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2024-12-14 18:27:59 +08:00
/****************************************************************************
* Copyright (c) 2017 ~ 2018.5 liangxie
*
* http://qframework.io
* https://github.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/
using System;
using UnityEditor;
using System.IO;
using QFramework;
namespace QFramework
{
[InitializeOnLoad]
public class ResKitAssetsMenu
{
public const string AssetBundlesOutputPath = "AssetBundles";
private const string Mark_AssetBundle = "Assets/@ResKit - AssetBundle Mark";
static ResKitAssetsMenu()
{
Selection.selectionChanged = OnSelectionChanged;
}
public static void OnSelectionChanged()
{
var path = GetSelectedPathOrFallback();
if (!string.IsNullOrEmpty(path))
{
Menu.SetChecked(Mark_AssetBundle, Marked(path));
}
}
public static bool Marked(string path)
{
try
{
var ai = AssetImporter.GetAtPath(path);
var dir = new DirectoryInfo(path);
return string.Equals(ai.assetBundleName, dir.Name.Replace(".", "_").ToLower());
}
#pragma warning disable CS0168
catch (Exception _)
#pragma warning restore CS0168
{
return false;
}
}
public static void MarkAB(string path)
{
if (!string.IsNullOrEmpty(path))
{
var ai = AssetImporter.GetAtPath(path);
var dir = new DirectoryInfo(path);
if (Marked(path))
{
Menu.SetChecked(Mark_AssetBundle, false);
ai.assetBundleName = null;
}
else
{
Menu.SetChecked(Mark_AssetBundle, true);
ai.assetBundleName = dir.Name.Replace(".", "_");
}
AssetDatabase.RemoveUnusedAssetBundleNames();
}
}
[MenuItem(Mark_AssetBundle)]
public static void MarkPTABDir()
{
var path = GetSelectedPathOrFallback();
MarkAB(path);
}
public static string GetSelectedPathOrFallback()
{
var path = string.Empty;
foreach (var obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
{
path = AssetDatabase.GetAssetPath(obj);
if (!string.IsNullOrEmpty(path) && File.Exists(path))
{
return path;
}
}
return path;
}
}
}