70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
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/****************************************************************************
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* Copyright (c) 2018.7 ~ 2021.3 liangxie
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*
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* http://qframework.io
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* https://github.com/liangxiegame/QFramework
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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****************************************************************************/
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using System;
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namespace QFramework
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{
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public class PanelInfo : IPoolType, IPoolable
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{
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public IUIData UIData;
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public UILevel Level = UILevel.Common;
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public string AssetBundleName;
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public string GameObjName;
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public Type PanelType;
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public static PanelInfo Allocate(string gameObjName, UILevel level, IUIData uiData, Type panelType,
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string assetBundleName)
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{
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var panelInfo = SafeObjectPool<PanelInfo>.Instance.Allocate();
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panelInfo.GameObjName = gameObjName;
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panelInfo.Level = level;
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panelInfo.UIData = uiData;
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panelInfo.PanelType = panelType;
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panelInfo.AssetBundleName = assetBundleName;
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return panelInfo;
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}
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public void Recycle2Cache()
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{
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SafeObjectPool<PanelInfo>.Instance.Recycle(this);
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}
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public void OnRecycled()
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{
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UIData = null;
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AssetBundleName = null;
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GameObjName = null;
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PanelType = null;
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}
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public bool IsRecycled { get; set; }
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}
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}
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