VirtualFramework/Assets/Scripts/UI/UIModeSelect.cs

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2024-12-14 18:27:59 +08:00
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
public class UIModeSelectData : UIPanelData
{
}
public partial class UIModeSelect : UIPanel
{
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIModeSelectData ?? new UIModeSelectData();
// please add init code here
}
protected override void OnOpen(IUIData uiData = null)
{
TechBtn.onClick.AddListener(() =>
{
Hide();
Global.appTpe = Global.AppType.Study;
AppContext.Interface.RegisterSystem(new StudySystem());
UIKit.OpenPanelAsync<UIModuleSelect>().ToAction().StartGlobal();
});
ExamBtn.onClick.AddListener(() =>
{
Hide();
Global.appTpe = Global.AppType.Exam;
AppContext.Interface.RegisterSystem(new ExamSystem());
UIKit.OpenPanelAsync<UIModuleSelect>().ToAction().StartGlobal();
});
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}