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2025-04-23 10:01:05 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "ʱ<><CAB1><EFBFBD><EFBFBD>", menuName = "<22><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>")]
public class TimerLock : ScriptableObject
{
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7>")]
public string time;
}