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2024-12-14 18:27:59 +08:00
/****************************************************************************
* Copyright (c) 2018.7 ~ 2021.3 liangxie
*
* http://qframework.io
* https://github.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/
using System;
namespace QFramework
{
public class PanelInfo : IPoolType, IPoolable
{
public IUIData UIData;
public UILevel Level = UILevel.Common;
public string AssetBundleName;
public string GameObjName;
public Type PanelType;
public static PanelInfo Allocate(string gameObjName, UILevel level, IUIData uiData, Type panelType,
string assetBundleName)
{
var panelInfo = SafeObjectPool<PanelInfo>.Instance.Allocate();
panelInfo.GameObjName = gameObjName;
panelInfo.Level = level;
panelInfo.UIData = uiData;
panelInfo.PanelType = panelType;
panelInfo.AssetBundleName = assetBundleName;
return panelInfo;
}
public void Recycle2Cache()
{
SafeObjectPool<PanelInfo>.Instance.Recycle(this);
}
public void OnRecycled()
{
UIData = null;
AssetBundleName = null;
GameObjName = null;
PanelType = null;
}
public bool IsRecycled { get; set; }
}
}