162 lines
5.3 KiB
C#
162 lines
5.3 KiB
C#
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/****************************************************************************
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* Copyright (c) 2017 ~ 2020.1 liangxie
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*
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* http://qframework.io
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* https://github.com/liangxiegame/QFramework
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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****************************************************************************/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace QFramework
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{
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public class UIKitConfig
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{
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public virtual UIRoot Root
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{
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get { return UIRoot.Instance; }
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}
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public virtual IPanel LoadPanel(PanelSearchKeys panelSearchKeys)
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{
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var panelLoader = PanelLoaderPool.AllocateLoader();
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// panelLoader.LoadPanelPrefab 感谢 NormalKatt、高跟鞋提供为反馈
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var panelPrefab = panelLoader.LoadPanelPrefab(panelSearchKeys);
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var obj = Object.Instantiate(panelPrefab);
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var retScript = obj.GetComponent<UIPanel>();
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var panelInterface = retScript as IPanel;
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panelInterface.Loader = panelLoader;
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return retScript;
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}
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public virtual void LoadPanelAsync(PanelSearchKeys panelSearchKeys, Action<IPanel> onPanelLoad)
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{
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var panelLoader = PanelLoaderPool.AllocateLoader();
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panelLoader.LoadPanelPrefabAsync(panelSearchKeys, (panelPrefab) =>
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{
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var obj = Object.Instantiate(panelPrefab);
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var retScript = obj.GetComponent<UIPanel>();
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var panelInterface = retScript as IPanel;
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panelInterface.Loader = panelLoader;
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onPanelLoad?.Invoke(retScript);
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});
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}
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public IPanelLoaderPool PanelLoaderPool = new DefaultPanelLoaderPool();
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public virtual void SetDefaultSizeOfPanel(IPanel panel)
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{
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var panelRectTrans = panel.Transform as RectTransform;
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panelRectTrans.offsetMin = Vector2.zero;
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panelRectTrans.offsetMax = Vector2.zero;
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panelRectTrans.anchoredPosition3D = Vector3.zero;
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panelRectTrans.anchorMin = Vector2.zero;
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panelRectTrans.anchorMax = Vector2.one;
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panelRectTrans.localScale = Vector3.one;
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}
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}
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/// <summary>
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/// 如果想要定制自己的加载器,自定义 IPanelLoader 以及
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/// </summary>
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public interface IPanelLoader
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{
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GameObject LoadPanelPrefab(PanelSearchKeys panelSearchKeys);
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void LoadPanelPrefabAsync(PanelSearchKeys panelSearchKeys, Action<GameObject> onPanelPrefabLoad);
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void Unload();
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}
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public interface IPanelLoaderPool
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{
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IPanelLoader AllocateLoader();
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void RecycleLoader(IPanelLoader panelLoader);
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}
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public abstract class AbstractPanelLoaderPool : IPanelLoaderPool
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{
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private Stack<IPanelLoader> mPool = new Stack<IPanelLoader>(16);
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public IPanelLoader AllocateLoader()
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{
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return mPool.Count > 0 ? mPool.Pop() : CreatePanelLoader();
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}
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protected abstract IPanelLoader CreatePanelLoader();
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public void RecycleLoader(IPanelLoader panelLoader)
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{
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mPool.Push(panelLoader);
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}
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}
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public class DefaultPanelLoaderPool : AbstractPanelLoaderPool
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{
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/// <summary>
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/// Default
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/// </summary>
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public class DefaultPanelLoader : IPanelLoader
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{
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private GameObject mPanelPrefab;
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public GameObject LoadPanelPrefab(PanelSearchKeys panelSearchKeys)
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{
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mPanelPrefab = Resources.Load<GameObject>(panelSearchKeys.GameObjName);
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return mPanelPrefab;
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}
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public void LoadPanelPrefabAsync(PanelSearchKeys panelSearchKeys, Action<GameObject> onPanelLoad)
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{
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var request = Resources.LoadAsync<GameObject>(panelSearchKeys.GameObjName);
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request.completed += operation => { onPanelLoad(request.asset as GameObject); };
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}
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public void Unload()
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{
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mPanelPrefab = null;
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}
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}
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protected override IPanelLoader CreatePanelLoader()
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{
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return new DefaultPanelLoader();
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}
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}
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}
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