]
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public UnityEngine.UI.Toggle Active;
[SerializeField]
public UnityEngine.UI.Toggle Transparent;
[SerializeField]
public UnityEngine.UI.Button Single;
[SerializeField]
public UnityEngine.UI.Toggle TransparentOther;
private UIBody3DInfoData mPrivateData = null;
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protected override void ClearUIComponents()
{
Group = null;
PartName = null;
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Back = null;
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Active = null;
Transparent = null;
Single = null;
TransparentOther = null;
mData = null;
}
public UIBody3DInfoData Data
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{
get
{
return mData;
}
}
UIBody3DInfoData mData
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{
get
{
return mPrivateData ?? (mPrivateData = new UIBody3DInfoData());
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}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}