VirtualFramework/Assets/Scripts/UI/UIImageSelectMap.Designer.cs

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using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:ee191ed8-359d-4628-aa2b-d1711157540d
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public partial class UIImageSelectMap
{
public const string Name = "UIImageSelectMap";
[SerializeField]
public RectTransform LeftContent;
[SerializeField]
public RectTransform RightContent;
[SerializeField]
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public UnityEngine.UI.Image LeftItem;
[SerializeField]
public UnityEngine.UI.Image RightItem;
[SerializeField]
public RectTransform RightRowItem;
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private UIImageSelectMapData mPrivateData = null;
protected override void ClearUIComponents()
{
LeftContent = null;
RightContent = null;
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LeftItem = null;
RightItem = null;
RightRowItem = null;
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mData = null;
}
public UIImageSelectMapData Data
{
get
{
return mData;
}
}
UIImageSelectMapData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIImageSelectMapData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}