VirtualFramework/Assets/Scripts/FreeCameraController.cs

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using UnityEngine;
public class FreeCameraController : MonoBehaviour
{
public static FreeCameraController instance;
// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6>ٶ<EFBFBD>
public float moveSpeed = 5.0f;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD>ٶ<EFBFBD>
public float rotateSpeed = 0.05f;
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// X<><58><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Χ
public float xRotationLimit = 80.0f;
// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ײ<EFBFBD><D7B2><EFBFBD><EFBFBD>
public bool enableCollision = false;
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private Vector3 lastMousePosition;
private bool isDragging = false;
private float xRotation = 0.0f;
private float yRotation = 0.0f;
public bool isMov = true;
public bool isRot = true;
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CharacterController ctrlor;
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private void Awake()
{
instance = this;
DontDestroyOnLoad(this);
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ctrlor = GetComponent<CharacterController>();
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Global.appSetting.MouseMoveSpeed.RegisterWithInitValue(v => rotateSpeed = v);
}
void Update()
{
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if (isMov)
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{
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#if VR
// <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>
float horizontal = Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime;
float vertical = Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime;
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Vector3 move = transform.right * horizontal + transform.forward * vertical;
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transform.position += move;
#else
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// <20><>ȡˮƽ<CBAE><C6BD><EFBFBD>ڵ<EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
Vector3 moveDirection = Vector3.zero;
//W<><57>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>ˮƽ<CBAE><C6BD><EFBFBD>ڣ<EFBFBD>
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if (Input.GetKey(KeyCode.W))
{
Vector3 forward = Vector3.ProjectOnPlane(transform.forward, Vector3.up).normalized;
moveDirection += forward;
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}
//S<><53><EFBFBD><EFBFBD><EFBFBD>ˣ<EFBFBD>ˮƽ<CBAE><C6BD><EFBFBD>ڣ<EFBFBD>
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if (Input.GetKey(KeyCode.S))
{
Vector3 back = -Vector3.ProjectOnPlane(transform.forward, Vector3.up).normalized;
moveDirection += back;
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}
//A<><41><EFBFBD><EFBFBD><EFBFBD>ƣ<EFBFBD>ˮƽ<CBAE><C6BD><EFBFBD>ڣ<EFBFBD>
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if (Input.GetKey(KeyCode.A))
{
Vector3 left = -Vector3.ProjectOnPlane(transform.right, Vector3.up).normalized;
moveDirection += left;
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}
//D<><44><EFBFBD><EFBFBD><EFBFBD>ƣ<EFBFBD>ˮƽ<CBAE><C6BD><EFBFBD>ڣ<EFBFBD>
if (Input.GetKey(KeyCode.D))
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{
Vector3 right = Vector3.ProjectOnPlane(transform.right, Vector3.up).normalized;
moveDirection += right;
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}
// Ӧ<><D3A6><EFBFBD>ƶ<EFBFBD>
if (moveDirection != Vector3.zero)
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{
ctrlor.Move(moveDirection * moveSpeed * Time.deltaTime);
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}
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#endif
}
if (isRot)
{
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if (Input.GetMouseButtonDown(1))
{
lastMousePosition = Input.mousePosition;
isDragging = true;
SyncRotation();
}
if (Input.GetMouseButtonUp(1))
{
isDragging = false;
}
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if (isDragging)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת
Vector3 mouseDelta = Input.mousePosition - lastMousePosition;
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lastMousePosition = Input.mousePosition;
xRotation -= mouseDelta.y * rotateSpeed;
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yRotation += mouseDelta.x * rotateSpeed;
// <20><><EFBFBD><EFBFBD> X <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA>Χ
xRotation = Mathf.Clamp(xRotation, -xRotationLimit, xRotationLimit);
transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
}
}
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public void LookAtPos(Vector3 direction)
{
Quaternion targetRotation = Quaternion.LookRotation(direction);
transform.rotation = targetRotation;
SyncRotation();
}
public void Rotate(Vector3 eulerAngles)
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{
transform.eulerAngles = eulerAngles;
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SyncRotation();
}
public void SyncRotation()
{
Vector3 currentRotation = transform.eulerAngles;
xRotation = currentRotation.x;
yRotation = currentRotation.y;
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// <20><>һ<EFBFBD><D2BB> xRotation <20><> yRotation
if (xRotation > 180f)
{
xRotation -= 360f;
}
else if (xRotation < -180f)
{
xRotation += 360f;
}
if (yRotation > 180f)
{
yRotation -= 360f;
}
else if (yRotation < -180f)
{
yRotation += 360f;
}
transform.eulerAngles = new Vector3(xRotation, yRotation, 0);
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}
public void SetLock(bool isMov, bool isRot)
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{
this.isMov = isMov;
this.isRot = isRot;
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}
}