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2024-12-14 18:27:59 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework.Example
{
public class OrEventExample : MonoBehaviour
{
private BindableProperty<int> mPropertyA = new BindableProperty<int>(10);
private BindableProperty<int> mPropertyB = new BindableProperty<int>(5);
private EasyEvent EventA = new EasyEvent();
// Start is called before the first frame update
void Start()
{
mPropertyA
.Or(EventA)
.Or(mPropertyB)
.Register(() =>
{
Debug.Log("Event Received");
}).UnRegisterWhenGameObjectDestroyed(gameObject);
}
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
mPropertyA.Value++;
}
if (Input.GetMouseButtonDown(1))
{
mPropertyB.Value++;
}
if (Input.GetKeyDown(KeyCode.Space))
{
EventA.Trigger();
}
}
}
}